Difference between revisions of "Template:Bionic Bits stats change"
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{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" | {{ | + | ! class="header" | {{common string|Weapon}}/Class |
! class="header" | New Stats/Stats Change | ! class="header" | New Stats/Stats Change | ||
+ | |- | ||
+ | ! {{Table icon|Flying Guillotine}} | ||
+ | | {{c|+|Added:}} +999% increase in recharge rate | ||
+ | |- | ||
+ | ! {{Table icon|Sandman}} | ||
+ | | {{info|'''New stats'''}}<br>{{note|When weapon is active:}}{{buff|+90% faster baseball recharge rate}}{{buff|+100% jump height}}{{buff|Immune to fall damage}}{{nerf|-400 maximum health (1200 HP total)}}{{nerf|No crouching}}{{info|{{tooltip|+50% bigger head size|Hitbox is unaffected}}}}<br>{{note|'''Author Note:''' [[Scout Robot#Giant Jumping Sandman Scout|Giant Jumping Sandman Scout]]'s weapon}} | ||
+ | |- | ||
+ | ! {{Table icon|Holy Mackerel}} | ||
+ | | {{info|'''New stats'''}}<br>{{note|When weapon is active:}}{{buff|+30% faster move speed on wearer}}{{nerf|-400 maximum health (1200 HP total)}}{{nerf| No double jump}}{{nerf|No crouching}}<br>{{note|'''Author Note:''' [[Scout Robot#Super Scout|Super Scout]]'s weapon}} | ||
+ | |- | ||
+ | ! {{Table icon|Wrap Assassin}} | ||
+ | | {{c|+|Added:}} +999% increase in recharge rate | ||
|- | |- | ||
! {{Table icon|Black Box}} | ! {{Table icon|Black Box}} | ||
− | | {{info|New stats}}<br>{{buff|+25% blast radius}}{{buff|Restore 60 HP on hit}}{{buff|+100% faster firing speed}}{{buff|+10% faster reload speed}}{{nerf|-66% damage penalty}}{{nerf|+2 degree rocket spread}}{{nerf|No random critical | + | | {{info|'''New stats'''}}<br>{{buff|+25% blast radius}}{{buff|Restore 60 HP on hit}}{{buff|+100% faster firing speed}}{{buff|+10% faster reload speed}}{{nerf|-66% damage penalty}}{{nerf|+2 degree rocket spread}}{{nerf|No random critical hits}}<br>{{note|'''Author Note:''' [[Soldier Robot#Black Box Soldier|Black Box Soldier]]'s weapon}} |
|- | |- | ||
! {{Table icon|Thermal Thruster}} | ! {{Table icon|Thermal Thruster}} | ||
| {{c|+|Added:}} +99% faster recharge rate<br>{{c|+|Added:}} Able to re-launch while already in-flight | | {{c|+|Added:}} +99% faster recharge rate<br>{{c|+|Added:}} Able to re-launch while already in-flight | ||
+ | |- | ||
+ | ! {{Table icon|Hot Hand}} | ||
+ | | {{c|+|Added:}} +150% damage bonus | ||
+ | |- | ||
+ | ! {{Table icon|Ali Baba's Wee Booties|title={{tooltip|Ali Baba's Wee Booties|This includes Bootlegger}}}} | ||
+ | | {{c|+|Added:}} +1 jump in mid-air | ||
+ | |- | ||
+ | ! {{Table icon|Iron Bomber}} | ||
+ | | {{info|'''New stats'''}}<br>{{buff|Hold Fire to load up to three grenades}}{{buff|Release Fire to unleash the barrage}} | ||
+ | |- | ||
+ | ! {{Table icon|Scottish Resistance}} | ||
+ | | {{info|'''New stats'''}}<br>{{buff|Hold Fire to load up to three stickybombs}}{{buff|Release Fire to unleash the barrage}} | ||
|- | |- | ||
! {{Table icon|Festive Eyelander}} | ! {{Table icon|Festive Eyelander}} | ||
− | | {{c|i|Added:}} On | + | | {{c|i|Added:}} On Kill: Turns victim into ice |
+ | |- | ||
+ | ! {{Table icon|Minigun|title=All Heavy Primaries}} | ||
