Difference between revisions of "List of useful console commands"

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{{update|Update sv_cheats/server operator requirements, new commands, outdated commands}}
[[File:Developer Console.png|thumb|200px|right|A screen of the Developer Console found in TF2]]
 
Using the [http://developer.valvesoftware.com/wiki/Console Developer Console], you can turn specific gameplay and graphic settings on and off or modify their values. The console can be enabled from the advanced menu in [[Options#Options|options]]. Any command put in the autoexec.cfg file will automatically be loaded on game launch.
 
  
These settings can also be put into the class-specific .cfg files, in your Team Fortress 2 folder to create class-specific configurations.
+
[[File:Developer Console.png|thumb|400px|right|A screen of the Developer Console found in ''Team Fortress 2'']]
  
 +
This article has a '''list of console commands''' below. Using the [[vdc:Developer Console|Developer Console]], you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in [[Options#Options|options]] or via '''Set launch options'''. Any command put in the autoexec.cfg file will automatically be loaded on game launch.
  
 +
These settings can also be put into the class-specific .cfg files in your ''[[Team Fortress 2]]'' folder in order to create class-specific configurations.
 +
 +
For a complete list of Team Fortress 2 console commands and variables, see the [[vdc:List of Team Fortress 2 console commands and variables|Valve Developer Wiki]].
 +
 +
For more console commands, see [[Cheats]].
 +
 +
<!--
 +
  Formatting note:
 +
 +
  CVars should be added using the cvar template.
 +
> Add parameters in '<>'
 +
>> use slashes ("/") if there are 3 or less parameters or the parameters are non-numerical
 +
>>> Example: cl_showfps <0/1/2>
 +
>> use dashes ("-") if there are more than 3 numerical values
 +
>>> Example: tf_dingaling_pitchmaxdmg <0-255>
 +
>> use tildes ("~") if parameters use decimals
 +
>>> Example: hud_combattext_batching_window <.1~2>
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>> use <seconds>, <minutes>, <text>, and <number> where applicable
 +
> Describe the cvar
 +
> Give the default value, if known.
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-->
  
 
== List of useful console commands ==
 
== List of useful console commands ==
 +
=== cl_ commands ===
 +
* {{cvar|cl_ask_blacklist_opt_out}} <0/1> - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0)
 +
* {{cvar|cl_ask_favorite_opt_out}} <0/1>  - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0)
 +
* {{cvar|cl_autoreload}} <0/1> - Turns automatic reloading off/on (can also be changed from advanced [[Options]])
 +
* {{cvar|cl_autorezoom}} <0/1> - Turns [[Sniper Rifle]] re-zoom off/on (can also be changed from advanced Options) (Default: 0)
 +
* {{cvar|cl_cmdrate}} <30-66> - Max number of command packets sent to server per second (Default: 30)
 +
* {{cvar|cl_burninggibs}} <0/1> - Turns burning [[gibs]] off/on (Default: 0)
 +
* {{cvar|cl_cloud_settings}} <0/1> - Turns syncing of config files with the Steam cloud off/on (Default:1)
 +
* {{cvar|cl_crosshair_file}} <filename> - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (can also be changed from [[Multiplayer options]]) (Default: "")
 +
* {{cvar|cl_drawhud}} <0/1> - Hides/shows the HUD - ''{{cvar|sv_cheats 1}} required'' (Default: 1)
 +
* {{cvar|cl_first_person_uses_world_model}} <0/1> - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0)
 +
* {{cvar|cl_flipviewmodels}} <0/1> - Sets viewmodels normal/inverted(left-handed) - ''does not work while connected to a server'' (can also be changed from [[advanced options]]) (Default: 0)
 +
* {{cvar|cl_hud_playerclass_use_playermodel}} <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1)
 +
* {{cvar|cl_interp}} <0.015-0.5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1)
 +
* {{cvar|cl_interp_ratio}} <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2)
 +
* {{cvar|cl_mvm_wave_status_visible_during_wave}} <0/1> - Turns HUD display always showing the robots left in a [[Mann vs. Machine (game mode)|Mann vs Machine]] wave off/on.
 +
* {{cvar|cl_new_impact_effects}} <0/1> - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1)
 +
* {{cvar|cl_ragdoll_collide}} <0/1> - Turns ragdoll collisions on/off (client-side only)
 +
* {{cvar|cl_ragdoll_fade_time}} <seconds> - Sets time until ragdolls disappear (client-side only), default is 15 seconds
 +
* {{cvar|cl_ragdoll_physics_enable}} <0/1> - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1)
 +
* {{cvar|cl_showbackpackrarities}} <0/1> - Turns color-coded items in trade off/on
 +
* {{cvar|cl_showfps}} <0/1/2> - Shows framerate (off/real-time/rounded)
 +
* {{cvar|cl_showpos}} <0/1> - Shows the map coordinates and movement speed of the player
 +
* {{cvar|cl_spec_carrieditems}} <0/1> - Shows non-standard items being carried by player you're spectating
 +
* {{cvar|cl_smooth}} <0/1> - Smoother view/eye origin after prediction errors (Default: 1)
 +
* {{cvar|cl_smoothtime}} <0.01-2> - Smooth client's view after prediction error over this many seconds (Default: 0.1)
 +
* {{cvar|cl_updaterate}} <20-66> - Number of packets per second of updates you are requesting from the server (Default: 20)
 +
* {{cvar|cl_yawspeed}} <number> - Sets the speed at which your character turns when using the {{cvar|+left}} and {{cvar|+right}} commands
 +
 +
=== addcond commands ===
 +
{{main|Addcond}}
 +
{{Note|{{cvar|sv_cheats 1}} required}}
 +
* {{cvar|addcond 5}} - Gives the player a ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed
 +
* {{cvar|addcond 11}} - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed
 +
* {{cvar|addcond 19}} - Gives the player the Mini-Crit effect
 +
* {{cvar|addcond 52}} - Gives the player permanent ÜberCharge effect.
 +
* {{cvar|addcond 55}} - Gives the player the [[Amputator]] taunt effect. Affects nearby allies.
 +
* {{cvar|addcond 56}} - Gives the player a critical effect that will <em>not</em> be removed unless killed or via removecond
 +
* {{cvar|addcond 57}} - Gives the player a ÜberCharge effect that will <em>not</em> be removed unless killed or via removecond
 +
* {{cvar|addcond 58}} - Gives the player the Vaccinator ÜberCharge effect that will be removed when killed or via removecond
 +
* {{cvar|addcond 64}} - Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
 +
* {{cvar|addcond 66}} - Bots will ignore the player even if the player bumps into a bot when disguised or cloaked
 +
* {{cvar|addcond 72}} - Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps
 +
* {{cvar|addcond 73}} - Gives the player the Quick-Fix ÜberCharge effect
 +
* {{cvar|addcond 74}} - Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same
 +
* {{cvar|addcond 75}} - Makes the player 10 times smaller; melee range and health will stay the same
 +
* {{cvar|addcond 92}} - Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode
 +
* {{cvar|addcond 114}} - Enables glow outlines on friendly players and buildings
 +
 +
=== ent_ commands ===
 +
{{hatnote|See [[Cheats]] for more ent_ commands}}
 +
{{Note|{{cvar|sv_cheats 1}} required}}
 +
;Item pickups
 +
* {{cvar|ent_create item_healthkit_small}} - Spawns in a Small [[Health|Health Kit]] where the player is aiming
 +
* {{cvar|ent_create item_healthkit_medium}} - Spawns in a Medium Health Kit where the player is aiming
 +
* {{cvar|ent_create item_healthkit_full}} - Spawns in a Full Health Kit where the player is aiming
 +
* {{cvar|ent_create item_ammopack_small}} - Spawns in a Small [[Ammo|Ammo Pack]] where the player is aiming
 +
* {{cvar|ent_create item_ammopack_medium}} - Spawns in a Medium Ammo Pack where the player is aiming
 +
* {{cvar|ent_create item_ammopack_full}} - Spawns in a Full Ammo Pack where the player is aiming
 +
* {{cvar|ent_create item_teamflag}} - Spawns in a white [[Briefcase]] where the player is aiming. Note: Both teams can pick up the spawned Briefcase
 +
* {{cvar|ent_create item_currencypack_small}} - Spawns in a Small [[Credits]] Pickup where the player is aiming
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* {{cvar|ent_create item_currencypack_medium}} - Spawns in a Medium Credits Pickup where the player is aiming
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* {{cvar|ent_create item_currencypack_large}} - Spawns in a Large Credits Pickup where the player is aiming
 +
* {{cvar|ent_create tf_spell_pickup}} - Spawns in a [[Magic spells|Spellbook]] where the player is aiming
 +
 +
;Buildings
 +
* {{cvar|ent_create obj_sentrygun}} - Spawns in a level 1 [[Sentry Gun]] where the player is aiming
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* {{cvar|ent_create obj_dispenser}} - Spawns in a level 1 [[Dispenser]] where the player is aiming
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* {{cvar|ent_create obj_teleporter}} - Spawns in a level 1 [[Teleporter]] where the player is aiming
 +
** Optional parameters (work with certain commands):
 +
*** <code>teamnum <2/3></code>: Team RED/BLU (values other than 2 or 3 will spawn a BLU building that will be attacked by both teams, but if it is a Sentry it will only attack BLU)
 +
*** <code>defaultupgrade <0/1/2></code>: Level 1/2/3 building
 +
*** <code>spawnflags <number></code>: Examples include <code>spawnflags 2</code> for invulnerability, <code>4</code> to make the building upgradable, and <code>8</code> to give Sentry Guns infinite ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity
 +
*** Example: {{cvar|ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8}} spawns a level 3 RED Sentry Gun with infinite ammo
 +
**** Adding the creator of the Sentry Gun using ent_fire
 +
***** <code>ent_fire !picker setbuilder !player; </code>: Sets the player who executed the command as the person who built the Sentry
 +
***** Example: {{cvar|ent_fire !picker setbuilder !player; ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8}} spawns a level 3 RED Sentry Gun with infinite ammo built by the player
 +
 +
;Neutral enemies and bosses
 +
* {{cvar|ent_create headless_hatman}} - Spawns the [[Horseless Headless Horsemann]] where the player is aiming
 +
* {{cvar|ent_create eyeball_boss}} - Spawns a variation of [[MONOCULUS]] where the player is aiming
 +
** {{cvar|ent_create eyeball_boss teamnum 1}} - Spawns a [[Magic spells#Rare Magic Spells|ghostly]] [[BLU]] MONOCULUS where the player is aiming for 10 seconds
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** {{cvar|ent_create eyeball_boss teamnum 2}} - Spawns a ghostly [[RED]] MONOCULUS where the player is aiming for 10 seconds
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** {{cvar|ent_create eyeball_boss teamnum 5}} - Spawns the boss version of MONOCULUS where the player is aiming
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* {{cvar|ent_create merasmus}} - Spawns [[Merasmus]] where the player is aiming
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* {{cvar|ent_create tf_zombie}} - Spawns a [[Skeletons|Skeleton]] where the player is aiming
 +
* {{cvar|ent_create tank_boss}} - Spawns a [[Tank Robot]] where the player is aiming
 +
** Optional parameter (work with certain commands):
 +
*** <code>speed <integer></code> Modifies movement speed of certain entities.
 +
*** Example: {{cvar|ent_create tank_boss speed 1}} Spawns an extremely slow tank.
 +
*** <code>health<integer></code> Sets health of the tank.
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*** Example: {{cvar|ent create tank_boss health 100}} Spawns a tank with 100 health.
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*** <code>modelscale <integer></code> Sets tank scale.
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*** Example: {{cvar|ent_create tank_boss modelscale 2}} Spawns a big tank.
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**** Example: {{cvar|ent_create tank_boss speed 200 health 50 modelscale 0.5}} Spawns a fast, tiny tank with 50 health.
  
