Difference between revisions of "Template:Respawn times"
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| en = All CTF maps have the same spawn times. | | en = All CTF maps have the same spawn times. | ||
| de = Alle CTF Karten haben die selben Einstiegszeiten. | | de = Alle CTF Karten haben die selben Einstiegszeiten. | ||
+ | | es = Todos los mapas CTF tienen tiempo de reaparición. | ||
+ | | fr = Toutes les cartes CTF utilisent la même durée de réapparition. | ||
+ | | ja = CTFマップのリスポーン時間は全て同じです。 | ||
+ | | ko = 모든 CTF맵의 부활 시간은 일치 합니다. | ||
+ | | no = Alle CTF-baner har samme gjenopplivningstider. | ||
+ | | pl = Wszystkie mapy CTF mają ten sam czas odradzania się. | ||
+ | | pt-br = Todos os mapas do modo Capture a Bandeira têm o mesmo tempo de renascimento. | ||
+ | | ru = Все карты режима Захват флага имеют одинаковое время возрождения команд. | ||
+ | | sv = Alla EF-kartor har samma återskapningstider. | ||
+ | | zh-hans = 所有的夺旗地图都使用相同的重生时间。 | ||
}} | }} | ||
− | {{/capture the flag}} | + | {{Respawn times/capture the flag}} |
== [[King of the Hill{{if lang}}|{{common string|King of the Hill}}]] == | == [[King of the Hill{{if lang}}|{{common string|King of the Hill}}]] == | ||
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| en = All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions). | | en = All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions). | ||
| de = Alle KOTH Karten haben die selben Einstiegszeiten. | | de = Alle KOTH Karten haben die selben Einstiegszeiten. | ||
+ | | es = Todos los mapas KOTH usan los mismos tiempos de reaparición. | ||
+ | | fr = Toutes les cartes KOTH utilisent la même durée de réapparition. | ||
+ | | ja = KOTHマップのリスポーン時間は全て同じです。 | ||
+ | | ko = 모든 KOTH 맵의 브활 시간은 일치합니다. | ||
+ | | no = Alle KOTH-baner bruker de samme gjenopplivningstidene (med ett unntak). | ||
+ | | pl = Wszystkie mapy KOTH mają ten sam czas odradzania się. | ||
+ | | pt-br = Todos os mapas do modo Rei do Pedaço têm o mesmo tempo de renascimento, presumindo-se que o valor de escala é sempre 1 (com algumas exceções). | ||
+ | | ru = Все карты режима Царь горы имеют одинаковое время возрождения команд. | ||
+ | | sv = Alla HpT kartor använder samma återskapningstider. | ||
+ | | zh-hans = 所有的山丘之王地图都使用相同的重生时间,假设其标量值始终为 1(有少数地图例外)。 | ||
}} | }} | ||
− | {{/king of the hill}} | + | {{Respawn times/king of the hill}} |
== [[Control Point (game mode){{if lang}}|{{common string|Control Point}}]] == | == [[Control Point (game mode){{if lang}}|{{common string|Control Point}}]] == | ||
{{lang | {{lang | ||
| en = Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU. | | en = Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU. | ||
+ | | es = Tiempos de reaparición para RED. Estos mapas son simétricos: Si RED tiene estos puntos, estos tiempos serán para el equipo BLU. | ||
+ | | no = Gjenopplivningstider for RED. Merk at disse banene er symmetriske: Hvis RED eier ''så'' mange kontrollpunkter, så er ''disse'' gjenopplivningstidene for BLU. | ||
+ | | pl = Czas odradzania się drużyny RED. Zauważ że te mapy są symetryczne: Jeśli RED posiada daną ilość punktów, to są to też czasy odradzania się dla BLU | ||
+ | | pt-br = Tempos de renascimento para a RED. Note-se que estes mapas são simétricos: se a RED controlar este número de pontos, então estes tempos passam a ser os da BLU. | ||
+ | | ru = Время возрождения для КРС. Но имейте в виду, что эти карты симметричны: если это количество точек захвачено командой КРС, тогда указанное время возрождения будет для команды СИН. | ||
+ | | zh-hans = 由于这些均为对称型地图,所以当红/蓝队拥有如下的控制点数量时,以下表格中所显示的数值则为其敌队的重生波时间。 | ||
}} | }} | ||
− | {{/control point}} | + | {{Respawn times/control point}} |
== [[Attack/Defend{{if lang}}|{{common string|Attack/Defend}}]] == | == [[Attack/Defend{{if lang}}|{{common string|Attack/Defend}}]] == | ||
