Difference between revisions of "Mean Machines (mission)"

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|mission-startingmoney=400
 
|mission-startingmoney=400
 
|mission-maxmoney=5400
 
|mission-maxmoney=5400
|mission-maxrespawn=7
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|mission-maxrespawn=14
 
|mission-fixedrespawn=No
 
|mission-fixedrespawn=No
|mission-tour=[[Operation Oil Spill Badge|Oil Spill]]
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|mission-tour=[[Operation Oil Spill]]
 
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'''Mean Machines''' is an intermediate invasion [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map.
 
'''Mean Machines''' is an intermediate invasion [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map.
  
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__TOC__
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{{clr}}
 
==Waves==
 
==Waves==
 
{{Mvm mission mean machines}}
 
{{Mvm mission mean machines}}
 
== Trivia ==
 
*This is the only mission outside of Mannhattan whose final wave doesn't include a Tank or a final boss.
 
  
 
== See also ==
 
== See also ==
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{{MvmMissionsNav}}
 
{{MvmMissionsNav}}
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[[Category:Operation Oil Spill]]

Latest revision as of 19:25, 9 December 2024

Mean Machines
Basic Information
Name: Mean Machines

File name:

mvm_mannworks_intermediate
Developer(s): Valve
Map: Mannworks
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 400
Maximum possible credits: 5400
Minimum respawn wave time: 7
Maximum respawn wave time: 14
Fixed respawn time: No
Tour: Operation Oil Spill
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 30 seconds

Mean Machines is an intermediate invasion mission available on the Mannworks map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (600 Credits)
1
Heavy steelfist
Hard 1 8 8 0 12 200
Pyro
Easy Spawns from the carrier tank or lower tunnel 3 12 48 15 3 400
Wave 2 (800 Credits)
2A-1
Demoman
Easy 4 16 16 0 8 300
2A-2
Pyro
Expert Fires continuously 5 10 15 20 12 200
Pyro
Pyro
Pyro
Pyro
Easy Secondary only
Pictogram plus.png +60% fire rate bonus
Pictogram plus.png +80% faster reload rate
Detonator The Detonator
2B
Scout
Normal Pictogram minus.png -200% fire rate penalty 5 10 40 28 1 100
Demoman
Easy 1 6 12 28 6 200
Support
Sniper
Hard Vision range 2500 1 120 60
Wave 3 (750 Credits)
3A-1
Tank
26,000 1 100
3A-2
Heavy
Easy 6 12 24 20 13 200
3B
Demoknight
Hard 1 6 24 30 1 250
Sniper bow
Hard 2 8 30 36 1 200
Wave 4 (700 Credits)
4A-1
Scout stun
Expert 1 3 3 0 24 200
4A-2
Heavy champ
Easy 2 10 26 12 2 200
4B-1
Soldier infinite
Expert 1 1 1 30 0 100
4B-2
Heavy champ
Easy 2 10 26 12 2 200
Support
Sniper
Hard Vision range 2500 1 60 60
Wave 5 (950 Credits)
5A-1
Tank
14,000 1 1 0 150
Tank
14,000 1 1 0 150
Demo

Type 1
Expert 2 4 4 85 8 100
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Pyro
Easy 4 4 16 48 0 200
5A-2
Scout
1/4 Easy
3/4 Hard

3/4 Melee only
14 14 56 38 0 100
5B
Demo

Type 1
Expert 1 1 1 0 0 250
Wave 6 (700 Credits)
6A-1
Pyro
Easy 1 12 48 0 0.4 100
6A-2
Heavy
Expert 5 5 5 2 2 200
Soldier
Soldier
Soldier
Soldier
Expert
6B
Heavy
Easy 4 12 32 60 3 200
6C
Soldier
Expert 1 3 3 2 6 100
6D
Soldier infinite
Expert 1 2 2 10 10 100
Support
Scout
Hard Melee only 2 4 100 0 2 0
Spy
Expert 1 30 40

See also