=== cl_ commands ===
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;Removing entities
* cl_ask_blacklist_opt_out 0/1 - turns question whether to blacklist a server after leaving after a short amount of time off/on
+
* {{cvar|ent_remove}} - Removes the entity being pointed at by the crosshair
* cl_ask_favorite_opt_out 0/1  - turns question whether to favorite a server after leaving after a longer amount of time off/on
+
* {{cvar|ent_remove_all}} - Removes a specific type of entity, such as {{cvar|ent_remove_all obj_sentrygun}}
* cl_autoreload 0/1 - turns automatic reloading off/on
 
* cl_autorezoom 0/1 - turns Sniper Rifle re-zoom off/on
 
* cl_burninggibs 0/1 - burning gibs off/on
 
* cl_crosshair_file - sets crosshair picture. "" is standard-crosshairs. example: "crosshair1"
 
* cl_drawhud 0/1 - shows/hides the HUD - ''sv_cheats 1 required''
 
* cl_flipviewmodels 0/1 - sets viewmodels normal/inverted(left-handed) - ''does not work while connected to a server''
 
* cl_interp - sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034
 
* cl_new_impact_effects 0/1 - turns new, better looking impact effects off/on, most noticeable on glass
 
* cl_ragdoll_collide 0/1 - turns ragdoll collisions on/off (client-side only)
 
* cl_ragdoll_fade_time - sets time until ragdolls disappear (client-side only)
 
* cl_showbackpackrarities 0/1 - turns color-coded items in trade off/on
 
* cl_showfps 0/1/2 - shows framerate (off/real-time/rounded)
 
* cl_yawspeed - sets the speed at which your character turns when using the +left and +right commands
 
* cl_spec_carrieditems - Shows non-standard items being carried by player you're spectating
 
  
 
