Difference between revisions of "Sudden Equinox (custom mission)"
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| mission-map = [[Sharp]] | | mission-map = [[Sharp]] | ||
| mission-type = {{common string|invasion}} | | mission-type = {{common string|invasion}} | ||
− | | mission-waves = | + | | mission-waves = 5 |
| mission-diff = {{common string|mission advanced}} | | mission-diff = {{common string|mission advanced}} | ||
− | | mission-startingmoney = | + | | mission-startingmoney = 1000 |
− | | mission-maxmoney = | + | | mission-maxmoney = 5000 |
| mission-minrespawn = 4 | | mission-minrespawn = 4 | ||
| mission-maxrespawn = 4 | | mission-maxrespawn = 4 | ||
Line 16: | Line 16: | ||
| mission-busterspawn = 0 {{common string|seconds}} | | mission-busterspawn = 0 {{common string|seconds}} | ||
| mission-busterrespawn = 45 {{common string|seconds}} | | mission-busterrespawn = 45 {{common string|seconds}} | ||
+ | | mission-image = Operation Digital Directive Mvm sharp rc8 adv sudden equinox.png | ||
}} | }} | ||
− | '''Sudden Equinox''' is | + | '''Sudden Equinox''' is an advanced invasion mission made by gettysburg. It is available on the custom [[Sharp]] map. |
__toc__ | __toc__ | ||
{{clr}} | {{clr}} | ||
− | ==Notes== | + | == Notes == |
− | *Buyback prices are fixed. | + | * Buyback prices are fixed and don't decrease over time. |
− | *Player may | + | * Player only may buy back once each wave. |
− | *A maximum of one | + | * A maximum of one Heavy is allowed. |
− | * | + | * Players no longer drop a reanimator on death, making reviving impossible. |
− | *Pyro | + | * Pyro Robots can airblast arrows, stickybomb, and grenade. |
− | *Shield Medic's projectile shield can deal damage to | + | * Shield Medic's projectile shield can deal damage to players. |
− | + | * Sniper Robots can headshot players. | |
− | *Sniper | + | * Sentry Busters don't deal damage to robots. |
− | *Sentry | + | * This mission uses a custom upgrade file. |
− | *This mission | + | * A maximum of one [[Heavy]] is allowed. |
− | *Some weapon stats changed in this mission. See below for | + | * A maximum of two [[Engineer]] is allowed. |
− | + | * Some weapon stats changed in this mission. See the [[#Stat changes|Stat changes]] section below for more details. | |
− | |||
− | == | + | == Waves == |
− | {{ | + | {{Mvm mission Sudden Equinox}} |
+ | |||
+ | == Modified upgrades == | ||
+ | {{Template:Mvm upgrades gettysburg}} | ||
+ | |||
+ | == Stat changes == | ||
+ | {{Ashes to Ashes stats change}} | ||
{{Digital Directive nav}} | {{Digital Directive nav}} | ||
− | [[Category:Digital Directive | + | [[Category:Operation Digital Directive missions]] |
Latest revision as of 19:22, 23 June 2023
![]() | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Sudden Equinox | |
---|---|
![]() | |
Basic Information | |
Name: | Sudden Equinox |
File name: |
mvm_sharp_rc6a_adv_sudden_equinox.pop
|
Developer(s): | gettysburg |
Map: | Sharp |
Mission type: | Invasion |
Waves: | 5 |
Difficulty: | Advanced |
Starting credits: | 1000 |
Maximum possible credits: | 5000 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 4 |
Fixed respawn time: | Yes |
Tour: | Digital Directive |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 45 seconds |
Sudden Equinox is an advanced invasion mission made by gettysburg. It is available on the custom Sharp map.
Contents
Notes
- Buyback prices are fixed and don't decrease over time.
- Player only may buy back once each wave.
- A maximum of one Heavy is allowed.
- Players no longer drop a reanimator on death, making reviving impossible.
- Pyro Robots can airblast arrows, stickybomb, and grenade.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- This mission uses a custom upgrade file.
- A maximum of one Heavy is allowed.
- A maximum of two Engineer is allowed.
- Some weapon stats changed in this mission. See the Stat changes section below for more details.
