Difference between revisions of "Obtaining General achievements"
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{{Show achievement|General|Dynasty | {{Show achievement|General|Dynasty | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Play until you have won 20 games. With a good team, this should happen in no time. | + | | obtain-text = Play until you have won 20 games. With a good team, this should happen in no time. Game modes such as [[Medieval Mode]] and [[Versus Saxton Hale]] are good for attempting this achievement due to the short match times. |
}} | }} | ||
{{Show achievement|General|Emergency Brake | {{Show achievement|General|Emergency Brake | ||
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{{Show achievement|General|Grey Matter | {{Show achievement|General|Grey Matter | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Play on a map that give [[ | + | | obtain-text = Play on a map that give [[Sniper]]s a clear view of the battlefield, such as [[2Fort]] or [[Double Cross]]. Try to leave yourself less exposed and fire away, aiming for slow targets such as [[Heavy|Heavies]] or [[Soldier]]s. Headshots from the [[Spy]]'s [[Ambassador]] or even a [[Pyro]]'s reflected [[Huntsman]] arrow count towards this achievement. |
}} | }} | ||
{{Show achievement|General|Hard to Kill | {{Show achievement|General|Hard to Kill | ||
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{{Show achievement|General|Impenetrable Defense | {{Show achievement|General|Impenetrable Defense | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = The initial [[control point (objective)|control point]] on Dustbowl is much closer to the attacking team's respawn room than to that of the defending team. Without [[ | + | | obtain-text = The initial [[control point (objective)|control point]] on Dustbowl is much closer to the attacking team's respawn room than to that of the defending team. Without [[Teleporters]] from defending [[Engineer]]s, the [[BLU]] attackers will usually swarm the defenders and capture the point before respawned reinforcements can arrive. To contribute to this, play as an [[Engineer]], [[Heavy]], or [[Demoman]] – defensive classes with great firepower. |
}} | }} | ||
{{Show achievement|General|Impossible Defense | {{Show achievement|General|Impossible Defense | ||
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{{Show achievement|General|World Traveler | {{Show achievement|General|World Traveler | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Play a complete game on [[2Fort]], [[Dustbowl]], [[Granary (Control Point) | + | | obtain-text = Play a complete game on [[2Fort]], [[Dustbowl]], [[Granary (Control Point)]], [[Gravel Pit]], [[Hydro]], and [[Well (Control Point)]]. If you join a game that is already in session, you will not be credited with playing a game on that map; you must be in the round from start to finish. |
}} | }} | ||
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+ | == Bugs == | ||
+ | * The "Mass Hysteria" achievement can only be obtained if your name does not contain any spaces. | ||
{{Achievements}} | {{Achievements}} |
Latest revision as of 14:40, 23 October 2024
A Fresh Pair of Eyes Dominate a player using the Pyrovision Goggles and earn your own pair! Reward: Pyrovision Goggles Difficulty: Easy How to obtain: Find a player who is wearing the Pyrovision Goggles and repeatedly target them. Players are more likely to wear the Goggles when playing on a map that supports Pyrovision, such as Doomsday. |
BFF² Have 2 BEST FRIENDS at the same time. Difficulty: Medium How to obtain: Dominate two people at the same time while you wear the Pyrovision Goggles. Play as your strongest class and try to avoid the player you first dominate until you have your second domination. |
Conga Line Do the Conga with 10 or more players at the same time. Difficulty: Easy How to obtain: If you see a player doing the Conga, join in with them. If the current server mindset is not focused on completing an objective, other players may join you, and as soon as the tenth person joins (from any team), anyone doing the conga will obtain the achievement. |
Dynasty Win 20 games. Difficulty: Easy How to obtain: Play until you have won 20 games. With a good team, this should happen in no time. Game modes such as Medieval Mode and Versus Saxton Hale are good for attempting this achievement due to the short match times. |
Emergency Brake Kill a charging Demoman. Difficulty: Easy-Medium How to obtain: If you see a Demoman charging towards you with any of his shields, try to avoid the hit while counterattacking. Weapons that deal decent damage without interrupting his charge include hitscan weaponry such as the Scattergun, Minigun, and Sniper Rifle. |
