Difference between revisions of "User:RotatcepS/table"
m (cleaner) |
m (this is a sandbox) |
||
(27 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{user sandbox}} | ||
keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template. | keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template. | ||
* Weapons page Table [[Weapons]] | * Weapons page Table [[Weapons]] | ||
Line 17: | Line 18: | ||
** Class's Secondary row [[/Soldier_secondary]] | ** Class's Secondary row [[/Soldier_secondary]] | ||
*** Specific Weapon row [[Shotgun]] [[/Shotgun_stats]] | *** Specific Weapon row [[Shotgun]] [[/Shotgun_stats]] | ||
− | ** Class's Melee row [[/Soldier_melee] | + | ** Class's Melee row [[/Soldier_melee]] |
*** Specific Weapon row [[Shovel]] [[/Shovel_stats]] | *** Specific Weapon row [[Shovel]] [[/Shovel_stats]] | ||
Weapons including Melee | Weapons including Melee | ||
− | {| class="wikitable" | + | {| class="wikitable grid" |
|- | |- | ||
− | !rowspan="2"| Weapon | + | !class="header" rowspan="2"| Weapon |
− | !rowspan="2"| Kill Icon | + | !class="header" rowspan="2"| Kill Icon |
− | !colspan="2"| Ammo | + | !class="header" colspan="2"| Ammo |
− | !rowspan="2"| Attack interval | + | !class="header" rowspan="2"| Attack interval |
− | !colspan="5"| Damage | + | !class="header" colspan="5"| Damage |
|- | |- | ||
− | ! Loaded ! | + | !class="header"| Loaded |
+ | !class="header"| Carried | ||
+ | !class="header"| Point blank | ||
+ | !class="header"| Medium range | ||
+ | !class="header"| Long range | ||
+ | !class="header"| Mini-crits | ||
+ | !class="header"| Critical | ||
|} | |} | ||
Stock Weapons including Melee | Stock Weapons including Melee | ||
Line 48: | Line 55: | ||
|} | |} | ||
− | + | Weapons List style...ish partially implemented 'nointerval'... except weapons list uses intervals for melees | |
− | {| class="wikitable" | + | {| class="wikitable grid" style="text-align: center;" |
+ | {{User:RotatcepS/table/stats_header|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | |||
+ | {{User:RotatcepS/table/rows|weapon=Scattergun|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | {{User:RotatcepS/table/rows|weapon=Pistol (scout)|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | {{User:RotatcepS/table/rows|weapon=Rocket Launcher|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | {{User:RotatcepS/table/rows|weapon=Shotgun (soldier)|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | |||
+ | |} | ||
+ | {| class="wikitable grid" style="text-align: center;" | ||
+ | {{User:RotatcepS/table/stats_header|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | |||
+ | {{User:RotatcepS/table/rows|weapon=Bat|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | {{User:RotatcepS/table/rows|weapon=Shovel|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} | ||
+ | |||
+ | |} | ||
+ | |||
+ | Stock weapons-ish | ||
+ | == {{Class link|Scout}} == | ||
+ | |||
+ | {{to top}} | ||
+ | === Primary === | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50%" colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | DPS | ||
+ | {{User:RotatcepS/table/rows|weapon=Scattergun|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|no}}} }} | ||
+ | |} | ||
+ | === Secondary === | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50%" colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | DPS | ||
+ | {{User:RotatcepS/table/rows|weapon=Pistol (scout)|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|no}}} }} | ||
+ | |} | ||
+ | |||
+ | === Melee === | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" colspan=2 rowspan=2 | Ammo | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40%" colspan=4 | Damage | ||
|- | |- | ||
− | ! | + | ! class="header" width="10%" | Point Blank |
− | ! | + | ! class="header" width="10%" | Medium Range |
− | ! | + | ! class="header" width="10%" | Long Range |
− | ! | + | ! class="header" width="10%" | DPS |
− | ! | + | {{User:RotatcepS/table/rows|weapon=Bat|nointerval=no|dps={{{dps|yes}}}|accuracy={{{accuracy|no}}} }} |
− | !rowspan="2"| | + | |} |
+ | |||
+ | == {{Class link|Soldier}} == | ||
+ | |||
+ | {{to top}} | ||
+ | === Primary === | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50%" colspan=4 | Damage | ||
|- | |- | ||
− | ! Loaded ! | + | ! class="header" | Loaded |
− | ! Point | + | ! class="header" | Carried |
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | DPS | ||
+ | {{User:RotatcepS/table/rows|weapon=Rocket Launcher|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|no}}} }} | ||
+ | |} | ||
+ | |||
+ | === Secondary === | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50%" colspan=4 | Damage | ||
|- | |- | ||
− | || | + | ! class="header" | Loaded |
− | | | + | ! class="header" | Carried |
− | + | ! class="header" | Point Blank | |
− | + | ! class="header" | Medium Range | |
− | || | + | ! class="header" | Long Range |
− | || | + | ! class="header" | DPS |
− | || | + | {{User:RotatcepS/table/rows|weapon=Shotgun|nointerval=yes|dps={{{dps|yes}}}|accuracy={{{accuracy|no}}} }} |
+ | |} | ||
+ | |||
+ | === Melee === | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" colspan=2 rowspan=2 | Ammo | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40%" colspan=4 | Damage | ||
|- | |- | ||
− | || | + | ! class="header" width="10%" | Point Blank |
− | | | + | ! class="header" width="10%" | Medium Range |
− | + | ! class="header" width="10%" | Long Range | |
− | || | + | ! class="header" width="10%" | DPS |
− | || | + | {{User:RotatcepS/table/rows|weapon=Shovel|nointerval=no|dps={{{dps|yes}}}|accuracy={{{accuracy|no}}} }} |
− | || | + | |} |
− | | | ||
+ | |||
+ | <!-- | ||
+ | Suggested (testing with nocrits turned on by default) | ||
+ | <onlyinclude> | ||
+ | {| class="wikitable grid" style="text-align: center;" | ||
+ | {{#ifeq:{{{heading|yes}}}|yes|{{User:RotatcepS/table/stats_header|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} }} | ||
+ | {{#ifeq:{{{weapon|}}}||{{User:RotatcepS/table/rows|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }}|{{User:RotatcepS/table/rows|weapon={{{weapon|}}}|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}} }} }} | ||
|} | |} | ||
