Difference between revisions of "Robots"
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− | + | {{Other uses|this=the article about the robots in Mann vs. Machine|Robot}} | |
{{Quotation|'''The Soldier'''|The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to ''break down'' our doors, ''take'' our sugar, and sprinkle it on our ''graves''!}} | {{Quotation|'''The Soldier'''|The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to ''break down'' our doors, ''take'' our sugar, and sprinkle it on our ''graves''!}} | ||
− | [[File:RobotArmy.png|thumb|450px|right|Gray Mann's mechanical army. Pictured here from left to right are robot [[Demomen]], [[Soldier]]s, [[Pyro]]s, [[Medic]]s, [[Heavy|Heavies]], [[Sniper]]s, [[Scouts]], and [[Spies]].]] | + | [[File:RobotArmy.png|thumb|450px|right|Gray Mann's mechanical army. Pictured here from left to right are robot [[Demoman|Demomen]], [[Soldier]]s, [[Pyro]]s, [[Medic]]s, [[Heavy|Heavies]], [[Sniper]]s, [[Scouts]], and [[Spies]].]] |
− | '''Robots''' are the enemies fought in [[ | + | '''Robots''' are the enemies fought in [[Mann vs. Machine]], during [[Mann vs. Machine mission|missions]]. They were created by [[Non-player characters#Gray Mann|Gray Mann]] in order to destroy everything created by [[Mann Co.]] |
− | ==Gameplay== | + | == Gameplay == |
− | Regular robots function nearly identically to the [[Classes|players]], being operated by bots, whilst special robots exist that use non-Stock weapons | + | Regular robots function nearly identically to the [[Classes|players]], being operated by bots, whilst special robots exist that use non-Stock weapons and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be [[Sapper|sapped]], temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by [[Non-player characters#Miss Pauling|Miss Pauling]], they run on money, and they drop it when destroyed, allowing players to use that money to [[Upgrade Station|upgrade]] their weapons or buy a [[Power Up Canteen]]. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots occasionally [[Taunts|taunt]] after killing a player, and the bomb carrier always taunts to receive its buff. Robots have an infinite supply of [[ammo]], do not drop their weapons as pickups on death, and cannot collect health and ammo pickups. Robots also never randomly [[Critical hits|Crit]], although some have a means of gaining the Critboost effect from Medic robots or from their weapons. |
− | One robot per wave | + | One robot per wave enter the field armed with a bomb (Potentially more than one if playing on [[Mannhattan]]) which behaves similarly to the [[Intelligence]]. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the [[Sentry Buster]] and the [[Tank Robot|Tank]] (although the Tank carries a separate bomb). Spies and Snipers do not actively try to pick up the bomb, but do so if forced on to it via knockback. Carrying a bomb slows a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost. |
− | Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying [[ | + | Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying [[Teleporters]] if they are not in the way. They are also completely oblivious to [[cloak]]ed and [[disguise]]d Spies: they ignore flickering cloaks, collisions with "teammates", uncloaking noises, and possible Dead Ringers. They can detect if a nearby teammate has been [[backstab]]bed, but not with regularity. They do, however, always notice when a Spy is on fire. |
− | Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group | + | Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group follow and surround the leader. If the leader is killed, the rest of the group scatters and acts independently. Medic Robots automatically heal the leader of their squad and attempt to stay behind them, as opposed to other squad mates that tend to cluster in front. |
− | Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the [[HUD]] indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb | + | Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the [[Heads-up display|HUD]] indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb taunts with [[Media:Mvm warning.wav|an accompanying sound cue]], and surrounding robots halt to wait for the carrier. The defending team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade. These buffs do not occur if the bomb carrier is a Giant, though the HUD graphic shows a full meter. |
{| class="wikitable grid" style="text-align:center;" | {| class="wikitable grid" style="text-align:center;" | ||
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|- | |- | ||
| style="border:1px solid #333;" | [[File:Bomb carrier crits.png|25px|left]] '''Final stage''' | | style="border:1px solid #333;" | [[File:Bomb carrier crits.png|25px|left]] '''Final stage''' | ||
− | | style="border:1px solid #333;" | Full [[Critical hits| | + | | style="border:1px solid #333;" | Full [[Critical hits|Crits]] all the time |
| style="border:1px solid #333;" | 15 | | style="border:1px solid #333;" | 15 | ||
|} | |} | ||
− | In each map there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an [[ÜberCharge]]-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the [[Buff Banner]]), and the bomb carrier's meter will not charge. | + | In each map, there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an [[ÜberCharge]]-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the [[Buff Banner]]), and the bomb carrier's meter will not charge. |
== Types == | == Types == | ||
− | |||
The standard robot set is designed off of each of the [[Classes|mercenaries]] employed under [[Non-player characters#Blutarch and Redmond Mann|Blutarch and Redmond Mann]] and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons. | The standard robot set is designed off of each of the [[Classes|mercenaries]] employed under [[Non-player characters#Blutarch and Redmond Mann|Blutarch and Redmond Mann]] and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons. | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Uses the [[Flame Thrower]] to attack up close. | * Uses the [[Flame Thrower]] to attack up close. | ||
+ | * Uses its Flame Thrower to ignite Bowman arrows. | ||
* Can deal [[afterburn]] damage with flames that have made contact with players. | * Can deal [[afterburn]] damage with flames that have made contact with players. | ||
− | * Can [[airblast]] rockets back at players, including [[Sentry Gun]] rockets. | + | * Can [[Compression blast|airblast]] rockets back at players, including [[Sentry Gun]] rockets. |
| style="border:1px solid #333;" | 175 | | style="border:1px solid #333;" | 175 | ||
|- | |- | ||
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| style="border:1px solid #333;" | [[Minigun]] | | style="border:1px solid #333;" | [[Minigun]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Uses the [[Minigun]] to deal large | + | * Uses the [[Minigun]] to deal large amounts of damage to nearby players. |
* Runs slower than all robots (77% speed). | * Runs slower than all robots (77% speed). | ||
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Spawns by teleporting onto the map near the bomb. | * Spawns by teleporting onto the map near the bomb. | ||
− | * Builds a [[Teleporter]] Exit that acts as a forward spawn for the other robots. | + | * Builds a [[Teleporters|Teleporter]] Exit that acts as a forward spawn for the other robots. |
− | * Builds and maintains a [[Sentry Gun]] to guard the | + | * Builds and maintains a [[Sentry Gun]] to guard the Teleporter. |
* Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the [[Administrator]]. Killing one results in being notified if its Teleporter is still active. | * Support role only. A notification is always shown when an Engineer enters the map or its Teleporter is built, and its entrance is announced by the [[Administrator]]. Killing one results in being notified if its Teleporter is still active. | ||
* Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters. | * Other Engineers also exist that have less health, do not teleport in, and in some cases do not build Teleporters. | ||
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| style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]] | | style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Uses [[Sniper Rifle]] to deal | + | * Uses [[Sniper Rifle]] to deal a large amount of damage (and possibly an instant kill) to players. |
* Uses [[Kukri]] to deal damage to nearby players. | * Uses [[Kukri]] to deal damage to nearby players. | ||
− | * Cannot | + | * Cannot Crit on headshot. |
* Sniper Rifle emits a laser to give away the Sniper's position. | * Sniper Rifle emits a laser to give away the Sniper's position. | ||
* Support role only. A notification is always shown when a Sniper enters the map. | * Support role only. A notification is always shown when a Sniper enters the map. | ||