=== tf_ commands ===
 
=== tf_ commands ===
* tf_allow_player_use 0/1 - disallows/allows the +use command on a server, useful for some custom maps, standard is 0. - ''server operator only''
+
* {{cvar|tf_allow_player_use}} <0/1> - Toggles the {{cvar|+use}} command on a server, useful for some custom maps. (default: 0) - ''server operator only''
* tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - ''server operator only''
+
* {{cvar|tf_allow_taunt_switch}} <0/1/2> - Disallows/allows switching weapons during [[taunts]]. (1 = start of taunt only; 2 = at any time during the taunt) - ''server operator only'' (Default: 0)
* tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum damage with your weapon, a lower pitch is recommended in most cases, standard is 100
+
* {{cvar|tf_always_deathanim}} <0/1> - Forces death animation - ''{{cvar|sv_cheats 1}} only''.
* tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
+
* {{cvar|tf_always_loser}} <0/1> - Forces "loser" (humiliation) animation and puts player in third-person (but can still fire weapons) - ''{{cvar|sv_cheats 1}} only''.
* tf_dingaling_volume - sets the volume for hit sounds, standard is 1.00
+
* {{cvar|tf_avoidteammates_pushaway}} <0/1> - Toggles the ability to push your teammates by standing near or in them. (default: 1)
* tf_dingaling_wav_override - allows using a custom hit sound
+
* {{cvar|tf_bot_add}} <number> - Spawns a number of computer-controlled bots - ''server operator only''
* tf_dingalingaling 0/1 - turns weapon hit sound off/on
+
* {{cvar|tf_bot_flag_kill_on_touch}} <0/1> - If enabled, kills bots upon picking up the Intelligence. (default: 0) - ''{{cvar|sv_cheats 1}} only''.
* tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on
+
* {{cvar|tf_bot_quota}} <number> - Sets the total number of computer-controlled bots in the server, but if a player is in the server it will override a bot slot - ''server operator only'' (Default: 0)
* tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in Overtime off/on - ''server operator only''
+
* {{cvar|tf_damage_disablespread}} <0/1> - Turns random damage-spread (+-10%) for weapons off/on - ''server operator only'' (Default: 0)
* tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - ''server operator only''
+
* {{cvar|tf_damage_multiplier_(blue/red)}} <number> - Increases or decreases the damage vulnerability of a given team - ''{{cvar|sv_cheats 1}} only''
* tf_weapon_criticals 0/1 - turns random criticals off/on - ''server operator only''
+
* {{cvar|tf_dingalingaling}} <0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)
 +
* {{cvar|tf_dingalingaling_repeat_delay}} <seconds> - Limits how often the weapon hit sound can play (Default: 0)
 +
* {{cvar|tf_dingaling_pitchmaxdmg}} <0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)
 +
* {{cvar|tf_dingaling_pitchmindmg}} <0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)
 +
* {{cvar|tf_dingaling_volume}} <0~1> - Sets the volume for hit sounds, (default: 0.75)
 +
* {{cvar|tf_flag_caps_per_round}} - Sets the number of times the Intelligence must be captured in [[Capture the Flag]] for a team to win (default: 3) - ''server operator only''
 +
* {{cvar|tf_forced_holiday}} <0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 4 = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; 9 = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; 11 = AprilFools) - ''server operator only''
 +
* {{cvar|tf_medieval}} <0/1> - Turns [[Medieval mode]] on/off, requires map change to take effect - ''server operator only''
 +
* {{cvar|tf_medigun_autoheal}} <0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)
 +
* {{cvar|tf_medieval_autorp}} <0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)
 +
* {{cvar|tf_medieval_thirdperson}} <0/1> - Toggles third person view during Medieval mode (Default: 0)
 +
* {{cvar|tf_mvm_jump_to_wave}} <integer> - Immediately skips to a specific wave in MvM
 +
* {{cvar|tf_overtime_nag}} <0/1> - Turns [[Administrator responses|endless shouting]] of "OVERTIME!" in Overtime off/on - ''server operator only'' (Default: 0)
 +
* {{cvar|tf_particles_disable_weather}} <0/1> - Disables weather effects on supported maps (Default: 0)
 +
* {{cvar|tf_playergib}} <0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - ''server operator only''
 +
* {{cvar|tf_powerup_mode}} <0/1> - Enable [[Mannpower]] on the server off/on - ''server operator only''
 +
* {{cvar|tf_romevision_opt_in}} <0/1>  - Turns Romevision in Mann vs. Machine off/on (Default: 0)
 +
* {{cvar|tf_romevision_skip_prompt}} <0/1>  - If nonzero, skip the prompt about sharing Romevision. (Default: 0)
 +
* {{cvar|tf_scoreboard_mouse_mode}} <0/1/2> - Allows the user to interact with the [[scoreboard]] and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)
 +
* {{cvar|tf_scoreboard_ping_as_text}} <0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)
 +
* {{cvar|tf_taunt_first_person}} <0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)
 +
* {{cvar|tf_test_spellindex}} <-1-11> - Set to index to always get a specific [[Magic spells|Magic spell]] (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - ''server operator only'' (Default: -1)
 +
* {{cvar|tf_use_fixed_weaponspreads}} <0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - ''server operator only'' (Default: 0)
 +
* {{cvar|tf_use_min_viewmodels}} <0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)
 +
* {{cvar|tf_weapon_criticals}} <0/1> - Turns random criticals for primary or secondary weapons off/on - ''server operator only'' (Default: 1)
 +
* {{cvar|tf_weapon_criticals_melee}} <0-2> - If set to 0, melee weapons will never Crit, even if {{cvar|tf_weapon_criticals}} is set to 1. If set to 1, melee weapons can Crit '''only if''' {{cvar|tf_weapon_criticals}} is 1. If set to 2, melee weapons can Crit no matter what {{cvar|tf_weapon_criticals}} is set to. - ''server operator only'' (Default: 1)
  
 
=== sv_ commands ===
 
=== sv_ commands ===
* sv_cheats 0/1 - turns [[cheats]] off/on - ''server operator only''
+
* {{cvar|sv_cheats}} <0/1> - Turns [[cheats]] off/on - ''server operator only''
* sv_lan - cvar for local area network  - ''server operator only''
+
* {{cvar|sv_gravity}} <number> - Sets serverwide gravity (default: 800)- ''server operator only''
* sv_pure - cvar for managing custom content - ''server operator only''
+
* {{cvar|sv_lan}} <0/1> - Allows/Disallows people on non-local networks from joining. - ''server operator only''
 +
**{{Note|In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded}}
 +
* {{cvar|sv_password}} <password> - Sets the password for a server - ''server operator only''
 +
* {{cvar|sv_pure}} <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - ''server operator only''
 +
* {{cvar|sv_airaccelerate}} <number> - Controls how fast you lose momentum in the air from various actions.
  
 
=== mp_ commands ===
 
=== mp_ commands ===
* mp_autoteambalance - cvar for automatic team balancing. - ''server operator only''
+
* {{cvar|mp_autoteambalance}} <0/1> - Disables/Enables automatic team balancing - ''server operator only''
* mp_disable_respawn_times - cvar for respawn times. - ''server operator only''
+
* {{cvar|mp_disable_respawn_times}} <0/1> - Enables/Disables respawn times - ''server operator only''
* mp_idledealmethod - cvar for managing idle players. - ''server operator only''
+
* {{cvar|mp_forcerespawnplayers}} - Immediately respawns all players (and bots) on the server - ''{{cvar|sv_cheats 1}} only''.
* mp_teams_unbalance_limit - cvar for team force balance. - ''server operator only''
+
* {{cvar|mp_forcewin}} - Immediately wins the round for the command user's team - ''{{cvar|sv_cheats 1}} only''.
* mp_timelimit - cvar for map timelimit. - ''server operator only''
+
* {{cvar|mp_friendlyfire}} <0/1> - Toggles [[friendly fire]] (the ability to injure teammates).  - ''server operator only''
* mp_usehwmmodels 1 & mp_usehwmvcds 1 - makes use of the high-polygon class models used in the 'Meet the Team' videos.
+
* {{cvar|mp_highlander}} <0/1> - Toggles [[Highlander]] mode. - ''server operator only''
* mp_waitingforplayerscancel 1 - cancels "waiting for players..." time - ''server operator only''
+
* {{cvar|mp_idledealmethod}} <0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - ''server operator only''
 +
<!-- mp_restarround? -->
 +
* {{cvar|mp_restartgame}} <seconds until restart> - Restarts the round and resets the round time. - ''server operator only''
 +
* {{cvar|mp_scrambleteams}} - Initiates a team scramble immediately.
 +
** {{cvar|mp_teams_unbalance_limit}} <number> - The team size difference at which players are forced onto the opposite team. - ''server operator only''
 +
* {{cvar|mp_timelimit}} <minutes> - The length of time that a map should last before swapping. - ''server operator only''
 +
* {{cvar|mp_usehwmmodels}} <-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)
 +
* {{cvar|mp_usehwmvcds}} <-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)
 +
* {{cvar|mp_waitingforplayers_cancel}} <0/1> - If nonzero, cancels "Waiting for players..." time - ''server operator only''
  
