Difference between revisions of "Empire Escalation (mission)"

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m (Trivia)
m (This is a large misconception and I honestly don't know where it stems from but it's untrue, the faster airblast rate does indeed work. Proof that this isn't some random edit: https://youtu.be/IBt17V7lquo)
 
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   | mission-file-name    = mvm_mannhattan_advanced1
 
   | mission-file-name    = mvm_mannhattan_advanced1
 
   | mission-map          = [[Mannhattan]]
 
   | mission-map          = [[Mannhattan]]
 +
  | mission-type          = Invasion
 
   | mission-waves        = 6
 
   | mission-waves        = 6
 
   | mission-diff          = Advanced
 
   | mission-diff          = Advanced
 
   | mission-startingmoney = 900
 
   | mission-startingmoney = 900
 +
  | mission-totalmoney    = 7550
 +
  | mission-maxmoney      = 8950
 +
  | mission-minrespawn    = 8 {{common string|seconds}}
 +
  | mission-maxrespawn    = 16 {{common string|seconds}}
 +
  | mission-fixedrespawn  = {{common string|no}}
 +
  | mission-tour          = [[Operation Two Cities Badge|Two Cities]]
 +
  | mission-busterspawn  = 0 {{common string|seconds}}
 +
  | mission-busterrespawn = 30 {{common string|seconds}}
 
}}
 
}}
  
 
'''Empire Escalation''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Mannhattan]] map.
 
'''Empire Escalation''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Mannhattan]] map.
  
==Waves==  
+
__TOC__
 +
{{clr}}
 +
== Waves ==  
 
{{Mvm mission Empire Escalation}}
 
{{Mvm mission Empire Escalation}}
  
==Basic strategies==
+
== Basic strategies ==
* Strafe when fighting the Armored Sandman Scouts. They can effectively stun lock you, assuming you get hit once or twice.
+
* Strafe when fighting the Armored Sandman Scouts. They can effectively slow the defenders after getting hit once or twice.
* On the second wave, Giant Crit Huntsman Snipers will spawn from the top pocketed by Uber Medics. Consider having a Demoman place a sticky trap up top before the wave starts.
+
* On the second wave, critboosted Rapid Fire Bowmen will spawn from the top pocketed by Über Medics. Consider having a Demoman place a sticky trap up top before the wave starts.
 
* Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance.
 
* Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance.
** Some of these Shotgun Heavies are pocketed by Uber Medics.
+
** Some of these Shotgun Heavies are pocketed by Über Medics.
* On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit.  
+
* On the third wave, a few enemy Engineers will teleport in after the first two Giant Shotgun Heavies, usually between the front lines and Gate A. Often-overlooked positions are at the foot of the ramp leading up to Gate A and at the large ammo box underneath the platform. A Sentry Gun placed at the top of the ramp behind the balcony should be able to sufficiently cover both of these spots, killing the Engineers before their Sentry Guns can be established.
** This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is probably the best counter to this.  
+
* On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit.
 +
** This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is arguably the best counter to this.  
 
* Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave.
 
* Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave.
* On the last wave, have the Scout switch to a Pyro so he can knock enemies into the grinder. Especially useful when the first gate has been captured.
+
* On the last wave, it is advised to have most or all DPS classes switch to Heavy due to the sheer amount of damage that needs to be dealt.
 +
** The Chief Heal-On-Kill Heavy is extremely difficult to kill, even for very experienced players. It is best to stack multiple Heavies with an experienced Medic using Projectile Shield and Über Canteens.
 +
** It is also advised to not have the entire team focus on the giant Heavy as the 4 giant Force-A-Nature Scouts will manage to slip by the team's defences and capture Gate A with little to no issue and even Gate B.  
 +
 
 +
== Update history ==
 +
'''{{Patch name|11|21|2013}}'''
 +
* Added Empire Escalation to the game.
 +
 
 +
'''{{Patch name|12|6|2013}}'''
 +
* Rebalanced Empire Escalation.
  
 
== Bugs ==
 
== Bugs ==
* In Wave 3 of this mission, the wave display infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Uber Medics in the wave.  
+
* In Wave 3 of this mission, the wave status infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Uber Medics in the wave. As a result, the wave status infobox does not show any Uber Medics when there are 3 or less alive in the wave.
 +
 
 
== Trivia ==
 
== Trivia ==
* Disabled code on the final wave indicates that an unused boss robot known as "Chief Concheror Soldier" was meant to spawn after waiting for 15 seconds. The Chief Concheror Soldier would have 100% crit chance and its health reduced to 25000.
+
* Wave 5's Gatebot Hyper League Scouts are immune to gate stuns due to an oversight from the developers.
* On wave 2, disabled code for the gatebot variant of the Hyper League Scout exists. It would spawn with 100% crit chance and Flare Pyros that have 100% crit chance would be their squad members.
 
* The Hyper League Scouts that have 100% crit chance on wave 5 (Named 5B) were originally intended to be Armored Sandman Scouts due to the fact the bots in 5B have immunity to gate stuns and its developer description.
 