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* [[Disguise]]s as players to fool them. | * [[Disguise]]s as players to fool them. | ||
* [[Backstab]]s players from behind, usually while disguised. | * [[Backstab]]s players from behind, usually while disguised. | ||
− | * [[ | + | * [[Cloak]]s with the Invisibility Watch to avoid detection. |
− | * Saps [[Engineer]] [[ | + | * Saps [[Engineer]] [[buildings]] with the [[Sapper]]. |
* Uses the [[Revolver]] to shoot at players when discovered. | * Uses the [[Revolver]] to shoot at players when discovered. | ||
− | * Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. | + | * Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. The Administrator announces when all Spies have been killed. |
| style="border:1px solid #333;" | 125 | | style="border:1px solid #333;" | 125 | ||
|} | |} | ||
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! class="header" width="175px" style="background: #333; color: white; border:1px solid #333;" | Special Weapons/Cosmetics | ! class="header" width="175px" style="background: #333; color: white; border:1px solid #333;" | Special Weapons/Cosmetics | ||
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities/Notes | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities/Notes | ||
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health | + | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health |
|- | |- | ||
| style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout''' | | style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout''' | ||
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| style="border:1px solid #333;" rowspan="2"| [[Buff Banner]] | | style="border:1px solid #333;" rowspan="2"| [[Buff Banner]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * | + | * Starts with full rage and buffs immediately. |
| style="border:1px solid #333;" rowspan="6"| 200 | | style="border:1px solid #333;" rowspan="6"| 200 | ||
|- | |- | ||
| style="border:1px solid #333;" | {{Robot icon|Soldier buff|alt=Extended Buff Soldier|link=Soldier Robot#Extended Buff Soldier}} '''[[Soldier Robot#Extended Buff Soldier|Extended Buff Soldier]]''' | | style="border:1px solid #333;" | {{Robot icon|Soldier buff|alt=Extended Buff Soldier|link=Soldier Robot#Extended Buff Soldier}} '''[[Soldier Robot#Extended Buff Soldier|Extended Buff Soldier]]''' | ||
| style="border:1px solid #333;" rowspan="3"| | | style="border:1px solid #333;" rowspan="3"| | ||
− | * | + | * Starts with full rage and buffs immediately. |
* 9x buff duration. | * 9x buff duration. | ||
|- | |- | ||
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| style="border:1px solid #333;" | [[Flare Gun]] (type 1)<br>[[Detonator]] (type 2) | | style="border:1px solid #333;" | [[Flare Gun]] (type 1)<br>[[Detonator]] (type 2) | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Able to attack outside of | + | * Able to attack outside of Flame Thrower range. |
* Deals Crits and Mini-Crits against a burning target. | * Deals Crits and Mini-Crits against a burning target. | ||
| style="border:1px solid #333;" rowspan="3"| 175 | | style="border:1px solid #333;" rowspan="3"| 175 | ||
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| style="border:1px solid #333;" rowspan="2"| [[Scorch Shot]] | | style="border:1px solid #333;" rowspan="2"| [[Scorch Shot]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * 100% | + | * 100% Crit chance. |
* 25% faster fire rate. | * 25% faster fire rate. | ||
* Flares are only 35% of normal speed. | * Flares are only 35% of normal speed. | ||
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| style="border:1px solid #333;" | {{Robot icon|Pyro flare|alt=Fast Scorch Shot|link=Pyro Robot#Fast Scorch Shot}} '''[[Pyro Robot#Fast Scorch Shot|Fast Scorch Shot]]''' | | style="border:1px solid #333;" | {{Robot icon|Pyro flare|alt=Fast Scorch Shot|link=Pyro Robot#Fast Scorch Shot}} '''[[Pyro Robot#Fast Scorch Shot|Fast Scorch Shot]]''' | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * 100% | + | * 100% Crit chance. |
* 25% faster fire rate. | * 25% faster fire rate. | ||
* 30% faster projectile speed. | * 30% faster projectile speed. | ||
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* Can cover large distances very quickly by charging. | * Can cover large distances very quickly by charging. | ||
* Has longer melee range. | * Has longer melee range. | ||
− | * Upon killing, receives 3 seconds of guaranteed | + | * Upon killing, receives 3 seconds of guaranteed Critical hits. |
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
|- | |- | ||
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* Much faster firing speed. | * Much faster firing speed. | ||
* 50% smaller clip size. | * 50% smaller clip size. | ||
− | *Much slower reload speed. | + | * Much slower reload speed. |
| style="border:1px solid #333;" | 175 | | style="border:1px solid #333;" | 175 | ||
|- | |- | ||
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|- | |- | ||
| style="border:1px solid #333;" rowspan="7"| {{Robot icon|Heavy|link=Heavy Robot}} '''Heavy''' | | style="border:1px solid #333;" rowspan="7"| {{Robot icon|Heavy|link=Heavy Robot}} '''Heavy''' | ||
− | | style="border:1px solid #333;"| {{Robot icon|Heavy Shotgun|alt=Shotgun Heavy|link=Heavy Robot#Heavy | + | | style="border:1px solid #333;"| {{Robot icon|Heavy Shotgun|alt=Shotgun Heavy|link=Heavy Robot#Shotgun Heavy}} '''[[Heavy Robot#Shotgun Heavy|Heavy Shotgun]]''' |
| style="border:1px solid #333;" | [[Shotgun]] | | style="border:1px solid #333;" | [[Shotgun]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
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| style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]] | | style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Upon killing, receives 5 seconds of guaranteed | + | * Upon killing, receives 5 seconds of guaranteed Critical hits. |
* Attacks in groups. | * Attacks in groups. | ||
* Attacks only with melee. | * Attacks only with melee. | ||
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* Runs faster than other Heavy robots, at 100.1% speed. | * Runs faster than other Heavy robots, at 100.1% speed. | ||
* Attacks alongside Heavyweight Champs, in smaller quantities. | * Attacks alongside Heavyweight Champs, in smaller quantities. | ||
− | * Permanently | + | * Permanently Crit-boosted, forcing players to laugh helplessly on a hit. |
* Attacks only with melee. | * Attacks only with melee. | ||
| style="border:1px solid #333;" rowspan="1"| 60 | | style="border:1px solid #333;" rowspan="1"| 60 | ||
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* Heals quicker than with the normal Medi Gun. | * Heals quicker than with the normal Medi Gun. | ||
* Cannot use [[ÜberCharge]]. | * Cannot use [[ÜberCharge]]. | ||
− | * When separated from its healing target, | + | * When separated from its healing target, pulls out a Syringe Gun and fires at players. |
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
|- | |- | ||
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* Can heal other robots, building up ÜberCharge at a far faster rate. | * Can heal other robots, building up ÜberCharge at a far faster rate. | ||
* Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled. | * Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled. | ||
− | * Spawns with full ÜberCharge and | + | * Spawns with full ÜberCharge and activates it as soon as its healing target's health is reduced to 60% of their maximum health or when it is damaged below 54 health. |
− | * When separated from its healing target, | + | * When separated from its healing target, pulls out a Syringe Gun and fires at players. |
| style="border:1px solid #333;" | 150 | | style="border:1px solid #333;" | 150 | ||
|- | |- | ||
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| style="border:1px solid #333;" | [[Razorback]] | | style="border:1px solid #333;" | [[Razorback]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Shares the same attributes | + | * Shares the same attributes as normal Sniper bot, but cannot be [[backstab]]bed. |
|} | |} | ||
− | ===Giant Robots=== | + | === Giant Robots === |
− | Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's [[ | + | Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's [[Compression blast|airblast]] and they cannot be killed or even damaged by a backstab unless the knife is [[Upgrade Station|upgraded]]. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to [[knockback]], except for the [[Loose Cannon]], which pushes them either back or directly up while slowing them. |
Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not. | Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not. | ||
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! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with | ||
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
− | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health | + | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health |
|- | |- | ||
| style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout''' | | style="border:1px solid #333;" rowspan="6"| {{Robot icon|Scout|link=Scout Robot}} '''Scout''' | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Greater knockback power and pellet count which can repel attacks. | * Greater knockback power and pellet count which can repel attacks. | ||
− | *Decreased damage, reload speed, and pellet spread. | + | * Decreased damage, reload speed, and pellet spread. |
− | *Limited sight range. | + | * Limited sight range. |
− | *Moves slightly faster than a normal Scout. | + | * Moves slightly faster than a normal Scout. |
|- | |- | ||
| style="border:1px solid #333;" | {{Robot icon|Scout jumping|giant|alt=Giant Jumping Sandman Scout|link=Scout Robot#Giant Jumping Sandman Scout}} '''[[Scout Robot#Giant Jumping Sandman Scout|Giant Jumping Sandman Scout]]''' | | style="border:1px solid #333;" | {{Robot icon|Scout jumping|giant|alt=Giant Jumping Sandman Scout|link=Scout Robot#Giant Jumping Sandman Scout}} '''[[Scout Robot#Giant Jumping Sandman Scout|Giant Jumping Sandman Scout]]''' | ||
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| style="border:1px solid #333;" | {{Robot icon|Soldier buff|giant|alt=Giant Buff Banner Soldier|link=Soldier Robot#Giant Buff Banner Soldier}} '''[[Soldier Robot#Giant Buff Banner Soldier|Giant Buff Banner Soldier]]''' | | style="border:1px solid #333;" | {{Robot icon|Soldier buff|giant|alt=Giant Buff Banner Soldier|link=Soldier Robot#Giant Buff Banner Soldier}} '''[[Soldier Robot#Giant Buff Banner Soldier|Giant Buff Banner Soldier]]''' | ||
| style="border:1px solid #333;" rowspan="3"| | | style="border:1px solid #333;" rowspan="3"| | ||
− | * | + | * Spawns with full rage and buffs immediately. |
* 9x buff duration. | * 9x buff duration. | ||
|- | |- | ||
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| style="border:1px solid #333;" | [[Original]] | | style="border:1px solid #333;" | [[Original]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Rockets fired are always | + | * Rockets fired are always Critical hits. |
* Rockets travel 50% slower. | * Rockets travel 50% slower. | ||
* Fires two times slower. | * Fires two times slower. | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* 2.0x damage dealt. | * 2.0x damage dealt. | ||
− | * 100% | + | * 100% Crit chance. |
* Improved firing speed, reload speed, clip size, and damage. | * Improved firing speed, reload speed, clip size, and damage. | ||
* Rockets travel 10% slower. | * Rockets travel 10% slower. | ||
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* Extremely large. | * Extremely large. | ||
* Regenerates health. | * Regenerates health. | ||
− | * 100% | + | * 100% Crit chance. |
* Improved damage, firing speed, reload speed, projectile speed, clip size. | * Improved damage, firing speed, reload speed, projectile speed, clip size. | ||
| style="border:1px solid #333;" rowspan="3"| 60000 | | style="border:1px solid #333;" rowspan="3"| 60000 | ||
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* Extremely large. | * Extremely large. | ||
* Regenerates health. | * Regenerates health. | ||
− | * 100% | + | * 100% Crit chance. |
* Improved damage, firing speed, reload speed, clip size. | * Improved damage, firing speed, reload speed, clip size. | ||
* Rockets move 60% slower. | * Rockets move 60% slower. | ||
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| style="border:1px solid #333;" rowspan="2"| {{Robot icon|Pyro|link=Pyro Robot}} '''Pyro''' | | style="border:1px solid #333;" rowspan="2"| {{Robot icon|Pyro|link=Pyro Robot}} '''Pyro''' | ||
| style="border:1px solid #333;" | {{Robot icon|Pyro|giant|alt=Giant Pyro|link=Pyro Robot#Giant Pyro}} '''[[Pyro Robot#Giant Pyro|Giant Pyro]]''' | | style="border:1px solid #333;" | {{Robot icon|Pyro|giant|alt=Giant Pyro|link=Pyro Robot#Giant Pyro}} '''[[Pyro Robot#Giant Pyro|Giant Pyro]]''' | ||
− | | style="border:1px solid #333;" | [[ | + | | style="border:1px solid #333;" | [[Flame Thrower]] |
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * Can, and | + | * Can, and does whenever possible, airblast incoming projectiles. |
| style="border:1px solid #333;" rowspan="2"|3000 | | style="border:1px solid #333;" rowspan="2"|3000 | ||
|- | |- | ||
Line 531: | Line 531: | ||
* Extremely large. | * Extremely large. | ||
* Regenerates health. | * Regenerates health. | ||
− | * 100% | + | * 100% Crit chance. |
* Improved firing speed, reload speed, projectile speed, clip size. | * Improved firing speed, reload speed, projectile speed, clip size. | ||
| style="border:1px solid #333;" | 40000 | | style="border:1px solid #333;" | 40000 | ||
Line 539: | Line 539: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Extremely large. | * Extremely large. | ||
− | * Heavily increased damage and 100% | + | * Heavily increased damage and 100% Crit chance. |
* Explosion is larger, knocks back players and uses a larger explosion effect. | * Explosion is larger, knocks back players and uses a larger explosion effect. | ||
* Decreased clip size, projectile speed and reload rate. | * Decreased clip size, projectile speed and reload rate. | ||
Line 599: | Line 599: | ||
* Both heal at a rapid rate. | * Both heal at a rapid rate. | ||
* Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects. | * Type 1 can ÜberCharge to heal health at an even quicker rate while being immune to movement impairing effects. | ||
− | * Type 2 regenerates health but is unable to ÜberCharge. | + | * Type 2 regenerates health, but is unable to ÜberCharge. |
| style="border:1px solid #333;" | 4500 | | style="border:1px solid #333;" | 4500 | ||
|} | |} | ||
− | ===[[Sentry Buster]]=== | + | === [[Sentry Buster]] === |
− | The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a [[ | + | The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a [[Heads-up display|HUD notification]], and an announcement from the [[Administrator]]. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun. An exploding Sentry Buster damages everything within range, including other robots. When it reaches a Sentry Gun, a Sentry Buster crouches and begins to spin. During this short period, an Engineer can (and should) pick up his Sentry Gun and run away with it. The Sentry Buster does not pursue, and he can escape with his Sentry intact. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 610: | Line 610: | ||
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on | ||
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Notes | ! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Notes | ||
− | ! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health | + | ! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health |
|- | |- | ||
| style="border:1px solid #333;" | {{Robot icon|sentry buster|alt=Sentry Buster|link=Sentry Buster}} '''[[Sentry Buster]]''' | | style="border:1px solid #333;" | {{Robot icon|sentry buster|alt=Sentry Buster|link=Sentry Buster}} '''[[Sentry Buster]]''' | ||
Line 617: | Line 617: | ||
* Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying. | * Detects Sentry Guns that are dealing significant damage to the robot horde or has killed a certain number of robots and runs at the offending Sentry Gun, exploding two seconds after deploying. | ||
* Cannot carry bombs like ordinary robots. | * Cannot carry bombs like ordinary robots. | ||
− | * | + | * Always explodes: either upon reaching the Sentry (even if the Engineer hauls it) or upon running out of health. |
| style="border:1px solid #333;" | 2500 | | style="border:1px solid #333;" | 2500 | ||
|} | |} | ||
− | ===[[Tank Robot]]=== | + | === [[Tank Robot]] === |
− | Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning). It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes. | + | Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning), it cannot be slowed, stunned, marked-for-death, coated in any throwable, or set on fire. It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes. It also has a 75% resistance to all Heavy miniguns. |
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ||
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Notes | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Notes | ||
− | ! class="header" width=" | + | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Health |
|- | |- | ||
| style="border:1px solid #333;" | {{Robot icon|Tank|giant|alt=Tank|link=Tank Robot}} '''[[Tank Robot|Tank]]''' | | style="border:1px solid #333;" | {{Robot icon|Tank|giant|alt=Tank|link=Tank Robot}} '''[[Tank Robot|Tank]]''' | ||
Line 632: | Line 633: | ||
* Extremely large amount of health. | * Extremely large amount of health. | ||
* Deals no damage. | * Deals no damage. | ||
− | * | + | * Deploys a bomb once at the bomb hatch. |
