Difference between revisions of "Dueling Mini-Game"
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| type = action | | type = action | ||
| image = Backpack Dueling Mini-Game.png | | image = Backpack Dueling Mini-Game.png | ||
− | | released = | + | | used-by = [[Classes|All classes]] |
− | | availability = | + | | released = {{nowrap|{{Patch name|9|30|2010}}}} |
− | | trade = | + | | released-major = Mann-Conomy Update |
+ | | availability = {{avail|drop|purchase|crate2|crate4|crate8|case-bonus}}, Awarded every '''10'''th Duel victory | ||
+ | | trade = yes | ||
| craft = no | | craft = no | ||
+ | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | level | + | | item-kind = Usable Item |
+ | | item-level = 5 | ||
| item-description = Is an enemy player questioning your skills, personal hygiene, and/or ancestry? Use these stylish firearms to challenge them to a duel! See the Mann Co. Catalog for full details. | | item-description = Is an enemy player questioning your skills, personal hygiene, and/or ancestry? Use these stylish firearms to challenge them to a duel! See the Mann Co. Catalog for full details. | ||
| item-uses = 5 | | item-uses = 5 | ||
}} | }} | ||
− | |||
− | |||
− | The | + | {{Quotation|'''The Sniper'''|At the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}} |
− | + | The '''Dueling Mini-Game''' is an [[Action items|action item]]. It is represented by two crossed, team-colored [[Ambassador]]s. | |
− | The item' | + | When used, it allows the player to challenge another player to a duel. The item must be equipped in the [[Action slot]] of the class the player is currently using, or can be activated from the [[Backpack]] by selecting the item and clicking the 'use' button while connected to a server. When activated, the game inquires if the player wants to challenge someone on their friends list, who needs to be playing ''Team Fortress 2'' at the time, or someone on the server they are currently on. A notification pops up when the challenge is activated, and the selected player then chooses to accept or deny the challenge. When activating a duel, the challenger has the option of selecting a class-locked duel. If a class-locked challenge is accepted, both players are locked to that class for the entire game (The class-selection screen can be opened, but changes do not take effect). If the player challenges someone on a server, everyone currently in the server is notified. A player may only be in one duel at a time, but there may be multiple duels going on in a server at once. |
− | If | + | If both players accept, the duel begins. This item is not consumed if the other player refuses the duel. At the end of the round, whoever has more duel points wins. Kills and assists against the opponent, including "finished off" credited kills, are worth 1 point. |
− | + | The item's quantity is not reduced if the server changes level, one of the players is kicked, or the score is tied. | |
− | When | + | When a duel is accepted or rejected, the classes involved may speak special [[responses]]. |
− | + | The duel leaderboard can be seen [https://steamcommunity.com/stats/TF2/leaderboards/30379 here], which lists the players with the most duel wins. | |
− | The | ||
− | + | Each day, the person worldwide with the most duel wins from the previous day is given the [[Dueler]]. | |
− | The | + | == Gameplay == |
+ | The goal is to obtain '''Duel Points''' by killing the opposing duelist or assisting in their death. The player's opponent has an icon above his head to identify them, similar to a [[domination]]. The [[Scoreboard]] also changes to show the amount of Duel Points of each player, replacing the usual information available through it. In addition, both parties are notified via pop-up message with each point scored. | ||
− | == Winning Badges == | + | Whoever has more duel points by the end of the round wins. Alternatively, if one of the duelists leaves the server or changes teams, their opponent wins, regardless of whether or not they change back or reconnect (including use of the 'retry' [[console command]]). |
− | Regardless of the result, upon completing their first duel the player is given the [[Bronze Dueling Badge]]. The badge | + | |
+ | The Dueling Mini-Game is canceled if one of the duelists is kicked or forced into another team (as a result of automatic balancing, for example), the server resets, or the map changes, although the duel continues if players vote to restart the map. If both players score the same amount of points when the round ends, the Dueling Mini-Game item is not consumed. | ||