+ | </onlyinclude> | ||
+ | --> | ||
+ | Suggested (testing with nocrits turned on by default) | ||
+ | <onlyinclude> | ||
+ | {| class="wikitable grid" style="text-align: center;" | ||
+ | {{#ifeq:{{{heading|yes}}}|yes|{{User:RotatcepS/table/stats_header|baseonly=yes|nocrits=yes|dps=yes|nokillicon=no|accuracy=yes}} }} | ||
+ | {{User:RotatcepS/table/primary|{{#ifeq:{{{weapon|}}}||weapon={{{weapon}}}}}|baseonly={{{baseonly|yes}}}|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}} | ||
+ | {{User:RotatcepS/table/secondary|{{#ifeq:{{{weapon|}}}||weapon={{{weapon}}}}}|baseonly={{{baseonly|yes}}}|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}} | ||
+ | {{User:RotatcepS/table/melee|{{#ifeq:{{{weapon|}}}||weapon={{{weapon}}}}}|baseonly={{{baseonly|yes}}}|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}} | ||
+ | {{User:RotatcepS/table/building|{{#ifeq:{{{weapon|}}}||weapon={{{weapon}}}}}|baseonly={{{baseonly|yes}}}|nocrits={{{nocrits|yes}}}|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}} | ||
+ | |} | ||
+ | </onlyinclude> | ||
+ | {{List of projectiles/core|3000| 4100}} | ||
+ | |||
+ | |||
+ | Weapons & Stock Weapons are manual giant pages, not broken down macros | ||
+ | |||
+ | The Damage & Function times table could/should mostly be replaced by a single row for that weapon from the table. Damage Table would be a good thing to copy, however, as a template for the rows to limit what they show. | ||
+ | |||
+ | |||
+ | They do already have macros of: | ||
+ | |||
+ | {{Damage table | ||
+ | | damage = yes | ||
+ | | splash damage = yes | ||
+ | | function times = yes | ||
+ | }} | ||
+ | minigun | ||
+ | {{Damage table | ||
+ | | type = [[Hitscan]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | base = {{User:RotatcepS/tests/Damage weapon|Minigun|type=fragment}} / bullet | ||
+ | | ramp up % = {{#expr:100*{{User:RotatcepS/tests/Damage weapon|Minigun|type=rampUp}}}} | ||
+ | | fall off % = {{#expr:100*{{User:RotatcepS/tests/Damage weapon|Minigun|type=rampDown}}}} | ||
+ | | fall off = {{User:RotatcepS/tests/Damage weapon|Minigun|type=fragment-far}} / bullet | ||
+ | | ramp up = {{User:RotatcepS/tests/Damage weapon|Minigun|type=fragment-close}} / bullet | ||
+ | | crit = {{User:RotatcepS/tests/Damage weapon|Minigun|type=fragment-crit}} / bullet | ||
+ | | minicrit = {{User:RotatcepS/tests/Damage weapon|Minigun|type=fragment-far-minicrit}}-{{User:RotatcepS/tests/Damage weapon|Minigun|type=fragment-close-minicrit}} / bullet | ||
+ | | function times = yes | ||
+ | | attack interval = {{tooltip|{{User:RotatcepS/tests/Damage weapon|Minigun|type=interval}}|{{User:RotatcepS/tests/Damage weapon|Minigun|type=fragments}} bullets fired with each shot}} | ||
+ | | windup time = 0.87 s | ||
+ | }} | ||
+ | rocket launcher | ||
+ | {{Damage table | ||
+ | | type = [[Projectile]] | ||
+ | | damagetype = Explosive | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | base = {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=base}} | ||
+ | | ramp up % = {{#expr:100*{{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=rampUp}}}} | ||
+ | | ramp up = {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=close}} | ||
+ | | fall off % = {{#expr:100*{{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=rampDown}}}} | ||
+ | | fall off = {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=far}} | ||
+ | | minicrit = {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=minicrit}} - {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=close-minicrit}} | ||
+ | | crit = {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=crit}} | ||
+ | | splash damage = {{#ifexpr:0<{{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=E}}|yes|no}} | ||
+ | | splash min % = 50 | ||
+ | | splash radius = {{Tooltip|{{#expr:{{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=splash-percent}}*2.8round1}}m|{{#expr:{{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=splash-percent}}*9.1round1}} ft, {{#expr:{{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=splash-percent}}*146round0}} HU}} | ||
+ | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
+ | | selfdamage = 27-89 | ||
+ | | selfdamage jump = 27-46 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = {{User:RotatcepS/tests/Damage weapon|Rocket Launcher|type=interval}} s | ||
+ | | reload first = {{User:RotatcepS/tests/Ammo weapon|Rocket Launcher|type=first}} s | ||
+ | | reload more = {{User:RotatcepS/tests/Ammo weapon|Rocket Launcher|type=subsequent}} s | ||
+ | }} | ||
+ | <!-- | ||
+ | {{Class weapons table soldier primary}} | ||
+ | --> | ||
test: | test: |
Latest revision as of 16:37, 10 June 2023
Notice: This is the user sandbox of RotatcepS. A user sandbox is a subpage of the user's user page. It serves as a testing spot and page development space for the user and is not an encyclopedic article. |
keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template.
- Weapons page Table Weapons
- Class's Weapons page Table (tagged so transcluding page just gets the class's weapons table or just its rows) /Soldier_weapon_stats
- Class's Primary row /Soldier_primary
- Specific Weapon row Rocket_Launcher /Rocket_Launcher_stats
- Class's Primary Unlocks rows
- Specific Weapon row
- Specific Weapon row
- Class's Secondary row /Soldier_secondary
- Specific Weapon row Shotgun /Shotgun_stats
- Class's Secondary Unlocks rows
- Specific Weapon row
- Specific Weapon row
- Class's Primary row /Soldier_primary
- Class's Weapons page Table (tagged so transcluding page just gets the class's weapons table or just its rows) /Soldier_weapon_stats
- Stock Weapons page Table Stock_weapons /Stock_weapons_stats
- Class's Primary row /Soldier_primary
- Specific Weapon row Rocket_Launcher /Rocket_Launcher_stats
- Class's Secondary row /Soldier_secondary
- Specific Weapon row Shotgun /Shotgun_stats
- Class's Melee row /Soldier_melee
- Specific Weapon row Shovel /Shovel_stats
- Class's Primary row /Soldier_primary
Weapons including Melee
Weapon | Kill Icon | Ammo | Attack interval | Damage | |||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical |
Stock Weapons including Melee