− | | style="border:1px solid #333;" | Anywhere between | + | | style="border:1px solid #333;" | Anywhere between 10,000 and 60,000 on official maps, based on the length of the path the Tank must travel and its intended difficulty |
|} | |} | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|mvm}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|mann vs. machievements|.executioner}} | | 1 = {{Show achievement|mann vs. machievements|.executioner}} | ||
Line 658: | Line 659: | ||
}} | }} | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:MvM update page Day 1.jpg|The full [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] update page. | File:MvM update page Day 1.jpg|The full [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] update page. | ||
File:GiantRobots.png|Giant Robots, seen on the [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] page. | File:GiantRobots.png|Giant Robots, seen on the [[Mann vs. Machine (update)#Day 1: Machines|Mann vs. Machine Day 1: Machines]] page. | ||
− | File: | + | File:Engineer update robot diagram.png|A diagram of a robotic Scout, seen in the [[Engineer Update]]. |
</gallery> | </gallery> | ||
== Unused content == | == Unused content == | ||
− | * RED versions of all of the robots (besides the Tank and Sentry Buster) can be found in the game files. | + | * RED versions of all of the robots and gatebot hats (besides the Tank and Sentry Buster) can be found in the game files. |
− | * There is an unused Gatebot helmet in the files, which resembles a [[Payload]] bomb with lights on the eyes, sides and on top. There are also three Gatebot lights specific to the [[Medic Robot]]. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head. | + | * There is an unused Gatebot helmet in the files, which resembles a [[Payload]] bomb with lights on the eyes, sides and on top that seems to fit the Engineer and Soldier under their helmets. There are also three Gatebot lights specific to the [[Medic Robot]]. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable red hanging off of it, made to resemble a fez, on top of the head. |
* In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier. | * In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier. | ||
− | ** Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it | + | ** Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it is possible this was what the unused Deflector icon was supposed to be used for. |
* Below is the list of all robots that appear in the game's files, but are unused. | * Below is the list of all robots that appear in the game's files, but are unused. | ||
+ | |||
==== [[Scout Robot]] ==== | ==== [[Scout Robot]] ==== | ||
− | ===== Scout ===== | + | {{Main|Scout Robot#Unused content}} |
+ | ===== Scout (Unused Type 1)) ===== | ||
+ | {{Robot loadout|icon=scout|name=Scout|primary=Scattergun|attribs={{nerf|-15% slower firing speed}} }} | ||
+ | A Scout Robot with 15% slower firing speed on his Scattergun. | ||
+ | |||
+ | ===== Scout (Unused Type 2) ===== | ||
{{Robot loadout|icon=scout|name=Scout|melee=Holy Mackerel}} | {{Robot loadout|icon=scout|name=Scout|melee=Holy Mackerel}} | ||
− | + | A Scout Robot with only the Holy Mackerel. | |
− | {{Robot loadout|icon= | + | |
+ | ===== Scout (Unused Type 3) ===== | ||
+ | {{Robot loadout|icon=missing texture vmt|name=Scout|melee=Sun-on-a-Stick|hat=Bolt Boy}} | ||
+ | A Scout Robot with a Sun-on-a-Stick. It also refers to a nonexistent {{code|scout_sunstick}} icon. | ||
+ | |||
===== Wrap Assassin ===== | ===== Wrap Assassin ===== | ||
{{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}} | {{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}} | ||
+ | A Scout Robot named Wrap Assassin. <!-- Notably, Wrap Assassin isn't properly used by actual Scout bots. (unsure if this is unneeded) --> | ||
+ | |||
+ | ===== Force-A-Nature Scout (Unused Type) ===== | ||
+ | {{Robot loadout|icon=scout fan|name=Force-A-Nature Scout|primary=Force-A-Nature|attribs={{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|{{tooltip|+100% more knockback power|+70% knockback power after all gates have been captured}}}} {{nerf|-35% {{common string|bot damage dealt}}}} {{nerf|-50% slower reload speed}} {{nerf|{{tooltip|{{common string|bot vision range}} 500 Hu|{{common string|bot vision range}} 500 Hu {{common string|after}} {{common string|wave gates are captured2}}}}}}}} | ||
+ | A Force-A-Nature Gatebot variant with no Critical hits. | ||
+ | |||
===== Giant Scout ===== | ===== Giant Scout ===== | ||
− | {{Robot loadout|icon=scout|giant= | + | {{Robot loadout|icon=scout|giant=giant|name=Giant Scout|primary=Scattergun|attribs={{buff|1600 {{common string|bot HP}}}}{{buff|+30{{common string|bot knockback resistance}}}}}} |
+ | |||
+ | A Giant version of a default Scout-bot with only the stock Scattergun. | ||
+ | |||
===== Major League ===== | ===== Major League ===== | ||
− | {{Robot loadout|icon=scout stun|giant= | + | {{Robot loadout|icon=scout stun|giant=giant|name=Major League|melee=Sandman|hat=Cockfighter|misc1=Summer Shades|misc2=Boston Boom-Bringer|attribs={{buff|10000 {{common string|bot HP}}}}{{buff|+99.999% {{common string|bot recharge rate}}}}{{buff|{{tooltip|+700% {{common string|bot movement speed}}|Effectively only has +30% move speed in-game}}}}{{buff|+30{{common string|bot knockback resistance}}}}{{buff|{{common string|bot extra vertical airblast resistance|90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{nerf|+200% {{common string|bot airblast multi}}}}}} |
+ | A "Major League" Boss Scout Robot that is as fast as a Super Scout, with the ability to rain Sandman balls on any unfortunate player in its sight. It receives three times the amount of received [[airblast]] push force and also lacks the extra size increase that every other Boss Robot. | ||
+ | |||
+ | * There is an unused "Scout bat" icon in the game's files. | ||
+ | * Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named {{code|giant_scout_step01-04.wav}}). | ||
+ | |||
==== [[Soldier Robot]] ==== | ==== [[Soldier Robot]] ==== | ||
===== Major Crits (Type 1) ===== | ===== Major Crits (Type 1) ===== | ||
− | {{Robot loadout|icon=soldier sergeant crits|giant=y|name=Major Crits|primary=black box|secondary=Gunboats|hat=Team Captain|misc1=Fancy Dress Uniform|attribs={{buff|40,000 HP}}{{buff|100% crit chance}}{{buff|500% damage bonus}}{{buff|Rockets knock back enemies}}{{buff|100% larger blast radius}}{{buff|Regenerates 1 HP per second}}{{buff|+60% knockback resistance}}{{nerf|200% slower reload}}{{nerf|100% slower firing speed}}{{nerf|1 degree rocket spread}}{{nerf|-60% move speed}}{{info|1.9x larger in size}}}} | + | {{Robot loadout |
+ | |icon=soldier sergeant crits|giant=y|name=Major Crits|primary=black box|secondary=Gunboats|hat=Team Captain|misc1=Fancy Dress Uniform | ||
+ | |attribs= | ||
+ | {{buff|40,000 HP}}{{buff|100% crit chance}}{{buff|500% damage bonus}}{{buff|Rockets knock back enemies}}{{buff|100% larger blast radius}}{{buff|Regenerates 1 HP per second}}{{buff|+60% knockback resistance}}{{nerf|200% slower reload}}{{nerf|100% slower firing speed}}{{nerf|1 degree rocket spread}}{{nerf|-60% move speed}}{{info|1.9x larger in size}} | ||
+ | }} | ||
+ | |||
===== Major Crits (Type 2) ===== | ===== Major Crits (Type 2) ===== | ||
− | {{Robot loadout|icon=major crits|giant=y|name=Major Crits|primary=Rocket Launcher|hat=Full Metal Drill Hat|attribs={{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|1.5x damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}} | + | {{Robot loadout |
+ | |icon=major crits|giant=y|name=Major Crits|primary=Rocket Launcher|hat=Full Metal Drill Hat | ||
+ | |attribs= | ||
+ | {{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|1.5x damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}} | ||
+ | }} | ||
+ | |||
===== Giant Blast Soldier (Type 2) ===== | ===== Giant Blast Soldier (Type 2) ===== | ||
− | {{Robot loadout|icon=soldier libertylauncher|giant=y|name=Giant Blast Soldier|primary=Liberty Launcher|hat=Dr's Dapper Topper|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff| | + | {{Robot loadout |
+ | |icon=soldier libertylauncher|giant=y|name=Giant Blast Soldier|primary=Liberty Launcher|hat=Dr's Dapper Topper | ||
+ | |attribs= | ||
+ | {{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{buff|Provides 90% less rage}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|+4 degree rocket spread}} | ||
+ | }} | ||
===== Giant Burst Fire Soldier (Type 3) ===== | ===== Giant Burst Fire Soldier (Type 3) ===== | ||
− | {{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff| | + | {{Robot loadout |
+ | |icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher | ||
+ | |attribs= | ||
+ | {{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+200% damage dealt|+100% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}} | ||
+ | }} | ||
+ | |||