+ | |||
+ | === Audio cues === | ||
+ | Cues are taken from the song [[Playing With Danger (Soundtrack)|Playing With Danger]]. | ||
+ | *[[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>‡</sup> | ||
+ | *[[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>‡</sup> | ||
+ | *[[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]] | ||
+ | *[[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]] | ||
+ | *[[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup>‡</sup>. | ||
+ | *[[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup> | ||
+ | *[[Media:Duel event.wav|Duel challenge score has been updated, you are attempting to duel someone whilst in a duel, or while waiting for a recent request to be responded to.]] | ||
+ | *[[Media:Duel score behind.wav|Duel challenge score has been updated where you are behind.]] | ||
+ | <sup>‡</sup>Accompanied by a [[Responses#Class responses|class response]]. | ||
+ | |||
+ | == {{anchor|Winning Badges}} Winning badges == | ||
+ | Regardless of the result, upon completing their first duel the player is given the [[Bronze Dueling Badge]]. The badge also levels up with every tenth win. When this happens, the player gets a random item along with another "Dueling Mini-Game" with 5 uses. These items are announced to the server as "[Player] has earned: [item]", rather than the usual "has found" template. At levels 25, 50, and 75 the badge increases in quality. After that, the badge continues to climb in levels up to level 100, but no longer changes. Dueling badges currently only show wins, not losses. | ||
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%" | {| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%" | ||
|- <!-- Bronze --> | |- <!-- Bronze --> | ||
− | | width=" | + | | width="85px" style="background:#ffbd7e;" | '''Level 1''' <br>(play a duel)<br> |
− | | align="right" style="background | + | | align="right" style="background:#FFDDAD;" | {{item icon|Bronze Dueling Badge|75px}} |
− | | width=" | + | | width="120px" | {{item link|Bronze Dueling Badge}} |
|- <!-- Silver --> | |- <!-- Silver --> | ||
− | | width=" | + | | width="85px" style="background:#ffbd7e;" | '''Level 25'''<br>(win 240 duels)<br> |
− | | align="right" style="background | + | | align="right" style="background:#FFDDAD;" | {{item icon|Silver Dueling Badge|75px}} |
− | | width=" | + | | width="120px" | {{item link|Silver Dueling Badge}} |
|- <!-- Gold --> | |- <!-- Gold --> | ||
− | | width=" | + | | width="85px" style="background:#ffbd7e;" | '''Level 50'''<br>(win 490 duels)<br> |
− | | align="right" style="background | + | | align="right" style="background:#FFDDAD;" | {{item icon|Gold Dueling Badge|75px}} |
− | | width=" | + | | width="120px" | {{item link|Gold Dueling Badge}} |
|- <!-- Platinum --> | |- <!-- Platinum --> | ||
− | | width=" | + | | width="85px" style="background:#ffbd7e;" | '''Level 75'''<br>(win 740 duels)<br> |
− | | align="right" style="background | + | | align="right" style="background:#FFDDAD;" | {{item icon|Platinum Dueling Badge|75px}} |
− | | width=" | + | | width="120px" | {{item link|Platinum Dueling Badge}} |
|} | |} | ||
{{clr}} | {{clr}} | ||
− | ===Demonstration=== | + | === Demonstration === |
− | {{youtube| | + | {{youtube|i2_ATn2Xkic}} |
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * The Dueling Mini-Game was released. | ||
+ | |||
+ | '''{{Patch name|10|6|2010}}''' | ||
+ | * During a duel, the Dueling Mini-Game item used to initiate the duel cannot be deleted, [[Trading|traded]] or [[Crafting|crafted]]. | ||
+ | * Dueling Mini-Game now drops with 5 uses. | ||
+ | |||
+ | '''{{Patch name|11|3|2010}}''' | ||
+ | * Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' | ||
+ | * Added leaderboard to track duel wins. | ||
+ | |||
+ | '''{{Patch name|12|22|2010}}''' | ||
+ | * If the round is not fully running a duel cannot be initiated. | ||
+ | * Challenging someone with a duel who has also challenged you automatically starts the duel. | ||
+ | * If a server plugin forces you to switch teams your duel is given back for another use. | ||
+ | |||
+ | '''{{Patch name|1|3|2011}}''' | ||
+ | * Duel result notifications now show the winner's Steam avatar. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
+ | * Added class specific duels. | ||
+ | |||
+ | '''{{Patch name|7|18|2011}}''' | ||
+ | * Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. | ||
+ | |||
+ | '''{{Patch name|3|28|2012}}''' | ||
+ | * Added a daily periodic reward hat for duel wins. | ||
+ | |||
+ | '''{{Patch name|9|16|2013}}''' | ||
