Difference between revisions of "User:Jones Edison/Template:List of items with effects"

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=== Effects ===
 
=== Effects ===
{| class="wikitable grid" width="100%" style="text-align: center;"
+
{| class="wikitable collapsible {{{state|uncollapsed}}}" style="text-align: center"
! class="header" width="33%" rowspan=3 | Effect type
+
! colspan="4" style="background:#F3A957;" |Effects
! class="header" width="34%" rowspan=3 | Effect
 
! class="header" width="33%" rowspan=3 | Item
 
 
|-
 
|-
! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}}
+
! class="header" | Effect type
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
+
! class="header" | Effect
| rowspan="2" | 25
+
! class="header" | Source
| rowspan="2" | {{common string|N/A}}
+
! class="header" | Note
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="background:#ffbd7e;" rowspan="14"| [[Pyrovision]]
| colspan="4" | {{common string|N/A}}
+
| style="text-align: left" rowspan="2"|
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
* On Equip: Visit [[Pyroland]]
 +
| class="gold" | {{icon item|Pyrovision Goggles|63px}}
 +
| style="text-align: left" rowspan="50" |
 
|-
 
|-
! rowspan="2" | {{Table icon|AWPer Hand|{{common string|Promotional}}}}
+
| class="nameplate" | {{item link|Pyrovision Goggles}}
| style="height: 55px" | {{Icon killicon|weapon=Sniper Rifle}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="text-align: left" rowspan="12"|
| colspan="4" | {{common string|N/A}}
+
* On Equip: Visit Pyroland
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
* Only visible in Pyroland
 +
| class="gold" | {{icon item|Balloonicorn|63px}}
 
|-
 
|-
! rowspan="4" | {{Table icon|Huntsman|{{common string|Unlock}}}}
+
| class="nameplate" | {{item link|Balloonicorn}}
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
 
| rowspan="3" | 1
 
| rowspan="3" | 12
 
| colspan="3" | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
+
| class="gold" | {{icon item|Burning Bongos|63px}}
| colspan="4" | {{common string|N/A}}
 
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
 
|-
 
|-
| {{Icon killicon|weapon=flaming huntsman}}
+
| class="nameplate" | {{item link|Burning Bongos}}
| colspan=3 | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
 
|-
 
|-
| {{Icon killicon|weapon=flaming huntsman afterburn}}
+
| class="gold" | {{icon item|Infernal Orchestrina|63px}}
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 
| colspan=3 | {{lang
 
  | en = 60 damage over 10 seconds
 
  | pt-br = 60 de dano por 10 segundos
 
  | ru = 60 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 60 点伤害
 
}}
 
| {{lang
 
  | en = 80 damage over 10 seconds
 
  | pt-br = 80 de dano por 10 segundos
 
  | ru = 80 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 80 点伤害
 
}}
 
| {{common string|N/A}}
 
 
|-
 
|-
! rowspan="4" | {{Table icon|Fortified Compound|{{common string|Promotional}}}}
+
| class="nameplate" | {{item link|Infernal Orchestrina}}
| style="height: 25px" | {{Icon killicon|weapon=Huntsman}}
 
| rowspan="3" | 1
 
| rowspan="3" | 12
 
| colspan="3" | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=HuntsmanHS}}
+
| class="gold" | {{icon item|Lollichop|63px}}
| colspan="4" | {{common string|N/A}}
 
| 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
 
|-
 
|-
| {{Icon killicon|weapon=flaming huntsman}}
+
| class="nameplate" | {{item link|Lollichop}}
| colspan=3 | 50-120
 
| 68-162
 
| 150-360 {{common string|crit-boost}}
 
 
|-
 
|-
| {{Icon killicon|weapon=flaming huntsman afterburn}}
+
| class="gold" | {{icon item|Rainblower|63px}}
| colspan=2 | '''([[Afterburn{{if lang}}|{{common string|afterburn}}]])'''
 
| colspan=3 | {{lang
 
  | en = 60 damage over 10 seconds
 
  | pt-br = 60 de dano por 10 segundos
 
  | ru = 60 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 60 点伤害
 
  | es = 60 de daño en 10 segundos
 
}}
 
| {{lang
 
  | en = 80 damage over 10 seconds
 
  | pt-br = 80 de dano por 10 segundos
 
  | ru = 80 урона за 10 секунд
 
  | zh-hans = 在 10 秒内造成 80 点伤害
 
  | es = 80 de daño en 10 segundos
 
}}
 
| {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Sydney Sleeper|{{common string|Craft}}}}
+
| class="nameplate" | {{item link|Rainblower}}
| {{Icon killicon|weapon=Sydney Sleeper}}
 
| 25
 
| {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
 
|-
 
|-
! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}}
+
| class="gold" | {{icon item|Reindoonicorn|63px}}
| style="height: 55px" | {{Icon killicon|weapon=Bazaar Bargain}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | 50-150
 
| 68-203
 
| 150-450 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| class="nameplate" | {{item link|Reindoonicorn}}
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
 
|-
 
|-
! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}}}
+
| style="background:#ffbd7e;" rowspan="36"| [[Responses]]
| style="height: 25px" | {{Icon killicon|weapon=Machina}}
+
| style="text-align: left" rowspan="6"|
| rowspan="4" | 25
+
* Enables [[Scout_responses#Item-related_responses|additional voice responses]] for [[Scout]]
| rowspan="4" | {{common string|N/A}}
+
| class="gold" | {{icon item|Haunted Hat|63px}}
| colspan="3" rowspan="2" | 50-173
 
| rowspan="2" | 68-234
 
| rowspan="2" | 150-518 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
+
| class="nameplate" | {{item link|Haunted Hat}}
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| class="gold" | {{icon item|Magical Mercenary|63px}}
| colspan="4" rowspan="2" | {{common string|N/A}}
 
