Difference between revisions of "Empire Escalation (mission)"
MCandRBfan (talk | contribs) m (→Trivia) |
m (This is a large misconception and I honestly don't know where it stems from but it's untrue, the faster airblast rate does indeed work. Proof that this isn't some random edit: https://youtu.be/IBt17V7lquo) |
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| mission-file-name = mvm_mannhattan_advanced1 | | mission-file-name = mvm_mannhattan_advanced1 | ||
| mission-map = [[Mannhattan]] | | mission-map = [[Mannhattan]] | ||
+ | | mission-type = Invasion | ||
| mission-waves = 6 | | mission-waves = 6 | ||
| mission-diff = Advanced | | mission-diff = Advanced | ||
| mission-startingmoney = 900 | | mission-startingmoney = 900 | ||
+ | | mission-totalmoney = 7550 | ||
+ | | mission-maxmoney = 8950 | ||
+ | | mission-minrespawn = 8 {{common string|seconds}} | ||
+ | | mission-maxrespawn = 16 {{common string|seconds}} | ||
+ | | mission-fixedrespawn = {{common string|no}} | ||
+ | | mission-tour = [[Operation Two Cities Badge|Two Cities]] | ||
+ | | mission-busterspawn = 0 {{common string|seconds}} | ||
+ | | mission-busterrespawn = 30 {{common string|seconds}} | ||
}} | }} | ||
'''Empire Escalation''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Mannhattan]] map. | '''Empire Escalation''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Mannhattan]] map. | ||
− | ==Waves== | + | __TOC__ |
+ | {{clr}} | ||
+ | == Waves == | ||
{{Mvm mission Empire Escalation}} | {{Mvm mission Empire Escalation}} | ||
− | ==Basic strategies== | + | == Basic strategies == |
− | * Strafe when fighting the Armored Sandman Scouts. They can effectively | + | * Strafe when fighting the Armored Sandman Scouts. They can effectively slow the defenders after getting hit once or twice. |
− | * On the second wave, | + | * On the second wave, critboosted Rapid Fire Bowmen will spawn from the top pocketed by Über Medics. Consider having a Demoman place a sticky trap up top before the wave starts. |
* Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance. | * Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance. | ||
− | ** Some of these Shotgun Heavies are pocketed by | + | ** Some of these Shotgun Heavies are pocketed by Über Medics. |
− | * On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit. | + | * On the third wave, a few enemy Engineers will teleport in after the first two Giant Shotgun Heavies, usually between the front lines and Gate A. Often-overlooked positions are at the foot of the ramp leading up to Gate A and at the large ammo box underneath the platform. A Sentry Gun placed at the top of the ramp behind the balcony should be able to sufficiently cover both of these spots, killing the Engineers before their Sentry Guns can be established. |
− | ** This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is | + | * On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit. |
+ | ** This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is arguably the best counter to this. | ||
* Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave. | * Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave. | ||
− | * On the last wave, have the | + | * On the last wave, it is advised to have most or all DPS classes switch to Heavy due to the sheer amount of damage that needs to be dealt. |
+ | ** The Chief Heal-On-Kill Heavy is extremely difficult to kill, even for very experienced players. It is best to stack multiple Heavies with an experienced Medic using Projectile Shield and Über Canteens. | ||
+ | ** It is also advised to not have the entire team focus on the giant Heavy as the 4 giant Force-A-Nature Scouts will manage to slip by the team's defences and capture Gate A with little to no issue and even Gate B. | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|11|21|2013}}''' | ||
+ | * Added Empire Escalation to the game. | ||
+ | |||
+ | '''{{Patch name|12|6|2013}}''' | ||
+ | * Rebalanced Empire Escalation. | ||
== Bugs == | == Bugs == | ||