+ | | {{c|+|Added:}} Can switch to other weapon while deployed | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Shotgun|title={{tooltip|Shotgun|Heavy only}}}} |
− | | {{ | + | | {{note|'''New stats'''}}{{buff|+900% bullets per shot}}{{nerf|-50% damage penalty}}{{nerf|150% slower firing speed}}{{nerf|-66% max secondary ammo on wearer}}{{nerf|No random crits}}<br>{{note|'''Author Note:''' [[Heavy Robot#Giant Shotgun Heavy|Giant Shotgun Heavy]]'s weapon}} |
|- | |- | ||
! {{Table icon|Fists}} | ! {{Table icon|Fists}} | ||
− | | {{c|+|Added:}} + | + | | {{c|+|Added:}} +150% damage bonus |
|- | |- | ||
! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
− | | {{c|+|Added:}} + | + | | {{c|+|Added:}} +150% damage bonus |
|- | |- | ||
! {{Table icon|Your Eternal Reward|title={{tooltip|Your Eternal Reward|This includes Wanga Prick}}}} | ! {{Table icon|Your Eternal Reward|title={{tooltip|Your Eternal Reward|This includes Wanga Prick}}}} | ||
− | | {{c|-|Added:}} + | + | | {{c|-|Added:}} +50% damage vulnerability on wearer |
|- | |- | ||
− | ! {{Table icon|Invis Watch}} | + | ! {{Table icon|Invis Watch|title={{tooltip|Invis Watch|This includes all reskins}}}} |
| {{c|+|Added:}} +50 max health on wearer | | {{c|+|Added:}} +50 max health on wearer | ||
|- | |- | ||
Line 31: | Line 58: | ||
|- | |- | ||
! [[Image:Scout_emblem_RED.png|100x100px|link=Scout{{if lang}}]]<br>[[Scout{{if lang}}|{{class name|Scout}}]] | ! [[Image:Scout_emblem_RED.png|100x100px|link=Scout{{if lang}}]]<br>[[Scout{{if lang}}|{{class name|Scout}}]] | ||
− | | {{buff|+ | + | | {{info|'''Play as [[Scout Robot#Giant Variants|Giant Scout]] Robot'''}}<br>{{buff|1600 HP}}{{buff|+100% damage bonus}}{{buff|-50% reduction in push force taken from damage}}{{buff|-50% reduction in airblast vulnerability}}{{buff|Deals 3x falling damage when landing}}{{nerf|Cannot use Upgrade Station}}{{nerf|-50% health from packs}}{{note|Can pass through enemies}} |
|- | |- | ||
! [[Image:Soldier_emblem_RED.png|100x100px|link=Soldier{{if lang}}]]<br>[[Soldier{{if lang}}|{{class name|Soldier}}]] | ! [[Image:Soldier_emblem_RED.png|100x100px|link=Soldier{{if lang}}]]<br>[[Soldier{{if lang}}|{{class name|Soldier}}]] | ||
− | | {{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|On building hit: Disable them for 0. | + | | {{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|On building hit: Disable them for 0.5 seconds}} |
|- | |- | ||
! [[Image:Pyro_emblem_RED.png|100x100px|link=Pyro{{if lang}}]]<br>[[Pyro{{if lang}}|{{class name|Pyro}}]] | ! [[Image:Pyro_emblem_RED.png|100x100px|link=Pyro{{if lang}}]]<br>[[Pyro{{if lang}}|{{class name|Pyro}}]] | ||
− | | | + | | {{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|+100% refire rate after airblast}} |
|- | |- | ||
! [[Image:Demoman_emblem_RED.png|100x100px|link=Demoman{{if lang}}]]<br>[[Demoman{{if lang}}|{{class name|Demoman}}]] | ! [[Image:Demoman_emblem_RED.png|100x100px|link=Demoman{{if lang}}]]<br>[[Demoman{{if lang}}|{{class name|Demoman}}]] | ||
− | | {{info|Grenade does not tumble}}<br>{{buff|Immune to fall damage}}{{buff|+200% charge impact damage}}{{buff| | + | | {{info|Grenade does not tumble}}<br>{{buff|Immune to fall damage}}{{buff|+200% charge impact damage}}{{buff|+200% charge duration}}{{buff|Melee attack hits multiple enemies}} |
|- | |- | ||