Weapon | Kill Icon | Ammo | Attack interval | Damage | |||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical |
Class Weapons including Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|
Weapons List style...ish partially implemented 'nointerval'... except weapons list uses intervals for melees
Weapon | Kill Icon | Ammo | Damage | Accurate Range | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | DPS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Scattergun |
6 | 32 | 0.625 seconds | 10-105 mini-crit: 14-142 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread)|- | Force-A-Nature |
2 | 32 | 0.3125 seconds | 9-113 mini-crit: 13-153 critical: 16-194 |
5-65 mini-crit: 7-87 critical: 16-194 |
3-34 mini-crit: 7-87 critical: 16-194 |
|
36% (shot spread) | Stock Shortstop |
4 | 36 | 0.36 seconds | 18-72 mini-crit: 24-97 critical: 36-144 |
12-48 mini-crit: 16-65 critical: 36-144 |
6-25 mini-crit: 16-65 critical: 36-144 |
|
60% (shot spread) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(shove) | N/A | 1.5 seconds | shove: 1 mini-crit: 1 critical: 3 |
|
melee|- | Soda Popper |
2 | 32 | 0.3125 seconds | 10-105 mini-crit: 14-142 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread) | Baby Face's Blaster |
4 | 32 | 0.625 seconds | 10-105 mini-crit: 14-142 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread) | Back Scatter |
4 | 32 | 0.625 seconds | 10-105 mini-crit: 14-142 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
30% (shot spread) | Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
|
18% (projectile) 116% (projectile splash) full splash radius|- |
Direct Hit |
4 | 20 | 0.8 seconds | 70-140 mini-crit: 95-189 critical: 169-338 |
56-113 mini-crit: 76-152 critical: 169-338 |
30-59 mini-crit: 76-152 critical: 169-338 |
|
32% (projectile) 77% (projectile splash) |
Black Box |
3 | 20 | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
|
18% (projectile) 116% (projectile splash) |
Rocket Jumper |
File:Killicon rocket jumper.png | 4 | 60 | 0.8 seconds | 0-0 mini-crit: 0-0 critical: 0-0 |
0-0 mini-crit: 0-0 critical: 0-0 |
0-0 mini-crit: 0-0 critical: 0-0 |
|
18% (projectile) 116% (projectile splash) |
Liberty Launcher |
5 | 20 | 0.8 seconds | 42-84 mini-crit: 57-114 critical: 101-203 |
34-68 mini-crit: 46-91 critical: 101-203 |
18-36 mini-crit: 46-91 critical: 101-203 |
|
25% (projectile) 162% (projectile splash) |
Cow Mangler 5000 |
4 | ∞ | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 77-154 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 61-122 |
|
18% (projectile) 116% (projectile splash) |
Beggar's Bazooka |
0 | 20 | 0.24 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
|
47% (shot spread) | Stock Air Strike |
4 max heads: 8 |
20 max heads: 20 |
0.8 seconds | 48-95 mini-crit: 64-129 critical: 115-230 |
38-77 mini-crit: 52-103 critical: 115-230 |
20-40 mini-crit: 52-103 critical: 115-230 |
|
18% (projectile) 106% (projectile splash) | ||||||||||||||||||||||||||
airborne: 0.28 seconds |
airborne:
|
airborne: 18% (projectile) 87% (projectile splash)|- |
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
|
penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished|- | Stock Backburner |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
|
penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished | Stock Degreaser |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
|
penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished | Stock Phlogistinator |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
|
penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished | Contract Dragon's Fury |
40 | N/A | 0.8 seconds | 30 mini-crit: 40 critical: 75 |
25 buildings: 75 mini-crit: 34 critical: 75 |
(max range) 23 mini-crit: 34 critical: 75 |
|
48% (projectile) straight penetrating fireball reaches 103% range | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(burning targets and buildings) 0.53 seconds with consecutive hits |
burning: 89 mini-crit: 120 critical: 225 |
burning: 75 mini-crit: 101 critical: 225 |
burning: 68 mini-crit: 101 critical: 225 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 1.6 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 3 seconds duration |
afterburn: 8-24 (4/tick) mini-crit: 10-30 (5/tick) |
8 per burning victim | can be extinguished|- | Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100 mini-crit: 68-135 critical: 150-300 |
|
19% (projectile) 128% (projectile splash) full splash radius | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Roller) 2.3 second fuse |
roller: 30-60 mini-crit: 41-81 critical: 90-180 |
|
Stock Loch-n-Load |
3 | 16 | 0.6 seconds | 50-100 buildings: 120 mini-crit: 68-135 critical: 150-300 |
|
24% (projectile) 124% (projectile splash)|- |
Loose Cannon |
4 | 16 | 0.6 seconds | 50 mini-crit: 68 critical: 150 |
50 mini-crit: 68 critical: 150 |
25 mini-crit: 68 critical: 150 |
|
23% (projectile)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Cannon fuse [[Loose Cannon fuse|Template:Dictionary/items/loose cannon fuse]] |
File:Killicon loose cannon fuse.png | Loose Cannon fuse | Loose Cannon fuse | 0.6 seconds | 30-60 mini-crit: 41-81 critical: 90-180 |
30-60 mini-crit: 41-81 critical: 90-180 |
30-60 mini-crit: 41-81 critical: 90-180 |
|
23% (projectile) 153% (projectile splash) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Loose Cannon |
4 | 16 | 0.6 seconds | 50 mini-crit: 68 critical: 150 |
25 mini-crit: 68 critical: 150 |
|
23% (projectile) 153% (projectile splash) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fuse) 2.3 second fuse |
fuse: 30-60 mini-crit: 41-81 critical: 90-180 |
|
Stock Iron Bomber |
4 | 16 | 0.6 seconds | 50-100 mini-crit: 68-135 critical: 150-300 |
|
19% (projectile) 111% (projectile splash) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Roller) 2.3 second fuse |
roller: 30-60 mini-crit: 41-81 critical: 90-180 |
|
Bootlegger | Ali Baba's Wee Booties | B.A.S.E. Jumper | Stock Minigun |
200 |
N/A | 0.1 seconds 0.87 seconds wind up |
13-54 mini-crit: 18-73 critical: 27-108 |
9-36 mini-crit: 12-49 critical: 27-108 |
5-19 mini-crit: 12-49 critical: 27-108 |
|
30% (shot spread) -15% damage to a level 2 Sentry Gun |
Natascha |