===== Giant Burst Fire Soldier (Type 4) ===== | ===== Giant Burst Fire Soldier (Type 4) ===== | ||
− | {{Robot loadout|icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff| | + | {{Robot loadout |
+ | |icon=soldier spammer|giant=y|name=Giant Burst Fire Soldier|primary=Rocket Launcher | ||
+ | |attribs= | ||
+ | {{info|Robot is [[Mannhattan|Gatebot]]}}<br>{{buff|4,200 HP}}{{buff|+60% knockback resistance}}{{buff|{{tooltip|+100% damage dealt|+0% damage dealt after all gate is captured}}}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}} | ||
+ | }} | ||
+ | |||
===== Chief Concheror Soldier ===== | ===== Chief Concheror Soldier ===== | ||
− | {{Robot loadout|icon=soldier conch|giant=y|name=Chief Concheror Soldier|primary=Rocket Launcher|secondary=Concheror|attribs={{buff|50,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}} | + | {{Robot loadout |
+ | |icon=soldier conch|giant=y|name=Chief Concheror Soldier|primary=Rocket Launcher|secondary=Concheror | ||
+ | |attribs= | ||
+ | {{buff|50,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}} | ||
+ | }} | ||
==== [[Pyro Robot]] ==== | ==== [[Pyro Robot]] ==== | ||
===== Giant Airblast Pyro ===== | ===== Giant Airblast Pyro ===== | ||
− | {{Robot loadout|icon=pyro|giant=y|name=Giant Airblast Pyro|primary=Degreaser|hat=Dead Cone|attribs={{buff|3,000 HP}}{{buff|+400% airblast force}}{{buff|+40% knockback resistance}}{{nerf|-99.5% damage penalty}}{{nerf|-50% move speed}}}} | + | {{Robot loadout |
+ | |icon=pyro|giant=y|name=Giant Airblast Pyro|primary=Degreaser|hat=Dead Cone | ||
+ | |attribs= | ||
+ | {{buff|3,000 HP}}{{buff|+400% airblast force}}{{buff|+40% knockback resistance}}{{nerf|-99.5% damage penalty}}{{nerf|-50% move speed}} | ||
+ | }} | ||
+ | |||
===== Chief Pyro ===== | ===== Chief Pyro ===== | ||
− | {{Robot loadout|icon=pyro|giant=y|name=Chief Pyro|primary=Flamethrower|attribs={{buff|55,000 HP}}{{buff|+100% airblast force}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}} | + | {{Robot loadout |
+ | |icon=pyro|giant=y|name=Chief Pyro|primary=Flamethrower | ||
+ | |attribs= | ||
+ | {{buff|55,000 HP}}{{buff|+100% airblast force}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}} | ||
+ | }} | ||
+ | |||
===== Giant Flare Pyro ===== | ===== Giant Flare Pyro ===== | ||
− | {{Robot loadout|icon=pyro flare|giant=y|name=Giant Flare Pyro|secondary=Scorch Shot|attribs={{buff|3,000 HP}}{{buff|80% faster firing speed}}{{buff|Flares push players back on hit}}{{buff|40% knockback resistance}}{{nerf|-65% move speed}}}} | + | {{Robot loadout |
+ | |icon=pyro flare|giant=y|name=Giant Flare Pyro|secondary=Scorch Shot | ||
+ | |attribs= | ||
+ | {{buff|3,000 HP}}{{buff|80% faster firing speed}}{{buff|Flares push players back on hit}}{{buff|40% knockback resistance}}{{nerf|-65% move speed}} | ||
+ | }} | ||
==== [[Demoman Robot]] ==== | ==== [[Demoman Robot]] ==== | ||
===== Chief Tavish ===== | ===== Chief Tavish ===== | ||
− | {{Robot loadout|icon=demoknight|giant=y|name=Chief Tavish|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown|attribs={{buff|55,000 HP}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}} | + | {{Robot loadout |
+ | |icon=demoknight | ||
+ | |giant=y | ||
+ | |name=Chief Tavish|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown | ||
+ | |attribs= | ||
+ | {{buff|55,000 HP}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}} | ||
+ | }} | ||
+ | |||
===== Giant Rapid Fire Demo Chief ===== | ===== Giant Rapid Fire Demo Chief ===== | ||
− | {{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demo Chief|primary=Grenade Launcher|attribs={{buff|60,000 HP}}{{buff|+90% faster firing speed}}{{buff|+35% faster reload rate}}{{buff|+7 grenades in clip}}{{buff|+10% faster projectile speed}}{{buff|100% crit chance}}{{buff|+60% knockback resistance}}{{buff|+60% airblast force reduction}}{{nerf|2 degrees projectile spread}}{{nerf|50% slower move speed}}}} | + | {{Robot loadout |
+ | |icon=demoman|giant=y|name=Giant Rapid Fire Demo Chief|primary=Grenade Launcher | ||
+ | |attribs= | ||
+ | {{buff|60,000 HP}}{{buff|+90% faster firing speed}}{{buff|+35% faster reload rate}}{{buff|+7 grenades in clip}}{{buff|+10% faster projectile speed}}{{buff|100% crit chance}}{{buff|+60% knockback resistance}}{{buff|+60% airblast force reduction}}{{nerf|2 degrees projectile spread}}{{nerf|50% slower move speed}} | ||
+ | }} | ||
==== [[Heavy Robot]] ==== | ==== [[Heavy Robot]] ==== | ||
===== Heavy Mittens ===== | ===== Heavy Mittens ===== | ||
− | {{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|hat=Point and Shoot|misc1=All-Father|attribs={{info|35% smaller in size}} | + | {{Robot loadout |
− | {{buff|100% crit chance}}{{buff|+30% faster move speed}}{{nerf|60 HP}}}} | + | |icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|hat=Point and Shoot|misc1=All-Father |
+ | |attribs= | ||
+ | {{info|35% smaller in size}}<br>{{buff|100% crit chance}}{{buff|+30% faster move speed}}{{nerf|60 HP}} | ||
+ | }} | ||
+ | |||
===== Giant Heavy ===== | ===== Giant Heavy ===== | ||
− | {{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Natascha|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | + | {{Robot loadout |
− | {{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Brass Beast|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | + | |icon=heavy|giant=y|name=Giant Heavy|primary=Natascha |
+ | |attribs= | ||
+ | {{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}} | ||
+ | }} | ||
+ | {{Robot loadout | ||
+ | |icon=heavy|giant=y|name=Giant Heavy|primary=Brass Beast | ||
+ | |attribs= | ||
+ | {{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}} | ||
+ | }} | ||
+ | |||
===== Super Heavyweight Champ ===== | ===== Super Heavyweight Champ ===== | ||
− | {{Robot loadout|icon=heavy champ|giant=y|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}}} | + | {{Robot loadout |
+ | |icon=heavy champ|giant=y|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector | ||
+ | |attribs= | ||
+ | {{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}} | ||
+ | }} | ||
==== [[Medic Robot]] ==== | ==== [[Medic Robot]] ==== | ||
===== Uber Medic===== | ===== Uber Medic===== | ||
− | {{Robot loadout|icon=medic uber|name=Uber Medic|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+400% faster heal rate}}{{nerf|-75% slower Übercharge rate}}{{info|Übercharge lasts 8 seconds (normal)}}}} | + | {{Robot loadout |
+ | |icon=medic uber|name=Uber Medic|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw | ||
+ | |attribs= | ||
+ | {{buff|Spawns with Full Übercharge}}{{buff|+400% faster heal rate}}{{nerf|-75% slower Übercharge rate}}{{info|Übercharge lasts 8 seconds (normal)}} | ||
+ | }} | ||
+ | |||
===== Vaccinator Medic ===== | ===== Vaccinator Medic ===== | ||
− | {{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Bullet Resistance}}}} | + | {{Robot loadout |
− | {{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Blast Resistance}}}} | + | |icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw |
− | {{Robot loadout|icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Fire Resistance}}}} | + | |attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Bullet Resistance}} |
+ | }} | ||
+ | {{Robot loadout | ||
+ | |icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw | ||
+ | |attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Blast Resistance}} | ||
+ | }} | ||
+ | {{Robot loadout | ||
+ | |icon=medic|name=Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw | ||
+ | |attribs={{buff|Spawns with Full Übercharge}}{{buff|+2400% faster Übercharge rate}}{{buff|Übercharge lasts 108 seconds}}{{info|Vaccinator is set to Fire Resistance}} | ||
+ | }} | ||
==== [[Sniper Robot]] ==== | ==== [[Sniper Robot]] ==== | ||
===== Jarate Master ===== | ===== Jarate Master ===== | ||
− | {{Robot loadout|icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder|attribs={{buff|+90% recharge rate}}{{info|Game files indicate it was cut for not having working animations}}}} | + | {{Robot loadout |
+ | |icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder | ||
+ | |attribs={{buff|+90% recharge rate}}{{info|Game files indicate it was cut for not having working animations}} | ||
+ | {{info|Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots.}} | ||
+ | }} | ||
+ | |||
+ | ===== Jarate Thrower===== | ||
+ | {{Robot loadout | ||
+ | |icon=sniper jarate|name=Jarate Thrower|secondary=Jarate|hat=Desert Marauder | ||
+ | |attribs={{buff|+90% recharge rate}}{{info|Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission [[Mannslaughter]]. Was likely not used for the same reason as Jarate Master.}} | ||
+ | }} | ||
===== Rapid Fire Bowman (Type 2) ===== | ===== Rapid Fire Bowman (Type 2) ===== | ||
− | {{Robot loadout|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{buff| | + | {{Robot loadout |
+ | |icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman | ||