− | * In Wave 3 of this mission, the wave | + | * In Wave 3 of this mission, the wave status infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Uber Medics in the wave. As a result, the wave status infobox does not show any Uber Medics when there are 3 or less alive in the wave. |
+ | |||
== Trivia == | == Trivia == | ||
− | * | + | * Wave 5's Gatebot Hyper League Scouts are immune to gate stuns due to an oversight from the developers. |
− | |||
− | |||
− | |||
− | |||
− | == | + | == See also == |
− | + | * [[Mannhattan]] | |
− | * | + | * [[Metro Malice (mission)]] |
+ | * [[Hamlet Hostility (mission)]] | ||
+ | * [[Bavarian Botbash (mission)]] | ||
− | |||
− | |||
{{MvmMissionsNav}} | {{MvmMissionsNav}} |
Latest revision as of 05:45, 3 December 2023
Empire Escalation | |
---|---|
Basic Information | |
Name: | Empire Escalation |
File name: |
mvm_mannhattan_advanced1
|
Developer(s): | Valve |
Map: | Mannhattan |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 900 |
Maximum possible credits: | 8950 |
Minimum respawn wave time: | 8 seconds |
Maximum respawn wave time: | 16 seconds |
Fixed respawn time: | No |
Tour: | Two Cities |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 30 seconds |
Empire Escalation is an advanced invasion mission available on the Mannhattan map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (1100 Credits) | |||||||||
1A-1 | Expert | ![]() |
1 | 1 | 1 | — | — | 25 | |
1A-2 | Normal | ![]() |
6 | 12 | 24 | 10 | 10 | 150 | |
1B-1 | Expert | ![]() ![]() |
1 | 1 | 1 | 15 | — | 100 | |
1B-2-1 | |||||||||
Expert | ![]() Fires continuously |
5 | 10 | 15 | — | 18 | 100 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
1B-2-2 | Hard | ![]() |
3 | 9 | 24 | 20 | 3 | 100 | |
1C-1 | Easy | — | 1 | 3 | 3 | 2 | 8 | 100 | |
1C-2 | Expert | ![]() ![]() |
6 | 6 | 6 | 15 | — | 100 | |
1D | Normal | ![]() |
12 | 12 | 24 | 5 | — | 100 | |
1E | |||||||||
Normal | Fires continuously | 3 | 18 | 54 | 5 | 2 | 250 | ||
Hard | — | ||||||||
Support | Expert | Vision range 4000 | 2 | — | — | 40 | 85 | — | |
Easy | Melee only | 1 | 1 | 10 | 120 | 20 | 75 | ||
Wave 2 (1000 Credits) | |||||||||
2A-1 | Hard | — | 6 | 12 | 36 | — | 7 | 200 | |
2A-2 | |||||||||
Bowman Rapid Fire |
Hard | ![]() ![]() ![]() |
2 | 4 | 6 | 10 | 12 | 100 | |
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
2B-1 | Expert | ![]() ![]() |
1 | 2 | 2 | 15 | 28 | 100 | |
2B-2 | Normal | ![]() |
3 | 9 | 24 | 15 | 5 | 100 | |
2C-1 | Hard | — | 8 | 8 | 38 | 3 | — | 50 | |
2C-2 | Hard | — | 4 | 4 | 12 | 8 | — | 100 | |
2D | |||||||||
Expert | ![]() |
3 | 3 | 6 | 3 | 20 | 100 | ||
Bowman Rapid Fire |
Hard | ![]() ![]() | |||||||
2E | |||||||||
Expert | — | 5 | 10 | 10 | 10 | 18 | 100 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Easy | Melee only | 1 | 1 | 10 | 10 | 15 | 50 | |
Expert | — | 2 | — | — | 60 | 85 | — | ||
Hyper League Scout |
Hard | Begins after 2D is all dead![]() |
2 | 2 | 40 | 2 | 1 | 100 | |
Wave 3 (1200 Credits) | |||||||||
3A-1 | Expert | — | 8 | 8 | 36 | — | — | 50 | |
Expert | ![]() |
1 | 1 | 1 | 3 | — | 50 | ||
3A-2 | |||||||||
Expert | ![]() |
4 | 8 | 8 | 40 | 13 | 50 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
3B-1 | Type 1 |
Expert | — | 2 | 2 | 8 | — | — | 50 |
3B-2 | Normal | ![]() ![]() |
2 | 10 | 26 | 10 | 3 | 100 | |
3C-1 | Expert | ![]() |
3 | 9 | 21 | 5 | 5 | 100 | |
3C-2 | Expert | ![]() |
3 | 12 | 48 | 10 | 4 | 50 | |
3D-1 | Normal | ![]() |
2 | 4 | 12 | 5 | 5 | 100 | |
3D-2 | |||||||||
Expert | ![]() |
4 | 8 | 8 | 10 | 16 | 150 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
3E | |||||||||
Expert | — | 6 | 6 | 18 | 10 | 0 | 100 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Hyper League Scout |
Hard | ![]() |
1 | 1 | 20 | 10 | 30 | 50 |
Expert | Does not build teleporters | 3 | 3 | 6 | 30 | — | 50 | ||
Hard | Begins after 3D-1 and 3D-2 is all dead Melee only ![]() |
5 | 10 | 50 | 10 | 5 | 300 | ||
Wave 4 (1050 Credits) | |||||||||
4A | Expert | ![]() |
1 | 12 | 12 | — | 0.5 | 100 | |
Normal | ![]() ![]() ![]() |
1 | 12 | 12 | 10 | 0.5 | 50 | ||
4B | |||||||||
Major Crits Type |
Expert | ![]() |
2 | 4 | 4 | 10 | 33 | 200 | |
Type 2 |
Expert | — | |||||||
4C-1 | Easy | ![]() |
1 | 10 | 10 | 20 | 2 | 50 | |
4C-2 | Type 1 |
Expert | — | 3 | 9 | 9 | 2 | 6 | 100 |
