Difference between revisions of "Trailer 2"

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{{Infobox video
+
{{Video infobox
  | preview      = Tf2trailer
+
| preview      = Tf2trailer
  | release_date = August 21st, 2006
+
| release_date = August 21st, 2006
  | length      = 3:28
+
| length      = 3:28
 
}}
 
}}
  
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== Video ==
 
== Video ==
{{youtube|h_c3iQImXZg}}
+
{{youtube|MwwcWTTw4PU}}
  
 
=== Changes ===
 
=== Changes ===
==== Class ====
+
====General====
* The [[Scout]] is wielding the [[Nailgun]], from ''[[Team Fortress Classic]]'', which was replaced by the [[Scattergun]] in the finished game.  
+
* The general texture and lighting of the character models is of significantly lower quality.
* The [[Scout]]'s [[Bat]]'s swinging speed is faster in the finished game.
+
* The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED [[Pyro]].
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded. The [[Soldier]] [[bots]] are also scripted, both to fire and to die on cue.
+
* All characters have the same voice and stock dying noises including the iconic [[w:Wilhelm Scream|Wilhelm Scream]] [[Media:Wilhelm Scream.ogg|(click to listen)]]. The generic voice was going to be used for the [[Civilian]].
* The [[Pyro]]'s compression backpack is entirely yellow, while in the actual game it's grey with a yellow top.
+
* The classes had more low-poly heads, which can be seen in their gib models.
* The [[Demoman]] is shown throwing a [[MIRV]] instead of a package of dynamite. This would be a stay-over from ''[[Team Fortress Classic]]''. This was removed from the game following the [[beta]] and replaced with [[stickybombs]].
+
 
* The [[Demoman]]'s ability to remotely detonate his grenades hadn't yet been moved to his sticky bombs.
+
====Scout====
* The [[Demoman]]'s grenades from the [[Grenade Launcher]] didn't flash and were darker than the final version. The [[Grenade Launcher]] was also almost entirely grey, and the grenades in the view model appear below the barrel.
+
* Appears to have more upper-body build than the current model does.
* The [[Heavy]]'s [[Minigun]] firing animation includes an even more cartoonish muzzle flash coming out of the barrel, while the bullet animation is thinner with less of a spread effect. He doesn't actually hit the [[Soldier]] on the far left.
+
* Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]].
* The [[Heavy]]'s movement [[speed]] is much slower in the finished game.
+
** When the Nail Gun is out, the hands from his player model are used as opposed to his [[viewmodel]] hands. His thumb is also pointing up in the one of the first-person shots.
* The [[Engineer]]'s [[Shotgun]] has a slower, more "choppy" firing animation, and shells can be seen ejecting from the left side of the gun instead of the right. The [[Shotgun]] also fires more than six shells without reloading.  
+
* Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
* The [[Engineer]]'s view model [[Wrench]] animation is different.  
+
* His earpiece has changed to Cream Spirit.
* The Level 1 [[Sentry Gun]] has slightly different textures, different firing and building sounds, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
+
 
* The charge symbol seen when the [[Sniper Rifle]] is scoped has a different design.
+
====Soldier====
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.
+
* RED Soldier is identical to [[Trailer 1]].
* The [[Spy]] has a pocket on the left side of his suit which is not present now.
+
* His BLU coat is a dark blue team color.
* When the [[Spy]] [[Cloak]]s, he doesn't have his team color transition.
+
* His pants are less saturated.
* The [[Sniper Rifle]] uses the [http://counterstrike.wikia.com/wiki/Scout Schmidt Scout] hit sound from ''Counter-Strike Source''.
+
* His helmet is a dark grey hue.
* The [[Heavy]]'s [[Minigun]] barrel appears to be shorter than the finished product's one.
+
* His class emblem is blank yellow.
* The [[Heavy]]'s [[Minigun]] doesn't produce any bullet casings that are visible in the player viewmodel, and the word viewmodel produces a different bullet casing model than the ones in the final game.
+
* The [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The protruding rocket was removed in the final version.
* The [[Soldier]]'s [[Rocket Launcher]]'s sight is more solid then the one in the final game.
+
 
* The BLU [[Heavy]] does not produce a death scream when he is killed via [[Headshot]].
+
====Pyro====
* The RED Soldier still has the gray uniform from [[Trailer 1]].
+
* Their gloves are fully black.
 +
* The tank on their back is fully yellow instead of gray with a yellow top.
 +
* The [[Flamethrower]] is not team-colored.
 +
* Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.
 +
 
 +
====Demoman====
 +
* He wields a [[Pipebomb Launcher]] instead of the [[Stickybomb Launcher]].
 +
** The grenades look completely different and lack any "countdown" particle effects.
 +
** The viewmodel of the Pipebomb Launcher has a different origin.
 +
* The Demoman is shown wielding the [[Dynamite Pack|MIRV Grenade]] before later being scrapped along with all other Grenades.
 +
** The MIRV Grenade also uses the [[RED]] textures rather than the [[BLU]] textures.
 +
* His class emblem is blank yellow.
 +
 
 +
====Heavy====
 +
* Moves slower.
 +
* The viewmodel of the [[Minigun]] is slightly different.
 +
* Minigun's bullets are less accurate.
 +
* His class emblem is blank yellow.
 +
* His vest is similar to the final version.
 +
 
 +
====Engineer====
 +
* The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
 +
* His overalls, goggles, and belt buckle look slightly different.
 +
** His shirt is similar to the final version, and his class emblem is blank yellow.
 +
* The level 1 Sentry Gun has different textures and sounds.
 +
** It also fires slightly faster, but with bullet spread and lower accuracy.
 +
 
 +
====Sniper====
 +
* Has different shaders for his glasses.
 +
* The charge symbol, shown when his [[Sniper Rifle]] is scoped in, looks different. The [[Sniper Rifle]] uses the manual shot charging mechanism from its [[Sniper Rifle (Classic)|Team Fortress Classic counterpart]].
 +
 
 +
====Spy====
 +
* His [[cloak]] lacks color transition.
 +
* Cigarettes are white & gold for both [[BLU]] and [[RED]], and do not appear to be lit.
 +
* Has a team-colored pocket protector, striped tie and visible buttons.
 +
* The textures on his gloves and mask appear to be different.
 +
* The [[Knife|Butterfly Knife]] has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.
  