 
=== hud_ commands ===
 
=== hud_ commands ===
* hud_combattext 0/1 - turns the damage text above enemies off/on
+
* {{cvar|hud_combattext}} <0/1> - Turns the damage text above enemies off/on
 
+
* {{cvar|hud_combattext_batching}} <0/1> - Turns the damage text above players adding together within an interval off/on
=== miscellaneous commands ===
+
** {{cvar|hud_combattext_batching_window}} <.1~2> - Time in seconds to combine damage text
 +
* {{cvar|hud_combattext_doesnt_block_overhead_text}} <0/1> - Turns overwriting the particle effects used for Critical hits and Mini-Crits off/on
 +
* {{cvar|hud_combattext_healing}} <0/1> - Turns healing text above teammates off/on
 +
* {{cvar|hud_deathnotice_time}} <seconds> - How long to display the kill feed before it fades out
 +
* {{cvar|hud_reloadscheme}} - Used to fix various HUD-color errors or lingering Crit-effects
 +
* {{cvar|hud_saytext_time}} <seconds> - How long to display chat comments before they fade out (Default: 12)
  
 +
=== Miscellaneous commands ===
 
'''For players'''
 
'''For players'''
  
* bind <key> <command> - Binds a key with a command.  
+
* {{cvar|bind}} <key> <command> - Binds a key to a command.
* unbind <key> - unbinds a key
+
* {{cvar|bind}} <key> - Displays the command the given key is bound to.
* dropitem - Drop the flag or intelligence.  
+
* {{cvar|unbind}} <key> - Unbinds a key.
* explode - Commit suicide. (by exploding into gibs)
+
* {{cvar|unbindall}} - Unbinds all keys.
* kill - Commit suicide.
+
* {{cvar|dropitem}} - Drop the flag or Intelligence.  
* fov_desired 70-90 - Set desired field of view. (higher values show more of the battlefield at the cost of fps)
+
* {{cvar|kill}} - Commit suicide.
* jointeam red/blue/auto/spectator - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
+
* {{cvar|explode}} - Commit suicide by exploding into gibs.
* jpeg - Take a jpeg screenshot.
+
* {{cvar|+attack}} - Forces the player to constantly use their primary fire. (Same as M1) ({{cvar|-attack}} will disable)
* "record fix; stop" - use this to fix various HUD-color errors or lingering Crit-effects
+
* {{cvar|+attack2}} - Forces the player to constantly use their secondary fire. (Same as M2) ({{cvar|-attack2}} will disable)
* retry - Retry connection to last server.
+
{{Anchor|attack3}}
* status - Display map and connection status.  
+
* {{cvar|+attack3}} - Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) ({{cvar|-attack3}} will disable)
* viewmodel_fov - sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts
+
* {{cvar|fov_desired}} <75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video [[Options]])
* r_drawviewmodel - turns viewmodels on and off
+
* {{cvar|jointeam}} <red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
* restart - restarts the current server
+
* {{cvar|jpeg}} - Take a jpeg screenshot.
* find <command> - a search function that displays all commands with searched term
+
* {{cvar|noclip}} - Allows the players on the server to fly through walls. - ''{{cvar|sv_cheats 1}} only''.
* hurtme <number> - deals given amount of damage(can be negative for extra health) - ''sv_cheats 1 only''
+
* {{cvar|retry}} - Retry connection to last server.
* zoom_sensitivity_ratio <number> - Sets the ratio of sensitivy while zoomed in with the [[Sniperrifle]] with accordance to actual sensitivity.
+
* {{cvar|status}} - Display map and connection status.  
* net_graph <1-6>
+
* {{cvar|viewmodel_fov}} <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)
**Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.
+
* {{cvar|r_drawviewmodel}} <0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)
 
+
* {{cvar|r_drawtracers_firstperson}} <0/1> - Disables visuals from tracer rounds (from [[Machina]] and [[Hitman's Heatmaker]]) for your weapon only, not other players'.
 +
* {{cvar|r_drawdetailprops}} <0/1> - Disables certain map props.
 +
* {{cvar|restart}} - Restarts the current server ''dedicated server only''
 +
* {{cvar|find}} <text> - Displays all commands that match a string of text
 +
* {{cvar|hurtme}} <number> - Deals a given amount of damage (can be negative for extra health) - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|zoom_sensitivity_ratio}} <0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
 +
* {{cvar|net_graph}} <0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.
 +
* {{cvar|thirdperson}} - Places your view in a camera behind your character - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|thirdperson_mayamode}} - If active, turning in third person does not move the camera - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|thirdperson_platformer}} <0/1> - If active, the mouse controls the camera while movement is controlled relative to it.
 +
** If {{cvar|thirdperson_mayamode}} isn't active, walking towards the camera will 'push' your view away.
 +
* {{cvar|firstperson}} - Return to first person perspective.  
 +
** If {{cvar|thirdperson_platformer}} is still set to 1, you will not be able to move the camera during [[taunts]].
 +
* {{cvar|currency_give}} <amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|snd_restart}} - Used to restart all sounds in any game mode.
 +
* {{cvar|player_ready_toggle}} - Readies/unreadies the player in MVM and Competitive
 +
* {{cvar|shake}} - Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|ghost_spawn}} - Spawns a [[ghost]] that moves following a set path and disappears soon after. - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|taunt_by_name}} <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
  
 
'''For moderators/admins'''
 
'''For moderators/admins'''
  
* changelevel <mapname> - changes the map
+
* {{cvar|changelevel}} <mapname> - Changes the map.
* cvarlist - View complete cvar list.
+
* {{cvar|cvarlist}} - View complete cvar list.
* exec - Execute config file.
+
* {{cvar|exec}} - Execute config file from the tf/cfg folder.
* map <mapname> - changes the map and restarts the server - ''server operator only''
+
* {{cvar|map}} <mapname> - Changes the map and restarts the server.
 
** Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
 
** Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
* maps - Display list of maps.
+
* {{cvar|maps}} <*/mapname> - Display list of maps.
* rcon_password <password> - gives player access to rcon commands
+
* {{cvar|nextlevel}} <mapname> - Sets the next map to be played.
* nextlevel <mapname> - sets the next map to be played
+
* {{cvar|rcon_password}} <password> - gives player access to remote control commands of a server.
* rcon <command> - executes an rcon command
+
* {{cvar|rcon}} <command> - Executes an rcon command.
 +
* {{cvar|rcon_address}} <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
 +
* {{cvar|phys_pushscale}} <number> - Determines how far player corpses can be "pushed" when killed
 +
* {{cvar|phys_timescale}} <number> - Determines how fast props/projectiles move (default: 1)
 +
* {{cvar|tf_ctf_bonus_time}} <number> - Determines how long (in seconds) guaranteed Critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
 +
 
  
 
'''For recording'''
 
'''For recording'''
 +
{{main|Help:Recording demos}}
 +
* {{cvar|record}} <demo name> - Begins a demo recording
 +
* {{cvar|stop}} - Stops a demo recording
 +
* {{cvar|startmovie}} <moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recording
 +
* {{cvar|endmovie}} - Stops source recorder
 +
* {{cvar|host_framerate}} <number> - Tells the source recorder to record at a constant framerate
 +
* {{cvar|host_timescale}} <number> - Use in conjunction with {{cvar|host_framerate}} to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 - ''{{cvar|sv_cheats 1}} only''
 +
* {{cvar|demoui}} - Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
  
* record <demo name> - records a demo
+
The following commands were introduced by the Demo Support feature (see {{Patch name|5|31|2016}}):
** stop - stops the recording of a demo
+
* {{cvar|ds_record}} - Manually start a recording
* startmovie <moviename> avi - opens up the source recorder during demo play back and allows for high quality avi format recording
+
* {{cvar|ds_stop}} - Manually stop a recording
**endmovie - stops source recorder
+
* {{cvar|ds_mark}} <comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.
*host_framerate <number> - tells the source recorder to record at a constant framerate
+
* {{cvar|ds_status}} - Report the current recording status
*host_timescale <number> - use in conjunction with host_framerate to produce a smooth video output
 
  
=== weapon commands ===
+
=== {{anchor|weapon commands}}Weapon commands ===
 +
The "use" command is used to switch to the specified weapon.
  
The "use" command is used to equip the specified weapon.
+
{{Template:Note|use is similar to the 'slot' commands, but cannot be used for voice commands.}}
 
*Syntax
 
*Syntax
*:use <weapon_name>
+
*:{{cvar|use}} <weapon_name>
 
*Arguments
 
*Arguments
 
**<weapon_name>
 
**<weapon_name>
 
***Scout
 
***Scout
**:tf_weapon_scattergun
+
**:<code>tf_weapon_scattergun</code>
**:tf_weapon_handgun_scout_primary
+
**:<code>tf_weapon_handgun_scout_primary</code>
**:tf_weapon_pistol_scout
+
**:<code>tf_weapon_soda_popper</code>
**:tf_weapon_lunchbox_drink
+
**:<code>tf_weapon_pistol_scout</code>
**:tf_weapon_jar_milk
+
**:<code>tf_weapon_lunchbox_drink</code>
**:tf_weapon_bat
+
**:<code>tf_weapon_jar_milk</code>
**:tf_weapon_bat_wood
+
**:<code>tf_weapon_handgun_scout_secondary</code>
**:tf_weapon_bat_fish
+
**:<code>tf_weapon_cleaver</code>
 +
**:<code>tf_weapon_bat</code>
 +
**:<code>tf_weapon_bat_wood</code>
 +
**:<code>tf_weapon_bat_fish</code>
 
***Soldier
 
***Soldier
**:tf_weapon_rocketlauncher
+
**:<code>tf_weapon_rocketlauncher</code>
**:tf_weapon_rocketlauncher_directhit
+
**:<code>tf_weapon_rocketlauncher_directhit</code>
**:tf_weapon_shotgun_soldier
+
**:<code>tf_weapon_particle_cannon</code>
**:tf_weapon_buff_item
+
**:<code>tf_weapon_shotgun_soldier</code>
**:tf_weapon_shovel
+
**:<code>tf_weapon_buff_item</code>
**:tf_weapon_sword
+
**:<code>tf_weapon_raygun</code>
 +
**:<code>tf_weapon_shovel</code>
 +
**:<code>tf_weapon_katana</code>
 +
**:<code>tf_weapon_rocketlauncher_airstrike</code>
 
***Pyro
 
***Pyro
**:tf_weapon_flamethrower
+
**:<code>tf_weapon_flamethrower</code>
**:tf_weapon_shotgun_pyro
+
**:<code>tf_weapon_shotgun_pyro</code>
**:tf_weapon_flaregun
+
**:<code>tf_weapon_flaregun</code>
**:tf_weapon_fireaxe
+
**:<code>tf_weapon_jar_gas</code>
 +
**:<code>tf_weapon_rocketpack</code>
 +
**:<code>tf_weapon_fireaxe</code>
 
***Demoman
 
***Demoman
**:tf_weapon_grenadelauncher
+
**:<code>tf_weapon_grenadelauncher</code>
**:tf_weapon_grenade_demoman
+
**:<code>tf_weapon_pipebomblauncher</code>
**:tf_weapon_pipebomblauncher
+
**:<code>tf_weapon_bottle</code>
**:tf_weapon_pumpkin_bomb
+
**:<code>tf_weapon_sword</code>
**:tf_weapon_bottle
+
**:<code>tf_weapon_stickbomb</code>
**:tf_weapon_base
+
**:<code>tf_weapon_katana</code>
**:tf_weapon_sword
 
 
***Heavy Weapons Guy
 
***Heavy Weapons Guy
**:tf_weapon_minigun
+
**:<code>tf_weapon_minigun</code>
**:tf_weapon_shotgun_hwg
+
**:<code>tf_weapon_shotgun_hwg</code>
**:tf_weapon_lunchbox
+
**:<code>tf_weapon_lunchbox</code>
**:tf_weapon_fists
+
**:<code>tf_weapon_fists</code>
 
***Engineer
 
***Engineer
**:tf_weapon_shotgun_primary
+
**:<code>tf_weapon_shotgun_primary</code>
**:tf_weapon_sentry_revenge
+
**:<code>tf_weapon_sentry_revenge</code>
**:tf_weapon_pistol
+
**:<code>tf_weapon_pistol</code>
**:tf_weapon_laser_pointer
+
**:<code>tf_weapon_laser_pointer</code>
**:tf_weapon_wrench
+
**:<code>tf_weapon_mechanical_arm</code>
**:tf_weapon_robot_arm
+
**:<code>tf_weapon_wrench</code>
**:tf_weapon_pda_engineer_destroy
+
**:<code>tf_weapon_robot_arm</code>
**:tf_weapon_pda_engineer_build
+
**:<code>tf_weapon_pda_engineer_destroy</code>
 +
**:<code>tf_weapon_pda_engineer_build</code>
 
***Medic
 
***Medic
**:tf_weapon_syringegun_medic
+
**:<code>tf_weapon_syringegun_medic</code>
**:tf_weapon_medigun
+
**:<code>tf_weapon_crossbow</code>
**:tf_weapon_bonesaw
+
**:<code>tf_weapon_medigun</code>
 +
**:<code>tf_weapon_bonesaw</code>
 