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
+
| class="nameplate" | {{item link|Magical Mercenary}}
 
|-
 
|-
! rowspan="4" | {{Table icon|Shooting Star|{{common string|Uncrate}}}}
+
| class="gold" | {{icon item|Voodoo-Cursed Scout Soul|63px}}
| style="height: 25px" | {{Icon killicon|weapon=Shooting Star}}
 
| rowspan="4" | 25
 
| rowspan="4" | {{common string|N/A}}
 
| colspan="3" rowspan="2" | 50-173
 
| rowspan="2" | 68-234
 
| rowspan="2" | 150-518 {{common string|crit-boost}}
 
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=Machina Penetrate}}
+
| class="nameplate" | {{item link|Voodoo-Cursed Scout Soul}}
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| style="text-align: left" rowspan="12"|
| colspan="4" rowspan="2" | {{common string|N/A}}
+
* Enables [[Soldier_responses#Item-related_responses|additional voice responses]] for [[Soldier]]
| rowspan="2" | 150-518 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| class="gold" | {{icon item|Freedom Feathers|63px}}
 
|-
 
|-
| style="height: 25px" | {{Icon killicon|weapon=Machina PenetrateHS}}
+
| class="nameplate" | {{item link|Freedom Feathers}}
 
|-
 
|-
! rowspan="2" |{{Table icon|Hitman's Heatmaker|{{common string|craft}}}}
+
| class="gold" | {{icon item|Larval Lid|63px}}
| style="height: 55px" | {{Icon killicon|weapon=Hitman's Heatmaker}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | {{lang
 
  | en = {{tooltip|50|40 on bodyshot}}-{{tooltip|150|120 on bodyshot}}
 
  | pt-br = {{tooltip|50|40 em tiro no corpo}}-{{tooltip|150|120 em tiro no corpo}}
 
  | ru = {{tooltip|50|40 в тело}}-{{tooltip|150|120 в тело}}
 
  | zh-hans = {{tooltip|50|体狙为 40}}-{{tooltip|150|体狙为 120}}
 
  | es = {{tooltip|50|40 en disparos al cuerpo}}-{{tooltip|150|120 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|68|54 on bodyshot}}-{{tooltip|203|162 on bodyshot}}
 
  | pt-br = {{tooltip|68|54 em tiro no corpo}}-{{tooltip|203|162 em tiro no corpo}}
 
  | ru = {{tooltip|68|54 в тело}}-{{tooltip|203|162 в тело}}
 
  | zh-hans = {{tooltip|68|体狙为 54}}-{{tooltip|203|体狙为 162}}
 
  | es = {{tooltip|68|54 en disparos al cuerpo}}-{{tooltip|203|162 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|150|120 on bodyshot}}-{{tooltip|450|360 on bodyshot}} {{common string|crit-boost}}
 
  | pt-br = {{tooltip|150|120 em tiro no corpo}}-{{tooltip|450|360 em tiro no corpo}} {{common string|crit-boost}}
 
  | ru = {{tooltip|150|120 в тело}}-{{tooltip|450|360 в тело}} {{common string|crit-boost}}
 
  | zh-hans = {{tooltip|150|体狙为 120}}-{{tooltip|450|体狙为 360}} {{common string|crit-boost}}
 
  | es = {{tooltip|150|120 en disparos al cuerpo}}-{{tooltip|450|360 en disparos al cuerpo}} {{common string|crit-boost}}
 
}}
 
 
|-
 
|-
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| class="nameplate" | {{item link|Larval Lid}}
| colspan="4" | {{common string|N/A}}
 
| 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
 
 
|-
 
|-
! rowspan="2" |{{Table icon|Classic|{{common string|craft}}}}
+
| class="gold" | {{icon item|Magical Mercenary|63px}}
| style="height: 55px" | {{Icon killicon|weapon=Classic}}
 
| rowspan="2" | 25
 
| rowspan="2" | {{common string|N/A}}
 
| colspan="3" | {{lang
 
  | en = {{tooltip|50|45 on bodyshot}}-{{tooltip|150|135 on bodyshot}}
 
  | pt-br = {{tooltip|50|45 em tiro no corpo}}-{{tooltip|150|135| em tiro no corpo}}
 
  | ru = {{tooltip|50|45 в тело}}-{{tooltip|150|135 в тело}}
 
  | zh-hans = {{tooltip|50|体狙为 45}}-{{tooltip|150|体狙为 135}}
 
  | es = {{tooltip|50|45 en disparos al cuerpo}}-{{tooltip|150|135 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|68|61 on bodyshot}}-{{tooltip|203|182 on bodyshot}}
 
  | pt-br = {{tooltip|68|61 em tiro no corpo}}-{{tooltip|203|182 em tiro no corpo}}
 
  | ru = {{tooltip|68|61 в тело}}-{{tooltip|203|182 в тело}}
 
  | zh-hans = {{tooltip|68|体狙为 61}}-{{tooltip|203|体狙为 182}}
 
  | es = {{tooltip|68|61 en disparos al cuerpo}}-{{tooltip|203|182 en disparos al cuerpo}}
 