* Wave 3's Pyro-bots in 3D-1 were originally intended to have Easy skill instead of the current Normal skill. The Pyro-bots also would originally not be part of the main wave but as support.
 
  
== Update history ==
+
== See also ==
'''{{Patch name|11|21|2013}}'''
+
* [[Mannhattan]]
*Added Empire Escalation to the game
+
* [[Metro Malice (mission)]]
 +
* [[Hamlet Hostility (mission)]]
 +
* [[Bavarian Botbash (mission)]]
  
'''{{Patch name|12|6|2013}}'''
 
*Rebalanced Empire Escalation
 
  
 
{{MvmMissionsNav}}
 
{{MvmMissionsNav}}

Latest revision as of 05:45, 3 December 2023

Empire Escalation
Basic Information
Name: Empire Escalation

File name:

mvm_mannhattan_advanced1
Developer(s): Valve
Map: Mannhattan
Mission type: Invasion
Waves: 6
Difficulty: Advanced
Starting credits: 900
Maximum possible credits: 8950
Minimum respawn wave time: 8 seconds
Maximum respawn wave time: 16 seconds
Fixed respawn time: No
Tour: Two Cities
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 30 seconds


Empire Escalation is an advanced invasion mission available on the Mannhattan map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (1100 Credits)
1A-1
Scout stun armored
Expert Pictogram plus.png 100% crit chance
1 1 1 25
1A-2
Heavy shotgun
Normal Pictogram comment.png Gatebot 6 12 24 10 10 150
1B-1
Scout stun armored
Expert Pictogram comment.png Spawns at the top
Pictogram plus.png 100% crit chance
1 1 1 15 100
1B-2-1
Pyro
Expert Pictogram comment.png Gatebot
Fires continuously
5 10 15 18 100
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
1B-2-2
Sniper bow
Hard Pictogram comment.png Spawns at the top 3 9 24 20 3 100
1C-1
Scout giant fast
Easy 1 3 3 2 8 100
1C-2
Pyro
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
6 6 6 15 100
1D
Soldier
Normal Pictogram comment.png Gatebot 12 12 24 5 100
1E
Pyro
Normal Fires continuously 3 18 54 5 2 250
Bowman
Bowman
Hard
Support
Sniper
Expert Vision range 4000 2 40 85
Scout
Easy Melee only 1 1 10 120 20 75
Wave 2 (1000 Credits)
2A-1
Demoknight
Hard 6 12 36 7 200
2A-2
Bowman

Bowman Rapid Fire
Hard Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
Pictogram plus.png 100% crit chance
2 4 6 10 12 100
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
2B-1
Heavy heater
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
1 2 2 15 28 100
2B-2
Pyro flare
Normal Pictogram plus.png 100% crit chance
3 9 24 15 5 100
2C-1
Soldier blackbox
Hard 8 8 38 3 50
2C-2
Demoknight
Hard 4 4 12 8 100
2D
Soldier blackbox
Expert Pictogram comment.png Gatebot 3 3 6 3 20 100
Bowman
Bowman

Bowman Rapid Fire
Hard Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
2E
Heavy heater
Expert 5 10 10 10 18 100
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Scout
Easy Melee only 1 1 10 10 15 50
Spy
Expert 2 60 85
Scout stun

Hyper League Scout
Hard Begins after 2D is all dead
Pictogram plus.png +75% recharge rate
2 2 40 2 1 100
Wave 3 (1200 Credits)
3A-1
Scout fan
Expert 8 8 36 50
Heavy shotgun
Expert Pictogram comment.png Gatebot 1 1 1 3 50
3A-2
Heavy shotgun
Expert Pictogram comment.png Gatebot 4 8 8 40 13 50
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
3B-1
Demo samurai

Type 1
Expert 2 2 8 50
3B-2
Demoman
Normal Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
2 10 26 10 3 100
3C-1
Pyro
Expert Pictogram comment.png Gatebot 3 9 21 5 5 100
3C-2
Scout fan
Expert Pictogram comment.png Spawns at the top 3 12 48 10 4 50
3D-1
Pyro
Normal Pictogram plus.png 100% crit chance
2 4 12 5 5 100
3D-2
Heavy shotgun
Expert Pictogram comment.png Gatebot 4 8 8 10 16 150
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
3E
Soldier libertylauncher
Expert 6 6 18 10 0 100
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Support
Scout stun

Hyper League Scout
Hard Pictogram plus.png +75% recharge rate
1 1 20 10 30 50
Engineer
Expert Does not build teleporters 3 3 6 30 50
Scout bonk
Hard Begins after 3D-1 and 3D-2 is all dead
Melee only
Pictogram comment.png Spawns at the top
5 10 50 10 5 300
Wave 4 (1050 Credits)
4A
Demo burst
Expert Pictogram plus.png 100% crit chance
1 12 12 0.5 100
Demo burst
Normal Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
Pictogram plus.png 100% crit chance
1 12 12 10 0.5 50
4B
Soldier barrage