+ | * Fixed a noclip exploit related to dueling and [[coaching]] | ||
+ | |||
+ | '''{{Patch name|10|15|2014}}''' | ||
+ | * Fixed the Duels leaderboard not displaying current counts. | ||
+ | |||
+ | '''{{Patch name|1|27|2015}}''' | ||
+ | * Fixed a bug related to overhead icons disappearing (Dueling Partner). | ||
+ | |||
+ | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]]) | ||
+ | *Updated Duels to not consume a duel for a non-zero tie. | ||
+ | |||
+ | '''{{Patch name|8|2|2017}} #1''' | ||
+ | * Fixed being able to accept a duel request during the round-end bonus time. | ||
+ | |||
+ | '''{{Patch name|9|16|2021}}''' | ||
+ | * Updated the material for the RED dueling icon to match the BLU dueling icon | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * If the teams are scrambled after a duel is set up, both duelists may be on the same team, but the duel is not ended. | ||
+ | * If two or more duels are going on concurrently in a server and one of them ends, the other duels may have their scores locked; the scoreboards of the remaining duelists go back to normal, but the duels only actually conclude when they would normally do so (if the round ends, etc.). | ||
+ | * If a Spy disguises as a player with the Dueling Mini-Game equipped in their action slot, pressing the action key brings up the duel prompt, even if the Spy player does not have it equipped. However, selecting a player from the prompt does nothing. | ||
+ | * Both the in-game leaderboard and the online leaderboard are currently frozen and have been for some time; however, both dueling and the dueling badge still work correctly and the badge levels up after 10 duel wins. | ||
== Trivia == | == Trivia == | ||
− | *If the badge is deleted, a new one | + | * If the badge is deleted, a new one is awarded upon completing another duel. This new badge has the same stats as the old one, but with a new "date received". |
− | + | * It was stated in a 2010 interview with Gabe Newell that the Dueling Mini-Game spun-off from a full game mode idea. Gabe Newell also hinted at the possibility of adding other mini-games in the future.<ref name="PCGamer Manconomy interview">[http://www.pcgamer.com/interview-valve-on-why-theyre-selling-team-fortress-2-items-for-real-money// PCGamer Interview: Valve on why they’re selling TF2 items for real money], Retrieved 2011-03-24.</ref><ref name="TF2 worth item interview">[http://www.ran-reborn.com/pdf/tf2-item-worth-money.htm Interview: Which Team Fortress 2 item are worth your money]</ref> | |
− | *It was stated in | ||
− | |||
− | |||
− | |||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:Duel RED.png|The RED dueling icon | File:Duel RED.png|The RED dueling icon | ||
File:Duel BLU.png|The BLU dueling icon | File:Duel BLU.png|The BLU dueling icon | ||
− | File:Dueling Scoreboard. | + | File:Dueling Scoreboard.png|Dueling Scoreboard |
+ | File:Dueling_Class_restriction_none.png|Challenging someone to an unrestricted duel | ||
+ | File:Dueling_Class_Resrtriction_current.png|Challenging someone to a class-restricted duel, in this case as Demomen | ||
</gallery> | </gallery> | ||
+ | == See also == | ||
+ | * [[Domination]] | ||
+ | * [[Dueler]] | ||
+ | * [[Dueling Badge]] | ||
− | + | == References == | |
+ | <references/> | ||
− | {{ | + | {{Mann-Conomy Nav}} |
+ | {{Tool Nav}} |
Latest revision as of 19:49, 13 October 2024
“ | At the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper
|
” |
The Dueling Mini-Game is an action item. It is represented by two crossed, team-colored Ambassadors.
When used, it allows the player to challenge another player to a duel. The item must be equipped in the Action slot of the class the player is currently using, or can be activated from the Backpack by selecting the item and clicking the 'use' button while connected to a server. When activated, the game inquires if the player wants to challenge someone on their friends list, who needs to be playing Team Fortress 2 at the time, or someone on the server they are currently on. A notification pops up when the challenge is activated, and the selected player then chooses to accept or deny the challenge. When activating a duel, the challenger has the option of selecting a class-locked duel. If a class-locked challenge is accepted, both players are locked to that class for the entire game (The class-selection screen can be opened, but changes do not take effect). If the player challenges someone on a server, everyone currently in the server is notified. A player may only be in one duel at a time, but there may be multiple duels going on in a server at once.