***Sniper
 
***Sniper
**:tf_weapon_sniperrifle
+
**:<code>tf_weapon_sniperrifle</code>
**:tf_weapon_compound_bow
+
**:<code>tf_weapon_compound_bow</code>
**:tf_weapon_smg
+
**:<code>tf_weapon_sniperrifle_decap</code>
**:tf_weapon_jar
+
**:<code>tf_weapon_smg</code>
**:tf_weapon_club
+
**:<code>tf_weapon_jar</code>
 +
**:<code>tf_weapon_club</code>
 +
**:<code>tf_weapon_sniperrifle_classic</code>
 
***Spy
 
***Spy
**:tf_weapon_revolver
+
**:<code>tf_weapon_revolver</code>
**:tf_weapon_knife
+
**:<code>tf_weapon_knife</code>
**:tf_weapon_pda_spy
+
**:<code>tf_weapon_pda_spy</code>
**:To equip Electro Sapper, use: build 4
+
**:To equip Sapper, use: "<code>build 3 0</code>"
== See Also ==
+
*Other Commands
 +
**<code>invnext</code> - switches to the next weapon
 +
**<code>invprev</code> - switches to the previous weapon
 +
**<code>lastinv</code> - switches to the last weapon used
 +
 
 +
== See also ==
 
* [[Cheats]]
 
* [[Cheats]]
 
* [[Scripting]]
 
* [[Scripting]]
 +
 +
== External links ==
 +
* [[vdc:List of TF2 console commands and variables|List of TF2 console commands and variables in the Valve Developer Community]]
 +
 +
[[Category:Lists|Useful console commands]]

Latest revision as of 20:04, 11 November 2024

A screen of the Developer Console found in Team Fortress 2

This article has a list of console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options or via Set launch options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.

These settings can also be put into the class-specific .cfg files in your Team Fortress 2 folder in order to create class-specific configurations.

For a complete list of Team Fortress 2 console commands and variables, see the Valve Developer Wiki.

For more console commands, see Cheats.


List of useful console commands

cl_ commands

  • cl_ask_blacklist_opt_out <0/1> - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0)
  • cl_ask_favorite_opt_out <0/1> - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0)
  • cl_autoreload <0/1> - Turns automatic reloading off/on (can also be changed from advanced Options)
  • cl_autorezoom <0/1> - Turns Sniper Rifle re-zoom off/on (can also be changed from advanced Options) (Default: 0)
  • cl_cmdrate <30-66> - Max number of command packets sent to server per second (Default: 30)
  • cl_burninggibs <0/1> - Turns burning gibs off/on (Default: 0)
  • cl_cloud_settings <0/1> - Turns syncing of config files with the Steam cloud off/on (Default:1)
  • cl_crosshair_file <filename> - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (can also be changed from Multiplayer options) (Default: "")
  • cl_drawhud <0/1> - Hides/shows the HUD - sv_cheats 1 required (Default: 1)
  • cl_first_person_uses_world_model <0/1> - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0)
  • cl_flipviewmodels <0/1> - Sets viewmodels normal/inverted(left-handed) - does not work while connected to a server (can also be changed from advanced options) (Default: 0)
  • cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1)
  • cl_interp <0.015-0.5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1)
  • cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2)
  • cl_mvm_wave_status_visible_during_wave <0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on.
  • cl_new_impact_effects <0/1> - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1)
  • cl_ragdoll_collide <0/1> - Turns ragdoll collisions on/off (client-side only)
  • cl_ragdoll_fade_time <seconds> - Sets time until ragdolls disappear (client-side only), default is 15 seconds
  • cl_ragdoll_physics_enable <0/1> - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1)
  • cl_showbackpackrarities <0/1> - Turns color-coded items in trade off/on
  • cl_showfps <0/1/2> - Shows framerate (off/real-time/rounded)
  • cl_showpos <0/1> - Shows the map coordinates and movement speed of the player
  • cl_spec_carrieditems <0/1> - Shows non-standard items being carried by player you're spectating
  • cl_smooth <0/1> - Smoother view/eye origin after prediction errors (Default: 1)
  • cl_smoothtime <0.01-2> - Smooth client's view after prediction error over this many seconds (Default: 0.1)
  • cl_updaterate <20-66> - Number of packets per second of updates you are requesting from the server (Default: 20)
  • cl_yawspeed <number> - Sets the speed at which your character turns when using the +left and +right commands

addcond commands

Main article: Addcond

Pictogram comment.png sv_cheats 1 required

  • addcond 5 - Gives the player a ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed
  • addcond 11 - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed
  • addcond 19 - Gives the player the Mini-Crit effect
  • addcond 52 - Gives the player permanent ÜberCharge effect.
  • addcond 55 - Gives the player the Amputator taunt effect. Affects nearby allies.
  • addcond 56 - Gives the player a critical effect that will not be removed unless killed or via removecond
  • addcond 57 - Gives the player a ÜberCharge effect that will not be removed unless killed or via removecond
  • addcond 58 - Gives the player the Vaccinator ÜberCharge effect that will be removed when killed or via removecond
  • addcond 64 - Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
  • addcond 66 - Bots will ignore the player even if the player bumps into a bot when disguised or cloaked
  • addcond 72 - Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps
  • addcond 73 - Gives the player the Quick-Fix ÜberCharge effect
  • addcond 74 - Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same
  • addcond 75 - Makes the player 10 times smaller; melee range and health will stay the same
  • addcond 92 - Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode
  • addcond 114 - Enables glow outlines on friendly players and buildings