4D | Normal | ![]() ![]() |
16 | 16 | 32 | 1 | — | 100 | |
4E-1 | Expert | — | 1 | 1 | 2 | 1 | 1 | 50 | |
Type 2 |
Expert | ![]() ![]() |
1 | 1 | 2 | 1 | 1 | 50 | |
4E-2 | |||||||||
Expert | ![]() |
4 | 12 | 12 | — | 15 | 100 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
4F | Expert | — | 1 | 2 | 2 | — | 10 | 150 | |
Support | Expert | ![]() |
1 | 1 | 40 | — | 15 | 100 | |
Expert | Vision range 4000 | 2 | — | — | 120 | 45 | — | ||
Wave 5 (2000 Credits) | |||||||||
5A | Expert | — | 2 | 8 | 10 | — | 6 | 100 | |
5B | Hyper League Scout |
Hard | ![]() ![]() ![]() |
3 | 3 | 9 | 1 | 6 | 200 |
5C | Expert | ![]() |
2 | 10 | 10 | — | 11 | 500 | |
5D | Expert | — | 5 | 10 | 35 | 4 | 6 | 100 | |
Easy | ![]() |
5 | 5 | 15 | 20 | — | 100 | ||
5E | Hard | ![]() ![]() |
5 | 10 | 10 | — | 7 | 200 | |
5F | Expert | ![]() ![]() |
18 | 18 | 18 | 1 | — | 100 | |
5G-1 | Expert | ![]() ![]() |
18 | 18 | 18 | 1 | — | 100 | |
5G-2 | Expert | — | 2 | 2 | 2 | 9 | — | 100 | |
5H-1 | Expert | ![]() ![]() |
18 | 18 | 18 | 1 | — | 100 | |
5H-2 | Expert | — | 1 | 2 | 2 | 5 | 8 | 100 | |
5I | Easy | — | 4 | 4 | 8 | 15 | — | 200 | |
Support | Expert | — | 1 | 1 | 20 | 10 | 15 | 100 | |
Expert | — | 2 | — | — | 15 | 25 | — | ||
Wave 6 (1200 Credits) | |||||||||
6A-1 | Giant Heal-on-Kill Deflector Heavy 60,000 HP |
Expert | ![]() |
1 | 1 | 1 | — | — | 250 |
Normal | ![]() ![]() |
5 | 10 | 25 | 10 | 10 | 250 | ||
6A-2 | Type 2 |
Expert | ![]() ![]() |
4 | 4 | 4 | 42 | — | 250 |
6B | |||||||||
Normal | ![]() ![]() ![]() |
2 | 18 | 40 | 1 | 1 | 50 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
6C | Type 1 |
Expert | ![]() ![]() |
1 | 4 | 4 | — | 8 | 100 |
6D | Type 2 |
Expert | ![]() |
1 | 6 | 6 | — | 10 | 100 |
Support | Normal | ![]() |
1 | 1 | 20 | 45 | 15 | 50 | |
Expert | Vision range 4000 | 2 | — | — | 60 | 20 | — | ||
Expert | ![]() Begins after 6B is all dead Does not teleport in Does not build teleporters |
1 | 3 | 15 | — | 1 | 50 | ||
Normal | Begins after 6B is all dead Melee only ![]() |
3 | 9 | 33 | — | — | 100 |
Basic strategies
- Strafe when fighting the Armored Sandman Scouts. They can effectively slow the defenders after getting hit once or twice.
- On the second wave, critboosted Rapid Fire Bowmen will spawn from the top pocketed by Über Medics. Consider having a Demoman place a sticky trap up top before the wave starts.
- Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance.
- Some of these Shotgun Heavies are pocketed by Über Medics.
- On the third wave, a few enemy Engineers will teleport in after the first two Giant Shotgun Heavies, usually between the front lines and Gate A. Often-overlooked positions are at the foot of the ramp leading up to Gate A and at the large ammo box underneath the platform. A Sentry Gun placed at the top of the ramp behind the balcony should be able to sufficiently cover both of these spots, killing the Engineers before their Sentry Guns can be established.
- On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit.
- This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is arguably the best counter to this.
- Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave.
- On the last wave, it is advised to have most or all DPS classes switch to Heavy due to the sheer amount of damage that needs to be dealt.
- The Chief Heal-On-Kill Heavy is extremely difficult to kill, even for very experienced players. It is best to stack multiple Heavies with an experienced Medic using Projectile Shield and Über Canteens.
- It is also advised to not have the entire team focus on the giant Heavy as the 4 giant Force-A-Nature Scouts will manage to slip by the team's defences and capture Gate A with little to no issue and even Gate B.
Update history
- Added Empire Escalation to the game.
- Rebalanced Empire Escalation.
Bugs
- In Wave 3 of this mission, the wave status infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Uber Medics in the wave. As a result, the wave status infobox does not show any Uber Medics when there are 3 or less alive in the wave.
Trivia
- Wave 5's Gatebot Hyper League Scouts are immune to gate stuns due to an oversight from the developers.
See also
|