+ | |attribs={{info|1.5x larger in size}}<br>{{buff|1,200 HP}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}} | ||
+ | }} | ||
+ | |||
+ | === Bosses === | ||
+ | ==== Blimp ==== | ||
+ | {{Robot loadout | ||
+ | |icon=Blimp|name=Blimp | ||
+ | |attribs={{info|Not much is known about the Blimp, although in [[Mannhattan]] there is a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with the [[Two Cities Update]]. The Blimp was likely able to attack using a cannon.<ref>models\models\props_mvm\parts\smd\mvm_blimp_cannon_ref.smd</ref>}} | ||
+ | }} | ||
− | ==Bugs== | + | == Bugs == |
− | * When | + | * When robots do [[taunts]] that are [[Taunts#Taunt kills|taunt kills]], their unique robot animations do not always reflect their hitboxes, meaning that it is possible to get killed by these taunt kills at the wrong time. |
− | + | ** Sometimes, a robot's animation uses a different animation than a player would, but the hitboxes remain the same (E.g. a [[Demoman Robot#Demoknight|Demoknight]] robot taunting would show the [[Demoman taunts#Primary|kaboom]] taunt, but its hitboxes would be the [[Barbarian Swing]]). | |
− | ==Trivia== | + | == Trivia == |
− | * Unlike the regular [[classes]], who face the direction they | + | * Unlike the regular [[classes]], who face the direction they are aiming and walk sideways or backwards, most robots are split across the waist so that their top half is facing the way they are aiming but their bottom half is facing the way they are moving. |
* All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the [[Heavy Robot]] and the [[Sniper Robot]], whose jaws moves up and down. | * All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the [[Heavy Robot]] and the [[Sniper Robot]], whose jaws moves up and down. | ||
** All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts). | ** All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts). | ||
− | * While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. [[Demoman]] Robots, for example, | + | * While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. [[Demoman]] Robots, for example, still use the [[Barbarian Swing]] taunt if they taunt with a sword, which can kill any players in front of them. |
* The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots. | * The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots. | ||
− | * The programming for the Bomb is similar to that of the [[Intelligence]], and the robots | + | * The programming for the Bomb is similar to that of the [[Intelligence]], and the robots perform responses based on this. The human players, however, have specific voice responses related to the bomb. |
− | * Robot cosmetic hats, such as the [[Robot Running Man]], [[Tin Pot]], and [[Bolted Bushman]] are recolored versions of the actual robot hats. If set to equip the cosmetics, they | + | * Robot cosmetic hats, such as the [[Robot Running Man]], [[Tin Pot]], and [[Bolted Bushman]] are recolored versions of the actual robot hats. If set to equip the cosmetics, they have a bluer tint on their hats. |
− | * Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots' but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions. | + | * Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots', but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions. |
** They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines. | ** They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines. | ||
** The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations. | ** The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations. | ||
Line 756: | Line 885: | ||
* Heavy Robots have an unused [https://steamuserimages-a.akamaihd.net/ugc/829071162636654276/CD6217C95FBBFF2DB15E6A4A840368DF1A798707/ alternative taunt] for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down. | * Heavy Robots have an unused [https://steamuserimages-a.akamaihd.net/ugc/829071162636654276/CD6217C95FBBFF2DB15E6A4A840368DF1A798707/ alternative taunt] for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down. | ||
* The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert. | * The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert. | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/mvm/machines/ Mann vs. Machine Day 1 - The Machines] |
+ | |||
{{Robot Nav}} | {{Robot Nav}} | ||
− | {{ | + | {{Mann Vs Machine Nav}} |
+ | |||
[[Category:Robots]] | [[Category:Robots]] |
Latest revision as of 01:00, 3 December 2024
“ | The robots are at our doorstep, men, and trust me – they are not going to be asking for a cup of sugar. No! These monsters are going to break down our doors, take our sugar, and sprinkle it on our graves!
— The Soldier
|
” |
Robots are the enemies fought in Mann vs. Machine, during missions. They were created by Gray Mann in order to destroy everything created by Mann Co.
Contents
Gameplay
Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons or buy a Power Up Canteen. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots occasionally taunt after killing a player, and the bomb carrier always taunts to receive its buff. Robots have an infinite supply of ammo, do not drop their weapons as pickups on death, and cannot collect health and ammo pickups. Robots also never randomly Crit, although some have a means of gaining the Critboost effect from Medic robots or from their weapons.
One robot per wave enter the field armed with a bomb (Potentially more than one if playing on Mannhattan) which behaves similarly to the Intelligence. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the Sentry Buster and the Tank (although the Tank carries a separate bomb). Spies and Snipers do not actively try to pick up the bomb, but do so if forced on to it via knockback. Carrying a bomb slows a robot to about half speed, except Giant Robots. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch and detonated, the wave is lost.
Robots have rudimentary behavior. Their main objective is to either pick up the bomb and follow the preset path to the bomb hatch, or escort whichever robot is already doing so. On the whole, they do not take alternate routes to the bomb unless the sub-wave is programmed to flank, or the bomb has been dropped in a location off the main path. Robots generally do not care about destroying Teleporters if they are not in the way. They are also completely oblivious to cloaked and disguised Spies: they ignore flickering cloaks, collisions with "teammates", uncloaking noises, and possible Dead Ringers. They can detect if a nearby teammate has been backstabbed, but not with regularity. They do, however, always notice when a Spy is on fire.
Robots can be dispatched in groups known as "squads". One robot is designated as the leader of the squad, and the other robots in the group follow and surround the leader. If the leader is killed, the rest of the group scatters and acts independently. Medic Robots automatically heal the leader of their squad and attempt to stay behind them, as opposed to other squad mates that tend to cluster in front.
Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the HUD indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb taunts with an accompanying sound cue, and surrounding robots halt to wait for the carrier. The defending team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade. These buffs do not occur if the bomb carrier is a Giant, though the HUD graphic shows a full meter.
Stages | Upgrades | Time Interval (Seconds) |
---|---|---|
First stage | Defensive buff, shared with all nearby robots | 5 |
Second stage | 45 health regenerated per second | 15 |
Final stage | Full Crits all the time | 15 |
In each map, there are areas, inaccessible to players, where the robots spawn and make their way into the playable area. While in this area, the robots are invulnerable (showing an ÜberCharge-like effect if attacked), immune to knockback, are unable to attack (although they may use their support items such as the Buff Banner), and the bomb carrier's meter will not charge.
Types
The standard robot set is designed off of each of the mercenaries employed under Blutarch and Redmond Mann and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
Regular Robots
Machine Class | Equipped with | Abilities/Notes | Health |
---|---|---|---|
Scout | Scattergun Bat |
|
125 |
Soldier | Rocket Launcher |
|
200 |
Pyro | Flame Thrower |
|
175 |
Demoman | Grenade Launcher |
|
175 |
Heavy | Minigun |
|
300 |
Engineer | Shotgun Wrench |
|
500 or 275 |
Sniper | Sniper Rifle Kukri |
|
125 |
Spy | Revolver Sapper Knife Disguise Kit Invisibility Watch |
|
125 |
Variants
A number of variants based on the standard robots exist; their defining characteristics are based on other unlockable weapons rather than the signature Stock weapons. They are represented by a unique name and icon. Each special robot has the advantages and disadvantages of the original class it is based on, unless noted.