200 | N/A | 0.1 seconds | 10-40 mini-crit: 14-55 critical: 20-81 |
7-27 mini-crit: 9-36 critical: 20-81 |
4-14 mini-crit: 9-36 critical: 20-81 |
|
30% (shot spread) | Brass Beast |
200 | N/A | 0.1 seconds | 16-65 mini-crit: 22-87 critical: 32-130 |
11-43 mini-crit: 15-58 critical: 32-130 |
6-23 mini-crit: 15-58 critical: 32-130 |
|
30% (shot spread) | Tomislav |
200 | N/A | 0.12 seconds | 13-54 mini-crit: 18-73 critical: 27-108 |
9-36 mini-crit: 12-49 critical: 27-108 |
5-19 mini-crit: 12-49 critical: 27-108 |
|
38% (shot spread) | Stock Huo-Long Heater |
200 | N/A | 0.1 seconds | 12-49 mini-crit: 16-66 critical: 24-97 |
8-32 mini-crit: 11-44 critical: 24-97 |
4-17 mini-crit: 11-44 critical: 24-97 |
|
30% (shot spread) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
burning: 15-61 mini-crit: 20-82 critical: 30-122 |
burning: 10-41 mini-crit: 14-55 critical: 30-122 |
burning: 5-21 mini-crit: 14-55 critical: 30-122 |
|
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread)|- | Craft Pomson 6000 |
4 | ∞ | 0.8 seconds | 72 mini-crit: 97 critical: 180 |
60 buildings: 12 mini-crit: 81 critical: 180 |
32 mini-crit: 81 critical: 180 |
|
19% (projectile) penetrating beam|- |
Unlock Rescue Ranger |
4 | 16 | .625 seconds | 60 mini-crit: 81 critical: 120 |
40 mini-crit: 54 critical: 120 |
21 mini-crit: 54 critical: 120 |
|
38% (projectile) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(building repair) .625 seconds |
repair: -60 | - | Frontier Justice |
3 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread) | Stock Widowmaker |
6 | N/A | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
sentry target: 10-99 mini-crit: 13-133 critical: 20-198 |
sentry target: 7-66 mini-crit: 9-89 critical: 20-198 |
sentry target: 3-35 mini-crit: 9-89 critical: 20-198 |
|
Stock Panic Attack |
6 | 32 | 0.625 seconds | 7-108 mini-crit: 10-146 critical: 14-216 |
5-72 mini-crit: 6-97 critical: 14-216 |
3-38 mini-crit: 6-97 critical: 14-216 |
|
36% (shot spread) sixth shot: 26% (shot spread)|- |
Stock Syringe Gun |
40 | 150 | 0.1 seconds | 12 mini-crit: 16 critical: 30 |
10 mini-crit: 14 critical: 30 |
5 mini-crit: 14 critical: 30 |
|
16% (projectile)|- | Blutsauger |
40 | 150 | 0.1 seconds | 12 mini-crit: 16 critical: 30 |
10 mini-crit: 14 critical: 30 |
5 mini-crit: 14 critical: 30 |
|
16% (projectile) | Overdose |
40 | 150 | 0.1 seconds | 10 mini-crit: 14 critical: 26 |
9 mini-crit: 11 critical: 26 |
4 mini-crit: 11 critical: 26 |
|
16% (projectile) | Unlock Crusader's Crossbow |
1 |
38 | 1.6 seconds | 38 mini-crit: 51 critical: 113 |
50 mini-crit: 68 critical: 150 |
75 mini-crit: 101 critical: 225 |
|
38% (projectile) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(heal) 1.6 seconds |
heal: -75 | heal: -100 | heal: -150 |
|
Stock Sniper Rifle |
(headshot) |
25 |
N/A | 1.5 seconds | 50 mini-crit: 68 critical: 150 |
|
infinite team-penetrating | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged: 150 mini-crit: 203 critical: 450 |
|
Craft Sydney Sleeper |
(headshot) |
25 |
N/A | 1.5 seconds | 50 mini-crit: 68 critical: 150 |
|
infinite team-penetrating | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.3 seconds |
charged: 150 mini-crit: 203 critical: 450 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(jarate) 2.8 seconds charge |
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level. | - | Craft Bazaar Bargain |
(headshot) |
25 |
N/A | 1.5 seconds | 50 mini-crit: 68 critical: 150 |
|
infinite team-penetrating | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 7.8 seconds max heads: 3.3 seconds |
charged: 150 mini-crit: 203 critical: 450 |
max heads:
|
Promotional Machina |
(headshot) |
25 |
N/A | 1.5 seconds | scoped: 50 mini-crit: 68 critical: 150 |
|
infinite team-penetrating | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(headshot) |
(fully charged) 4.8 seconds |
charged: 173 mini-crit: 233 critical: 518 |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|- | Stock Hitman's Heatmaker |
25 |
N/A | 1.5 seconds | 40 mini-crit: 54 critical: 120 |
|
infinite team-penetrating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged: 120 mini-crit: 162 critical: 360 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(headshot) |
(headshot) 1.5 seconds |
headshot: critical: 150 |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged headshot) 4.8 seconds |
charged headshot: critical: 450 |
|
Craft Classic |
25 |
N/A | 1.5 seconds | 45 mini-crit: 61 critical: 135 |
|
infinite team-penetrating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged: 135 mini-crit: 182 critical: 405 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.5 seconds | headshot: 50 mini-crit: 68 critical: 150 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged headshot: 150 mini-crit: 203 critical: 450 |
|
Unlock Huntsman |
(headshot) |
1 |
12 | 1.94 seconds | 50 mini-crit: 68 critical: 150 |
|
30% (projectile)
charged 38% (projectile) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 2.94 seconds |
charged: 120 mini-crit: 162 critical: 360 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds | afterburn: 60 damage over 10 seconds mini-crit: 80 damage over 10 seconds |
8 per burning victim | can be extinguished | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock (Scout) Pistol |
12 | 36 | 0.15 seconds | 22 mini-crit: 30 critical: 45 |
15 mini-crit: 20 critical: 45 |
8 mini-crit: 20 critical: 45 |
|
61% (recoil spread)|- | Winger |
5 | 36 | 0.15 seconds | 26 mini-crit: 35 critical: 52 |
17 mini-crit: 23 critical: 52 |
9 mini-crit: 23 critical: 52 |
|
61% (recoil spread) | Pretty Boy's Pocket Pistol |
9 | 36 | 0.1275 seconds | 22 mini-crit: 30 critical: 45 |
15 mini-crit: 20 critical: 45 |
8 mini-crit: 20 critical: 45 |
|
61% (recoil spread) | Flying Guillotine |
1 | ∞ | 0.25 seconds | 50 mini-crit: 68 critical: 150 |
50 mini-crit: 68 critical: 150 |
50 mini-crit: 68 critical: 150 |
|
48% (projectile) | Bonk! Atomic Punch | Crit-a-Cola | Mad Milk | Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread)|- | Reserve Shooter |
4 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread) | Concheror | Buff Banner | Battalion's Backup | Gunboats | Mantreads |
