Difference between revisions of "Trailer 2"

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m (mc removed overlinking, Wilhelm Scream isn't "infamous". Webster def. of Infamy is "evil reputation brought about by something grossly criminal, shocking, or brutal" which isn't applicable because the Wilhelm Scream is pretty well liked across the board.)
 
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{{Infobox video
+
{{Video infobox
  | preview      = Tf2trailer
+
| preview      = Tf2trailer
  | release_date = August 21st, 2006
+
| release_date = August 21st, 2006
  | length      = 3:28
+
| length      = 3:28
 
}}
 
}}
  
Line 8: Line 8:
  
 
== Video ==
 
== Video ==
{{youtube|h_c3iQImXZg}}
+
{{youtube|MwwcWTTw4PU}}
  
 
=== Changes ===
 
=== Changes ===
====Class====
+
====General====
* The general texture and lighting of the character models are slightly lower quality.
+
* The general texture and lighting of the character models is of significantly lower quality.
* The emblems on the classes' arms are solid circles instead of class emblems.
+
* The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED [[Pyro]].
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. The generic voice was going to be used for the [[Civilian]].
+
* All characters have the same voice and stock dying noises including the iconic [[w:Wilhelm Scream|Wilhelm Scream]] [[Media:Wilhelm Scream.ogg|(click to listen)]]. The generic voice was going to be used for the [[Civilian]].
 +
* The classes had more low-poly heads, which can be seen in their gib models.
 +
 
 
====Scout====
 
====Scout====
 
* Appears to have more upper-body build than the current model does.
 
* Appears to have more upper-body build than the current model does.
 
* Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]].
 
* Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]].
* Has two team-colored stripes near the tops of his socks. And his shoes do not have the white stripes.
+
** When the Nail Gun is out, the hands from his player model are used as opposed to his [[viewmodel]] hands. His thumb is also pointing up in the one of the first-person shots.
* His earpiece is team-colored instead of yellow.
+
* Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
* The swing speed for his [[Bat]] is slightly faster.
+
* His earpiece has changed to Cream Spirit.
  
 
====Soldier====
 
====Soldier====
* His coat is a pale grayish team-color.
+
* RED Soldier is identical to [[Trailer 1]].
* His [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The RPG was removed in the final version.
+
* His BLU coat is a dark blue team color.
 +
* His pants are less saturated.
 +
* His helmet is a dark grey hue.
 +
* His class emblem is blank yellow.
 +
* The [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The protruding rocket was removed in the final version.
 +
 
 
====Pyro====
 
====Pyro====
* His gloves are fully black and lack yellow tips.
+
* Their gloves are fully black.
* The tank on his back is fully yellow instead of gray with a yellow top.
+
* The tank on their back is fully yellow instead of gray with a yellow top.
* His [[Flamethrower]] is not team-colored.
+
* The [[Flamethrower]] is not team-colored.
 +
* Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.
  
====Engineer====
+
====Demoman====
* The view model animation for the Wrench looks different.
+
* He wields a [[Pipebomb Launcher]] instead of the [[Stickybomb Launcher]].
* His overalls, goggles, and belt buckle look slightly different.
+
** The grenades look completely different and lack any "countdown" particle effects.
* The animation for deploying his Shotgun is slightly different.
+
** The viewmodel of the Pipebomb Launcher has a different origin.
* The Shotgun itself also looks slightly different and holds 7/ 8 rounds instead of 6.
+
* The Demoman is shown wielding the [[Dynamite Pack|MIRV Grenade]] before later being scrapped along with all other Grenades.
* The level 1 sentry has different textures, sounds, and building animations.
+
** The MIRV Grenade also uses the [[RED]] textures rather than the [[BLU]] textures.
* The level 1 sentry also fires slightly faster, but with a spread and lower accuracy.
+
* His class emblem is blank yellow.
  
 
====Heavy====
 
====Heavy====
* Moves slower
+
* Moves slower.
* Has a different view model for the [[Minigun]].
+
* The viewmodel of the [[Minigun]] is slightly different.
 +
* Minigun's bullets are less accurate.
 +
* His class emblem is blank yellow.
 +
* His vest is similar to the final version.
  
====Demoman====
+
====Engineer====
* His [[Grenade Launcher]] is visually a Pipe Bomb Launcher, that launches pipe bombs which are detonated remotely similar to the [[Sticky Bomb Launcher]].
+
* The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
* The grenades look completely different and a lack particle effects.
+
* His overalls, goggles, and belt buckle look slightly different.
* The view model for his Grenade Launcher is slightly different.
+
** His shirt is similar to the final version, and his class emblem is blank yellow.
* Is shown weilding the MIRV Grenade which was replaced by the Sticky Bomb Launcher.
+
* The level 1 Sentry Gun has different textures and sounds.
 +
** It also fires slightly faster, but with bullet spread and lower accuracy.
  
