Difference between revisions of "Item quality"

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{{Quotation|'''The Sniper'''|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
'''Item quality''' classifies items into separate groups, differentiated by color.
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}}
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
== Normal items ==
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Scattergun
 
| quality   = Normal
 
| item-level = Level 1 Scattergun
 
}}
 
  
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the [[Mann-Conomy Update]], Unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
  
{{clr}}{{anchor|Unique|Unique Items}}
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== Qualities ==
== Unique items ==
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{{Item quality table}}
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Degreaser
 
| item-name-local = The Degreaser
 
| quality   = Unique
 
| item-level = Level 10 Flame Thrower
 
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage
 
}}
 
  
Unique items, also known as "Unlockables", are items which can be purchased from the [[Mann Co. Store]], dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the [[Mann-Conomy Update]], certain Unique items gained before the update were changed to Vintage quality.
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== Possible weapon qualities ==
 +
Please see this [[/Possible weapon qualities|table]].
  
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}}
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== Possible cosmetic item qualities ==
== Vintage items ==
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
{{Backpack item
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
| item-name  = Natascha
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
| quality   = Vintage
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
| item-level = Level 5 Minigun
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
| att-1-positive = On Hit: 100% chance to slow target
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
| att-2-negative = -25% damage done
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
}}
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[Trading]]. However, they bear no difference other than their blue name and a "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as [[Badge]]s, [[Promotional items]], and Holiday items; In some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality. [[User:Zelaroth|Zelaroth]] 03:38, 5 December 2010 (UTC) One Promotional item was an exception to be unable to be Vintage called the Lugermorph. After the release of Poker Night at the Inventory and its promotional items including the Lugermorph, the original Lugermorph before the release (from the Sam and Max promotional items) was soon updated to Vintage Lugermorph.
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== Update history ==
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{{Update history|
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* {{Undocumented}} Added Unique quality.
  
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}}
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* {{Undocumented}} Added the Community quality.
  
== Unusual items ==
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
{{Backpack item
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* {{Undocumented}} Added Self-Made quality.
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name = Napper's Respite
 
| quality    = Unusual
 
| item-level = Level 0 - 100
 
| att-1-neutral    = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
}}
 
  
=== Scream Fortress Update ===
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
{{main|Scream Fortress}}
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* {{Undocumented}} Added Vintage quality.
Two new Unusual items were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
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* {{Undocumented}} Added Unusual quality.
  
=== Unusual hats ===
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'''{{Patch name|2|3|2011}}'''
{{see also|Hats}}
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* {{Undocumented}} Added Genuine quality.
<!--[[Image:Particlefoot01.jpg|right|thumb|100px|Particle effect stuck on the wrong bone.]] until the [[October 6, 2010 Patch]]
 
Not sure how to incorporate this image, considering the gallery template for this page is locked.-->
 
Unusual hats are hats with particle effects attached to them.
 
  
Currently, the only way to obtain an Unusual hat is by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or by trading for one. There are 896 possible combinations between [[hats]] and Unusual item particle effects (14 effects * 64 current 'Unusual-able' Hats). The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], and [[Unusual effects gallery|here]] as they appear in-game; as well as in this [http://www.youtube.com/watch?v=4dQKl8CaZuU video]. Two Unusual hats cannot be crafted into another Unusual hat.  The result of two combined Unusual hats will produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
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* {{Undocumented}} Added Strange quality.
  
Currently, 18 out of 93 different hats cannot possess any of the 19 possible effects. These hats include:
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'''{{Patch name|8|18|2011}}'''
{| class="wikitable grid"
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* {{Undocumented}} Added string for potential new item quality called "Completed".
| [[Dealer's Visor]] || [[Cheater's Lament]] || [[Ghastly Gibus]] || [[Mildly Disturbing Halloween Mask]]
 
|-
 
| [[Bill's Hat]] || [[Max's Severed Head]] || [[Alien Swarm Parasite]] || [[Mann Co. Cap]]
 
|-
 
| [[Ellis' Cap]] || [[Wiki Cap]] || [[Ghastlier Gibus]] || [[Horseless Headless Horsemann's Head]]
 
|-
 
| [[Horrific Headsplitter]] || [[Spine-Chilling Skull]] || [[Voodoo Juju]] || [[Halloween Masks]]
 