! [[Image:Heavy_emblem_RED.png|100x100px|link=Heavy{{if lang}}]]<br>[[Heavy{{if lang}}|{{class name|Heavy}}]] | ! [[Image:Heavy_emblem_RED.png|100x100px|link=Heavy{{if lang}}]]<br>[[Heavy{{if lang}}|{{class name|Heavy}}]] | ||
− | | {{buff|+50% faster spin up time}}{{buff|Deals 3x falling damage when landing | + | | {{info|On Kill: Turns victim into ash}}<br>{{buff|+50% faster spin up time}}{{buff|Deals 3x falling damage when landing}} |
|- | |- | ||
! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{class name|Engineer}}]] | ! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{class name|Engineer}}]] | ||
− | | {{buff|+150 max health}}{{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|+ | + | | {{info|All PDAs use the [[Pip-Boy]] interface}}<br>{{buff|+150 max health}}{{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|Infinite sentry gun ammo}}{{buff|+75% sentry rocket firing speed}}{{buff|Teleporter grants speed boost}}{{buff|100 metal regenerated every 5 seconds}} |
|- | |- | ||
! [[Image:Medic_emblem_RED.png|100x100px|link=Medic{{if lang}}]]<br>[[Medic{{if lang}}|{{class name|Medic}}]] | ! [[Image:Medic_emblem_RED.png|100x100px|link=Medic{{if lang}}]]<br>[[Medic{{if lang}}|{{class name|Medic}}]] | ||
− | | {{buff|Immune to fall damage}}{{buff|Regenerate 40 HP per second}}{{buff|Medi gun can heal friendly buildings}}{{ | + | | {{buff|Immune to fall damage}}{{buff|Regenerate 40 HP per second}}{{buff|Medi gun can heal friendly buildings}}{{nerf|-100% max overheal}}{{nerf|Overheal Expert is prohibited (purchasing it will have no benefit)}} |
|- | |- | ||
! [[Image:Sniper_emblem_RED.png|100x100px|link=Sniper{{if lang}}]]<br>[[Sniper{{if lang}}|{{class name|Sniper}}]] | ! [[Image:Sniper_emblem_RED.png|100x100px|link=Sniper{{if lang}}]]<br>[[Sniper{{if lang}}|{{class name|Sniper}}]] | ||
− | | {{buff|+100% | + | | {{buff|+100% accuracy on all weapons}}{{buff|+4 arrows per shot}}{{buff|Immune to fall damage}}{{buff|All players connected via Medigun beams are hit}}<br>{{note|Buying Projectile Penetration on the [[Huntsman]] or the [[Fortified Compound]] will break the weapon and render it unusable}} |
|- | |- | ||
! [[Image:Spy_emblem_RED.png|100x100px|link=Spy{{if lang}}]]<br>[[Spy{{if lang}}|{{class name|Spy}}]] | ! [[Image:Spy_emblem_RED.png|100x100px|link=Spy{{if lang}}]]<br>[[Spy{{if lang}}|{{class name|Spy}}]] | ||
− | | {{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|+ | + | | {{buff|+50% more accurate}}{{buff|Immune to fall damage}}{{buff|+200% cloak regeneration rate}}{{buff|Instant cloaking and decloaking}} |
|- | |- | ||
! [[Image:TF2 crosshair orange.png|100x100px]]<br>[[All Classes]] | ! [[Image:TF2 crosshair orange.png|100x100px]]<br>[[All Classes]] | ||
− | | {{buff|Damage removes sappers}}{{buff|+300% increased air control}}{{buff|+50% faster weapon switch}} | + | | {{buff|Damage removes sappers}}{{buff|+300% increased air control}}{{buff|+50% faster weapon switch}}{{buff|25% ammo regenerated every 5 seconds}}{{buff|Players can taunt in mid-air}} |
|- | |- | ||
|} | |} |
Latest revision as of 17:41, 13 April 2023
Weapon/Class | New Stats/Stats Change |
---|---|
Flying Guillotine |
Added: +999% increase in recharge rate |
Sandman |