{| width="100%" | {| width="100%" | ||
− | | width="50%" | {{/snowplow}} | + | | width="50%" | {{Respawn times/snowplow}} |
− | | width="50%" | {{/steel}} | + | | width="50%" | {{Respawn times/steel}} |
|} | |} | ||
{| | {| | ||
− | | {{/gravel pit}} | + | | {{Respawn times/gravel pit}} |
− | | {{/gorge}} | + | | {{Respawn times/gorge}} |
− | | {{/dustbowl}} | + | | {{Respawn times/dustbowl}} |
|} | |} | ||
{| | {| | ||
− | | {{/mercenary park}} | + | | {{Respawn times/mercenary park}} |
− | | {{/mossrock}} | + | | {{Respawn times/mossrock}} |
|} | |} | ||
{{lang | {{lang | ||
− | | en = | + | | en = Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0. |
+ | | es = Degroot Keep tiene un conjunto de tiempos de reaparición único. Al capturar ambos puntos exteriores y desbloquear el portón, si este se vuelve a cerrar, el equipo BLU recibe un incremento del tiempo de reaparición. Si ambos puntos se vuelven a capturar, el tiempo de reaparición de BLU vuelve a ser 0. | ||
+ | | no = Degroot Keep har et unikt sett av gjenopplivninger. Etter å ha erobret begge ytre kontrollpunkter, og etter å låse opp slottsporten, og porten deretter lukkes, får BLU økt gjenopplivningstid. Hvis begge punkter blir erobret igjen, returneres BLU sine gjenopplivningstider til 0. | ||
+ | | pl = Degroot Keep ma unikalny ustalony czas odradzania się. Po zdobyciu obu zewnętrznych punktów kontrolnych i otwarciu bramy, jeśli brama się ponownie zamknie, to drużyna BLU otrzymuje dłuższy czas odradzania się. Jeśli oba punkty są ponownie zdobyte, to czas odradzania drużyny BLU wraca do 0. | ||
+ | | pt-br = O mapa DeGroot Keep possui um conjunto de tempos de renascimento único. Após capturar os dois pontos de controle externos e desbloquear o portão, se o portão se fechar de novo, a equipe BLU recebe um tempo de renascimento maior. Se os dois pontos forem capturados de novo, os tempos de renascimento voltam a 0. | ||
+ | | ru = Degroot Keep имеет уникальный набор таймеров возрождения. В случае захвата обеих контрольных точек и открытия ворот; если ворота закроются снова, СИН получают увеличенное время возрождения. Если обе контрольные точки будут захвачены вновь, время возрождения СИН вернётся к 0.` | ||
+ | | zh-hans = {{map link|Degroot Keep}}拥有一套专属的重生时间。在成功占领城堡外部的两个控制点并开启大门后,如果大门重新关闭,则蓝队会获得额外的重生时间。如果这两个控制点再次被占领,蓝队的重生时间将重新回到 0。 | ||
}} | }} | ||
− | {{/degroot keep}} | + | {{Respawn times/degroot keep}} |
== [[Payload{{if lang}}|{{common string|Payload}}]] == | == [[Payload{{if lang}}|{{common string|Payload}}]] == | ||
=== {{lang | === {{lang | ||
| en = Single-stage | | en = Single-stage | ||
+ | | es = Una sola etapa | ||
+ | | no = Enkel-stadie | ||
+ | | pl = Jeden etap | ||
+ | | pt-br = Estágio único | ||
+ | | ru = Одноэтапные | ||
+ | | zh-hans = 单阶段地图 | ||
}} === | }} === | ||
{| | {| | ||
− | | {{/frontier}} | + | | {{Respawn times/frontier}} |
− | | {{/upward}} | + | | {{Respawn times/upward}} |
− | | {{/borneo}} | + | | {{Respawn times/borneo}} |
|} | |} | ||
{| | {| | ||
− | | {{/badwater}} | + | | {{Respawn times/badwater basin}} |
− | | {{/barnblitz}} | + | | {{Respawn times/barnblitz}} |
− | | {{/hellstone}} | + | | {{Respawn times/hellstone}} |
|} | |} | ||
{| | {| | ||
− | | {{/snowycoast}} | + | | {{Respawn times/snowycoast}} |
− | | {{/swiftwater}} | + | | {{Respawn times/swiftwater}} |
− | | {{/brimstone}} | + | | {{Respawn times/brimstone}} |
|} | |} | ||
=== {{lang | === {{lang | ||
| en = Multi-stage | | en = Multi-stage | ||
+ | | es = Varias etapas | ||
+ | | no = Flere stadier | ||
+ | | pl = Kilka etapów | ||
+ | | pt-br = Múltiplos estágios | ||
+ | | ru = Многоэтапные | ||
+ | | zh-hans = 多阶段地图 | ||
}} === | }} === | ||
{| | {| | ||
− | | {{/hoodoo}} | + | | {{Respawn times/hoodoo}} |
− | | {{/gold rush}} | + | | {{Respawn times/gold rush}} |