Machine Class | Name | Special Weapons/Cosmetics | Abilities/Notes | Health |
---|---|---|---|---|
Scout | Minor League Scout | Sandman Batter's Helmet |
|
125 |
Hyper League Scout |
| |||
Bonk Scout | Bonk! Atomic Punch Bonk Helm |
| ||
Force-A-Nature Scout | Force-A-Nature Fed-Fightin' Fedora Bolt Boy |
| ||
Jumping Sandman Scout | Sandman Hanger-On Hood Flight of the Monarch |
| ||
Shortstop Scout | Shortstop |
| ||
Soldier | Buff Soldier | Buff Banner |
|
200 |
Extended Buff Soldier |
| |||
Extended Backup Soldier | Battalion's Backup | |||
Extended Conch Soldier | Concheror | |||
Black Box Soldier | Black Box |
| ||
Blast Soldier | Liberty Launcher |
| ||
Pyro | Flare Pyro | Flare Gun (type 1) Detonator (type 2) |
|
175 |
Pyro Pusher | Scorch Shot |
| ||
Fast Scorch Shot |
| |||
Demoman | Demoknight (Type 1) |
Eyelander Chargin' Targe |
|
150 |
Demoknight (Type 2) |
Ali Baba's Wee Booties Splendid Screen Persian Persuader Sultan's Ceremonial |
|
200 | |
Burst Fire Demoman | Grenade Launcher |
|
175 | |
Samurai Demo | Splendid Screen Half-Zatoichi Samur-Eye |
|
650 | |
Heavy | Heavy Shotgun | Shotgun |
|
300 |
Deflector Heavy | Deflector U-clank-a |
| ||
Heavyweight Champ (Type 1) |
Killing Gloves of Boxing Pugilist's Protector |
| ||
Heavyweight Champ (Type 2) |
Gloves of Running Urgently |
| ||
Steel Gauntlet | Fists of Steel |
|
900 | |
Steel Gauntlet Pusher | Fists of Steel Carl |
| ||
Heavy Mittens | Holiday Punch |
|
60 | |
Medic | Quick-Fix Medic | Quick-Fix Syringe Gun |
|
150 |
Über Medic | Medi Gun Syringe Gun |
|
150 | |
Sniper | Bowman | Huntsman |
|
125 |
Rapid Fire Bowman | Huntsman |
|
1200 | |
Sydney Sniper | Sydney Sleeper |
|
125 | |
Razorback Sniper | Razorback |
|
Giant Robots
Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it or Pyro's airblast and they cannot be killed or even damaged by a backstab unless the knife is upgraded. They sport significantly more health than other robots, but move at half speed. Unlike regular robots, they are not slowed at all while carrying the bomb. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it. All Giant Robots also have resistance to knockback, except for the Loose Cannon, which pushes them either back or directly up while slowing them.
Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, Heavy, and Medic. Multiple Giant Robots can occur in a single wave, either of the same class or not.
Machine Class | Name | Equipped with | Abilities | Health |
---|---|---|---|---|
Scout | Super Scout | Holy Mackerel Bonk Boy |
|
1200 |
Force-A-Nature Super Scout | Force-A-Nature Fed-Fightin' Fedora Bolt Boy |
| ||
Giant Jumping Sandman Scout | Sandman Hanger-On Hood Flight of the Monarch |
| ||
Major League Scout | Sandman Batter's Helmet Essential Accessories |
|
1600 | |
Giant Bonk Scout | Bonk! Atomic Punch Bat Bonk Helm |
| ||
Armored Giant Sandman Scout | Sandman Batter's Helmet |
|
3000 | |
Soldier | Giant Soldier | Rocket Launcher |
|
3800 |
Giant Buff Banner Soldier |
| |||
Giant Battalion Soldier | ||||
Giant Concheror Soldier | ||||
Giant Rapid Fire Soldier |
| |||
Giant Burst Fire Soldier (Type 1) |
| |||
Giant Charged Soldier | Original |
| ||
Giant Blast Soldier | Liberty Launcher |
| ||
Colonel Barrage | Rocket Launcher |
|
4000 | |
Giant Black Box Soldier | Black Box |
|
4200 | |
Giant Burst Fire Soldier (Type 2) | Rocket Launcher |
| ||
Sergeant Crits |
|
60000 | ||
Major Crits |
| |||
Chief Blast Soldier | Liberty Launcher |
| ||
Pyro | Giant Pyro | Flame Thrower |
|
3000 |
Giant Flare Pyro | Detonator Old Guadalajara |
| ||
Demoman | Giant Rapid Fire Demoman | Grenade Launcher |
|
3300 (Type 1) or 3000 (Type 2) |
Giant Burst Fire Demo |
|
3300 | ||
Giant Demoknight | Ali Baba's Wee Booties Chargin' Targe Eyelander |
|
3300 | |
Major Bomber | Grenade Launcher Prince Tavish's Crown |
|
40000 | |
Sir Nukesalot | Loose Cannon |
|
50000 | |
Heavy | Giant Heavy | Minigun |
|
5000 |
Giant Shotgun Heavy | Shotgun |
| ||
Giant Deflector Heavy | Deflector U-clank-a |
| ||
Giant Heater Heavy | Huo-Long Heater |
| ||
Captain Punch | Fists of Steel War Head |
|
60000 | |
Giant Heal-on-Kill Heavy | Deflector Tungsten Toque |
|
70000 | |
Medic | Giant Medic | Quick-Fix |
|
4500 |
Sentry Buster
The Sentry Buster is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a ticking theme, a HUD notification, and an announcement from the Administrator. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun. An exploding Sentry Buster damages everything within range, including other robots. When it reaches a Sentry Gun, a Sentry Buster crouches and begins to spin. During this short period, an Engineer can (and should) pick up his Sentry Gun and run away with it. The Sentry Buster does not pursue, and he can escape with his Sentry intact.
Machine | Based on | Notes | Health |
---|---|---|---|
Sentry Buster | Demoman |
|
2500 |
Tank Robot
Noted as "???" in the official Mann vs. Machine update page, the Tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method (though it can kill players and other robots via crushing between walls or props while turning), it cannot be slowed, stunned, marked-for-death, coated in any throwable, or set on fire. It does, however, carry a bomb, and it cannot be stopped by any means other than its destruction. The final Tank in every mission features black and white stripes. It also has a 75% resistance to all Heavy miniguns.
Machine | Notes | Health |
---|---|---|
Tank |
|
Anywhere between 10,000 and 60,000 on official maps, based on the length of the path the Tank must travel and its intended difficulty |
Related achievements
Mann vs. Machievements
|
|
Gallery
The full Mann vs. Machine Day 1: Machines update page.
Giant Robots, seen on the Mann vs. Machine Day 1: Machines page.
A diagram of a robotic Scout, seen in the Engineer Update.
Unused content
- RED versions of all of the robots and gatebot hats (besides the Tank and Sentry Buster) can be found in the game files.
- There is an unused Gatebot helmet in the files, which resembles a Payload bomb with lights on the eyes, sides and on top that seems to fit the Engineer and Soldier under their helmets. There are also three Gatebot lights specific to the Medic Robot. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one puts a light with a small cable red hanging off of it, made to resemble a fez, on top of the head.
- In the game's files, there are two unused icons for Heavy robots. One is a RED variant of the Gloves of Running Urgently icon used in the Heavyweight Champ robot, the other is a Deflector icon that uses the 'explosive blast' sign from the Blast Soldier.
- Developer notes in the game files show that the Deflector robots were possibly supposed to push back players in a manner similar to Blast Soldiers. These robots would have had a large fire rate reduction, and it is possible this was what the unused Deflector icon was supposed to be used for.
- Below is the list of all robots that appear in the game's files, but are unused.
Scout Robot
Scout (Unused Type 1))
Icon | Name | Primary | Attributes |
---|---|---|---|
Scout | Scattergun |
-15% slower firing speed |
A Scout Robot with 15% slower firing speed on his Scattergun.
Scout (Unused Type 2)
Icon | Name | Melee | Attributes |
---|---|---|---|
Scout | Holy Mackerel |
— |
A Scout Robot with only the Holy Mackerel.
Scout (Unused Type 3)
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Scout | Sun-on-a-Stick |
Bolt Boy |
— |
A Scout Robot with a Sun-on-a-Stick. It also refers to a nonexistent scout_sunstick
icon.
Wrap Assassin
Icon | Name | Melee | Attributes |
---|---|---|---|
Wrap Assassin | Wrap Assassin |
— |
A Scout Robot named Wrap Assassin.
Force-A-Nature Scout (Unused Type)
Icon | Name | Primary | Attributes |
---|---|---|---|
Force-A-Nature Scout | Force-A-Nature |
Robot is a Gatebot +100% more knockback power -35% damage dealt -50% slower reload speed Vision range 500 Hu |
A Force-A-Nature Gatebot variant with no Critical hits.
Giant Scout
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Scout | Scattergun |
1600 HP +30% knockback resistance |
A Giant version of a default Scout-bot with only the stock Scattergun.
Major League
Icon | Name | Melee | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|
Major League | Sandman |
Cockfighter |
Summer Shades |
Boston Boom-Bringer |
10000 HP +99.999% recharge rate +700% movement speed +30% knockback resistance Extra 90% vertical airblast resistance -90% rage given to players +200% airblast vulnerability multiplier |
A "Major League" Boss Scout Robot that is as fast as a Super Scout, with the ability to rain Sandman balls on any unfortunate player in its sight. It receives three times the amount of received airblast push force and also lacks the extra size increase that every other Boss Robot.
