Difference between revisions of "Item quality"

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{{Quotation|'''The Sniper'''|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
'''Item quality''' classifies items into separate groups, differentiated by color.
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}}
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
== Normal items ==
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Scattergun
 
| quality   = Normal
 
| item-level = Level 1 Scattergun
 
}}
 
  
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the [[Mann-Conomy Update]], Unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
  
{{clr}}{{anchor|Unique|Unique Items}}
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== Qualities ==
== Unique items ==
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{{Item quality table}}
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Degreaser
 
| item-name-local = The Degreaser
 
| quality   = Unique
 
| item-level = Level 10 Flame Thrower
 
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage
 
}}
 
  
Unique items, also known as "Unlockables", are items which can be purchased from the [[Mann Co. Store]], dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the [[Mann-Conomy Update]], certain Unique items gained before the update were changed to Vintage quality.
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== Possible weapon qualities ==
 +
Please see this [[/Possible weapon qualities|table]].
  
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}}
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== Possible cosmetic item qualities ==
== Vintage items ==
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
{{Backpack item
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
| item-name  = Natascha
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
| quality   = Vintage
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
| item-level = Level 5 Minigun
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
| att-1-positive = On Hit: 100% chance to slow target
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
| att-2-negative = -25% damage done
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
}}
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[Trading]]. However, they bear no difference other than their blue name and a "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as [[Badge]]s, [[Promotional items]], and Holiday items; In some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality.  
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== Update history ==
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{{Update history|
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
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* {{Undocumented}} Added Unique quality.
  
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}}
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
== Unusual items ==
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* {{Undocumented}} Added the Community quality.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Napper's Respite
 
| quality   = Unusual
 
| item-level = Level 0 - 100
 
| att-1-neutral    = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
}}
 
  
=== Scream Fortress Update ===
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
{{main|Scream Fortress}}
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* {{Undocumented}} Added Self-Made quality.
Two new Unusual items were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
 
  
=== Unusual hats ===
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}}
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* {{Undocumented}} Added Vintage quality.
Unusual hats are hats with particle effects attached to them.
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* {{Undocumented}} Added Unusual quality.
  
Currently, the only methods of obtaining an Unusual hat are by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or by trading for one. Unusual versions of the unique hats contained in [[Festive Winter Crate]] can also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event. The result of two combined Unusual hats will produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
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'''{{Patch name|2|3|2011}}'''
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* {{Undocumented}} Added Genuine quality.
  
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}}
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
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* {{Undocumented}} Added Strange quality.
  
== Community items ==
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'''{{Patch name|8|18|2011}}'''
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
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* {{Undocumented}} Added string for potential new item quality called "Completed".
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Medi Gun
 
| item-level = Level 50 Medi Gun
 
| quality    = Community
 
| att-1-neutral = Given to valuable Community Contributors
 
| att-2-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached. Additionally, those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
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'''{{Patch name|9|2|2011}}'''
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
<gallery>
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
File:Commwep_phongcompare.png|Phong boost comparison
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* {{Undocumented}} Added Haunted quality.
</gallery>
 
  
{{clr}}{{anchor|Self-made items|Self-Made Items|Self-made Items|Self-Made|Self-made}}
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'''{{Patch name|6|11|2012}}'''
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* {{Undocumented}} Added "tobor_a" quality.
  
== Self-Made items ==
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
{{see also|List of Self-made item owners}}
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Dalokohs Bar
 
| item-level = Level 50 Lunch Box
 
| quality   = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| att-3-neutral = I made this!
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See [[Contribution page]] for when the items were added in-game.
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'''{{Patch name|3|19|2013}}'''
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* {{Undocumented}} Removed "tobor_a" quality.
  
<gallery>
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'''{{Patch name|11|12|2013}}'''
File:Selfmadedalokohs.png|In-game example
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
</gallery>
 
  
{{clr}}{{anchor|Valve Weapons|Developer Weapons|Developer weapons|Valve|Developer}}
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'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
== Valve weapons ==
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'''{{Patch name|9|17|2014}}'''
{{Backpack item
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* {{Undocumented}} Corrected the name of Community items on the web.
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name = Rocket Launcher
 
| item-level = Level 100 Rocket Launcher
 
| quality    = Valve
 
| att-1-positive = +1009900% damage done
 
| att-2-positive = +109900% clip size
 
| att-3-positive = +75% faster firing speed
 
| att-4-positive = On Hit: +250 health
 
| att-5-positive = On Kill: 10 seconds of 100% critical chance
 
| att-6-positive = +50% projectile speed
 
| att-7-positive = +100% faster move speed on wearer
 
| att-8-neutral = Effect: Flying Bits
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits". Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; However, these attributes are not a requirement of the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen [http://optf2.com/item/162307172 here].
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
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* Added "restriction" and "map" quality.
  
<gallery>
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
File:Flying bits.png|Flying Bits attached to a [[Stickybomb Launcher]]
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* {{Undocumented}} Added Decorated quality.
</gallery>
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}}
  
{{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors|Item name colors}}
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== Unused content ==
 
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
== Item name colors ==
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
{| class="wikitable grid"
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
! class="header" | Color
 
! class="header" | Quality Name
 
! class="header" | Example
 
|-
 
! style="background:#B2B2B2" | B2B2B2
 
| [[#Normal Items|Normal]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Scattergun|quality=normal}}
 
|-
 
! style="background:#FFD700" | FFD700
 
| [[#Unique Items|Unique]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|The Backburner|quality=unique}}
 
|-
 
! style="background:#476291" | 476291
 
| [[#Vintage Items|Vintage]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Vintage Axtinguisher|quality=vintage}}
 
|-
 
! style="background:#8650AC" | 8650AC
 
| [[#Unusual Items|Unusual]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Unusual Safe'n'Sound|quality=unusual}}
 
|-
 
! style="background:#70B031" rowspan="2"| 70B031
 
| [[#Community Items|Community]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Community Wrench|quality=community}}
 
|-
 
| [[#Self-made Items|Self-made]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Self-Made Dalokohs Bar|quality=self-made}}
 
|-
 
! style="background:#A50F79" | A50F79
 
| [[#Valve Weapons|Developer]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Rocket Launcher|quality=valve}}
 
|-
 
|}
 
 
 
== Notes ==
 
*A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment.
 
*Particle effects that are tied to an item will not be visible to the player wielding it except when in third-person view.
 
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
  
==Footnotes==
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{{Quality Nav}}
<references />
 
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Qualities]]
 +
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91