}}
 
| {{lang
 
  | en = {{tooltip|150|135 on bodyshot}}-{{tooltip|450|405 on bodyshot}} {{common string|crit-boost}}
 
  | pt-br = {{tooltip|150|135 em tiro no corpo}}-{{tooltip|450|405 em tiro no corpo}} {{common string|crit-boost}}
 
  | ru = {{tooltip|150|135 в тело}}-{{tooltip|450|405 в тело}} {{common string|crit-boost}}
 
  | zh-hans = {{tooltip|150|体狙为 135}}-{{tooltip|450|体狙为 405}} {{common string|crit-boost}}
 
  | es = {{tooltip|150|135 en disparos al cuerpo}}-{{tooltip|450|405 en disparos al cuerpo}} {{common string|crit-boost}}
 
}}
 
 
|-
 
|-
| style="height: 55px" | {{Icon killicon|weapon=Sniper Headshot}}
+
| class="nameplate" | {{item link|Magical Mercenary}}
| colspan="4" | {{common string|N/A}}
+
|-
| 450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
+
| class="gold" | {{icon item|Spellbinder's Bonnet|63px}}
|}
+
|-
 
+
| class="nameplate" | {{item link|Spellbinder's Bonnet}}
{| class="wikitable collapsible {{{state|uncollapsed}}}" cellpadding="2" style="text-align:center; font-size:90%"
+
|-
 +
| class="gold" | {{icon item|Tin Soldier|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Tin Soldier}}
 +
|-
 +
| class="gold" | {{icon item|Voodoo-Cursed Soldier Soul|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Voodoo-Cursed Soldier Soul}}
 +
|-
 +
| style="text-align: left" rowspan="6"|
 +
* Enables [[Heavy_responses#Item-related_responses|additional voice responses]] for [[Heavy]]
 +
| class="gold" | {{icon item|Chicken Kiev|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Chicken Kiev}}
 +
|-
 +
| class="gold" | {{icon item|Grand Duchess|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Grand Duchess}}
 +
|-
 +
| class="gold" | {{icon item|Magical Mercenary|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Magical Mercenary}}
 +
|-
 +
| style="text-align: left" rowspan="6"|
 +
* Enables [[Medic_responses#Item-related_responses|additional voice responses]] for [[Medic]]
 +
| class="gold" | {{icon item|Archimedes the Undying|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Archimedes the Undying}}
 +
|-
 +
| class="gold" | {{icon item|Medimedes|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Medimedes}}
 +
|-
 +
| class="gold" | {{icon item|Second Opinion|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Second Opinion}}
 +
|-
 +
| style="text-align: left" rowspan="4"|
 +
* Enables [[Sniper_responses#Item-related_responses|additional voice responses]] for [[Sniper]]
 +
| class="gold" | {{icon item|Magical Mercenary|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Magical Mercenary}}
 +
|-
 +
| class="gold" | {{icon item|Sir Shootsalot|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Sir Shootsalot}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Enables [[Demoman_responses#Item-related_responses|additional voice responses]] for [[Demoman]]
 +
* Enables [[Engineer_responses#Item-related_responses|additional voice responses]] for [[Engineer]]
 +
* Enables [[Spy_responses#Item-related_responses|additional voice responses]] for [[Spy]]
 +
| class="gold" | {{icon item|Magical Mercenary|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Magical Mercenary}}
 +
|-
 +
| style="background:#ffbd7e;" rowspan="22"| Makes sound <br />when moving
 +
| style="text-align: left" rowspan="18"|
 +
* A soft jingling sound plays when moving
 +
| class="gold" | {{icon item|Bootie Time|63px}}
 +
| style="text-align: left" rowspan="2" | The Bootie Time has <br/>a higher pitch jingle <br/>than other cosmetics
 +
|-
 +
| class="nameplate" | {{item link|Bootie Time}}
 +
|-
 +
| class="gold" | {{icon item|Elf Defense|63px}}
 +
| style="text-align: left" rowspan="2" | The Elf Defense has <br/>a slightly lower pitch jingle <br/>than other cosmetics
 
|-
 
|-
! colspan="4" style="background:#F3A957;" | {{navbar float|Cosmetics with additional effects}}{{Lang
+
| class="nameplate" | {{item link|Elf Defense}}
| en = Cosmetics with additional effects
 
| nl = Cosmetische voorwerpen met extra effecten
 
}}
 
 
|-
 
|-
! class="header" | {{common string|class}}
+
| class="gold" | {{icon item|Elf Care Provider|63px}}
! class="header" | {{item name|cosmetic}}
+
| style="text-align: left" rowspan="14" |
! class="header" | {{Lang
+
Wearing several jingling <br/>
| en = Additional effect(s)
+
cosmetics at the same time will <br/>
| nl = Extra effect(en)
+
change the pitch to sound like <br/>
}}
+
the bootie times jingle
|- <!-- Scout -->
 
| style="background:#ffbd7e;" rowspan=11 width=80px | '''{{class link|scout|br=yes}}'''
 
  
{{/row|Ball-Kicking Boots|{{Lang
 
| en =
 
* Spawns a ball in the spawnroom
 
* Changes the footsteps to sound like cleats.
 
| nl =
 
* Creeërt een bal in de spawnkamer
 
* Veranderd de voetstappen naar voetstappen met noppen.
 