|} | |} | ||
{| | {| | ||
− | | {{/thunder mountain}} | + | | {{Respawn times/thunder mountain}} |
− | | {{/cactus canyon}} | + | | {{Respawn times/cactus canyon}} |
|} | |} | ||
− | {{/enclosure}} | + | {{Respawn times/enclosure}} |
== [[Payload Race{{if lang}}|{{common string|Payload Race}}]] == | == [[Payload Race{{if lang}}|{{common string|Payload Race}}]] == | ||
{| | {| | ||
− | | {{/pipeline}} | + | | {{Respawn times/pipeline}} |
− | | {{/nightfall}} | + | | {{Respawn times/nightfall}} |
− | | {{/hightower}} | + | | {{Respawn times/hightower}} |
|} | |} | ||
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{{lang | {{lang | ||
| en = All SD maps have the same spawn times. | | en = All SD maps have the same spawn times. | ||
+ | | es = Todos los mapas de Entrega Especial tiene los mismos tiempos de reaparición. | ||
+ | | fr = Toutes les cartes SD utilisent la même durée de réapparition. | ||
+ | | no = Alle SD-baner har samme gjenopplivningstider. | ||
+ | | pl = Wszystkie mapy SD mają ten sam ustalony czas odradzania się | ||
+ | | pt-br = Todos os mapas do modo Entrega Espacial têm o mesmo tempo de renascimento. | ||
+ | | ru = Все карты режима Особая доставка имеют одинаковое время возрождения команд. | ||
+ | | zh-hans = 所有的速递地图都使用相同的重生时间。 | ||
}} | }} | ||
− | {{/special delivery}} | + | {{Respawn times/special delivery}} |
== [[Territorial Control{{if lang}}|{{common string|Territorial Control}}]] == | == [[Territorial Control{{if lang}}|{{common string|Territorial Control}}]] == | ||
{{lang | {{lang | ||
− | | en = | + | | en = Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round. |
| de = Hydro hat einzigartige Wiedereinstiegszeiten. Für normale Runden werden die Spieler schneller wiedereinsteigen, wenn das Team einen gegnerischen Kontrollpunkt versucht zu erobern. Bei der Verteidigung werden die Wiedereinstiegszeiten sich nicht während der Runde verändern. | | de = Hydro hat einzigartige Wiedereinstiegszeiten. Für normale Runden werden die Spieler schneller wiedereinsteigen, wenn das Team einen gegnerischen Kontrollpunkt versucht zu erobern. Bei der Verteidigung werden die Wiedereinstiegszeiten sich nicht während der Runde verändern. | ||
+ | | es = Hydro tiene un conjunto de tiempos de reaparición único. Para rondas normales, los equipos que estén capturando puntos reaparecerán más rápido. Para las rondas de defensa, los tiempos no cambian. | ||
+ | | fr = Hydro a un fonctionnement unique quand aux durées de réapparition. Pour les round normaux, les équipes réapparaitront plus vite quand elles capturent un Point de Contrôle ennemi. Pour les rounds en Défense, la durée de réapparition ne change pas de tout le round. | ||
+ | | ja = Hydroでは固有のリスポーン制が使用されています。通常のラウンドでは、敵CPを奪取中のチームの方がリスポーンが早くなります。防御ラウンドでは、リスポーン時間は変化しません。 | ||
+ | | ko = 하이드로는 유니크한 부활 시간을 가지고 잇습니다. 만약 적 CP를 점령중이면 더 빨라집니다. 방어일 경우에는 변화 없습니다. | ||
+ | | no = Hydro har et unikt sett av gjenopplivningstider. For vanlige runder, vil lagene gjenopplives raskere mens de erobrer fiendens kontrollpunkt. I forsvarsrunder endres ikke gjenopplivningstidene seg i hele runden. | ||
+ | | pl = Hydro ma unikalny ustalony czas odradzania się. Podczas normalnych rund, drużyny odradzają się szybciej gdy zdobywają punkt kontrolny wroga. Podczas rund na obronie, czasy odradzania nie zmieniają się przez okres jej trwania. | ||
+ | | pt-br = O mapa Hydro possui um conjunto de tempos de renascimento único. Para rodadas normas, as equipes renascem mais rápido enquanto estiverem capturando o ponto de controle inimigo. Para rodadas defensivas, os tempos de renascimento não mudam durante a rodada. | ||
+ | | ru = Hydro имеет уникальный набор таймеров возрождения. Во время обычных раундов, команды будут возрождаться быстрее, когда захватывают вражескую контрольную точку, а во время раундов защиты время возрождения не изменяется. | ||