N/A | N/A | 3.0 seconds | 75 mini-crit: 101 critical: 225 |
75 mini-crit: 101 critical: 225 |
0 mini-crit: 101 critical: 225 |
|
10% (projectile)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mantreads terminal velocity [[Mantreads terminal velocity|Template:Dictionary/items/mantreads terminal velocity]] |
File:Killicon mantreads terminal velocity.png | Mantreads terminal velocity | Mantreads terminal velocity | 15.0 seconds | 360 mini-crit: 486 critical: 1080 |
360 mini-crit: 486 critical: 1080 |
0 mini-crit: 486 critical: 1080 |
|
56% (projectile) | Righteous Bison |
4 | ∞ | 0.8 seconds | 24 mini-crit: 32 critical: 60 |
20 mini-crit: 27 critical: 60 |
11 mini-crit: 27 critical: 60 |
|
19% (projectile) | B.A.S.E. Jumper | Stock Panic Attack |
6 | 32 | 0.625 seconds | 7-108 mini-crit: 10-146 critical: 14-216 |
5-72 mini-crit: 6-97 critical: 14-216 |
3-38 mini-crit: 6-97 critical: 14-216 |
|
36% (shot spread) sixth shot: 26% (shot spread)|- |
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread)|- | Unlock Flare Gun |
16 | N/A | 2.0 seconds | 30 mini-crit: 41 critical: 90 |
|
32% (projectile) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 7.5 seconds duration |
afterburn: 60-80 (4/tick) mini-crit: 75-100 (5/tick) |
8 per burning victim | can be extinguished|- | Detonator |
16 | N/A | 2.0 seconds | 11-23 mini-crit: 15-30 critical: 34-68 |
11-23 mini-crit: 15-30 critical: 34-68 |
11-23 mini-crit: 15-30 critical: 34-68 |
|
32% (projectile) 164% (projectile splash) |
Manmelter |
∞ | N/A | 2.0 seconds | 30 mini-crit: 41 critical: 90 |
30 mini-crit: 41 critical: 90 |
30 mini-crit: 41 critical: 90 |
|
48% (projectile) | Scorch Shot |
16 | N/A | 2.0 seconds | 10-20 mini-crit: 13-26 critical: 29-59 |
10-20 mini-crit: 13-26 critical: 29-59 |
10-20 mini-crit: 13-26 critical: 29-59 |
|
32% (projectile) 164% (projectile splash) |
Thermal Thruster |
File:Killicon thermal thruster.png | 2 | ∞ | 3.0 seconds | 67 mini-crit: 90 critical: 201 |
67 mini-crit: 90 critical: 201 |
0 mini-crit: 90 critical: 201 |
|
10% (projectile)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thermal Thruster terminal velocity [[Thermal Thruster terminal velocity|Template:Dictionary/items/thermal thruster terminal velocity]] |
File:Killicon thermal thruster terminal velocity.png | Thermal Thruster terminal velocity | Thermal Thruster terminal velocity | 15.0 seconds | 316 mini-crit: 427 critical: 948 |
316 mini-crit: 427 critical: 948 |
0 mini-crit: 427 critical: 948 |
|
56% (projectile) | Gas Passer | Stock Stickybomb Launcher |
8 | 24 | 0.6 seconds 0.7 second arm time 4 second max speed charge |
69-137 mini-crit: 93-186 critical: 180-360 |
60-120 mini-crit: 81-162 critical: 180-360 |
30-60 mini-crit: 81-162 critical: 180-360 |
|
ignoring arm time 15% (projectile) 98% (projectile splash) max speed 38% (projectile) (flak) 85%+ splash radius in air splash accurate at 84% range | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Trap) 5 second arm time |
trap: 60-120 mini-crit: 81-162 critical: 180-360|- |
Scottish Resistance |
8 | 36 | 0.45 seconds | 69-137 mini-crit: 93-186 critical: 180-360 |
60-120 mini-crit: 81-162 critical: 180-360 |
30-60 mini-crit: 81-162 critical: 180-360 |
|
15% (projectile) 98% (projectile splash)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scottish Resistance trap [[Scottish Resistance trap|Template:Dictionary/items/scottish resistance trap]] |
File:Killicon scottish resistance trap.png | Scottish Resistance trap | Scottish Resistance trap | 0.45 seconds | 60-120 mini-crit: 93-186 critical: 180-360 |
60-120 mini-crit: 81-162 critical: 180-360 |
60-120 mini-crit: 81-162 critical: 180-360 |
|
15% (projectile) 98% (projectile splash) |
Sticky Jumper |
File:Killicon sticky jumper.png | 8 | 72 | 0.6 seconds | 0-0 mini-crit: 0-0 critical: 0-0 |
0-0 mini-crit: 0-0 critical: 0-0 |
0-0 mini-crit: 0-0 critical: 0-0 |
|
15% (projectile) 98% (projectile splash) |
Quickiebomb Launcher |
4 | 24 | 0.6 seconds | 58-117 mini-crit: 79-158 critical: 153-306 |
51-102 mini-crit: 69-138 critical: 153-306 |
26-51 mini-crit: 69-138 critical: 153-306 |
|
15% (projectile) 98% (projectile splash)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quickiebomb Launcher trap [[Quickiebomb Launcher trap|Template:Dictionary/items/quickiebomb launcher trap]] |
File:Killicon quickiebomb launcher trap.png | Quickiebomb Launcher trap | Quickiebomb Launcher trap | 0.6 seconds | 51-102 mini-crit: 79-158 critical: 153-306 |
51-102 mini-crit: 69-138 critical: 153-306 |
51-102 mini-crit: 69-138 critical: 153-306 |
|
15% (projectile) 98% (projectile splash)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quickiebomb Launcher charged [[Quickiebomb Launcher charged|Template:Dictionary/items/quickiebomb launcher charged]] |
File:Killicon quickiebomb launcher charged.png | Quickiebomb Launcher charged | Quickiebomb Launcher charged | 0.6 seconds | 79-158 mini-crit: 106-213 critical: 207-413 |
69-138 mini-crit: 93-186 critical: 207-413 |
34-69 mini-crit: 93-186 critical: 207-413 |
|
38% (projectile) 254% (projectile splash)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quickiebomb Launcher charged trap [[Quickiebomb Launcher charged trap|Template:Dictionary/items/quickiebomb launcher charged trap]] |
File:Killicon quickiebomb launcher charged trap.png | Quickiebomb Launcher charged trap | Quickiebomb Launcher charged trap | 0.6 seconds | 69-138 mini-crit: 106-213 critical: 207-413 |
69-138 mini-crit: 93-186 critical: 207-413 |
69-138 mini-crit: 93-186 critical: 207-413 |
|
38% (projectile) 254% (projectile splash) |
Unlock Chargin' Targe |
1 | ∞ | 12.0 seconds | 16 mini-crit: 21 |
(mid length charge) 50 buildings: 0 mini-crit: 68 |
(max length charge) 50 mini-crit: 68 |
|
12% (projectile) charge reaches up to 220% range|- |
Splendid Screen |
1 | ∞ | 8.0 seconds | 27 mini-crit: 36 critical: 255 |
85 mini-crit: 115 critical: 255 |
85 mini-crit: 115 critical: 255 |
|
12% (projectile) | Tide Turner |
1 | ∞ | 12.0 seconds | 16 mini-crit: 21 critical: 150 |
50 mini-crit: 68 critical: 150 |
50 mini-crit: 68 critical: 150 |
|
12% (projectile) | Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
|