Escape the Heat Jump into a pool of refreshing water while on fire. Difficulty: Very Easy How to obtain: This achievement should be attained incidentally, as one of the easiest ways to negate the effects of the Pyro's afterburn is to submerge yourself in water. Shallow bodies of water, such as the rivers on Hydro, will not extinguish you. |
Flamethrower Set five enemies on fire in 30 seconds. Difficulty: Medium How to obtain: Thirty seconds is a relatively long time for combat. Aim for crowds of enemy players, especially at the beginning of rounds. If you are having trouble, have a Medic assist you with an ÜberCharge. |
Grey Matter Get 25 headshots as a Sniper. Difficulty: Easy How to obtain: Play on a map that give Snipers a clear view of the battlefield, such as 2Fort or Double Cross. Try to leave yourself less exposed and fire away, aiming for slow targets such as Heavies or Soldiers. Headshots from the Spy's Ambassador or even a Pyro's reflected Huntsman arrow count towards this achievement. |
Hard to Kill Get five kills in a row without dying. Difficulty: Easy How to obtain: This will happen incidentally after spending a reasonable amount of time playing. If you are inexperienced, it may be easier to use a combat class such as the Heavy or play defensively as an Engineer. |
Hardcore Accumulate 1000 total kills. Difficulty: Easy How to obtain: This will occur incidentally after a modest amount of playtime. If you are having trouble obtaining kills, play as classes that specialize in offense, such as the Soldier or Pyro. |
Head of the Class Play a complete round with every class. Difficulty: Easy How to obtain: It's good to experiment with every class. Check each one off as you complete rounds to ensure none are missed. To achieve this quickly, it is recommended to play Arena, switching classes after each short round. Note that you cannot switch classes for the entire round and must be there from start to finish. |
Impenetrable Defense Successfully defend Dustbowl without giving up a capture. Difficulty: Hard How to obtain: The initial control point on Dustbowl is much closer to the attacking team's respawn room than to that of the defending team. Without Teleporters from defending Engineers, the BLU attackers will usually swarm the defenders and capture the point before respawned reinforcements can arrive. To contribute to this, play as an Engineer, Heavy, or Demoman – defensive classes with great firepower. |
Impossible Defense Successfully defend Gravel Pit without giving up a capture. Difficulty: Hard How to obtain: Due to the open nature of Gravel Pit, defending both point A and point B can be difficult. Defenses should be balanced; have Sentry Guns at both A and B, with offensive classes backing them up. Coordinate with allies, preferably with voice chat, to make sure neither base is overrun. |
Lightning Offense Win Well in 5 minutes or less. Difficulty: Easy How to obtain: The brief nature of Control Point matches ensures that this should happen incidentally when playing with a marginally effective team. |
Mass Hysteria Have 6 teammates using Pyrovision at the same time. Difficulty: Very Easy How to obtain: If you aren't coordinating a group of friends, try playing on a map that supports Pyrovision, such as Doomsday, where players are more likely to wear the Pyrovision Goggles. |
Master of Disguise Trick an opposing Medic into healing you. Difficulty: Medium How to obtain: To avoid drawing suspicion from the enemy team, act as an enemy; occasionally charge towards your own team and switch your disguised weapon often. Although you only need a quick burst of healing from the enemy Medic, you can attempt to obtain the FYI I am a Spy or Insurance Fraud achievements afterward. This achievement can also be obtained by being autobalanced as you're being healed by a friendly Medic. |
May I Cut In, Too? Melee kill 10 players while they are doing the Square Dance taunt. Difficulty: Easy-Medium How to obtain: The icon for this achievement shows the Spy's knife, suggesting that it may be easiest to backstab a large group of ten players as they Square Dance. |
Nemesis Get five Revenge kills. Difficulty: Easy How to obtain: You will eventually be dominated by enemy players without trying. To ensure a Revenge kill, choose classes that are effective against those your Nemesis favors. |
Nose Dive Kill 10 parachuting players. Difficulty: Medium How to obtain: If you see a parachuting Soldier or Demoman, fire upwards and try to kill him before he lands. Be aware that the B.A.S.E. Jumper allows the user to cancel the parachute drop to avoid further damage, so using weapons that instantly deal large amounts of damage might be preferable. |