+ | | sv = Hydro har en unik uppsättning återskapningstider. För normala rundor kommer lagen att återskapas snabbare medan de erövrar en fientlig kontrollpunkt. För försvarare kommer återskapningstiden inte ändras under rundan. | ||
+ | | zh-hans = {{common string|Hydro}}拥有一套专属的重生时间。在正常回合中,团队在占领敌方控制点时重生速度会加快。而对于防守回合,其重生时间在整个回合中都不会发生改变。 | ||
}} | }} | ||
− | {{/hydro}} | + | {{Respawn times/hydro}} |
== [[PASS Time{{if lang}}|{{common string|PASS Time}}]] == | == [[PASS Time{{if lang}}|{{common string|PASS Time}}]] == | ||
{{lang | {{lang | ||
− | | en = All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is | + | | en = All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5. |
+ | | es = Todos los mapas de PASA-Tiempo tienen los mismos tiempos de reaparición. El temporizador de reaparición es 7,5 y si el balón está cerca de la portería, se reducirá a 5. | ||
+ | | no = Alle ''PASS Time''-baner har de samme gjenopplivningstidene. Tidene er på 7.5, med mindre ballen er nærme et lags mål, hvilket tilfelle lagets tid er satt til 5. | ||
+ | | pl = Wszystkie mapy Podaniówki mają ten sam ustalony czas odradzania się. Czas odradzania się jest ustalony na 7.5 sekundy, chyba że piłka jest blisko bramki którejś z drużyn, w wypadku którym czasy odradzania się są skrócone do 5 sekund. | ||
+ | | pt-br = Todos os mapas do modo FuTFbol têm os mesmos tempos de renascimento. Os tempos de renascimento são de 7,5 segundos, a menos que a bola esteja próxima do gol de uma equipe, reduzindo o tempo dessa equipe para 5 segundos. | ||
+ | | ru = Все карты режима Дай пас имеют одинаковое время возрождения, равное 7.5 секунд. Однако, если мяч находится возле ворот одной из команд, её время возрождения снижено до 5. | ||
+ | | zh-hans = 所有的手球时刻地图都使用相同的重生时间。默认重生计时为 7.5 秒,除非手球位于玩家拥有团队的球门附近,在这种情况下,玩家的重生计时将减少至 5 秒。 | ||
}} | }} | ||
− | {{/pass time}} | + | {{Respawn times/pass time}} |
== [[Robot Destruction{{if lang}}|{{common string|Robot Destruction}}]] == | == [[Robot Destruction{{if lang}}|{{common string|Robot Destruction}}]] == | ||
{{lang | {{lang | ||
− | | en = All | + | | en = All Robot Destruction maps have the same spawn times. |
+ | | es = Todos los mapas de Robodestrucción tienen los mismos tiempos de reaparición. | ||
+ | | fr = Toutes les cartes RD utilisent la même durée de réapparition. | ||
+ | | no = Alle RD-baner har samme gjenopplivningstider. | ||
+ | | pl = Wszystkie mapy RD mają ten sam ustalony czas odradzania się. | ||
+ | | pt-br = Todos os mapas do modo Destruição de Robôs têm o mesmo tempo de renascimento. | ||
+ | | ru = Все карты режима Уничтожение роботов имеют одинаковое время возрождения команд. | ||
+ | | zh-hans = 所有的毁灭机器人地图都使用相同的重生时间。 | ||
}} | }} | ||
− | {{/robot destruction}} | + | {{Respawn times/robot destruction}} |
== [[Player Destruction{{if lang}}|{{common string|Player Destruction}}]] == | == [[Player Destruction{{if lang}}|{{common string|Player Destruction}}]] == | ||
− | {{/watergate}} | + | {{Respawn times/watergate}} |
− | {{/pit of death}} | + | {{Respawn times/pit of death}} |
== [[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]] == | == [[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]] == | ||
{{lang | {{lang | ||
| en = Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed. | | en = Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed. | ||
+ | | es = Mann vs. Máquinas tiene un conjunto de tiempos de reaparición único, determinado por el tipo de archivo .pop del mapa, y empieza en 2 segundos en la primera oleada, posteriormente se añaden 2 segundos en cada oleada consecutiva hasta el máximo, excepto en los mapas con los nombres en cursiva a continuación, en los cuales siempre estará al máximo. | ||
