Difference between revisions of "Hybrid"
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | |game-type=Control Point | + | | map-status = custom |
− | |file-name=cp_hybrid_v4 | + | | map-workshopid = 1415248744 |
− | |developer= | + | | map-name = Hybrid |
− | |map-image= | + | | map-game-type = Control Point |
− | | | + | | map-file-name = cp_hybrid_v4 |
− | | | + | | map-developer = {{steamid|76561198041570982|Jack "Jack5" Stringer}}<br>{{steamid|76561198058304980|Docteur Whoa}}<br>{{steamid|76561198408619753|SED4906}} |
− | | | + | | map-image = Cp hybrid courtyard.jpg |
− | |map-environment=Industrial, spytech, warehouse | + | | map-released = {{patch name|6|18|2018|date-only=yes}} |
− | |map-setting=Nighttime | + | | map-updated = {{patch name|6|10|2020|date-only=yes}} |
− | |map-ammo | + | | map-version = Version 4 |
− | |map-ammo | + | | map-environment = Industrial, spytech, warehouse |
− | |map-ammo | + | | map-setting = Nighttime |
− | |map-health | + | | map-pickups-ammo-large = 2 |
− | |map-health | + | | map-pickups-ammo-medium = 12 |
− | |map-health | + | | map-pickups-ammo-small = 8 |
− | | | + | | map-pickups-health-large = 1 |
+ | | map-pickups-health-medium = 11 | ||
+ | | map-pickups-health-small = 6 | ||
+ | | map-links = [https://gamebanana.com/maps/200454 GameBanana] | ||
}} | }} | ||
− | {{ | + | |
− | '''Hybrid''' is a custom [[Control Points]] map which has gameplay that combines motifs of symmetric Control Points and Attack/Defend. In order for a team to progress, they must own both the Courtyard and Warehouse Control Points in order to attack the enemy's Intelligence Control Point | + | {{Quotation|'''Hybrid''' publicity burb|Control Points Hybrid is an unusual but surprisingly versatile map built with both competitive and community server players in mind, with a complexity comparable to CP Steel.}} |
− | + | ||
− | + | '''Hybrid''' is a custom [[Control Point (game mode)|Control Points]] map which has gameplay that combines motifs of symmetric Control Points and Attack/Defend. In order for a team to progress, they must own both the Courtyard and Warehouse Control Points in order to attack the enemy's Intelligence Control Point. After both the Courtyard and Warehouse are captured by the same team, a '''push''' begins, in which the team has one minute of decreased respawn time and Sewers access, and the enemy cannot capture the Courtyard or Warehouse until the push is over. A game is won when a team captures the enemy's Intelligence Control Point, thus owning all four Control Points. | |
− | ==Locations== | + | |
− | + | == Locations == | |
− | + | '''Courtyard''': The Courtyard is the quickest Control Point to reach but takes the longest to capture. It is accessible directly out of each spawn by taking one of the two passages in front of each spawn. Due to the Courtyard's proximity to the Intelligence Control Points, it is a heavily contested area. | |
− | The Courtyard is the quickest Control Point to reach but takes the longest to capture. It is accessible directly out of each spawn by taking one of the two passages in front of each spawn. | + | |
− | == | + | <gallery widths=150px heights=80px> |
− | + | File:Cp hybrid courtyard.jpg|Courtyard | |
− | The Warehouse Control Point can be reached by taking the far-right path | + | </gallery> |
− | == | + | |
− | + | '''Warehouse''': The Warehouse is the second slowest Control Point to capture. It can be reached by taking the far-right path from BLU spawn or the far-left path from RED spawn. It also connects to the Courtyard through two large arched doorways. Unlike the Courtyard, the Warehouse sees less interaction from either team and as a result, it is prone to captures from flanking classes (such as a Scout claiming it for the defending team after a push). | |
− | The area in which Control Point B is contained is | + | |
− | == | + | <gallery widths=150px heights=80px> |
− | + | File:Cp hybrid warehouse.jpg|Warehouse | |
− | The Sewers is a passage | + | </gallery> |
− | == Control point | + | |
+ | '''Intelligence''': The area in which Control Point B is contained is to the far-left of BLU spawn, and Control Point R is to the far-right of RED spawn. Each Intelligence Control Point is also connected to the Courtyard through small rectangular doorways, and connect to each other via the Sewers. These Control Points share the fastest capture speed out of all the Control Points on the map. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Cp hybrid intelligence.jpg|Intelligence Control Point B | ||