Major Crits Type
Expert Pictogram comment.png Gatebot 2 4 4 10 33 200
Medic

Type 2
Expert
4C-1
Heavy
Easy Pictogram comment.png Spawns at the top 1 10 10 20 2 50
4C-2
Demo samurai

Type 1
Expert 3 9 9 2 6 100
4D
Demo burst
Normal Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
16 16 32 1 100
4E-1
Scout fan
Expert 1 1 2 1 1 50
Scout fan

Type 2
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
1 1 2 1 1 50
4E-2
Demo burst
Expert Pictogram plus.png 100% crit chance
4 12 12 15 100
Medic uber
Medic uber
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
4F
Scout fan
Expert 1 2 2 10 150
Support
Pyro
Expert Pictogram plus.png -99.9% airblast cooldown
1 1 40 15 100
Sniper
Expert Vision range 4000 2 120 45
Wave 5 (2000 Credits)
5A
Scout fan
Expert 2 8 10 6 100
5B
Scout stun

Hyper League Scout
Hard Pictogram comment.png Spawns at the top
Pictogram plus.png 100% crit chance
Pictogram plus.png +75% recharge rate
3 3 9 1 6 200
5C
Soldier blackbox
Expert Pictogram comment.png Gatebot 2 10 10 11 500
5D
Soldier libertylauncher
Expert 5 10 35 4 6 100
Scout shortstop
Easy Pictogram plus.png 100% crit chance
5 5 15 20 100
5E
Heavy steelfist
Hard Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
5 10 10 7 200
5F
Heavy
Expert Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
18 18 18 1 100
5G-1
Heavy
Expert Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
18 18 18 1 100
5G-2
Scout stun armored
Expert 2 2 2 9 100
5H-1
Heavy
Expert Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
18 18 18 1 100
5H-2
Scout fan
Expert 1 2 2 5 8 100
5I
Scout bonk
Easy 4 4 8 15 200
Support
Scout fan
Expert 1 1 20 10 15 100
Spy
Expert 2 15 25
Wave 6 (1200 Credits)
6A-1
Heavy deflector healonkill

Giant Heal-on-Kill Deflector Heavy
60,000 HP
Expert Pictogram comment.png Gatebot 1 1 1 250
Soldier conch
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
5 10 25 10 10 250
6A-2
Scout fan

Type 2
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
4 4 4 42 250
6B
Soldier
Normal Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
Direct Hit The Direct Hit
2 18 40 1 1 50
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über
Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
6C
Heavy deflector healonkill

Type 1
Expert Pictogram comment.png Gatebot
Pictogram plus.png 100% crit chance
1 4 4 8 100
6D
Heavy deflector healonkill

Type 2
Expert Pictogram plus.png 100% crit chance
1 6 6 10 100
Support
Heavy
Normal Pictogram plus.png 100% crit chance
1 1 20 45 15 50
Sniper
Expert Vision range 4000 2 60 20
Engineer
Expert Pictogram comment.png Spawns at the top
Begins after 6B is all dead
Does not teleport in
Does not build teleporters
1 3 15 1 50
Scout
Normal Begins after 6B is all dead
Melee only
Pictogram plus.png 100% crit chance
3 9 33 100

Basic strategies

  • Strafe when fighting the Armored Sandman Scouts. They can effectively slow the defenders after getting hit once or twice.
  • On the second wave, critboosted Rapid Fire Bowmen will spawn from the top pocketed by Über Medics. Consider having a Demoman place a sticky trap up top before the wave starts.
  • Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance.
    • Some of these Shotgun Heavies are pocketed by Über Medics.
  • On the third wave, a few enemy Engineers will teleport in after the first two Giant Shotgun Heavies, usually between the front lines and Gate A. Often-overlooked positions are at the foot of the ramp leading up to Gate A and at the large ammo box underneath the platform. A Sentry Gun placed at the top of the ramp behind the balcony should be able to sufficiently cover both of these spots, killing the Engineers before their Sentry Guns can be established.
  • On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit.
    • This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is arguably the best counter to this.
  • Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave.
  • On the last wave, it is advised to have most or all DPS classes switch to Heavy due to the sheer amount of damage that needs to be dealt.
    • The Chief Heal-On-Kill Heavy is extremely difficult to kill, even for very experienced players. It is best to stack multiple Heavies with an experienced Medic using Projectile Shield and Über Canteens.
    • It is also advised to not have the entire team focus on the giant Heavy as the 4 giant Force-A-Nature Scouts will manage to slip by the team's defences and capture Gate A with little to no issue and even Gate B.

Update history

November 21, 2013 Patch

  • Added Empire Escalation to the game.

December 6, 2013 Patch

  • Rebalanced Empire Escalation.

Bugs

  • In Wave 3 of this mission, the wave status infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Uber Medics in the wave. As a result, the wave status infobox does not show any Uber Medics when there are 3 or less alive in the wave.

Trivia

  • Wave 5's Gatebot Hyper League Scouts are immune to gate stuns due to an oversight from the developers.

See also