}}}}
 
  
{{/row|Bootie Time|{{Lang
+
You will not hear several <br/>
| en = * Makes a soft, higher pitch jingle noise while walking.
+
instances of jingling from <br/>
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
wearing multiple jingling <br/>
}}}}
+
cosmetics at the same time[https://i.giphy.com/media/v0ok8uhZvw3yE/giphy.webp]
 
+
|-
{{/row|Boston Boom-Bringer|{{Lang
+
| class="nameplate" | {{item link|Elf Care Provider}}
| en = * Plays a beat when taunting.
+
|-
| nl = * Speelt een ritme af tijdens het bespotten.
+
| class="gold" | {{icon item|Elf Ignition|63px}}
}}}}
+
|-
 
+
| class="nameplate" | {{item link|Elf Ignition}}
{{/row|Seasonal Employee|{{Lang
+
|-
| en = * Makes a soft jingle noise while walking.
+
| class="gold" | {{icon item|Elf-Made Bandanna|63px}}
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
|-
}}}}
+
| class="nameplate" | {{item link|Elf-Made Bandanna}}
 
+
|-
{{/row|Sprinting Cephalopod|{{Lang
+
| class="gold" | {{icon item|Jingle Belt|63px}}
| en = * Replaces the footsteps with a wet squish sound.
+
|-
| nl = * Vervangt voetstappen met een zompig geluid.
+
| class="nameplate" | {{item link|Jingle Belt}}
}}}}
+
|-
 
+
| class="gold" | {{icon item|Jolly Jingler|63px}}
|- <!-- Soldier -->
+
|-
| style="background:#ffbd7e;" rowspan=5 width=80px | '''{{class link|soldier|br=yes}}'''
+
| class="nameplate" | {{item link|Jolly Jingler}}
 
+
|-
{{/row|Elf Defense|{{Lang
+
| class="gold" | {{icon item|Reindoonibeanie|63px}}
| en = * Makes a soft, slightly lower pitch jingle noise while walking.
+
|-
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| class="nameplate" | {{item link|Reindoonibeanie}}
}}}}
+
|-
 
+
| class="gold" | {{icon item|Seasonal Employee|63px}}
{{/row|Lumbricus Lid|{{Lang
+
|-
| en =  
+
| class="nameplate" | {{item link|Seasonal Employee}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Scout's footstep noise is changed to resemble cleats
 +
| class="gold" | {{icon item|Ball-Kicking Boots|63px}}
 +
| style="text-align: left" rowspan="4" |
 +
The sound stacks  <br/>
 +
with jingling items
 +
|-
 +
| class="nameplate" | {{item link|Ball-Kicking Boots}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Replaces the footstep sound for the Scout with a wet squish sound
 +
| class="gold" | {{icon item|Sprinting Cephalopod|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Sprinting Cephalopod}}
 +
|-
 +
| style="background:#ffbd7e;" rowspan="14"| [[Taunts]]
 +
| style="text-align: left" rowspan="4"|
 +
* Plays a sound when doing any weapon taunt
 +
| class="gold" | {{icon item|Boston Boom-Bringer|63px}}
 +
| style="text-align: left" rowspan="4" |
 +
|-
 +
| class="nameplate" | {{item link|Boston Boom-Bringer}}
 +
|-
 +
| class="gold" | {{icon item|Infernal Orchestrina|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Infernal Orchestrina}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 
* Plays a [[Media:Taunt wormsHHG.wav|"Hallelujah" sound]] when performing the [[Kamikaze|Kamikaze taunt]].
 
* Plays a [[Media:Taunt wormsHHG.wav|"Hallelujah" sound]] when performing the [[Kamikaze|Kamikaze taunt]].
* Changes the Kamikaze kill icon to resemble its 'Holy Hand Grenades'
+
* Changes the Kamikaze kill icon to resemble its Holy Hand Grenades.
| nl = * Speelt een [[Media:Taunt wormsHHG.wav|"Hallelujah"]] af tijdens de [[Kamikaze/nl|Kamikaze bespotting]].
+
| class="gold" | {{icon item|Lumbricus Lid|63px}}
}}}}
+
| style="text-align: left" rowspan="2" | [[File:Killicon hhg.png]]
 
+
|-
|- <!-- Pyro -->
+
| class="nameplate" | {{item link|Lumbricus Lid}}
| style="background:#ffbd7e;" rowspan=7 width=80px | '''{{class link|pyro|br=yes}}'''
+
|-
 
+
| style="text-align: left" rowspan="6"|
{{/row|Elf Ignition|{{Lang
+
* Replaces weapon taunts with unique taunts
| en = * Makes a soft jingle noise while walking.
+
| class="gold" | {{icon item|Tin Soldier|63px}}
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| style="text-align: left" rowspan="2" | The [[Soldier_taunts#Costume|Robot Dance]] taunt
}}}}
+
|-
 
+
| class="nameplate" | {{item link|Tin Soldier}}
{{/row|Infernal Orchestrina|{{Lang
+
|-
| en = * Plays a tune while taunting.
+
| class="gold" | {{icon item|Highland Hound|63px}}
| nl = * Speelt een melodie af tijdens het bespotten.
+
| style="text-align: left" rowspan="2" | The [[Demoman_taunts#Costume|Wolf Howl]] taunt
}}}}
+
|-
 