36% (shot spread)|- | Family Business |
8 | 32 | 0.531 seconds | 8-76 mini-crit: 10-103 critical: 15-153 |
5-51 mini-crit: 7-69 critical: 15-153 |
3-27 mini-crit: 7-69 critical: 15-153 |
|
36% (shot spread) | Sandvich | Dalokohs Bar | Buffalo Steak Sandvich | Second Banana | Stock (Engineer) Pistol |
12 | 200 | 0.15 seconds | 22 mini-crit: 30 critical: 45 |
15 mini-crit: 20 critical: 45 |
8 mini-crit: 20 critical: 45 |
|
61% (recoil spread)|- | Wrangler | Short Circuit |
40 | N/A | 0.15 seconds | 10 mini-crit: 14 critical: 11 |
9 mini-crit: 13 critical: 28 |
0 mini-crit: 0 critical: 0 |
|
melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short Circuit energy orb [[Short Circuit energy orb|Template:Dictionary/items/short circuit energy orb]] |
File:Killicon short circuit energy orb.png | 3 | N/A | 0.5 seconds | 15 mini-crit: 20 critical: 15 |
15 mini-crit: 20 critical: 45 |
15 mini-crit: 20 critical: 15 |
|
6% (projectile) | Stock Medi Gun |
N/A | N/A | 0.125 seconds | in combat: -3 |
|
beam connects within 88% range beam disconnects at 105% range | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.125 seconds | relaxed: -9 |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Übercharge) | 8 second duration | Übercharge Effect: Invulnerability | rowspan=1 | - | Kritzkrieg |
File:Killicon kritzkrieg.png | N/A | N/A | 0.125 seconds | -3 mini-crit: -4 critical: -9 |
-3 mini-crit: -4 critical: -9 |
0 mini-crit: -4 critical: -9 |
|
melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kritzkrieg relaxed [[Kritzkrieg relaxed|Template:Dictionary/items/kritzkrieg relaxed]] |
File:Killicon kritzkrieg relaxed.png | Kritzkrieg relaxed | Kritzkrieg relaxed | 0.125 seconds | -9 mini-crit: -12 critical: -27 |
-9 mini-crit: -12 critical: -27 |
0 mini-crit: -12 critical: -27 |
|
melee | Quick-Fix |
File:Killicon quick-fix.png | N/A | N/A | 0.125 seconds | -4 mini-crit: -6 critical: -13 |
-4 mini-crit: -6 critical: -13 |
0 mini-crit: -6 critical: -13 |
|
melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick-Fix relaxed [[Quick-Fix relaxed|Template:Dictionary/items/quick-fix relaxed]] |
File:Killicon quick-fix relaxed.png | Quick-Fix relaxed | Quick-Fix relaxed | 0.125 seconds | -13 mini-crit: -17 critical: -38 |
-13 mini-crit: -17 critical: -38 |
0 mini-crit: -17 critical: -38 |
|
melee | Vaccinator |
File:Killicon vaccinator.png | N/A | N/A | 0.125 seconds | -3 mini-crit: -4 critical: -9 |
-3 mini-crit: -4 critical: -9 |
0 mini-crit: -4 critical: -9 |
|
melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vaccinator relaxed [[Vaccinator relaxed|Template:Dictionary/items/vaccinator relaxed]] |
File:Killicon vaccinator relaxed.png | Vaccinator relaxed | Vaccinator relaxed | 0.125 seconds | -9 mini-crit: -12 critical: -27 |
-9 mini-crit: -12 critical: -27 |
0 mini-crit: -12 critical: -27 |
|
melee | Stock SMG |
25 | 75 | 0.10 seconds | 12 mini-crit: 16 critical: 24 |
8 mini-crit: 11 critical: 24 |
4 mini-crit: 11 critical: 24 |
|
98% (recoil spread)|- | Cleaner's Carbine |
20 | 75 | 0.13 seconds | 12 mini-crit: 16 critical: 24 |
8 mini-crit: 11 critical: 24 |
4 mini-crit: 11 critical: 24 |
|
98% (recoil spread) | Jarate | Darwin's Danger Shield | Razorback | Cozy Camper | Stock Revolver |
6 | 24 | 0.51 seconds | 60 mini-crit: 81 critical: 120 |
40 mini-crit: 54 critical: 120 |
21 mini-crit: 54 critical: 120 |
|
98% (recoil spread)|- | Ambassador |
6 | 24 | 0.6 seconds | 51 mini-crit: 69 critical: 102 |
34 mini-crit: 46 critical: 102 |
18 mini-crit: 24 critical: 54 |
|
98% (recoil spread) | L'Etranger |
6 | 24 | 0.51 seconds | 48 mini-crit: 65 critical: 96 |
32 mini-crit: 43 critical: 96 |
17 mini-crit: 43 critical: 96 |
|
98% (recoil spread) | Enforcer |
6 | 24 | 0.6 seconds | 60 mini-crit: 81 critical: 120 |
40 mini-crit: 54 critical: 120 |
21 mini-crit: 54 critical: 120 |
|
98% (recoil spread)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enforcer disguised [[Enforcer disguised|Template:Dictionary/items/enforcer disguised]] |
File:Killicon enforcer disguised.png | Enforcer disguised | Enforcer disguised | 0.6 seconds | 72 mini-crit: 97 critical: 144 |
48 mini-crit: 65 critical: 144 |
25 mini-crit: 65 critical: 144 |
|
98% (recoil spread) | Diamondback |
6 | 24 | 0.51 seconds | 51 mini-crit: 69 critical: 102 |
34 mini-crit: 46 critical: 102 |
18 mini-crit: 46 critical: 102 |
|
98% (recoil spread) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Bat |
N/A | 0.5 seconds | 35 mini-crit: 47 critical: 105 |
|
melee|- | Unlock Sandman |
N/A | 0.5 seconds | 35 mini-crit: 47 critical: 105 |
|
melee | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(ball) |
1 | ∞ | 0.25 seconds | ball: 15 mini-crit: 20 critical: 45 |
(moonshot) ball: 23 mini-crit: 30 critical: 68 |
48% (projectile)|- | Candy Cane |
N/A | N/A | 0.5 seconds | 35 mini-crit: 47 critical: 105 |
35 mini-crit: 47 critical: 105 |
0 mini-crit: 47 critical: 105 |
|
melee | Boston Basher |
N/A | N/A | 0.5 seconds | 35 mini-crit: 47 critical: 105 |
35 mini-crit: 47 critical: 105 |
0 mini-crit: 47 critical: 105 |
|
melee | Sun-on-a-Stick |
N/A | N/A | 0.5 seconds | 26 mini-crit: 35 critical: 79 |
26 mini-crit: 35 critical: 79 |
0 mini-crit: 35 critical: 79 |
|
melee | Fan O'War |
N/A | N/A | 0.5 seconds | 9 mini-crit: 26 critical: 26 |
9 mini-crit: 12 critical: 26 |
0 mini-crit: 12 critical: 26 |
|
melee | Atomizer |
N/A | N/A | 0.5 seconds | 30 mini-crit: 40 critical: 89 |
30 mini-crit: 40 critical: 89 |
0 mini-crit: 40 critical: 89 |
|
melee | Wrap Assassin |
N/A | N/A | 0.5 seconds | 12 mini-crit: 17 critical: 37 |
12 mini-crit: 17 critical: 37 |
0 mini-crit: 17 critical: 37 |
|
melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wrap Assassin bauble [[Wrap Assassin bauble|Template:Dictionary/items/wrap assassin bauble]] |
File:Killicon wrap assassin bauble.png | 1 | ∞ | 0.25 seconds | 5-15 mini-crit: 6-20 critical: 14-45 |
5-15 mini-crit: 6-20 critical: 14-45 |
5-15 mini-crit: 9-30 critical: 20-68 |
|
48% (projectile) 129% (projectile splash) |
Stock Shovel |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
|
melee|- | Equalizer |
N/A | N/A | 0.8 seconds | 33 mini-crit: 44 critical: 98 |
33 mini-crit: 44 critical: 98 |