- There is an unused "Scout bat" icon in the game's files.
- Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named
giant_scout_step01-04.wav
).
Soldier Robot
Major Crits (Type 1)
Icon | Name | Primary | Secondary | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Major Crits | Black Box |
Gunboats |
Team Captain |
Fancy Dress Uniform |
40,000 HP 100% crit chance 500% damage bonus Rockets knock back enemies 100% larger blast radius Regenerates 1 HP per second +60% knockback resistance 200% slower reload 100% slower firing speed 1 degree rocket spread -60% move speed 1.9x larger in size |
Major Crits (Type 2)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Major Crits | Rocket Launcher |
Full Metal Drill Hat |
60,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage Regenerates 40 HP per second 100% crit chance 1.5x damage dealt +26 rockets in clip +78% faster reload rate +80% faster firing speed -50% movement speed -60% projectile speed 5 degree rocket spread Does not fire until fully reloaded |
Giant Blast Soldier (Type 2)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Blast Soldier | Liberty Launcher |
Dr's Dapper Topper |
Robot is Gatebot 4,000 HP +60% knockback resistance Extra +90% vertical airblast resistance +5 rockets in clip +75% faster firing speed +80% faster reload rate +20% larger blast radius Rockets knock back enemies Provides 90% less rage -50% movement speed Does not fire until fully reloaded -25% damage dealt +4 degree rocket spread |
Giant Burst Fire Soldier (Type 3)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Burst Fire Soldier | Rocket Launcher |
Robot is Gatebot 4,200 HP +60% knockback resistance +200% damage dealt +5 rockets in clip +60% faster reload rate +80% faster firing speed -50% movement speed -10% slower projectile speed Does not fire until fully reloaded |
Giant Burst Fire Soldier (Type 4)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Burst Fire Soldier | Rocket Launcher |
Robot is Gatebot 4,200 HP +60% knockback resistance +100% damage dealt +5 rockets in clip +60% faster reload rate +80% faster firing speed -50% movement speed -10% slower projectile speed Does not fire until fully reloaded |
Chief Concheror Soldier
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Chief Concheror Soldier | Rocket Launcher |
Concheror |
50,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage Spawns with full rage +800% longer buff duration -50% movement speed Does not fire until fully reloaded |
Pyro Robot
Giant Airblast Pyro
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Airblast Pyro | Degreaser |
Dead Cone |
3,000 HP +400% airblast force +40% knockback resistance -99.5% damage penalty -50% move speed |
Chief Pyro
Icon | Name | Primary | Attributes |
---|---|---|---|
Chief Pyro | Flame Thrower |
55,000 HP +100% airblast force +40% knockback resistance Regenerates 500 HP per second -50% move speed |
Giant Flare Pyro
Icon | Name | Secondary | Attributes |
---|---|---|---|
Giant Flare Pyro | Scorch Shot |
3,000 HP 80% faster firing speed Flares push players back on hit 40% knockback resistance -65% move speed |
Demoman Robot
Chief Tavish
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Chief Tavish | Ali Baba's Wee Booties |
Chargin' Targe |
Eyelander |
Prince Tavish's Crown |
55,000 HP +40% knockback resistance Regenerates 500 HP per second -50% move speed |
Giant Rapid Fire Demo Chief
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Rapid Fire Demo Chief | Grenade Launcher |
60,000 HP +90% faster firing speed +35% faster reload rate +7 grenades in clip +10% faster projectile speed 100% crit chance +60% knockback resistance +60% airblast force reduction 2 degrees projectile spread 50% slower move speed |
Heavy Robot
Heavy Mittens
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Heavy Mittens | Holiday Punch |
Point and Shoot |
All-Father |
35% smaller in size 100% crit chance +30% faster move speed 60 HP |
Giant Heavy
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Heavy | Natascha |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Heavy | Brass Beast |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
Super Heavyweight Champ
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Super Heavyweight Champ | Killing Gloves of Boxing |
Pugilist's Protector |
5,000 HP +70% knockback resistance +20% damage bonus +40% attack rate -50% move speed |
Medic Robot
Uber Medic
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Uber Medic | Syringe Gun |
Medi Gun |
Bonesaw |
Spawns with Full Übercharge +400% faster heal rate -75% slower Übercharge rate Übercharge lasts 8 seconds (normal) |
Vaccinator Medic
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Medic | Syringe Gun |
Vaccinator |
Bonesaw |
Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds Vaccinator is set to Bullet Resistance |
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Medic | Syringe Gun |
Vaccinator |
Bonesaw |
Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds Vaccinator is set to Blast Resistance |
Icon | Name | Primary | Secondary | Melee | Attributes |
---|---|---|---|---|---|
Medic | Syringe Gun |
Vaccinator |
Bonesaw |
Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds Vaccinator is set to Fire Resistance |
Sniper Robot
Jarate Master
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Jarate Master | Jarate |
Desert Marauder |
+90% recharge rate Game files indicate it was cut for not having working animations Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots. |
Jarate Thrower
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Jarate Thrower | Jarate |
Desert Marauder |
+90% recharge rate Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission Mannslaughter. Was likely not used for the same reason as Jarate Master. |
Rapid Fire Bowman (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Bowman Rapid Fire | Huntsman |
1.5x larger in size 1,200 HP +30% smaller head size +40% faster firing speed -15% movement speed |
Bosses
Blimp
Icon | Name | Attributes |
---|---|---|
Blimp | Not much is known about the Blimp, although in Mannhattan there is a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with the Two Cities Update. The Blimp was likely able to attack using a cannon.[1] |
Bugs
- When robots do taunts that are taunt kills, their unique robot animations do not always reflect their hitboxes, meaning that it is possible to get killed by these taunt kills at the wrong time.
- Sometimes, a robot's animation uses a different animation than a player would, but the hitboxes remain the same (E.g. a Demoknight robot taunting would show the kaboom taunt, but its hitboxes would be the Barbarian Swing).
Trivia
- Unlike the regular classes, who face the direction they are aiming and walk sideways or backwards, most robots are split across the waist so that their top half is facing the way they are aiming but their bottom half is facing the way they are moving.
- All robots have voice lines, robotic versions of the voice lines used by the class they are modeled on. All lack facial animations while doing so, save for the Heavy Robot and the Sniper Robot, whose jaws moves up and down.
- All voice lines added to the game before the Mann vs. Machine Update are available in robotic form, despite many of them being impossible to hear (e.g. lines relating to capping points or Payload carts).
- While all but the Engineer Robot have unique robotized taunts, they are still tied to a specific weapon. Demoman Robots, for example, still use the Barbarian Swing taunt if they taunt with a sword, which can kill any players in front of them.
- The Soldier and Demoman robots appear to use the regular human idle animations when they use some melee weapons, rather than the jittery idle animations used by the other robots.
- The programming for the Bomb is similar to that of the Intelligence, and the robots perform responses based on this. The human players, however, have specific voice responses related to the bomb.
- Robot cosmetic hats, such as the Robot Running Man, Tin Pot, and Bolted Bushman are recolored versions of the actual robot hats. If set to equip the cosmetics, they have a bluer tint on their hats.
- Giant robots, with the exception of the Giant Medic, use different models with slightly skewed proportions (most notably a smaller head and larger torso) and more detail to make up for their larger size. The models themselves are the same size as the normal robots', but are scaled up 1.75X in-game. All hitboxes are the same for most of these gigantic robots despite their head proportions.
- They also have separate, more heavily-distorted voice lines, which are notably deeper and more mechanical-sounding than their human-sized counterparts. The Sniper, Spy, Engineer, and Medic robots, however, do not have these voice lines.
- The robot Heavy and Soldier have a smaller head inside their normal head. Both heads move at the same time with the same animations.
- Engineer Robots have appeared in the game files since the Mann vs. Machine Update, but were initially unused by Valve until the Mecha Update.
- There are unused headshot and backstab animations for all Robots.
- Heavy Robots have an unused alternative taunt for primary weapons. The only change is that instead of a thumbs up, the robot gives a thumbs down.
- The eye color of robots are determined by their difficulty. Blue eyes for Easy/Normal and yellow eyes for Hard/Expert.
References
- ↑ models\models\props_mvm\parts\smd\mvm_blimp_cannon_ref.smd
External links
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