+ | </gallery> | ||
+ | |||
+ | '''Sewers''': The Sewers is a passage between Control Points B and R that is inaccessible for most of the game. The area only becomes useable when one team activates a push. Said team will be able to use the Sewers as a one-way secondary entrance into the enemy's Intelligence Control Point. Any players within the Sewers that are not authorised (such as those from the attacking team outside of a push or the defending team) are teleported to an area a small distance from the entrance on their team's side of the map. | ||
+ | |||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Cp hybrid sewers.jpg|Sewers | ||
+ | </gallery> | ||
+ | |||
+ | == Control point timing == | ||
{{Control Point Timing | {{Control Point Timing | ||
| MAPNAME = Hybrid | | MAPNAME = Hybrid | ||
Line 51: | Line 67: | ||
| ROWS = 5 | | ROWS = 5 | ||
}} | }} | ||
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− | {{ | + | == Gallery == |
− | + | <gallery> | |
+ | File:cp_hybrid.png|Steam Workshop thumbnail for Hybrid. | ||
+ | </gallery> | ||
+ | |||
+ | {{Custom Map Nav}} |
Latest revision as of 01:20, 18 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Hybrid | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | cp_hybrid_v4
|
Version: | Version 4 |
Released: | June 18, 2018 |
Last updated: | June 10, 2020 |
Developer(s): | Jack "Jack5" Stringer Docteur Whoa SED4906 |
Link(s): | GameBanana |
Map Info | |
Environment: | Industrial, spytech, warehouse |
Setting: | Nighttime |
Map Items | |
Health Kits: | ×6 • ×11 • ×1 |
Ammo Boxes: | ×8 • ×12 • ×2 |
“ | Control Points Hybrid is an unusual but surprisingly versatile map built with both competitive and community server players in mind, with a complexity comparable to CP Steel.
— Hybrid publicity burb
|
” |
Hybrid is a custom Control Points map which has gameplay that combines motifs of symmetric Control Points and Attack/Defend. In order for a team to progress, they must own both the Courtyard and Warehouse Control Points in order to attack the enemy's Intelligence Control Point. After both the Courtyard and Warehouse are captured by the same team, a push begins, in which the team has one minute of decreased respawn time and Sewers access, and the enemy cannot capture the Courtyard or Warehouse until the push is over. A game is won when a team captures the enemy's Intelligence Control Point, thus owning all four Control Points.
Locations
Courtyard: The Courtyard is the quickest Control Point to reach but takes the longest to capture. It is accessible directly out of each spawn by taking one of the two passages in front of each spawn. Due to the Courtyard's proximity to the Intelligence Control Points, it is a heavily contested area.
Warehouse: The Warehouse is the second slowest Control Point to capture. It can be reached by taking the far-right path from BLU spawn or the far-left path from RED spawn. It also connects to the Courtyard through two large arched doorways. Unlike the Courtyard, the Warehouse sees less interaction from either team and as a result, it is prone to captures from flanking classes (such as a Scout claiming it for the defending team after a push).
Intelligence: The area in which Control Point B is contained is to the far-left of BLU spawn, and Control Point R is to the far-right of RED spawn. Each Intelligence Control Point is also connected to the Courtyard through small rectangular doorways, and connect to each other via the Sewers. These Control Points share the fastest capture speed out of all the Control Points on the map.
Sewers: The Sewers is a passage between Control Points B and R that is inaccessible for most of the game. The area only becomes useable when one team activates a push. Said team will be able to use the Sewers as a one-way secondary entrance into the enemy's Intelligence Control Point. Any players within the Sewers that are not authorised (such as those from the attacking team outside of a push or the defending team) are teleported to an area a small distance from the entrance on their team's side of the map.
Control point timing
Hybrid | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Courtyard | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
| |||
Warehouse | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
| |||
Intelligence (B & R) | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
|
Gallery
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