 
==== 2Fort ====
 
==== 2Fort ====
* The bridge in the center of the map is uncovered, which is now covered.
+
* The bridge in the center of the map is uncovered, which is covered in the current release.
* The [[spawns]] have separate exits and entrances, similar to ''[[Team Fortress Classic]]''.
+
* The spawn rooms have separate exits and entrances.
* The entrances to the BLU and RED base have stairs; these were later replaced by ramps.
+
* The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
* The entrances from the sewers have the same staircases as the ones in ''[[Team Fortress Classic]]''.
+
* The entrances from the sewers have spiral staircases, which were also in ''[[Team Fortress Classic]]''.
 +
* The truck that appears in the background has a red roof.
 +
* The wooden barrels and boxes past the end of the bridge are destructible.
  
==== General changes ====
 
* The [[explosion]] graphics are different in the finished game.
 
* Source 2006-styled blood is used when players are [[gibbed]].
 
* The bone-cracking sounds for [[fall]]ing uses sounds from ''Counter-Strike'' and ''Half-Life 2'' (when shot).
 
* The footstep sounds were recycled from ''Half-Life 2''.
 
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. The generic voice was going to be used for the [[Civilian]].
 
* The [[Capture the Flag#Intelligence|Intelligence]] isn't spinning around as it does in the final game.
 
* The emblems on the classes' arms are solid circles instead of class emblems.
 
 
== Trivia ==
 
== Trivia ==
* From 1:47 to 1:48, a Medic can be seen next to the left entrance to the RED base in a civilian pose.
+
* From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the [[Civilian#The reference pose|reference pose]].
* A Medic can also be seen behind a box and white jug, next to the sewer entrance, at 1:51.
+
* At 0:52 you can hear one of the Quake pain sound effects.
 +
* At 1:01, the RED Soldier dies without any of the bullets hitting him.
 +
* At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.
 +
 
 
== See also ==
 
== See also ==
 
*[[Trailer 1]]
 
*[[Trailer 1]]
Line 59: Line 92:
  
 
[[Category:Trailers]]
 
[[Category:Trailers]]
[[Category:Videos]]
 

Latest revision as of 14:26, 22 November 2024

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.

Video

Changes

General

  • The general texture and lighting of the character models is of significantly lower quality.
  • The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED Pyro.
  • All characters have the same voice and stock dying noises including the iconic Wilhelm Scream (click to listen). The generic voice was going to be used for the Civilian.
  • The classes had more low-poly heads, which can be seen in their gib models.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
    • When the Nail Gun is out, the hands from his player model are used as opposed to his viewmodel hands. His thumb is also pointing up in the one of the first-person shots.
  • Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
  • His earpiece has changed to Cream Spirit.

Soldier

  • RED Soldier is identical to Trailer 1.
  • His BLU coat is a dark blue team color.
  • His pants are less saturated.
  • His helmet is a dark grey hue.
  • His class emblem is blank yellow.
  • The Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The protruding rocket was removed in the final version.

Pyro

  • Their gloves are fully black.
  • The tank on their back is fully yellow instead of gray with a yellow top.
  • The Flamethrower is not team-colored.
  • Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.

Demoman

  • He wields a Pipebomb Launcher instead of the Stickybomb Launcher.
    • The grenades look completely different and lack any "countdown" particle effects.
    • The viewmodel of the Pipebomb Launcher has a different origin.
  • The Demoman is shown wielding the MIRV Grenade before later being scrapped along with all other Grenades.
    • The MIRV Grenade also uses the RED textures rather than the BLU textures.
  • His class emblem is blank yellow.

Heavy

  • Moves slower.
  • The viewmodel of the Minigun is slightly different.
  • Minigun's bullets are less accurate.
  • His class emblem is blank yellow.
  • His vest is similar to the final version.

Engineer

  • The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
  • His overalls, goggles, and belt buckle look slightly different.
    • His shirt is similar to the final version, and his class emblem is blank yellow.
  • The level 1 Sentry Gun has different textures and sounds.
    • It also fires slightly faster, but with bullet spread and lower accuracy.

Sniper

Spy

  • His cloak lacks color transition.
  • Cigarettes are white & gold for both BLU and RED, and do not appear to be lit.
  • Has a team-colored pocket protector, striped tie and visible buttons.
  • The textures on his gloves and mask appear to be different.
  • The Butterfly Knife has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.

2Fort

  • The bridge in the center of the map is uncovered, which is covered in the current release.
  • The spawn rooms have separate exits and entrances.
  • The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
  • The entrances from the sewers have spiral staircases, which were also in Team Fortress Classic.
  • The truck that appears in the background has a red roof.
  • The wooden barrels and boxes past the end of the bridge are destructible.

Trivia

  • From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the reference pose.
  • At 0:52 you can hear one of the Quake pain sound effects.
  • At 1:01, the RED Soldier dies without any of the bullets hitting him.
  • At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.

See also