ent_ commands

See Cheats for more ent_ commands

Pictogram comment.png sv_cheats 1 required

Item pickups
  • ent_create item_healthkit_small - Spawns in a Small Health Kit where the player is aiming
  • ent_create item_healthkit_medium - Spawns in a Medium Health Kit where the player is aiming
  • ent_create item_healthkit_full - Spawns in a Full Health Kit where the player is aiming
  • ent_create item_ammopack_small - Spawns in a Small Ammo Pack where the player is aiming
  • ent_create item_ammopack_medium - Spawns in a Medium Ammo Pack where the player is aiming
  • ent_create item_ammopack_full - Spawns in a Full Ammo Pack where the player is aiming
  • ent_create item_teamflag - Spawns in a white Briefcase where the player is aiming. Note: Both teams can pick up the spawned Briefcase
  • ent_create item_currencypack_small - Spawns in a Small Credits Pickup where the player is aiming
  • ent_create item_currencypack_medium - Spawns in a Medium Credits Pickup where the player is aiming
  • ent_create item_currencypack_large - Spawns in a Large Credits Pickup where the player is aiming
  • ent_create tf_spell_pickup - Spawns in a Spellbook where the player is aiming
Buildings
  • ent_create obj_sentrygun - Spawns in a level 1 Sentry Gun where the player is aiming
  • ent_create obj_dispenser - Spawns in a level 1 Dispenser where the player is aiming
  • ent_create obj_teleporter - Spawns in a level 1 Teleporter where the player is aiming
    • Optional parameters (work with certain commands):
      • teamnum <2/3>: Team RED/BLU (values other than 2 or 3 will spawn a BLU building that will be attacked by both teams, but if it is a Sentry it will only attack BLU)
      • defaultupgrade <0/1/2>: Level 1/2/3 building
      • spawnflags <number>: Examples include spawnflags 2 for invulnerability, 4 to make the building upgradable, and 8 to give Sentry Guns infinite ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity
      • Example: ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 spawns a level 3 RED Sentry Gun with infinite ammo
        • Adding the creator of the Sentry Gun using ent_fire
          • ent_fire !picker setbuilder !player; : Sets the player who executed the command as the person who built the Sentry
          • Example: ent_fire !picker setbuilder !player; ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 spawns a level 3 RED Sentry Gun with infinite ammo built by the player
Neutral enemies and bosses
  • ent_create headless_hatman - Spawns the Horseless Headless Horsemann where the player is aiming
  • ent_create eyeball_boss - Spawns a variation of MONOCULUS where the player is aiming
    • ent_create eyeball_boss teamnum 1 - Spawns a ghostly BLU MONOCULUS where the player is aiming for 10 seconds
    • ent_create eyeball_boss teamnum 2 - Spawns a ghostly RED MONOCULUS where the player is aiming for 10 seconds
    • ent_create eyeball_boss teamnum 5 - Spawns the boss version of MONOCULUS where the player is aiming
  • ent_create merasmus - Spawns Merasmus where the player is aiming
  • ent_create tf_zombie - Spawns a Skeleton where the player is aiming
  • ent_create tank_boss - Spawns a Tank Robot where the player is aiming
    • Optional parameter (work with certain commands):
      • speed <integer> Modifies movement speed of certain entities.
      • Example: ent_create tank_boss speed 1 Spawns an extremely slow tank.
      • health<integer> Sets health of the tank.
      • Example: ent create tank_boss health 100 Spawns a tank with 100 health.
      • modelscale <integer> Sets tank scale.
      • Example: ent_create tank_boss modelscale 2 Spawns a big tank.
        • Example: ent_create tank_boss speed 200 health 50 modelscale 0.5 Spawns a fast, tiny tank with 50 health.
Removing entities
  • ent_remove - Removes the entity being pointed at by the crosshair
  • ent_remove_all - Removes a specific type of entity, such as ent_remove_all obj_sentrygun

tf_ commands

  • tf_allow_player_use <0/1> - Toggles the +use command on a server, useful for some custom maps. (default: 0) - server operator only
  • tf_allow_taunt_switch <0/1/2> - Disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only (Default: 0)
  • tf_always_deathanim <0/1> - Forces death animation - sv_cheats 1 only.
  • tf_always_loser <0/1> - Forces "loser" (humiliation) animation and puts player in third-person (but can still fire weapons) - sv_cheats 1 only.
  • tf_avoidteammates_pushaway <0/1> - Toggles the ability to push your teammates by standing near or in them. (default: 1)
  • tf_bot_add <number> - Spawns a number of computer-controlled bots - server operator only
  • tf_bot_flag_kill_on_touch <0/1> - If enabled, kills bots upon picking up the Intelligence. (default: 0) - sv_cheats 1 only.
  • tf_bot_quota <number> - Sets the total number of computer-controlled bots in the server, but if a player is in the server it will override a bot slot - server operator only (Default: 0)
  • tf_damage_disablespread <0/1> - Turns random damage-spread (+-10%) for weapons off/on - server operator only (Default: 0)
  • tf_damage_multiplier_(blue/red) <number> - Increases or decreases the damage vulnerability of a given team - sv_cheats 1 only
  • tf_dingalingaling <0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)
  • tf_dingalingaling_repeat_delay <seconds> - Limits how often the weapon hit sound can play (Default: 0)
  • tf_dingaling_pitchmaxdmg <0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)
  • tf_dingaling_pitchmindmg <0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)
  • tf_dingaling_volume <0~1> - Sets the volume for hit sounds, (default: 0.75)
  • tf_flag_caps_per_round - Sets the number of times the Intelligence must be captured in Capture the Flag for a team to win (default: 3) - server operator only
  • tf_forced_holiday <0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 4 = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; 9 = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; 11 = AprilFools) - server operator only
  • tf_medieval <0/1> - Turns Medieval mode on/off, requires map change to take effect - server operator only
  • tf_medigun_autoheal <0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)
  • tf_medieval_autorp <0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)
  • tf_medieval_thirdperson <0/1> - Toggles third person view during Medieval mode (Default: 0)
  • tf_mvm_jump_to_wave <integer> - Immediately skips to a specific wave in MvM
  • tf_overtime_nag <0/1> - Turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only (Default: 0)
  • tf_particles_disable_weather <0/1> - Disables weather effects on supported maps (Default: 0)
  • tf_playergib <0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
  • tf_powerup_mode <0/1> - Enable Mannpower on the server off/on - server operator only
  • tf_romevision_opt_in <0/1> - Turns Romevision in Mann vs. Machine off/on (Default: 0)
  • tf_romevision_skip_prompt <0/1> - If nonzero, skip the prompt about sharing Romevision. (Default: 0)
  • tf_scoreboard_mouse_mode <0/1/2> - Allows the user to interact with the scoreboard and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)
  • tf_scoreboard_ping_as_text <0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)
  • tf_taunt_first_person <0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)
  • tf_test_spellindex <-1-11> - Set to index to always get a specific Magic spell (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - server operator only (Default: -1)
  • tf_use_fixed_weaponspreads <0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only (Default: 0)
  • tf_use_min_viewmodels <0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)
  • tf_weapon_criticals <0/1> - Turns random criticals for primary or secondary weapons off/on - server operator only (Default: 1)
  • tf_weapon_criticals_melee <0-2> - If set to 0, melee weapons will never Crit, even if tf_weapon_criticals is set to 1. If set to 1, melee weapons can Crit only if tf_weapon_criticals is 1. If set to 2, melee weapons can Crit no matter what tf_weapon_criticals is set to. - server operator only (Default: 1)

sv_ commands

  • sv_cheats <0/1> - Turns cheats off/on - server operator only
  • sv_gravity <number> - Sets serverwide gravity (default: 800)- server operator only
  • sv_lan <0/1> - Allows/Disallows people on non-local networks from joining. - server operator only
    • Pictogram comment.png In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
  • sv_password <password> - Sets the password for a server - server operator only
  • sv_pure <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only
  • sv_airaccelerate <number> - Controls how fast you lose momentum in the air from various actions.

mp_ commands

  • mp_autoteambalance <0/1> - Disables/Enables automatic team balancing - server operator only
  • mp_disable_respawn_times <0/1> - Enables/Disables respawn times - server operator only
  • mp_forcerespawnplayers - Immediately respawns all players (and bots) on the server - sv_cheats 1 only.
  • mp_forcewin - Immediately wins the round for the command user's team - sv_cheats 1 only.
  • mp_friendlyfire <0/1> - Toggles friendly fire (the ability to injure teammates). - server operator only
  • mp_highlander <0/1> - Toggles Highlander mode. - server operator only
  • mp_idledealmethod <0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - server operator only
  • mp_restartgame <seconds until restart> - Restarts the round and resets the round time. - server operator only
  • mp_scrambleteams - Initiates a team scramble immediately.
    • mp_teams_unbalance_limit <number> - The team size difference at which players are forced onto the opposite team. - server operator only
  • mp_timelimit <minutes> - The length of time that a map should last before swapping. - server operator only
  • mp_usehwmmodels <-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)
  • mp_usehwmvcds <-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)
  • mp_waitingforplayers_cancel <0/1> - If nonzero, cancels "Waiting for players..." time - server operator only

hud_ commands

  • hud_combattext <0/1> - Turns the damage text above enemies off/on
  • hud_combattext_batching <0/1> - Turns the damage text above players adding together within an interval off/on
    • hud_combattext_batching_window <.1~2> - Time in seconds to combine damage text
  • hud_combattext_doesnt_block_overhead_text <0/1> - Turns overwriting the particle effects used for Critical hits and Mini-Crits off/on
  • hud_combattext_healing <0/1> - Turns healing text above teammates off/on
  • hud_deathnotice_time <seconds> - How long to display the kill feed before it fades out
  • hud_reloadscheme - Used to fix various HUD-color errors or lingering Crit-effects
  • hud_saytext_time <seconds> - How long to display chat comments before they fade out (Default: 12)

