Difference between revisions of "Trailer 2"
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m (mc removed overlinking, Wilhelm Scream isn't "infamous". Webster def. of Infamy is "evil reputation brought about by something grossly criminal, shocking, or brutal" which isn't applicable because the Wilhelm Scream is pretty well liked across the board.) |
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− | {{ | + | {{Video infobox |
− | + | | preview = Tf2trailer | |
− | + | | release_date = August 21st, 2006 | |
− | + | | length = 3:28 | |
}} | }} | ||
Line 8: | Line 8: | ||
== Video == | == Video == | ||
− | {{youtube| | + | {{youtube|MwwcWTTw4PU}} |
=== Changes === | === Changes === | ||
− | ==== | + | ====General==== |
− | * The general texture and lighting of the character models | + | * The general texture and lighting of the character models is of significantly lower quality. |
− | * The emblems on the classes' arms are solid circles instead of class emblems. | + | * The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED [[Pyro]]. |
− | * All characters have the same voice and stock dying noises including the | + | * All characters have the same voice and stock dying noises including the iconic [[w:Wilhelm Scream|Wilhelm Scream]] [[Media:Wilhelm Scream.ogg|(click to listen)]]. The generic voice was going to be used for the [[Civilian]]. |
+ | * The classes had more low-poly heads, which can be seen in their gib models. | ||
+ | |||
====Scout==== | ====Scout==== | ||
* Appears to have more upper-body build than the current model does. | * Appears to have more upper-body build than the current model does. | ||
* Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]]. | * Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]]. | ||
− | * Has two team-colored stripes near the tops of his socks | + | ** When the Nail Gun is out, the hands from his player model are used as opposed to his [[viewmodel]] hands. His thumb is also pointing up in the one of the first-person shots. |
− | * His earpiece | + | * Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs. |
− | + | * His earpiece has changed to Cream Spirit. | |
====Soldier==== | ====Soldier==== | ||
− | * His coat is a | + | * RED Soldier is identical to [[Trailer 1]]. |
− | * His [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The | + | * His BLU coat is a dark blue team color. |
+ | * His pants are less saturated. | ||
+ | * His helmet is a dark grey hue. | ||
+ | * His class emblem is blank yellow. | ||
+ | * The [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The protruding rocket was removed in the final version. | ||
+ | |||
====Pyro==== | ====Pyro==== | ||
− | * | + | * Their gloves are fully black. |
− | * The tank on | + | * The tank on their back is fully yellow instead of gray with a yellow top. |
− | * | + | * The [[Flamethrower]] is not team-colored. |
+ | * Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow. | ||
− | ==== | + | ====Demoman==== |
− | * | + | * He wields a [[Pipebomb Launcher]] instead of the [[Stickybomb Launcher]]. |
− | * | + | ** The grenades look completely different and lack any "countdown" particle effects. |
− | * The | + | ** The viewmodel of the Pipebomb Launcher has a different origin. |
− | * The | + | * The Demoman is shown wielding the [[Dynamite Pack|MIRV Grenade]] before later being scrapped along with all other Grenades. |
− | * The | + | ** The MIRV Grenade also uses the [[RED]] textures rather than the [[BLU]] textures. |
− | * | + | * His class emblem is blank yellow. |
====Heavy==== | ====Heavy==== | ||
− | * Moves slower | + | * Moves slower. |
− | * | + | * The viewmodel of the [[Minigun]] is slightly different. |
+ | * Minigun's bullets are less accurate. | ||
+ | * His class emblem is blank yellow. | ||
+ | * His vest is similar to the final version. | ||
− | ==== | + | ====Engineer==== |
− | * | + | * The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game. |
− | * | + | * His overalls, goggles, and belt buckle look slightly different. |
− | * The | + | ** His shirt is similar to the final version, and his class emblem is blank yellow. |
− | * | + | * The level 1 Sentry Gun has different textures and sounds. |
+ | ** It also fires slightly faster, but with bullet spread and lower accuracy. | ||
====Sniper==== | ====Sniper==== | ||
− | * Has | + | * Has different shaders for his glasses. |
− | + | * The charge symbol, shown when his [[Sniper Rifle]] is scoped in, looks different. The [[Sniper Rifle]] uses the manual shot charging mechanism from its [[Sniper Rifle (Classic)|Team Fortress Classic counterpart]]. | |
− | * | ||
====Spy==== | ====Spy==== | ||
* His [[cloak]] lacks color transition. | * His [[cloak]] lacks color transition. | ||
− | * Cigarettes are white for both [[BLU]] and [[RED]], and do not appear to be lit. | + | * Cigarettes are white & gold for both [[BLU]] and [[RED]], and do not appear to be lit. |
* Has a team-colored pocket protector, striped tie and visible buttons. | * Has a team-colored pocket protector, striped tie and visible buttons. | ||