+ | | pt-br = O modo Mann vs. Máquina possui um conjunto de tempos de renascimento únicos determinados pelo arquivo .pop em vez de pelo mapa, o qual começa em 2 segundos na primeira onda e adiciona 2 segundos em cada onde consecutiva até o máximo, exceto pelos mapas com nome em itálico abaixo que começam com o tempo máximo. | ||
+ | | no = Mann vs. Maskin har et unikt sett av gjenopplivningtider siden de bestemmes av .pop-fila i stedet for selve banen, og starter på 2 sekunder ved første bølge. Deretter legges 2 sekunder på hver påfølgende bølge til maks, med unntak av banene i kursiv som allerede er på maks. | ||
+ | | pl = Tryb Mann kontra Maszyna posiada unikalne czasy odradzania się, ponieważ jest on ustalony w pliku .pop, a nie przez mapę i jest to początkowo 2 sekundy przy pierwszej fali, po czym dodaje następne dwie sekundy na każdej następnej fali aż do ostatniej, nie dotyczy się to podkreślonych poniżej map, które od razu korzystają z maksymalnego czasu odradzania się. | ||
+ | | ru = Время возрождения в режиме Манн против машин определяется .pop файлом, а не картой. Оно начинается с 2 секунд на первой волне, а затем повышается ещё на 2 секунды каждую последующую волну, пока не достигнет максимума. Исключением являются перечисленные ниже карты. | ||
+ | | zh-hans = {{common strings|Mann vs. Machine}}拥有一套专属的重生时间,由<code>.pop</code>文件决定。第一回合(初始)的重生时间为2秒,紧接着每回合的重生时间都会比上一回合多两秒,直至到达最大值。下列斜体字书写的地图除外,因为它们的重生时间已经为最大值了。 | ||
}} | }} | ||
{| | {| | ||
− | | {{/decoy}} | + | | {{Respawn times/decoy}} |
− | | {{/mannworks}} | + | | {{Respawn times/mannworks}} |
− | | {{/ghost town}} | + | | {{Respawn times/ghost town}} |
|} | |} | ||
{| | {| | ||
− | | {{/bigrock}} | + | | {{Respawn times/bigrock}} |
− | | {{/mannhattan}} | + | | {{Respawn times/mannhattan}} |
− | | {{/rottenburg}} | + | | {{Respawn times/rottenburg}} |
|} | |} | ||
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{{lang | {{lang | ||
| en = All Mannpower maps have the same spawn times. | | en = All Mannpower maps have the same spawn times. | ||
+ | | es = Todos los mapas de Mannpower tienen los mismos tiempos de reaparición. | ||
+ | | fr = Toutes les cartes du mode Mannpower utilisent la même durée de réapparition. | ||
+ | | no = Alle Mannsterk-baner har samme gjenopplivningstider. | ||
+ | | pl = Wszystkie mapy Mannpower mają ten sam ustalony czas odradzania się. | ||
+ | | pt-br = Todos os mapas do modo Mannpoder têm o mesmo tempo de renascimento. | ||
+ | | ru = Все карты режима Супер-Манн имеют одинаковое время возрождения команд. | ||
+ | | zh-hans = 所有的曼恩之力地图都使用相同的重生时间。 | ||
}} | }} | ||
− | {{/mannpower}} | + | {{Respawn times/mannpower}} |
− | <noinclude>{{doc begin}} | + | <includeonly> |
+ | {{lang cat|Gameplay}} | ||
+ | {{lang cat|Strategy}} | ||
+ | </includeonly><noinclude>{{doc begin}} | ||
This page holds the formatting (and longer lang strings) for [[Respawn times]]. | This page holds the formatting (and longer lang strings) for [[Respawn times]]. | ||
− | Any reusable strings are saved in [[Template:Dictionary/common strings]]. | + | Any reusable strings are saved in [[Template:Dictionary/common strings#Respawn_times_strings]]. |
− | + | There are a few map-specific strings saved in these subpages: | |
− | {{ | + | {{tl|Respawn_times/cactus_canyon}} |
+ | {{tl|Respawn_times/degroot_keep}} | ||
+ | {{tl|Respawn_times/hoodoo}} | ||
+ | {{tl|Respawn_times/hydro}} | ||
+ | {{tl|Respawn_times/mercenary_park}} | ||
+ | {{tl|Respawn_times/pass_time}} | ||
+ | {{tl|Respawn_times/pit_of_death}} | ||
+ | {{tl|Respawn_times/thunder_mountain}} | ||
+ | {{tl|Respawn_times/watergate}} | ||
+ | |||
+ | {{translation switching|en, de, es, pt-br, ru, zh-hans}} | ||
</noinclude> | </noinclude> |
Latest revision as of 06:28, 21 October 2023
Contents
Capture the Flag
All CTF maps have the same spawn times.