New stats When weapon is active: +90% faster baseball recharge rate +100% jump height Immune to fall damage -400 maximum health (1200 HP total) No crouching +50% bigger head size Author Note: Giant Jumping Sandman Scout's weapon |
Holy Mackerel |
New stats When weapon is active: +30% faster move speed on wearer -400 maximum health (1200 HP total) No double jump No crouching Author Note: Super Scout's weapon |
Wrap Assassin |
Added: +999% increase in recharge rate |
Black Box |
New stats +25% blast radius Restore 60 HP on hit +100% faster firing speed +10% faster reload speed -66% damage penalty +2 degree rocket spread No random critical hits Author Note: Black Box Soldier's weapon |
Thermal Thruster |
Added: +99% faster recharge rate Added: Able to re-launch while already in-flight |
Hot Hand |
Added: +150% damage bonus |
Ali Baba's Wee Booties |
Added: +1 jump in mid-air |
Iron Bomber |
New stats Hold Fire to load up to three grenades Release Fire to unleash the barrage |
Scottish Resistance |
New stats Hold Fire to load up to three stickybombs Release Fire to unleash the barrage |
Festive Eyelander |
Added: On Kill: Turns victim into ice |
All Heavy Primaries |
Added: Can switch to other weapon while deployed |
Shotgun |
New stats +900% bullets per shot -50% damage penalty 150% slower firing speed -66% max secondary ammo on wearer No random crits Author Note: Giant Shotgun Heavy's weapon |
Fists |
Added: +150% damage bonus |
Gunslinger |
Added: +150% damage bonus |
Your Eternal Reward |
Added: +50% damage vulnerability on wearer |
Invis Watch |
Added: +50 max health on wearer |
Cloak and Dagger |
Added: +50 max health on wearer |
Scout |
Play as Giant Scout Robot 1600 HP +100% damage bonus -50% reduction in push force taken from damage -50% reduction in airblast vulnerability Deals 3x falling damage when landing Cannot use Upgrade Station -50% health from packs Can pass through enemies |
Soldier |
+50% more accurate Immune to fall damage On building hit: Disable them for 0.5 seconds |
Pyro |
+50% more accurate Immune to fall damage +100% refire rate after airblast |
Demoman |
Grenade does not tumble Immune to fall damage +200% charge impact damage +200% charge duration Melee attack hits multiple enemies |
Heavy |
On Kill: Turns victim into ash +50% faster spin up time Deals 3x falling damage when landing |
Engineer |
All PDAs use the Pip-Boy interface +150 max health +50% more accurate Immune to fall damage Infinite sentry gun ammo +75% sentry rocket firing speed Teleporter grants speed boost 100 metal regenerated every 5 seconds |
Medic |
Immune to fall damage Regenerate 40 HP per second Medi gun can heal friendly buildings -100% max overheal Overheal Expert is prohibited (purchasing it will have no benefit) |
Sniper |
+100% accuracy on all weapons +4 arrows per shot Immune to fall damage All players connected via Medigun beams are hit Buying Projectile Penetration on the Huntsman or the Fortified Compound will break the weapon and render it unusable |
Spy |
+50% more accurate Immune to fall damage +200% cloak regeneration rate Instant cloaking and decloaking |
All Classes |
Damage removes sappers +300% increased air control +50% faster weapon switch 25% ammo regenerated every 5 seconds Players can taunt in mid-air |