− | * | + | * The textures on his gloves and mask appear to be different. |
− | * | + | * The [[Knife|Butterfly Knife]] has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day. |
==== 2Fort ==== | ==== 2Fort ==== | ||
− | * The bridge in the center of the map is uncovered, which is | + | * The bridge in the center of the map is uncovered, which is covered in the current release. |
− | * The | + | * The spawn rooms have separate exits and entrances. |
− | * The entrances to the BLU and RED | + | * The entrances to the BLU and RED bases have stairs. These were later replaced by ramps. |
− | * The entrances from the sewers have | + | * The entrances from the sewers have spiral staircases, which were also in ''[[Team Fortress Classic]]''. |
* The truck that appears in the background has a red roof. | * The truck that appears in the background has a red roof. | ||
== Trivia == | == Trivia == | ||
− | * From 1:47 to 1:48, a Medic can be seen | + | * From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the [[Civilian#The reference pose|reference pose]]. |
− | * | + | * At 0:52 you can hear one of the Quake pain sound effects. |
+ | * At 1:01, the RED Soldier dies without any of the bullets hitting him. | ||
+ | * At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier. | ||
+ | |||
== See also == | == See also == | ||
*[[Trailer 1]] | *[[Trailer 1]] | ||
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[[Category:Trailers]] | [[Category:Trailers]] | ||
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Latest revision as of 01:19, 18 June 2024
Trailer 2 | |
---|---|
Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.
Contents
Video
Changes
General
- The general texture and lighting of the character models is of significantly lower quality.
- The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED Pyro.
- All characters have the same voice and stock dying noises including the iconic Wilhelm Scream (click to listen). The generic voice was going to be used for the Civilian.
- The classes had more low-poly heads, which can be seen in their gib models.
Scout
- Appears to have more upper-body build than the current model does.
- Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
- When the Nail Gun is out, the hands from his player model are used as opposed to his viewmodel hands. His thumb is also pointing up in the one of the first-person shots.
- Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
- His earpiece has changed to Cream Spirit.
Soldier
- RED Soldier is identical to Trailer 1.
- His BLU coat is a dark blue team color.
- His pants are less saturated.
- His helmet is a dark grey hue.
- His class emblem is blank yellow.
- The Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The protruding rocket was removed in the final version.
Pyro
- Their gloves are fully black.
- The tank on their back is fully yellow instead of gray with a yellow top.
- The Flamethrower is not team-colored.
- Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.
Demoman
- He wields a Pipebomb Launcher instead of the Stickybomb Launcher.
- The grenades look completely different and lack any "countdown" particle effects.
- The viewmodel of the Pipebomb Launcher has a different origin.
- The Demoman is shown wielding the MIRV Grenade before later being scrapped along with all other Grenades.
- His class emblem is blank yellow.
Heavy
- Moves slower.
- The viewmodel of the Minigun is slightly different.
- Minigun's bullets are less accurate.
- His class emblem is blank yellow.
- His vest is similar to the final version.
Engineer
- The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
- His overalls, goggles, and belt buckle look slightly different.
- His shirt is similar to the final version, and his class emblem is blank yellow.
- The level 1 Sentry Gun has different textures and sounds.
- It also fires slightly faster, but with bullet spread and lower accuracy.
Sniper
- Has different shaders for his glasses.
- The charge symbol, shown when his Sniper Rifle is scoped in, looks different. The Sniper Rifle uses the manual shot charging mechanism from its Team Fortress Classic counterpart.
Spy
- His cloak lacks color transition.
- Cigarettes are white & gold for both BLU and RED, and do not appear to be lit.
- Has a team-colored pocket protector, striped tie and visible buttons.
- The textures on his gloves and mask appear to be different.
- The Butterfly Knife has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.
2Fort
- The bridge in the center of the map is uncovered, which is covered in the current release.
- The spawn rooms have separate exits and entrances.
- The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
- The entrances from the sewers have spiral staircases, which were also in Team Fortress Classic.
- The truck that appears in the background has a red roof.
Trivia
- From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the reference pose.
- At 0:52 you can hear one of the Quake pain sound effects.
- At 1:01, the RED Soldier dies without any of the bullets hitting him.
- At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.
See also
|