+
| class="nameplate" | {{item link|Highland Hound}}
{{/row|Jingle Belt|{{Lang
+
|-
| en = * Makes a soft jingle noise while walking.
+
| class="gold" | {{icon item|FrankenHeavy|63px}}
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| style="text-align: left" rowspan="2" | The [[Heavy_taunts#Costume|FrankenHeavy]] taunt
}}}}
+
|-
 
+
| class="nameplate" | {{item link|FrankenHeavy}}
|- <!-- Engineer -->
+
|-
| style="background:#ffbd7e;" rowspan=3 width=80px | '''{{class link|engineer|br=yes}}'''
+
| style="text-align: left" rowspan="2"|
 
+
* Particle effect on weapon taunt
{{/row|Pip-Boy|{{Lang
+
| class="gold" | {{icon item|The Saharan Spy|63px}}
| en = * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
+
| style="text-align: left" rowspan="20" |
| nl = * Veranderd het bouw- en vernietigmenu van de {{item link|PDA}} en het teleporteermenu van het {{item link|Eureka Effect}}.
+
|-
}}}}
+
| class="nameplate" | {{item link|Saharan Spy}}
 
+
|-
|- <!-- Medic -->
+
| style="background:#ffbd7e;" rowspan="8"| Gameplay <br />affecting
| style="background:#ffbd7e;" rowspan=5 width=80px | '''{{class link|medic|br=yes}}'''
+
| style="text-align: left" rowspan="4"|
 
+
* Player is immune to Horseless Headless Horsemann's "Boo" taunt.
{{/row|Elf Care Provider|{{Lang
+
| class="gold" | {{icon item|Horseless Headless Horsemann's Head|63px}}
| en = * Makes a soft jingle noise while walking.
+
|-
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| class="nameplate" | {{item link|Horseless Headless Horsemann's Head}}
}}}}
+
|-
 
+
| class="gold" | {{icon item|Saxton Hale Mask|63px}}
{{/row|Second Opinion|{{Lang
+
|-
| en = * Alters [[Medic responses#With Second Opinion equipped|some voice lines]].
+
| class="nameplate" | {{item link|Saxton Hale Mask}}
| nl = * Veranderd [[Medic responses/nl#With Second Opinion equipped|sommige reacties]].
+
|-
}}}}
+
| style="text-align: left" rowspan="2"|
 
+
* Increased [[Nostromo Napalmer]] damage against Isolationist Pack set
|- <!-- All classes -->
+
* Increased Melee damage taken from Isolationist Pack set
| style="background:#ffbd7e;" rowspan=23 width=80px | '''{{class link|All classes|br=yes}}'''
+
| class="gold" | {{icon item|Isolated Merc|63px}}
 
+
|-
{{/row|Bombinomicon|{{Lang
+
| class="nameplate" | {{item link|Isolated Merc}}
| en = * When the player dies, their corpse will explode. During a [[Full Moon]] or Halloween, the explosion will be purple instead of the usual gold.
+
|-
| nl = * Als de speler doodgaat, dan blaast zijn lijk op. Tijdens een [[Full Moon/nl|volle maan]] of Haloween dan zal de explosie een paarse kleur hebben, in plaats van de normale goude kleur.
+
| style="text-align: left" rowspan="2"|
}}}}
+
* Increased Melee damage against Isolated Merc set
 
+
* Increased Nostromo Napalmer damage taken from Isolated Merc set
{{/row|Elf-Made Bandanna|{{Lang
+
| class="gold" | {{icon item|Isolationist Pack|63px}}
| en = * Makes a soft jingle noise while walking.
+
|-
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| class="nameplate" | {{item link|Isolationist Pack}}
}}}}
+
|-
 
+
| style="background:#ffbd7e;" rowspan="10"| Spawns object
{{/row|Grandmaster|{{Lang
+
| style="text-align: left" rowspan="2"|
| en = * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
+
* A team-colored [[Ball-Kicking_Boots#Football|football]] spawns with the player
| nl = * Schaakstuk boven op de hoed veranderd mee met de speler's killstreak. Killstreak heeft geen [[Killstreak/nl|killstreak]] wapen nodig.
+
| class="gold" | {{icon item|Ball-Kicking Boots|63px}}
}}}}
+
|-
 
+
| class="nameplate" | {{item link|Ball-Kicking Boots}}
{{/row|Hardy Laurel|{{Lang
+
|-
| en = * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine|Mann vs. Machine]].
+
| style="text-align: left" rowspan="8"|
| nl = * Veranderd het uiterlijk van [[Robots/nl|robots]] en de [[Carrier tank/nl|vervoertank]] in [[Mann vs. Machine/nl|Mann vs. Machine]].
+
* Effect: Leave a [[calling card]] on your victims
}}}}
+
| class="gold" | {{icon item|The Croc-o-Style Kit|63px}}
 
+
|-
{{/row|Haunted Hat|{{Lang
+
| class="nameplate" | {{item link|Croc-o-Style Kit}}
| en = * If worn on the Scout, it [[Scout responses#With Haunted Hat equipped|alters voice responses]].
+
|-
| nl = * Wanneer de hoed door de Scout gedragen wordt dan zullen [[Scout responses/nl#With Haunted Hat equipped|sommige reacties]] veranderd zijn.
+
| class="gold" | {{icon item|The Gas Jockey's Gear|63px}}
}}}}
+
|-
 
