Difference between revisions of "Mobocracy (custom mission)"
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| mission-file-name = mvm_kelly_rc1b_adv_mobocracy.pop | | mission-file-name = mvm_kelly_rc1b_adv_mobocracy.pop | ||
| developer = [http://steamcommunity.com/id/hell-met/ Hell-met] | | developer = [http://steamcommunity.com/id/hell-met/ Hell-met] | ||
− | | mission-map = [[ | + | | mission-map = [[Kelly]] |
| mission-type = {{common string|invasion}} | | mission-type = {{common string|invasion}} | ||
| mission-waves = 6 | | mission-waves = 6 | ||
Line 38: | Line 38: | ||
== Modified upgrades == | == Modified upgrades == | ||
− | {{ | + | {{Mvm upgrades hellmet}} |
== Stat changes == | == Stat changes == |
Latest revision as of 19:13, 23 June 2023
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Mobocracy | |
---|---|
Basic Information | |
Name: | Mobocracy |
File name: |
mvm_kelly_rc1b_adv_mobocracy.pop
|
Developer(s): | Hell-met |
Map: | Kelly |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 600 |
Maximum possible credits: | 14337 |
Minimum respawn wave time: | 3 |
Maximum respawn wave time: | 6 |
Fixed respawn time: | No |
Tour: | Digital Directive |
Sentry Buster spawn time: | N/A |
Sentry Buster respawn time: | N/A |
Mobocracy is an advanced invasion mission made by Hell-met. It is available on the custom Kelly map.
Contents
Notes
- Canteens are disabled.
- A maximum of two players per class is allowed.
- Bonus credits are disabled.
- Sniper Robots can headshot players.
- Players no longer drop a reanimator on death, making reviving impossible.
- Pyro Robots can now airblast grenades, stickybombs, and arrows.
- Sentry Busters don't deal damage to robots.
- Some weapon stats changed in this mission, see the Stat changes section for more details.
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+10% Jump Height | All classes | 200 | 3 | Jump higher. Jump height per upgrade decreased to 10% Maximum jump height decreased to 30% Cost increased to 200 | |
+5 Metal Regen | Engineer | 75 | 5 | Metal is regenerated every 5 seconds. Cost decreased to 75 |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Rocket Specialist | Soldier | 691337 | 4 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. Upgrade is prohibited | |
+100% Burn Damage | Pyro | 100 | 4 | Afterburn damage bonus. Cost decreased to 100 | |
+10% Airblast Force | Pyro | 691337 | 4 | Upgrade is prohibited | |
+25% Damage | Demoman | 400 | 4 | Damage bonus per upgrade increased to +25% Maximum damage bonus increased to 100% Cost decreased to 400 | |
+25% Projectile Speed | Demoman | 691337 | 4, 3 | Upgrade is prohibited | |
+10% Firing Speed | Heavy | 691337 | 4 | Upgrade is prohibited | |
Knockback Rage | 691337 | 3 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%. Upgrade is prohibited | ||
Destroy Projectiles | 250 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. Cost reduced to 250 | ||
Explosive Headshot | Sniper | 691337 | 3 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). Upgrade is prohibited | |
+25% Faster Charge | 100 | 4 | Cost decreased to 100 | ||
+5s Bleed On Target | Sniper | 691337 | 3 | Upgrade is prohibited |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
-50% Speed On Target | Scout | Sniper | 691337 | 1 | Does not stack. Upgrade is prohibited |
Explode on Ignite | Pyro | 691337 | 1 | Explosion deals up to 350 splash damage Upgrade is prohibited | |
Able to re-launch while already in-flight | Pyro | 200 | 1 | Cost decreased to 200 | |
Stun enemies when you land | 500 | 1 | Cost increased to 500 | ||
+20% Damage | Demoman | 400 | 4 | Cost decreased to 400 | |
+100% Charge Recharge Rate | Demoman | 75 | 4 | Cost decreased to 75 | |
+25% ÜberCharge Rate | Medic | 250 | 4, 3, 1 | Cost decreased to 250 | |
Projectile Shield | 500 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Cost increased to 500 | ||
Canteen Specialist | 691337 | 3 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. Upgrade is prohibited |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Armor Penetration | Spy | All classes1 | 400 | 3 | Allows backstabs against giant robots at X% (out of 750) damage. Maximum backstab damage decreased from 937.5 to 750 |
Notes |
|
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | -500 | 1 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Grants the player 500 extra credits Extra credits will remain when switching classes, and is removed on refund | |
+10% Sentry Firing Speed | Sentry Gun Combat Mini-Sentry Gun |