 
====Sniper====
 
====Sniper====
* Has darker glasses
+
* Has different shaders for his glasses.
* His hat and vest have different shades.
+
* The charge symbol, shown when his [[Sniper Rifle]] is scoped in, looks different. The [[Sniper Rifle]] uses the manual shot charging mechanism from its [[Sniper Rifle (Classic)|Team Fortress Classic counterpart]].
* Charge symbol when his [[Sniper Rifle]] is scoped looks different
 
  
 
====Spy====
 
====Spy====
 
* His [[cloak]] lacks color transition.
 
* His [[cloak]] lacks color transition.
* Cigarettes are white for both [[BLU]] and [[RED]], and do not appear to be lit.
+
* Cigarettes are white & gold for both [[BLU]] and [[RED]], and do not appear to be lit.
 
* Has a team-colored pocket protector, striped tie and visible buttons.
 
* Has a team-colored pocket protector, striped tie and visible buttons.
* Textures on his gloves and mask are different.
+
* The textures on his gloves and mask appear to be different.
* Spy's [[Butterfly Knife]] has longer and more articular animations.
+
* The [[Knife|Butterfly Knife]] has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.
  
 
==== 2Fort ====
 
==== 2Fort ====
* The bridge in the center of the map is uncovered, which is now covered.
+
* The bridge in the center of the map is uncovered, which is covered in the current release.
* The [[spawns]] have separate exits and entrances, similar to ''[[Team Fortress Classic]]''.
+
* The spawn rooms have separate exits and entrances.
* The entrances to the BLU and RED base have stairs; these were later replaced by ramps.
+
* The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
* The entrances from the sewers have the same staircases as the ones in ''[[Team Fortress Classic]]''.
+
* The entrances from the sewers have spiral staircases, which were also in ''[[Team Fortress Classic]]''.
 
* The truck that appears in the background has a red roof.
 
* The truck that appears in the background has a red roof.
  
 
== Trivia ==
 
== Trivia ==
* From 1:47 to 1:48, a Medic can be seen next to the left entrance to the RED base in a civilian pose.
+
* From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the [[Civilian#The reference pose|reference pose]].
* A Medic can also be seen behind a box and white jug, next to the sewer entrance, at 1:51.
+
* At 0:52 you can hear one of the Quake pain sound effects.
 +
* At 1:01, the RED Soldier dies without any of the bullets hitting him.
 +
* At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.
 +
 
 
== See also ==
 
== See also ==
 
*[[Trailer 1]]
 
*[[Trailer 1]]
Line 77: Line 91:
  
 
[[Category:Trailers]]
 
[[Category:Trailers]]
[[Category:Videos]]
 

Latest revision as of 01:19, 18 June 2024

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.

Video

Changes

General

  • The general texture and lighting of the character models is of significantly lower quality.
  • The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED Pyro.
  • All characters have the same voice and stock dying noises including the iconic Wilhelm Scream (click to listen). The generic voice was going to be used for the Civilian.
  • The classes had more low-poly heads, which can be seen in their gib models.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
    • When the Nail Gun is out, the hands from his player model are used as opposed to his viewmodel hands. His thumb is also pointing up in the one of the first-person shots.
  • Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
  • His earpiece has changed to Cream Spirit.

Soldier

  • RED Soldier is identical to Trailer 1.
  • His BLU coat is a dark blue team color.
  • His pants are less saturated.
  • His helmet is a dark grey hue.
  • His class emblem is blank yellow.
  • The Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The protruding rocket was removed in the final version.

Pyro

  • Their gloves are fully black.
  • The tank on their back is fully yellow instead of gray with a yellow top.
  • The Flamethrower is not team-colored.
  • Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.

Demoman

  • He wields a Pipebomb Launcher instead of the Stickybomb Launcher.
    • The grenades look completely different and lack any "countdown" particle effects.
    • The viewmodel of the Pipebomb Launcher has a different origin.
  • The Demoman is shown wielding the MIRV Grenade before later being scrapped along with all other Grenades.
    • The MIRV Grenade also uses the RED textures rather than the BLU textures.
  • His class emblem is blank yellow.

Heavy

  • Moves slower.
  • The viewmodel of the Minigun is slightly different.
  • Minigun's bullets are less accurate.
  • His class emblem is blank yellow.
  • His vest is similar to the final version.

Engineer

  • The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
  • His overalls, goggles, and belt buckle look slightly different.
    • His shirt is similar to the final version, and his class emblem is blank yellow.
  • The level 1 Sentry Gun has different textures and sounds.
    • It also fires slightly faster, but with bullet spread and lower accuracy.

Sniper

Spy

  • His cloak lacks color transition.
  • Cigarettes are white & gold for both BLU and RED, and do not appear to be lit.
  • Has a team-colored pocket protector, striped tie and visible buttons.
  • The textures on his gloves and mask appear to be different.
  • The Butterfly Knife has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.

2Fort

  • The bridge in the center of the map is uncovered, which is covered in the current release.
  • The spawn rooms have separate exits and entrances.
  • The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
  • The entrances from the sewers have spiral staircases, which were also in Team Fortress Classic.
  • The truck that appears in the background has a red roof.

Trivia

  • From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the reference pose.
  • At 0:52 you can hear one of the Quake pain sound effects.
  • At 1:01, the RED Soldier dies without any of the bullets hitting him.
  • At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.

See also