Difference between revisions of "Knockback"

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[[Image:Knock_back.png|300px|right]]
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{{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia!|sound=Soldier_DominationHeavy06.wav}}
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{{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia!|sound=Soldier DominationHeavy06.wav}}
'''Knockback''' is the movement of a player caused by an outside source.
 
  
When taking [[damage]] from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast will push its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including [[taunt]]s and consumption of a [[lunchbox]] item. Items that can reduce or prevent the effects of knockback include the [[Mantreads]], the [[Quick-Fix]]'s [[ÜberCharge]], and the [[Cozy Camper]]. The only items that increase the effects of knockback are the [[Shortstop]] and the [[Thermal Thruster]]. The [[Heavy]] takes 50% less knockback from damage sources except for [[Sentry Gun]] bullets.<ref>ApplyPushFromDamage function from game/server/tf/tf_player.cpp</ref>
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'''Knockback''', or push force, is the movement of a player caused by an outside source. When taking [[damage]] from any source, a player experiences an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast pushes its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback instantly interrupt any animations the victim is in, including [[taunts]] and consumption of a [[lunchbox]] item. The [[Heavy]] takes 50% less knockback from damage sources except for [[Sentry Gun]] bullets and [[Scorch Shot]] flares.<ref>ApplyPushFromDamage function from game/server/tf/tf_player.cpp</ref>
  
== Explosions ==  
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== Weapons ==  
The explosive [[projectiles]] fired by weapons such as the [[Rocket Launcher]] and [[Stickybomb Launcher]] are among the most powerful sources of knockback and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knockback experienced.  Classes that utilize explosives will often take advantage of this mechanic to [[rocket jump|propel]] themselves great distances.
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Several weapons deal extra, increase, or decrease knockback. For example, the [[Mantreads]] reduces knockback from incoming damage and [[Compression blast|airblasts]], while the [[Shortstop]] increases the knockback from those. Some weapons have a special feature that deals knockback with little to no damage. For example, the [[Thermal Thruster]]'s landing knocks back surrounding enemies, while every [[Weapons#pyroprimary|primary weapon for the Pyro]] (except the [[Phlogistinator]]) can use its compression blast to knock users back.
  
{{Explosion sources}}
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{{List of weapons associated with knockback}}
  
 
== Damage over time / Self damage ==
 
== Damage over time / Self damage ==
Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.
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Damage received from an adirectional source or a weapon that hurts the user pushes the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.
  
 
{{DoT/Self-damage sources}}
 
{{DoT/Self-damage sources}}
  
 
== Special cases ==
 
== Special cases ==
* [[Force-A-Nature]] – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
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* [[Backstab]]s - If by any means a player manages to survive a backstab without using the [[Razorback]], they receive a great amount of knockback. This is most noticeable when backstabbing a stock ÜberCharged player.
* [[Shortstop]] - Alternate fire causes the Scout to shove a single enemy at melee range, launching the victim in the direction the player is aiming while dealing 1 damage.
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* [[Critical hits]] – Launches airborne targets significantly backward.
* [[Compression blast]] – Launches victim backwards aerially without inflicting damage.
 
* [[Scorch Shot]] – Launches victim back a distance, the distance increases when the victim is on fire.
 
* [[Loose Cannon]] – Launches victim back a distance proportional to how far the cannonball travels upon a direct hit.
 
* [[Natascha]] – The effects of [[slowdown]] are similar to knockback and will cancel any animations the victim is in.
 
* [[Sentry Gun]] – Sentry Gun bullets and rockets push targets away.
 
* [[Backstab]]s - If by any means a player manages to survive a backstab they will receive a great amount of knockback.
 
* [[Critical hits]] – Launches airborne targets significantly backwards.
 
 
* [[Carnival of Carnage#Bumper cars|Bumper Cars]] - The bumper cars in [[Merasmus]]'s [[Carnival of Carnage]] can knock each other around when two carts from opposite teams collide.
 
* [[Carnival of Carnage#Bumper cars|Bumper Cars]] - The bumper cars in [[Merasmus]]'s [[Carnival of Carnage]] can knock each other around when two carts from opposite teams collide.
  
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=== [[File:Backpack Full Head of Steam.png|45px|link=Foundry_achievements]] [[Foundry achievements]] ===
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=== {{Achiev type link|foundry}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Foundry|Terminated, Too}}
 
| {{Show achievement|Foundry|Terminated, Too}}
 
}}
 
}}
  
=== [[File:Doomsday_icon.png|20px|link=Astro-chievements]] [[Astro-chievements]] ===
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=== {{Achiev type link|astro-chievements}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Astro-chievements|Lift offed}}
 
| {{Show achievement|Astro-chievements|Lift offed}}
 
}}
 
}}
  
=== [[File:Item icon Spellbook Magazine.png|32px|link=Bereavements]] [[Bereavements]]/Hellchievements===
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=== {{Achiev type link|bereavements}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Halloween|Helltower- Mine Games}}
 
| {{Show achievement|Halloween|Helltower- Mine Games}}
 
}}
 
}}
  
=== [[File:Carnival of Carnage RED Bumper Car.png|25px|link=Merasmachievements]] [[Merasmachievements]]===
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=== {{Achiev type link|merasmachievements}} ===
 