400 | 1 | 10% faster sentry fire rate. Maximum sentry firing firing speed decreased to +10% Cost increased to 400 |
Modified Canteens | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | All classes | 200 | Crits user and triples sentry fire rate for 5 seconds. Cost increased to 200 | ||
Become Übercharged | 200 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields. Cost increased to 200 | |||
Refill Clips and Ammo | 75 | Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies. Cost increased to 75 | |||
Teleport to Spawn | 5 | Instantly teleport to spawn and grants a 5 second speed boost. Cost decreased to 5 | |||
Building Upgrade | Engineer | 200 | Upgrades all existing buildings to Level 3 and fully restores their health. Cost increased to 200 |
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Force-A-Nature |
+100% bullets per shot +500% more knockback power Per shot: -2 ammo Author Note: Both barrels are shot at once |
Soda Popper |
Removed: +25% faster reload speed |
Shortstop |
Removed: Hidden: 46% slower reload speed Removed: Increase in push force taken from damage and airblast |
Baby Face's Blaster |
New stats 40% more accurate On Hit: Builds Boost Run speed increased with Boost Boost is not reduced when hit -30% damage penalty 35% slower movement speed on wearer User cannot jump |
Back Scatter |
Removed: -34% clip size |
Pistol |
Added: On Kill: 3 seconds of 100% critical chance |
Winger |
Added: On Kill: 3 seconds of 100% critical chance |
Pretty Boy's Pocket Pistol |
Added: On Kill: 3 seconds of 100% critical chance |
Flying Guillotine |
Added: 100% critical hit chance |
Direct Hit |
Added: On Kill: Victim turns into ash Changed: +35% damage bonus |
Rocket Jumper |
Added: +100 max health Added: 65% faster weapon switch Added: No reload necessary |
Beggar's Bazooka |
Added: 70% slower reload speed |
Shotgun |
Added: On Kill: 3 seconds of 100% critical chance |
Reserve Shooter |
Added: On Kill: 3 seconds of 100% critical chance |
Righteous Bison |
Added: On Kill: Gain Mini-crits for 5 seconds |
B.A.S.E. Jumper |
Added: +300% increased air control |
Panic Attack |
Added: On Kill: Gain Mini-crits for 5 seconds |
Gunboats |
Added: Wearer never takes falling damage |
Equalizer |
Added: +15% damage bonus |
Market Gardener |
Added: +100% damage bonus Changed: 100% slower attack speed |
Pain Train |
New stats +200% damage bonus against victims of the same class as the wielder 100% slower firing speed User can pass through enemies |
Backburner |
Added: -50% max primary ammo on wearer |
Phlogistinator |
Added: -25% damage penalty |
Nostromo Napalmer |
Airblast pushes user instead of enemy +300% increased air control |
Scorch Shot |
New stats Shoots rocket projectiles On Hit: Target is engulfed in flames +300% self damage force 100% slower reload time -75% max secondary ammo on wearer 300% damage to self This weapon will reload automatically when not active. |
Gas Passer |
Added: +400% afterburn damage |
Homewrecker |
New stats On Hit: Victim receives fall damage based on percentage of max health (Common robots only) 40% slower firing speed No random critical hits |
Third Degree |
Added: 100% critical hits from behind Added: 40% slower firing speed |
Hot Hand |
Changed: On Hit: Gain a speed boost for 5 seconds |
Ali Baba's Wee Booties |
Added: +1 jump in mid-air |
Loose Cannon |
Changed: Does not deal knockback Added: +100% blast radius Added: -25% damage penalty |
Splendid Screen |
Changed: +25% fire damage resistance on wearer Changed: +25% explosive damage resistance on wearer Added: Melee attack hits multiple enemies |
Tide Turner |
Changed: +25% fire damage resistance on wearer Changed: +25% explosive damage resistance on wearer Removed: Taking damage while shield charging reduces remaining charging time |
Sticky Jumper |
Removed: -6 max pipebombs out |
Quickiebomb Launcher |
Changed: -25% clip size Changed: Max charge time decreased by 50% Removed: Up to +35% damage based on charge Added: Stickybombs fizzle 2 seconds after landing |
Eyelander |
Removed: Deploy and holster time penalty. |
Festive Eyelander |
Added: On Kill: Turn victim to ice Removed: Deploy and holster time penalty. |
Scotsman's Skullcutter |
Removed: Deploy and holster time penalty. |
Ullapool Caber |
Added: +15% damage bonus Removed: No random critical hits Removed: 20% slower firing speed Removed: This weapon deploys 100% slower |
Claidheamh Mòr |
Removed: Deploy and holster time penalty. |
Half-Zatoichi |
Removed: Deploy and holster time penalty. |
Persian Persuader |
All stats removed Removed: Deploy and holster time penalty Added: No random critical hits |