+
| class="nameplate" | {{item link|Gas Jockey's Gear}}
{{/row|Horseless Headless Horsemann's Head|{{Lang
+
|-
| en = * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
+
| class="gold" | {{icon item|The Special Delivery|63px}}
| nl = * De drager schrikt niet van de Paardloze Hoofdloze Paardmann zijn "Boe" bespotting.
+
|-
}}}}
+
| class="nameplate" | {{item link|Special Delivery}}
 
+
|-
{{/row|Jolly Jingler|{{Lang
+
| class="gold" | {{icon item|The Tank Buster|63px}}
| en = * Makes a soft jingle noise while walking.
+
|-
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| class="nameplate" | {{item link|Tank Buster}}
}}}}
+
|-
 
+
| style="background:#ffbd7e;" rowspan="18"| [[Achievement]] <br />granting
{{/row|Reindoonibeanie|{{Lang
+
| style="text-align: left" rowspan="12"|
| en = * Makes a soft jingle noise while walking.
+
* Grants an achievement to enemies who dominate the player
| nl = * Maakt een zacht rinkelend geluidje tijdens het lopen.
+
| class="gold" | {{icon item|Ghostly Gibus|63px}}
}}}}
+
| style="text-align: left" rowspan="8" | [[Halloween_achievements#2009:_Scarechievements|Ghastly Gibus Grab]] {{Show achievement|Halloween|Ghastly Gibus Grab|width=50%}}
 
+
|-
{{/row|Saxton Hale Mask|{{Lang
+
| class="nameplate" | {{item link|Ghostly Gibus}}
| en = * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
+
|-
| nl = * De drager schrikt niet van de Paardloze Hoofdloze Paardmann zijn "Boe" bespotting.
+
| class="gold" | {{icon item|Ghastly Gibus|63px}}
}}}}
+
|-
 
+
| class="nameplate" | {{item link|Ghastly Gibus}}
{{/row|TF2VRH|{{Lang
+
|-
| en = * If {{code|-vr}} is entered in the game's launch options, the headset will glow, regardless of the [[Styles|style]] chosen.
+
| class="gold" | {{icon item|Ghastlier Gibus|63px}}
| nl = * Als {{code|-vr}} in de startopties van het spel staat dan begint de headset te gloeien, ongeacht de gekozen [[Styles/nl|stijlen]].
+
|-
}}}}
+
| class="nameplate" | {{item link|Ghastlier Gibus}}
 
+
|-
{{/row|Voodoo-Cursed Soul|{{Lang
+
| class="gold" | {{icon item|Ghastlierest Gibus|63px}}
| en = * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped|Scout]] or [[Soldier responses#With Voodoo-Cursed Soldier Soul equipped|Soldier]], additional voice lines will be spoken.
+
|-
| nl = * Wanneer het door de [[Scout responses/nl#With Voodoo-Cursed Scout Soul equipped|Scout]] of door de [[Soldier responses/nl#With Voodoo-Cursed Soldier Soul equipped|Soldier]] gedragen wordt zullen er extra stemlijnen zijn.
+
| class="nameplate" | {{item link|Ghastlierest Gibus}}
}}}}
+
|-
|}
+
| class="gold" | {{icon item|Galvanized Gibus|63px}}
 
+
| style="text-align: left" rowspan="2" | !! verify if true !!
=== {{anchor|snipermelee}}{{item name|Melee}}===
+
|-
{| class="wikitable grid" width="100%" style="text-align: center;"
+
| class="nameplate" | {{item link|Galvanized Gibus}}
! class="header" width="20%" rowspan=2 | {{item name|Weapon}}
+
|-
! class="header" width="20%" rowspan=2 | {{common string|Kill icon}}
+
| class="gold" | {{icon item|Pyrovision Goggles|63px}}
! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
+
| style="text-align: left" rowspan="2" | [[Achievements#General_achievements|A Fresh Pair of Eyes]] {{Show achievement|General|A Fresh Pair of Eyes|width=50%}}
! class="header" width="40%" colspan=3 | {{common string|damage}}
+
|-
 +
| class="nameplate" | {{item link|Pyrovision Goggles}}
 +
|-
 +
| style="text-align: left" rowspan="6"|
 +
* When enemies in Pyrovision kill the player, it progresses them toward an achievement
 +
| class="gold" | {{icon item|Balloonicorn|63px}}
 +
| style="text-align: left" rowspan="6" | [[Achievements#General_achievements|The Great Deflate]] {{Show achievement|General|The Great Deflate|width=50%}}
 +
|-
 +
| class="nameplate" | {{item link|Balloonicorn}}
 +
|-
 +
| class="gold" | {{icon item|Balloonicorpse|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Balloonicorpse}}
 +
|-
 +
| class="gold" | {{icon item|Reindoonicorn|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Reindoonicorn}}
 +
|-
 +
| style="background:#ffbd7e;" rowspan="16"| Other
 +
| style="text-align: left" rowspan="2"|
 +
* When the player dies, their corpse explode. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
 +
| class="gold" | {{icon item|Bombinomicon|63px}}
 +
| style="text-align: left" rowspan="12" |
 +
|-
 +
| class="nameplate" | {{item link|Bombinomicon}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
 +
| class="gold" | {{icon item|Grandmaster|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Grandmaster}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine]].
 +
| class="gold" | {{icon item|Hardy Laurel|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Hardy Laurel}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
 +
| class="gold" | {{icon item|Pip-Boy|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Pip-Boy}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* If {{code|-vr}} is entered in the game's launch options, the headset glows, regardless of the [[Styles|style]] chosen.
 +
| class="gold" | {{icon item|TF2VRH|63px}}
 +
|-
 +
| class="nameplate" | {{item link|TF2VRH}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Effect: Engineer's vocalizations are 145% higher pitch
 +
| class="gold" | {{icon item|Brundle Bundle|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Brundle Bundle}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* "Effect: Reduces mystery solving time by up to 88%"
 +
| class="gold" | {{icon item|Eliminating the Impossible|63px}}
 +
| style="text-align: left" rowspan="4" | it doesnt do anything, yet it claims to <br />is claiming to have an effect <br />an effect in of itself? <br />i think so
 +
|-
 +
| class="nameplate" | {{item link|Eliminating the Impossible|63px}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* "Effect: Reduces the chance of hunger by up to 13%"
 +
| class="gold" | {{icon item|Dual-Purpose Fruit|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Dual-Purpose Fruit}}
 +
|-
 +
| style="background:#ffbd7e;" rowspan="16"| Spawns [[Particle_effects#Decorative_effects|particles]]
 +
| style="text-align: left" rowspan="2"|
 +
* Holy glow effect
 +
| class="gold" | {{icon item|Cheater's Lament|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Cheater's Lament}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Musical notes.
 +
| class="gold" | {{icon item|Earbuds|63px}}
 +
|-
 +
| class="nameplate" | {{item link|Earbuds}}
 +
|-
 +
| style="text-align: left" rowspan="2"|
 +
* Map Stamps effect
 +
| class="gold" | {{icon item|Treasure Hat|63px}}
 