{{Achievement table
 
{{Achievement table
 
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}
 
| {{Show achievement|Halloween|Carnival of Carnage- Bumper Crop}}
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== See also ==
 
== See also ==
*[[Juggling]]
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* [[Juggling]]
*[[Compression blast]]
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* [[Slowdown]]
*[[Slowdown]]
 
  
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== References ==
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<references/>
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[[Category:Gameplay]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
[[Category:Gameplay]]
 

Latest revision as of 19:47, 23 November 2024

Knock back.png

Knockback, or push force, is the movement of a player caused by an outside source. When taking damage from any source, a player experiences an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank Scattergun blast pushes its recipient farther back than an uncharged Sniper Rifle shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback instantly interrupt any animations the victim is in, including taunts and consumption of a lunchbox item. The Heavy takes 50% less knockback from damage sources except for Sentry Gun bullets and Scorch Shot flares.[1]

Weapons

Several weapons deal extra, increase, or decrease knockback. For example, the Mantreads reduces knockback from incoming damage and airblasts, while the Shortstop increases the knockback from those. Some weapons have a special feature that deals knockback with little to no damage. For example, the Thermal Thruster's landing knocks back surrounding enemies, while every primary weapon for the Pyro (except the Phlogistinator) can use its compression blast to knock users back.

List of weapons associated with knockback
Class Slot Weapon
Primary Force-A-Nature Shortstop
Force-A-Nature Shortstop
Primary Rocket Launcher Original Direct Hit Black Box Rocket Jumper Liberty Launcher
Rocket Launcher Original Direct Hit Black Box Rocket Jumper Liberty Launcher
Cow Mangler 5000 Beggar's Bazooka Air Strike
Cow Mangler 5000 Beggar's Bazooka Air Strike
Secondary Mantreads
Mantreads
Primary Flame Thrower Rainblower Nostromo Napalmer Backburner Degreaser Dragon's Fury
Flame Thrower Rainblower Nostromo Napalmer Backburner Degreaser Dragon's Fury
Secondary Detonator Scorch Shot Thermal Thruster
Detonator Scorch Shot Thermal Thruster
Primary Grenade Launcher Loose Cannon Iron Bomber
Grenade Launcher Loose Cannon Iron Bomber
Secondary Stickybomb Launcher Scottish Resistance Sticky Jumper Quickiebomb Launcher
Stickybomb Launcher Scottish Resistance Sticky Jumper Quickiebomb Launcher
Melee Ullapool Caber
Ullapool Caber
Secondary Wrangler Giger Counter Short Circuit
Wrangler Giger Counter Short Circuit
Secondary Quick-Fix
Quick-Fix
Secondary Cozy Camper
Cozy Camper
Note ÜberCharge

Damage over time / Self damage

Damage received from an adirectional source or a weapon that hurts the user pushes the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.

Damage over time / Self damage sources
Bleeding Flying Guillotine Boston Basher Three-Rune Blade Wrap Assassin Southern Hospitality Tribalman's Shiv
Flying Guillotine Boston Basher Three-Rune Blade Wrap Assassin Southern Hospitality Tribalman's Shiv
Fire Cow Mangler 5000 Flame Thrower Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Flare Gun
Cow Mangler 50001 Flame Thrower2 Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Flare Gun2
Detonator Manmelter Scorch Shot Sharpened Volcano Fragment Huo-Long Heater Huntsman Fortified Compound
Detonator Manmelter Scorch Shot Sharpened Volcano Fragment Huo-Long Heater3 Huntsman2,4 Fortified Compound4
Notes

1Charge shot only.

2Includes Festive, Botkiller and Australium variants.

3Flame ring only.

4Flaming arrows only.

Special cases

  • Backstabs - If by any means a player manages to survive a backstab without using the Razorback, they receive a great amount of knockback. This is most noticeable when backstabbing a stock ÜberCharged player.
  • Critical hits – Launches airborne targets significantly backward.
  • Bumper Cars - The bumper cars in Merasmus's Carnival of Carnage can knock each other around when two carts from opposite teams collide.

Related achievements

Leaderboard class scout.png Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Leaderboard class demoman.png Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Controlpoint.png Foundry achievements

Terminated, Too
Terminated, Too
Kill a player by pushing them into the cauldron fire.


Doomsday icon.png Astro-chievements

Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.


Item icon Spellbook Magazine.png Bereavements

Helltower: Mine Games
Helltower: Mine Games
Perform 17 environmental kills in Hell


Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: Bumper Crop
Carnival of Carnage: Bumper Crop
Kill 30 enemies by bumping their bumper cars off the tracks.


See also

References

  1. ApplyPushFromDamage function from game/server/tf/tf_player.cpp