Brass Beast |
Changed: +25% damage bonus Removed: 50% slower spin up time Changed: -100% slower move speed while deployed Removed: -20% damage resistance when below 50% health and spun up |
Tomislav |
Added: Can switch to other weapon while deployed |
Huo-Long Heater |
New stats Shoots flare projectiles 100% critical hit vs burning targets Creates a ring of flames while spun up Consumes no additional ammo while spun up -75% max primary ammo on wearer No random crits
|
Family Business |
Added: On Kill: Gain Mini-crits for 5 seconds |
Shotgun |
New stats +900% bullets per shot -50% damage penalty 150% slower firing speed -66% max secondary ammo on wearer -100 max health on wearer No random crits Author Note: Giant Shotgun Heavy's weapon |
Warrior's Spirit |
New stats +50% damage bonus 40% slower firing speed |
Eviction Notice |
New stats +40% faster attack speed On Kill: +50 health on nearby teammates On Kill: +10% Crit Chance on nearby teammates +100% faster taunt speed on wearer -40% damage penalty |
Holiday Punch |
Added: On Kill: Turn victim to ice |
Shotgun |
Added: On Kill: Gain Mini-crits for 5 seconds |
Widowmaker |
Changed: Per shot: -50 metal Removed: +10% increased damage to your sentry's target |
Pomson 6000 |
Added: Damage removes Sappers Removed: Deals only 20% damage to buildings |
Rescue Ranger |
Removed: Self mark for death when hauling buildings Added: -25 max health |
Wrangler |
Added: -25 max health |
Short Circuit |
Added: -25 max health |
Gunslinger |
Added: Unlimited sentry range Added: +200% max sentry ammo |
Southern Hospitality |
New stats +150% faster construction rate Cannot upgrade buildings All buildings restricted to Level 1 |
Eureka Effect |
New stats Replaces the Sentry with a Rocket Sentry +75% sentry rocket firing speed Sentry possesses maximum Rocket Specialist upgrade No self inflicted blast damage taken Requires Level 3 to be effective -500% sentry bullet firing speed No teleporting to spawn or exit teleporter |
Overdose |
New stats Hold Fire to load up to six syringes Release Fire to unleash the barrage +50% damage bonus +50% faster reload speed +100% faster firing speed -86% clip size +3 degrees syringe spread -60% max primary ammo Author Note: Beggar's Syringe Gun |
Medigun |
Added: Can heal friendly buildings |
Kritzkrieg |
Added: -50% shield duration |
Quick-Fix |
Changed: +50% heal rate Changed: +50% ÜberCharge rate Changed: No overheal |
Ubersaw |
Changed: 40% slower firing speed Added: No random critical hits |
Amputator |
New stats 100% critical hit vs crit-boosted targets 20% slower firing speed |
Solemn Vow |
New stats 25% chance to be teleported to spawn after receiving lethal damage Ubercharge lost on respawn -100% damage penalty 'Do no harm.' |
AWPer Hand |
New stats Fires explosive bullets +25% damage bonus Deals 3x falling damage to the player you land on No charge rate |
Fortified Compound |
New stats Shoots Grappling hook's hook +50 max health On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits This weapon deploys 65% faster Wearer never takes falling damage No headshots User cannot be teleported Damage is fixed at 150 Author Note: Grapple Bow Damage bonus upgrade does not work on this weapon |
Classic |
New stats No speed reduction on charge or zoom Able to headshot independent of zoom No charge rate Fires tracer rounds Author Note: Railgun |
SMG |
Added: On Kill: Gain Mini-crits for 10 seconds |
Razorback |
New stats -75% damage from melee sources |
Cleaner's Carbine |
Added: On Kill: 5 seconds of 100% critical chance Removed: Dealing damage fills charge meter Removed: Secondary fire when charged grants mini-crits for 8 seconds |
Tribalman's Shiv |
New stats +50% damage bonus On miss: Hit yourself |
Ambassador |
Removed: Critical damage is affected by range Added: Level 1 Explosive Headshot |
Enforcer |
Changed: +25% damage bonus Removed: 20% slower firing speed Removed: No random critical hits Removed: Attacks pierce damage resistance effects and bonuses Added: -25 max health |
Diamondback |
Added: -50% clip size |
Red-Tape Recorder |
Added: 50% sapper health penalty |
Conniver's Kunai |
Changed: -60 max health on wearer |
Spy-cicle |
New stats Immune to afterburn +50% fire resistance on wearer 20% slower attack speed On Kill: Turn victim to ice Author Note: Implemented new mechanic to fix buggy MvM behavior with Sapper |
Invis Watch |
Added: +50 max health on wearer |
Cloak and Dagger |
Added: +50 max health on wearer |
Scout |
Regenerate 10 HP per second |
All Classes |
Players can taunt in mid-air |
|