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+4 Health Regen | ![]() |
200 | 3 | Regenerates health every second. ![]() ![]() | |
+10% Jump Height | 200 | 3 | Jump higher. ![]() ![]() ![]() | ||
+10 Metal Regen | ![]() |
50 | 5 | Metal is regenerated every 5 seconds. ![]() ![]() ![]() |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Rocket Specialist | ![]() |
500 | 1 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.![]() ![]() | |
+100% Burn Damage | ![]() |
250 | 4 | Afterburn damage bonus. ![]() ![]() | |
+10% Airblast Force | ![]() |
50000 | 4 | ![]() | |
+20% Damage | ![]() |
400 | 4 | ![]() | |
+10% Firing Speed | ![]() |
500 | 2 | ![]() ![]() ![]() ![]() | |
Knockback Rage | 500 | 1 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.![]() ![]() | ||
+1 Projectile Penetration | 500 | 3 | Projectiles penetrate an additional enemy player.![]() ![]() | ||
Explosive Headshot | ![]() |
500 | 1 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).![]() ![]() | |
+5s Bleed On Target | ![]() |
100 | 3 | ![]() |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
-50% Speed On Target | ![]() |
![]() |
600 | 1 | Does not stack.![]() ![]() ![]() |
Explode on Ignite | ![]() |
50000 | 1 | Explosion deals up to 350 splash damage![]() | |
Able to re-launch while already in-flight | ![]() |
200 | 1 | ![]() | |
Stun enemies when you land | 500 | 1 | ![]() | ||
+20% Damage | ![]() |
400 | 4 | ![]() | |
-25% Push Force On Wearer | ![]() |
75 | 4 | Reduced the push force from enemies attack![]() ![]() ![]() ![]() | |
Projectile Shield | ![]() |
500 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.![]() ![]() | |
+1s Über Duration | 250 | 3 | ![]() ![]() | ||
Overheal Expert | 350 | 2 | +25% more Overheal, +50% longer duration per point.![]() ![]() | ||
Canteen Specialist | 500 | 1 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.![]() ![]() |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+3s Crits On Kill | ![]() |
![]() |
200 | 2 | 3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.![]() ![]() ![]() |
![]() | |||||
+10% Recharge Rate | ![]() |
250 | 3, 1 | Faster baseball/bauble recharge rate.![]() ![]() | |
+200% Max Misc Ammo | 100 | 2 | Gives the Scout two extra baseball/bauble per level. ![]() ![]() | ||
Ball Marks Target | ![]() |
200 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.![]() | |
Notes | |||||
| |||||
| |||||
|
Modified Sapper upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Robot Sapper Power | ![]() |
350 | 1 | Increases robot Sapper radius and duration.![]() |
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | ![]() |
200 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.![]() ![]() ![]() | |
+10% Sentry Firing Speed | ![]() ![]() |
350 | 2 | 10% faster sentry fire rate. ![]() ![]() | |
2-Way Teleporters | ![]() |
100 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.![]() |
Modified Canteens - All canteens have doubled in price | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | ![]() |
200 | Crits user and triples sentry fire rate for 5 seconds.![]() | ||
Become Übercharged | 150 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.![]() | |||
Refill Clips and Ammo | 50 | Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.![]() | |||
Teleport to Spawn | 20 | Instantly teleport to spawn and grants a 5 second speed boost.![]() | |||
Building Upgrade | ![]() |
100 | Upgrades all existing buildings to Level 3 and fully restores their health.![]() |
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
![]() Market Gardener |
![]() ![]() ![]() |
![]() Degreaser |
![]() ![]() ![]() ![]() ![]() |
![]() Gas Passer |
![]() |
![]() Festive Eyelander |
![]() |
![]() Ullapool Caber |
![]() ![]() ![]() ![]() ![]() |
![]() All Heavy Primaries |
![]() |
![]() Wrangler |
![]() ![]() |
![]() Gunslinger |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Ubersaw |
![]() |
![]() All Sniper Rifles |
![]() |
![]() Huntsman |
![]() ![]() |
![]() Classic |
![]() ![]() ![]() ![]() |
![]() Ambassador |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Medic |
![]() |
|