|-
 
|-
! class="header" width="14%" | {{common string|point blank}}
+
| class="nameplate" | {{item link|Treasure Hat}}
! class="header" width="14%" | {{common string|hazard-mini-crits}}
 
! class="header" width="14%" | {{common string|critical}}
 
 
|-
 
|-
! {{Table icon|Kukri|{{common string|Stock}}}}
+
| style="text-align: left" rowspan="2"|
| {{Icon killicon|weapon=Kukri}}
+
* [https://wiki.teamfortress.com/wiki/Category:Items_with_genteel_smoke_effect]
| {{common string|seconds|0.8}}
+
|a
| 65
 
| 88
 
| 195
 
 
|-
 
|-
! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}}
+
|a
| style="height: 55px" | {{Icon killicon|weapon=Tribalman's Shiv}}
 
| {{common string|seconds|0.8}}
 
| 33
 
| 44
 
| 98
 
 
|-
 
|-
| style="height: 55px" | {{Icon killicon|weapon=Bleed}}
+
| style="text-align: left" rowspan="2"|
| '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
+
* unusual
| {{common string|bleed-damage|48|6}}
+
| class="gold" | {{icon item|Unusual|63px}}
| {{common string|bleed-damage|60|6}}
 
| {{common string|N/A}}
 
 
|-
 
|-
! {{Table icon|Bushwacka|{{common string|Craft}}}}
+
| class="nameplate" | {{item link|Unusual}}
| {{Icon killicon|weapon=Bushwacka}}
 
| {{common string|seconds|0.8}}
 
| 65
 
| {{common string|N/A}}
 
| 195
 
 
|-
 
|-
! {{Table icon|Shahanshah|{{common string|Craft}}}}
+
 
| {{Icon killicon|weapon=Shahanshah}}
 
| {{common string|seconds|0.8}}
 
| {{tooltip|49|{{common string|health-more-50}}}} / {{tooltip|81|{{common string|health-less-50}}}}
 
| {{tooltip|66|{{common string|health-more-50}}}} / {{tooltip|110|{{common string|health-less-50}}}}
 
| {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
 
 
|}
 
|}
  
<noinclude>
+
also see:
{{translation switching|en, nl}}
+
unusuals <br />
{{doc begin}}
+
use items <br />
== Updating ==
+
the spy-cicle
; When updating this template, add an additional {{code|/row}} (See documentation [[User:GrampaSwood/Template:List of cosmetics with an additional effect/row|here]] on how to use it. Remember to add it where it's alphabetically appropriate), add 2 to the rowspan before the class link. When adding a new class, the rowspan should be however many cosmetics there are, times 2 + 1 (If there are 2 cosmetics, rowspan should be 5).
 
: If this process is confusing or complicated, point out the missing cosmetic on the [[User talk:GrampaSwood/Template:List of cosmetics with an additional effect|talk page]] and it will be done as soon as possible.
 
</noinclude>
 

Latest revision as of 03:18, 25 March 2022

Effects

Effects
Effect type Effect Source Note
Pyrovision Pyrovision Goggles
Pyrovision Goggles
  • On Equip: Visit Pyroland
  • Only visible in Pyroland
Balloonicorn
Balloonicorn
Burning Bongos
Burning Bongos
Infernal Orchestrina
Infernal Orchestrina
Lollichop
Lollichop
Rainblower
Rainblower
Reindoonicorn
Reindoonicorn
Responses Haunted Hat
Haunted Hat
Magical Mercenary
Magical Mercenary
Voodoo-Cursed Scout Soul
Voodoo-Cursed Scout Soul
Freedom Feathers
Freedom Feathers
Larval Lid
Larval Lid
Magical Mercenary
Magical Mercenary
Spellbinder's Bonnet
Spellbinder's Bonnet
Tin Soldier
The Tin Soldier
Voodoo-Cursed Soldier Soul
Voodoo-Cursed Soldier Soul
Chicken Kiev
Chicken Kiev
Grand Duchess
The Grand Duchess
Magical Mercenary
Magical Mercenary
Archimedes the Undying
Archimedes the Undying
Medimedes
Medimedes
Second Opinion
Second Opinion
Magical Mercenary
Magical Mercenary
Sir Shootsalot
Sir Shootsalot
Magical Mercenary
Magical Mercenary
Makes sound
when moving
  • A soft jingling sound plays when moving
Bootie Time The Bootie Time has
a higher pitch jingle
than other cosmetics
Bootie Time
Elf Defense The Elf Defense has
a slightly lower pitch jingle
than other cosmetics
Elf Defense
Elf Care Provider