On The Rocks Lose at Rock, Paper, Scissors 3 times in a row with Rock. Difficulty: Hard How to obtain: Since the outcome of a game of Rock, Paper, Scissors is random chance and decided by the computer rather than players, there is little you can do to actively obtain this achievement. You can endlessly play the taunt with another player until either this or "Running With Scissors" happens. |
Party Crasher Kill 3 players who are doing the Conga within 5 seconds. Difficulty: Easy How to obtain: If you see a group of at least three players doing the Conga, attack and kill them all while they can't fight back. Be aware that those who were performing the conga and others on the server may or may not see this as rude behavior, depending on the server and what everyone else is doing. |
Powerhouse Offense Win 2Fort with a shutout. Difficulty: Medium How to obtain: The layout of 2Fort requires coordinated team pushes to secure the Intelligence. It helps to set up a good defense early to prevent opponents from obtaining even one early capture. Consider playing as an Engineer for the round. |
Punching Bag Melee kill 10 Snipers using The Classic. Difficulty: Medium How to obtain: If you see a Sniper using the Classic, he may be too focused on sniping to see you approach. Try to surprise and melee attack him to death. |
Ready for Duty Complete each class to unlock the next. Difficulty: Very Easy How to obtain: To obtain this achievement, complete every training course. A dialog box indicating Training Mode will appear when you first play the game. |
Relentless Offense Win Hydro without giving up a capture. Difficulty: Easy How to obtain: The multiple small maps of Territorial Control mean that a coordinated team can efficiently shut down the enemy and quickly seize each point. |
Riftwalker Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter. Difficulty: Medium How to obtain: The closer an Engineer's Teleporter is to enemy lines, the easier it will be to immediately get a kill after traveling. Any method of obtaining a kill, whether it be a telefrag, Sentry Gun kill, or standard combat, will count towards the achievement. If you perform this as a Heavy, you will also obtain "Five Second Plan", a corresponding achievement for the Heavy. |
Running With Scissors Win at Rock, Paper, Scissors 3 times in a row with Scissors. Difficulty: Hard How to obtain: As with "On The Rocks", the hand that each player plays in a game of Rock, Paper, Scissors is random and decided by the computer. As such, the odds of winning a game three times in a row with Scissors is 1 out of 216 (Ties are not possible). |
Sentry Gunner Accumulate 10 sentry gun kills with a single sentry. Difficulty: Medium How to obtain: Build your Sentry Gun in a place that is well-travelled and fairly unexposed, such as the courtyards in 2Fort or certain alcoves in Dustbowl. Enlist the aid of allied Engineers and Pyros to prevent Spies from destroying your buildings, and don't build in locations that allow the Sentry Gun to be picked off at range by classes such as the Demoman or Sniper. The ability to haul your own buildings can help save them if they sustain too much fire. |
Showboat Do 10 partner taunts with a teammate while capturing a control point. Difficulty: Easy How to obtain: If you are capturing a Control Point with teammates and are in no immediate danger, initiate one of your partner taunts. Someone else is likely to join you if enemies aren't attacking. |
Team Doctor Accumulate 25000 heal points as a Medic. Difficulty: Easy How to obtain: You will naturally obtain this after spending a reasonable amount of time playing as the Medic. |
The Great Deflate Kill 79 enemies who have the Balloonicorn pets. Difficulty: Medium How to obtain: The Balloonicorn is an equipable cosmetic item that a player can choose to wear. However, the Balloonicorn is only visible while in Pyroland. Playing on a map that supports Pyrovision, such as Doomsday, may increase the probability of coming across players with the Balloonicorn equipped. The Reindoonicorn and the Balloonicorpse also count toward this achievement. |
With Friends Like These... Play in a game with five or more players from your friends list. Difficulty: Very Easy How to obtain: You must play a full round with all five friends. Try joining a group of regular players or organizing a game with many friends. |
World Traveler Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP). Difficulty: Easy How to obtain: Play a complete game on 2Fort, Dustbowl, Granary (Control Point), Gravel Pit, Hydro, and Well (Control Point). If you join a game that is already in session, you will not be credited with playing a game on that map; you must be in the round from start to finish. |
Bugs
- The "Mass Hysteria" achievement can only be obtained if your name does not contain any spaces.
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