Miscellaneous commands

For players

  • bind <key> <command> - Binds a key to a command.
  • bind <key> - Displays the command the given key is bound to.
  • unbind <key> - Unbinds a key.
  • unbindall - Unbinds all keys.
  • dropitem - Drop the flag or Intelligence.
  • kill - Commit suicide.
  • explode - Commit suicide by exploding into gibs.
  • +attack - Forces the player to constantly use their primary fire. (Same as M1) (-attack will disable)
  • +attack2 - Forces the player to constantly use their secondary fire. (Same as M2) (-attack2 will disable)

  • +attack3 - Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) (-attack3 will disable)
  • fov_desired <75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video Options)
  • jointeam <red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
  • jpeg - Take a jpeg screenshot.
  • noclip - Allows the players on the server to fly through walls. - sv_cheats 1 only.
  • retry - Retry connection to last server.
  • status - Display map and connection status.
  • viewmodel_fov <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)
  • r_drawviewmodel <0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)
  • r_drawtracers_firstperson <0/1> - Disables visuals from tracer rounds (from Machina and Hitman's Heatmaker) for your weapon only, not other players'.
  • r_drawdetailprops <0/1> - Disables certain map props.
  • restart - Restarts the current server dedicated server only
  • find <text> - Displays all commands that match a string of text
  • hurtme <number> - Deals a given amount of damage (can be negative for extra health) - sv_cheats 1 only
  • zoom_sensitivity_ratio <0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
  • net_graph <0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.
  • thirdperson - Places your view in a camera behind your character - sv_cheats 1 only
  • thirdperson_mayamode - If active, turning in third person does not move the camera - sv_cheats 1 only
  • thirdperson_platformer <0/1> - If active, the mouse controls the camera while movement is controlled relative to it.
    • If thirdperson_mayamode isn't active, walking towards the camera will 'push' your view away.
  • firstperson - Return to first person perspective.
    • If thirdperson_platformer is still set to 1, you will not be able to move the camera during taunts.
  • currency_give <amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) - sv_cheats 1 only
  • snd_restart - Used to restart all sounds in any game mode.
  • player_ready_toggle - Readies/unreadies the player in MVM and Competitive
  • shake - Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion - sv_cheats 1 only
  • ghost_spawn - Spawns a ghost that moves following a set path and disappears soon after. - sv_cheats 1 only
  • taunt_by_name <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.

For moderators/admins

  • changelevel <mapname> - Changes the map.
  • cvarlist - View complete cvar list.
  • exec - Execute config file from the tf/cfg folder.
  • map <mapname> - Changes the map and restarts the server.
    • Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
  • maps <*/mapname> - Display list of maps.
  • nextlevel <mapname> - Sets the next map to be played.
  • rcon_password <password> - gives player access to remote control commands of a server.
  • rcon <command> - Executes an rcon command.
  • rcon_address <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
  • phys_pushscale <number> - Determines how far player corpses can be "pushed" when killed
  • phys_timescale <number> - Determines how fast props/projectiles move (default: 1)
  • tf_ctf_bonus_time <number> - Determines how long (in seconds) guaranteed Critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.


For recording

Main article: Help:Recording demos
  • record <demo name> - Begins a demo recording
  • stop - Stops a demo recording
  • startmovie <moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recording
  • endmovie - Stops source recorder
  • host_framerate <number> - Tells the source recorder to record at a constant framerate
  • host_timescale <number> - Use in conjunction with host_framerate to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 - sv_cheats 1 only
  • demoui - Brings up a toolbox for replays (shift+F2 will also bring up the tool box)

The following commands were introduced by the Demo Support feature (see May 31, 2016 Patch):

  • ds_record - Manually start a recording
  • ds_stop - Manually stop a recording
  • ds_mark <comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.
  • ds_status - Report the current recording status

Weapon commands

The "use" command is used to switch to the specified weapon.

Pictogram comment.png use is similar to the 'slot' commands, but cannot be used for voice commands.

  • Syntax
    use <weapon_name>
  • Arguments
    • <weapon_name>
      • Scout
      tf_weapon_scattergun
      tf_weapon_handgun_scout_primary
      tf_weapon_soda_popper
      tf_weapon_pistol_scout
      tf_weapon_lunchbox_drink
      tf_weapon_jar_milk
      tf_weapon_handgun_scout_secondary
      tf_weapon_cleaver
      tf_weapon_bat
      tf_weapon_bat_wood
      tf_weapon_bat_fish
      • Soldier
      tf_weapon_rocketlauncher
      tf_weapon_rocketlauncher_directhit
      tf_weapon_particle_cannon
      tf_weapon_shotgun_soldier
      tf_weapon_buff_item
      tf_weapon_raygun
      tf_weapon_shovel
      tf_weapon_katana
      tf_weapon_rocketlauncher_airstrike
      • Pyro
      tf_weapon_flamethrower
      tf_weapon_shotgun_pyro
      tf_weapon_flaregun
      tf_weapon_jar_gas
      tf_weapon_rocketpack
      tf_weapon_fireaxe
      • Demoman
      tf_weapon_grenadelauncher
      tf_weapon_pipebomblauncher
      tf_weapon_bottle
      tf_weapon_sword
      tf_weapon_stickbomb
      tf_weapon_katana
      • Heavy Weapons Guy
      tf_weapon_minigun
      tf_weapon_shotgun_hwg
      tf_weapon_lunchbox
      tf_weapon_fists
      • Engineer
      tf_weapon_shotgun_primary
      tf_weapon_sentry_revenge
      tf_weapon_pistol
      tf_weapon_laser_pointer
      tf_weapon_mechanical_arm
      tf_weapon_wrench
      tf_weapon_robot_arm
      tf_weapon_pda_engineer_destroy
      tf_weapon_pda_engineer_build
      • Medic
      tf_weapon_syringegun_medic
      tf_weapon_crossbow
      tf_weapon_medigun
      tf_weapon_bonesaw
      • Sniper
      tf_weapon_sniperrifle
      tf_weapon_compound_bow
      tf_weapon_sniperrifle_decap
      tf_weapon_smg
      tf_weapon_jar
      tf_weapon_club
      tf_weapon_sniperrifle_classic
      • Spy
      tf_weapon_revolver
      tf_weapon_knife
      tf_weapon_pda_spy
      To equip Sapper, use: "build 3 0"
  • Other Commands
    • invnext - switches to the next weapon
    • invprev - switches to the previous weapon
    • lastinv - switches to the last weapon used

See also

External links