|-
 
| [[Saxton Hale Mask]] || [[Lumbricus Lid]] || [[Baseball Bill's Sports Shine]] || [[Ritzy Rick's Hair Fixative]]
 
|-
 
| [[Texas Slim's Dome Shine]]
 
|}
 
  
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}}
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'''{{Patch name|9|2|2011}}'''
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 +
* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
== Community items ==
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
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* {{Undocumented}} Added Haunted quality.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Medi Gun
 
| item-level = Level 50 Medi Gun
 
| quality    = Community
 
| att-1-neutral = Given to valuable Community Contributors
 
| att-2-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached. Additionally, those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
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'''{{Patch name|6|11|2012}}'''
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* {{Undocumented}} Added "tobor_a" quality.
  
<gallery>
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
File:Commwep_phongcompare.png|Phong boost comparison
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
</gallery>
 
  
{{clr}}{{anchor|Self-made items|Self-Made Items|Self-made Items|Self-Made|Self-made}}
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'''{{Patch name|3|19|2013}}'''
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* {{Undocumented}} Removed "tobor_a" quality.
  
== Self-Made items ==
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'''{{Patch name|11|12|2013}}'''
{{see also|List of Self-made item owners}}
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Dalokohs Bar
 
| item-level = Level 50 Lunch Box
 
| quality    = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| att-3-neutral = I made this!
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See [[Contribution page]] for when the items were added in-game.
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'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
<gallery>
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'''{{Patch name|9|17|2014}}'''
File:Selfmadedalokohs.png|In-game example
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* {{Undocumented}} Corrected the name of Community items on the web.
</gallery>
 
  
{{clr}}{{anchor|Valve Weapons|Developer Weapons|Developer weapons|Valve|Developer}}
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
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* Added "restriction" and "map" quality.
  
== Valve weapons ==
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
{{Backpack item
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* {{Undocumented}} Added Decorated quality.
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name = Rocket Launcher
 
| item-level = Level 100 Rocket Launcher
 
| quality    = Valve
 
| att-1-positive = +1009900% damage done
 
| att-2-positive = +109900% clip size
 
| att-3-positive = +75% faster firing speed
 
| att-4-positive = On Hit: +250 health
 
| att-5-positive = On Kill: 10 seconds of 100% critical chance
 
| att-6-positive = +50% projectile speed
 
| att-7-positive = +100% faster move speed on wearer
 
| att-8-neutral = Effect: Flying Bits
 
| item-flags = Not Tradable or Usable in Crafting
 
 
}}
 
}}
  
Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits".
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== Unused content ==
 
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen [http://optf2.com/item/76561197960435530/162307172 here]).
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
 
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
<gallery>
 
File:Flying bits.png|Flying Bits attached to a [[Stickybomb Launcher]]
 
</gallery>
 
 
 
{{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors|Item name colors}}
 
 
 
== Item name colors ==
 
{| class="wikitable grid"
 
! class="header" | Color
 
! class="header" | Quality Name
 
! class="header" | Example
 
|-
 
! style="background:#B2B2B2" | B2B2B2
 
| [[#Normal Items|Normal]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Scattergun|quality=normal}}
 
|-
 
! style="background:#FFD700" | FFD700
 
| [[#Unique Items|Unique]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|The Backburner|quality=unique}}
 
|-
 
! style="background:#476291" | 476291
 
| [[#Vintage Items|Vintage]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Vintage Axtinguisher|quality=vintage}}
 
|-
 
! style="background:#8650AC" | 8650AC
 
| [[#Unusual Items|Unusual]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Unusual Safe'n'Sound|quality=unusual}}
 
|-
 
! style="background:#70B031" rowspan="2"| 70B031
 
| [[#Community Items|Community]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Community Wrench|quality=community}}
 
|-
 
| [[#Self-made Items|Self-made]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Self-Made Dalokohs Bar|quality=self-made}}
 
|-
 
! style="background:#A50F79" | A50F79
 
| [[#Valve Weapons|Developer]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Rocket Launcher|quality=valve}}
 
|-
 
|}
 
 
 
== Notes ==
 
*A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment.
 
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
 +
 +
{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Qualities]]
 +
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91