0 mini-crit: 44 critical: 98 |
|
melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equalizer onehealth [[Equalizer onehealth|Template:Dictionary/items/equalizer onehealth]] |
File:Killicon equalizer onehealth.png | Equalizer onehealth | Equalizer onehealth | 0.8 seconds | 107 mini-crit: 144 critical: 321 |
107 mini-crit: 144 critical: 321 |
0 mini-crit: 144 critical: 321 |
|
melee | Pain Train |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Half-Zatoichi |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Disciplinary Action |
N/A | N/A | 0.8 seconds | 49 mini-crit: 66 critical: 146 |
49 mini-crit: 66 critical: 146 |
0 mini-crit: 66 critical: 146 |
|
melee | Market Gardener |
N/A | N/A | 0.96 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Escape Plan |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Stock Fire Axe |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
|
melee|- | Axtinguisher |
N/A | N/A | 0.8 seconds | 44 mini-crit: 59 critical: 131 |
44 mini-crit: 59 critical: 131 |
0 mini-crit: 59 critical: 131 |
|
melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Axtinguisher burning min [[Axtinguisher burning min|Template:Dictionary/items/axtinguisher burning min]] |
File:Killicon axtinguisher burning min.png | Axtinguisher burning min | Axtinguisher burning min | 0.8 seconds | 48 mini-crit: 64 critical: 143 |
48 mini-crit: 64 critical: 143 |
0 mini-crit: 64 critical: 143 |
|
melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Axtinguisher burning max [[Axtinguisher burning max|Template:Dictionary/items/axtinguisher burning max]] |
File:Killicon axtinguisher burning max.png | Axtinguisher burning max | Axtinguisher burning max | 0.8 seconds | 124 mini-crit: 167 critical: 371 |
124 mini-crit: 167 critical: 371 |
0 mini-crit: 167 critical: 371 |
|
melee | Postal Pummeler |
N/A | N/A | 0.8 seconds | 44 mini-crit: 59 critical: 131 |
44 mini-crit: 59 critical: 131 |
0 mini-crit: 59 critical: 131 |
|
melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Postal Pummeler burning max [[Postal Pummeler burning max|Template:Dictionary/items/postal pummeler burning max]] |
File:Killicon postal pummeler burning max.png | Postal Pummeler burning max | Postal Pummeler burning max | 0.8 seconds | 124 mini-crit: 167 critical: 371 |
124 mini-crit: 167 critical: 371 |
0 mini-crit: 167 critical: 371 |
|
melee | Homewrecker |
N/A | N/A | 0.8 seconds | 49 mini-crit: 66 critical: 146 |
49 mini-crit: 66 critical: 146 |
0 mini-crit: 66 critical: 146 |
|
melee | Powerjack |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Back Scratcher |
N/A | N/A | 0.8 seconds | 81 mini-crit: 110 critical: 244 |
81 mini-crit: 110 critical: 244 |
0 mini-crit: 110 critical: 244 |
|
melee | Sharpened Volcano Fragment |
N/A | N/A | 0.8 seconds | 52 mini-crit: 70 critical: 156 |
52 mini-crit: 70 critical: 156 |
0 mini-crit: 70 critical: 156 |
|
melee | Third Degree |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Neon Annihilator |
N/A | N/A | 0.8 seconds | 52 mini-crit: 70 critical: 156 |
52 mini-crit: 70 critical: 156 |
0 mini-crit: 70 critical: 156 |
|
melee | Hot Hand |
N/A | N/A | 1.0 seconds | 28-56 mini-crit: 38-75 critical: 84-168 |
28-56 mini-crit: 38-75 critical: 84-168 |
0-0 mini-crit: 38-75 critical: 84-168 |
|
melee | Stock Bottle |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
|
melee|- | Eyelander |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Scotsman's Skullcutter |
N/A | N/A | 0.8 seconds | 78 mini-crit: 105 critical: 234 |
78 mini-crit: 105 critical: 234 |
0 mini-crit: 105 critical: 234 |
|
melee | Ullapool Caber |
N/A | N/A | .96 seconds | 55 mini-crit: 74 critical: 165 |
55 mini-crit: 74 critical: 165 |
0 mini-crit: 74 critical: 165 |
|
melee
| ||||||||||||||||||||||||||
Ullapool Caber explosive [[Ullapool Caber explosive|Template:Dictionary/items/ullapool caber explosive]] |
File:Killicon ullapool caber explosive.png | 1 | N/A | 0.96 seconds | 62-82 mini-crit: 76-101 critical: 169-225 |
56-75 mini-crit: 76-101 critical: 169-225 |
0-0 mini-crit: 76-101 critical: 169-225 |
|
melee | Claidheamh Mòr |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Persian Persuader |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Stock Fists |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
|
melee|- | Killing Gloves of Boxing |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Gloves of Running Urgently |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Warrior's Spirit |
N/A | N/A | 0.8 seconds | 85 mini-crit: 114 critical: 254 |
85 mini-crit: 114 critical: 254 |
0 mini-crit: 114 critical: 254 |
|
melee | Fists of Steel |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Eviction Notice |
N/A | N/A | .48 seconds | 26 mini-crit: 35 critical: 78 |
26 mini-crit: 35 critical: 78 |
0 mini-crit: 35 critical: 78 |
|
melee | Holiday Punch |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 3 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 0 |
|
melee | Stock Wrench |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
|
melee | ||||||||||||||||||||||||||||||||||||||
(building repair) metal cost: 1 + damage/3 |
0.8 seconds | repair: -102 | - | Gunslinger |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Southern Hospitality |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
65 mini-crit: 88 critical: 195 |
0 mini-crit: 88 critical: 195 |
|
melee | Jag |
N/A | N/A | .68 seconds | 49 mini-crit: 66 critical: 146 |
49 mini-crit: 66 critical: 146 |
0 mini-crit: 66 critical: 146 |
|
melee | Eureka Effect |
N/A | N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
Expression error: Unexpected < operator.{{Node-count limit exceeded|yes | {{{Node-count limit exceeded}}}|type=minicrit}} critical: {{Node-count limit exceeded|{{{Node-count limit exceeded}}}|type=crit}} }} {{Node-count limit exceeded|yes||