Respawn Wave | |
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Always | 10 |
King of the Hill
All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
Owner of CP? | Respawn Wave |
---|---|
Neutral | 6, 10 |
No | 4, 2 |
Yes | 8, 9 |
Control Point
Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
Map | Control points owned by BLU | ||||
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1 | 2 | Neutral | 3 | 4 | |
5Gorge | 7 | 10 | 10 | 10 | 5 |
Badlands (Control Point) | 6 | 10 | 10 | 10 | 10 |
Coldfront | 6 | 8 | 10 | 10 | 10 |
Fastlane | 7 | 8 | 10 | 10 | 9 |
Foundry (Control Point) | 2 | 5 | 5 | 8 | 8 |
Freight | 5 | 7 | 10 | 10 | 10 |
Granary (Control Point) | 7 | 10 | 10 | 10 | 10 |
Gullywash | 8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
Metalworks | 7 | 10 | 10 | 10 | 10 |
Powerhouse | 3 | 6 | 6 | ||
Process | 8 | 10 | 10 | 10 | 10 |
Snakewater | 8 | 10 | 10 | 10 | 10 |
Sunshine | 7 | 10 | 10 | 10 | 10 |
Sinshine | 7 | 10 | 10 | 10 | 10 |
Vanguard | 10 | 10 | 10 | 10 | 7 |
Well (Control Point) | 4 | 7 | 10 | 10 | 10 |
Yukon | 7 | 8 | 10 | 10 | 10 |
Attack/Defend
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Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
Status | RED respawn wave | BLU respawn wave |
---|---|---|
Default | 3 | 0 |
After gate closed | 3 | 4 |
After gate reopened | 3 | 0 |
Payload
Single-stage
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Multi-stage
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Stage | RED respawn wave | BLU respawn wave |
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1 | 9 | 3 |
2 | 8 | 3 |
3 | 8 | 5 |
Payload Race
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Special Delivery
All SD maps have the same spawn times.
Respawn Wave | |
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Always | 6 |
Territorial Control
Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
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PASS Time
All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
Status | RED respawn wave | BLU respawn wave |
---|---|---|
Default | 7.5 | 7.5 |
Jack is near BLU's base | 7.5 | 5 |
Jack is near RED's base | 5 | 7.5 |
Robot Destruction
All Robot Destruction maps have the same spawn times.
Respawn Wave | |
---|---|
Always | 5 |
Player Destruction
Team respawn wave | Team point differences | |||||
---|---|---|---|---|---|---|
BLU ahead >50% | BLU ahead <50% | Equal | RED ahead <50% | RED ahead >50% | ||
RED | 0 | 4 | 6 | 8 | 12 | |
BLU | 12 | 8 | 6 | 4 | 0 |
Team respawn wave | Team point differences | ||
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BLU ahead | Equal | RED ahead | |
RED | 4 | 6 | 8 |
BLU | 8 | 6 | 4 |
Mann vs. Machine
Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
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Mannpower
All Mannpower maps have the same spawn times.
Respawn Wave | |
---|---|
Always | 0 |
Documentation for Respawn times
This page holds the formatting (and longer lang strings) for Respawn times.
Any reusable strings are saved in Template:Dictionary/common strings#Respawn_times_strings.
There are a few map-specific strings saved in these subpages:
{{Respawn_times/cactus_canyon}}
{{Respawn_times/degroot_keep}}
{{Respawn_times/hoodoo}}
{{Respawn_times/hydro}}
{{Respawn_times/mercenary_park}}
{{Respawn_times/pass_time}}
{{Respawn_times/pit_of_death}}
{{Respawn_times/thunder_mountain}}
{{Respawn_times/watergate}}
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Respawn times/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, pt-br, ru, zh-hans (add) |