Wearing several jingling
cosmetics at the same time will
change the pitch to sound like
the bootie times jingle


You will not hear several
instances of jingling from
wearing multiple jingling
cosmetics at the same time[1]

Elf Care Provider
Elf Ignition
Elf Ignition
Elf-Made Bandanna
Elf-Made Bandanna
Jingle Belt
Jingle Belt
Jolly Jingler
Jolly Jingler
Reindoonibeanie
Reindoonibeanie
Seasonal Employee
Seasonal Employee
  • Scout's footstep noise is changed to resemble cleats
Ball-Kicking Boots

The sound stacks
with jingling items

Ball-Kicking Boots
  • Replaces the footstep sound for the Scout with a wet squish sound
Sprinting Cephalopod
Sprinting Cephalopod
Taunts
  • Plays a sound when doing any weapon taunt
Boston Boom-Bringer
Boston Boom-Bringer
Infernal Orchestrina
Infernal Orchestrina
Lumbricus Lid Killicon hhg.png
Lumbricus Lid
  • Replaces weapon taunts with unique taunts
Tin Soldier The Robot Dance taunt
The Tin Soldier
Highland Hound The Wolf Howl taunt
The Highland Hound
FrankenHeavy The FrankenHeavy taunt
The FrankenHeavy
  • Particle effect on weapon taunt
The Saharan Spy
The Saharan Spy
Gameplay
affecting
  • Player is immune to Horseless Headless Horsemann's "Boo" taunt.
Horseless Headless Horsemann's Head
Horseless Headless Horsemann's Head
Saxton Hale Mask
Saxton Hale Mask
  • Increased Nostromo Napalmer damage against Isolationist Pack set
  • Increased Melee damage taken from Isolationist Pack set
Isolated Merc
The Isolated Merc
  • Increased Melee damage against Isolated Merc set
  • Increased Nostromo Napalmer damage taken from Isolated Merc set
Isolationist Pack
The Isolationist Pack
Spawns object
  • A team-colored football spawns with the player
Ball-Kicking Boots
Ball-Kicking Boots
The Croc-o-Style Kit
The Croc-o-Style Kit
The Gas Jockey's Gear
The Gas Jockey's Gear
The Special Delivery
The Special Delivery
The Tank Buster
The Tank Buster
Achievement
granting
  • Grants an achievement to enemies who dominate the player
Ghostly Gibus Ghastly Gibus Grab
Ghastly Gibus Grab
Ghastly Gibus Grab
Dominate a player wearing any achievement Gibus hat to earn your own Ghastly Gibus.
Ghostly Gibus
Ghastly Gibus
Ghastly Gibus
Ghastlier Gibus
Ghastlier Gibus
Ghastlierest Gibus
Ghastlierest Gibus
Galvanized Gibus !! verify if true !!
Galvanized Gibus
Pyrovision Goggles A Fresh Pair of Eyes
A Fresh Pair of Eyes
A Fresh Pair of Eyes
Dominate a player using the Pyrovision Goggles and earn your own pair!

Reward: Pyrovision Goggles

Pyrovision Goggles
  • When enemies in Pyrovision kill the player, it progresses them toward an achievement
Balloonicorn The Great Deflate
The Great Deflate
The Great Deflate
Kill 79 enemies who have the Balloonicorn pets.
Balloonicorn
Balloonicorpse
Balloonicorpse
Reindoonicorn
Reindoonicorn
Other
  • When the player dies, their corpse explode. During a Full Moon or Halloween, the explosion is purple instead of the usual gold.
Bombinomicon
Bombinomicon
  • Chess piece on top changes based on player's killstreak, does not require a Killstreak weapon.
Grandmaster
Grandmaster
Hardy Laurel
Hardy Laurel
  • Changes the PDA's Build and Demolish Menu and the Eureka Effect's Teleport menu.
Pip-Boy
Pip-Boy
  • If -vr is entered in the game's launch options, the headset glows, regardless of the style chosen.
TF2VRH
TF2VRH
  • Effect: Engineer's vocalizations are 145% higher pitch
Brundle Bundle
The Brundle Bundle
  • "Effect: Reduces mystery solving time by up to 88%"
Eliminating the Impossible it doesnt do anything, yet it claims to
is claiming to have an effect
an effect in of itself?
i think so
Eliminating The Impossible
  • "Effect: Reduces the chance of hunger by up to 13%"
Dual-Purpose Fruit
Dual-Purpose Fruit
Spawns particles
  • Holy glow effect
Cheater's Lament
Cheater's Lament
  • Musical notes.
Earbuds
Earbuds
  • Map Stamps effect
Treasure Hat
Treasure Hat
a
a
  • unusual
Unusual
Unusual

also see: unusuals
use items
the spy-cicle