{{Node-count limit exceeded}} {{Node-count limit exceeded|{{{Node-count limit exceeded}}}|type=far}}{{Node-count limit exceeded|yes|| {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}}{{Node-count limit exceeded|Bonesaw| {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Übersaw| {{Node-count limit exceeded|Übersaw|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Vita-Saw| {{Node-count limit exceeded|Vita-Saw|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Amputator| {{Node-count limit exceeded|Amputator|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Solemn Vow| {{Node-count limit exceeded|Solemn Vow|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Kukri| {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Tribalman's Shiv| {{Node-count limit exceeded|Tribalman's Shiv|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Bushwacka| {{Node-count limit exceeded|Bushwacka|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Shahanshah| {{Node-count limit exceeded|Shahanshah|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|Shahanshah lowhealth|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Knife| {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Your Eternal Reward| {{Node-count limit exceeded|Your Eternal Reward|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Conniver's Kunai| {{Node-count limit exceeded|Conniver's Kunai|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Big Earner| {{Node-count limit exceeded|Big Earner|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }}{{Node-count limit exceeded|Spy-cicle| {{Node-count limit exceeded|Spy-cicle|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} {{Node-count limit exceeded|nocrits=|noammo=|baseonly=|nointerval=|nokillicon=|dps=yes|accuracy=yes}} }} {{Node-count limit exceeded|{{Node-count limit exceeded|||weapon={{{Node-count limit exceeded}}}}}|baseonly=|nocrits=|nokillicon=|dps=no|accuracy=yes}} {{Node-count limit exceeded|weapon=Pistol (scout)|nointerval=yes|dps=yes|accuracy=yes }} {{Node-count limit exceeded|weapon=Rocket Launcher|nointerval=yes|dps=yes|accuracy=yes }} {{Node-count limit exceeded|weapon=Shotgun (soldier)|nointerval=yes|dps=yes|accuracy=yes }} |
Stock weapons-ish <span class="error">Node-count limit exceeded
{{Node-count limit exceeded}} <span class="error">Node-count limit exceeded
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | DPS
{{Node-count limit exceeded|weapon=Scattergun|nointerval=yes|dps=yes|accuracy=no }} |
<span class="error">Node-count limit exceeded
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | DPS
{{Node-count limit exceeded|weapon=Pistol (scout)|nointerval=yes|dps=yes|accuracy=no }} |
<span class="error">Node-count limit exceeded
Weapon | Kill Icon | Ammo | Attack Interval | Damage | ||||
---|---|---|---|---|---|---|---|---|
Point Blank | Medium Range | Long Range | DPS
{{Node-count limit exceeded|weapon=Bat|nointerval=no|dps=yes|accuracy=no }} |
<span class="error">Node-count limit exceeded
{{Node-count limit exceeded}} <span class="error">Node-count limit exceeded
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | DPS
{{Node-count limit exceeded|weapon=Rocket Launcher|nointerval=yes|dps=yes|accuracy=no }} |
<span class="error">Node-count limit exceeded
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | DPS
{{Node-count limit exceeded|weapon=Shotgun|nointerval=yes|dps=yes|accuracy=no }} |
<span class="error">Node-count limit exceeded
Weapon | Kill Icon | Ammo | Attack Interval | Damage | ||||
---|---|---|---|---|---|---|---|---|
Point Blank | Medium Range | Long Range | DPS
{{Node-count limit exceeded|weapon=Shovel|nointerval=no|dps=yes|accuracy=no }} |
Suggested (testing with nocrits turned on by default)
{{Node-count limit exceeded|3000| 4100}}
Weapons & Stock Weapons are manual giant pages, not broken down macros
The Damage & Function times table could/should mostly be replaced by a single row for that weapon from the table. Damage Table would be a good thing to copy, however, as a template for the rows to limit what they show.
They do already have macros of:
{{Node-count limit exceeded| damage = yes | splash damage = yes | function times = yes }} minigun {{Node-count limit exceeded| type = Hitscan | damagetype = Bullet | rangetype = Ranged
| damage = yes | base = {{Node-count limit exceeded|Minigun|type=fragment}} / bullet | ramp up % = {{Node-count limit exceeded}} | fall off % = {{Node-count limit exceeded}} | fall off = {{Node-count limit exceeded|Minigun|type=fragment-far}} / bullet | ramp up = {{Node-count limit exceeded|Minigun|type=fragment-close}} / bullet | crit = {{Node-count limit exceeded|Minigun|type=fragment-crit}} / bullet | minicrit = {{Node-count limit exceeded|Minigun|type=fragment-far-minicrit}}-{{Node-count limit exceeded|Minigun|type=fragment-close-minicrit}} / bullet | function times = yes | attack interval = {{Node-count limit exceeded|{{Node-count limit exceeded|Minigun|type=interval}}|{{Node-count limit exceeded|Minigun|type=fragments}} bullets fired with each shot}} | windup time = 0.87 s }} rocket launcher {{Node-count limit exceeded| type = Projectile | damagetype = Explosive | rangetype = Ranged
| damage = yes | base = {{Node-count limit exceeded|Rocket Launcher|type=base}} | ramp up % = {{Node-count limit exceeded}} | ramp up = {{Node-count limit exceeded|Rocket Launcher|type=close}} | fall off % = {{Node-count limit exceeded}} | fall off = {{Node-count limit exceeded|Rocket Launcher|type=far}} | minicrit = {{Node-count limit exceeded|Rocket Launcher|type=minicrit}} - {{Node-count limit exceeded|Rocket Launcher|type=close-minicrit}} | crit = {{Node-count limit exceeded|Rocket Launcher|type=crit}} | splash damage = {{Node-count limit exceeded|yes|no}} | splash min % = 50 | splash radius = {{Node-count limit exceeded|{{Node-count limit exceeded}}m|{{Node-count limit exceeded}} ft, {{Node-count limit exceeded}} HU}} | splash reduction = 1% / {{Node-count limit exceeded|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46
| function times = yes | attack interval = {{Node-count limit exceeded|Rocket Launcher|type=interval}} s | reload first = {{Node-count limit exceeded|Rocket Launcher|type=first}} s | reload more = {{Node-count limit exceeded|Rocket Launcher|type=subsequent}} s }}
test:
Weapon | Ammunition | Attack Interval | Accuracy Distance | Point blank | Medium range | Long range | Point blank Mini-crits | Mini-crits | Critical
{{Node-count limit exceeded}} {{Node-count limit exceeded}} |
---|