If both players accept, the duel begins. This item is not consumed if the other player refuses the duel. At the end of the round, whoever has more duel points wins. Kills and assists against the opponent, including "finished off" credited kills, are worth 1 point.
The item's quantity is not reduced if the server changes level, one of the players is kicked, or the score is tied.
When a duel is accepted or rejected, the classes involved may speak special responses.
The duel leaderboard can be seen here, which lists the players with the most duel wins.
Each day, the person worldwide with the most duel wins from the previous day is given the Dueler.
Contents
Gameplay
The goal is to obtain Duel Points by killing the opposing duelist or assisting in their death. The player's opponent has an icon above his head to identify them, similar to a domination. The Scoreboard also changes to show the amount of Duel Points of each player, replacing the usual information available through it. In addition, both parties are notified via pop-up message with each point scored.
Whoever has more duel points by the end of the round wins. Alternatively, if one of the duelists leaves the server or changes teams, their opponent wins, regardless of whether or not they change back or reconnect (including use of the 'retry' console command).
The Dueling Mini-Game is canceled if one of the duelists is kicked or forced into another team (as a result of automatic balancing, for example), the server resets, or the map changes, although the duel continues if players vote to restart the map. If both players score the same amount of points when the round ends, the Dueling Mini-Game item is not consumed.
Audio cues
Cues are taken from the song Playing With Danger.
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡.
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated, you are attempting to duel someone whilst in a duel, or while waiting for a recent request to be responded to.
- Duel challenge score has been updated where you are behind.
‡Accompanied by a class response.
Winning badges
Regardless of the result, upon completing their first duel the player is given the Bronze Dueling Badge. The badge also levels up with every tenth win. When this happens, the player gets a random item along with another "Dueling Mini-Game" with 5 uses. These items are announced to the server as "[Player] has earned: [item]", rather than the usual "has found" template. At levels 25, 50, and 75 the badge increases in quality. After that, the badge continues to climb in levels up to level 100, but no longer changes. Dueling badges currently only show wins, not losses.
Level 1 (play a duel) |
Bronze Dueling Badge | |
Level 25 (win 240 duels) |
Silver Dueling Badge | |
Level 50 (win 490 duels) |
Gold Dueling Badge | |
Level 75 (win 740 duels) |
Platinum Dueling Badge |
Demonstration
Update history
- The Dueling Mini-Game was released.
- During a duel, the Dueling Mini-Game item used to initiate the duel cannot be deleted, traded or crafted.
- Dueling Mini-Game now drops with 5 uses.
- Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc.
- Added leaderboard to track duel wins.
- If the round is not fully running a duel cannot be initiated.
- Challenging someone with a duel who has also challenged you automatically starts the duel.
- If a server plugin forces you to switch teams your duel is given back for another use.
- Duel result notifications now show the winner's Steam avatar.
April 14, 2011 Patch (Hatless Update)
- Added class specific duels.
- Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
- Added a daily periodic reward hat for duel wins.
- Fixed a noclip exploit related to dueling and coaching
- Fixed the Duels leaderboard not displaying current counts.
- Fixed a bug related to overhead icons disappearing (Dueling Partner).
July 2, 2015 Patch (Gun Mettle Update)
- Updated Duels to not consume a duel for a non-zero tie.
- Fixed being able to accept a duel request during the round-end bonus time.
- Updated the material for the RED dueling icon to match the BLU dueling icon
Bugs
- If the teams are scrambled after a duel is set up, both duelists may be on the same team, but the duel is not ended.
- If two or more duels are going on concurrently in a server and one of them ends, the other duels may have their scores locked; the scoreboards of the remaining duelists go back to normal, but the duels only actually conclude when they would normally do so (if the round ends, etc.).
- If a Spy disguises as a player with the Dueling Mini-Game equipped in their action slot, pressing the action key brings up the duel prompt, even if the Spy player does not have it equipped. However, selecting a player from the prompt does nothing.
- Both the in-game leaderboard and the online leaderboard are currently frozen and have been for some time; however, both dueling and the dueling badge still work correctly and the badge levels up after 10 duel wins.
Trivia
- If the badge is deleted, a new one is awarded upon completing another duel. This new badge has the same stats as the old one, but with a new "date received".
- It was stated in a 2010 interview with Gabe Newell that the Dueling Mini-Game spun-off from a full game mode idea. Gabe Newell also hinted at the possibility of adding other mini-games in the future.[1][2]
Gallery
See also
References
|