Difference between revisions of "Template:Kill taunt table"
GrampaSwood (talk | contribs) (Undo edit by Xarbon62 (Talk) (3840846) Please provide proof of this, the Arrow Stab is shorter but the kill happens earlier in the High Noon. Please also change all languages or no languages) (Tag: Undo) |
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<noinclude> | <noinclude> | ||
− | {{translation switching|en, cs, da, de, es, fi, fr, it, ja, ko, | + | {{Documentation| |
− | + | This templated is used on the [[Taunts]] page. | |
− | + | ||
− | + | == See also == | |
+ | * {{tl|Ability taunt table}} | ||
+ | * {{tl|Special taunt table}} | ||
+ | }} | ||
+ | {{translation switching|en, cs, da, de, es, fi, fr, it, ja, ko, pl, pt-br, ro, ru, tr, zh-hans}} | ||
+ | |||
</noinclude>{| class="wikitable grid" style="text-align: center" | </noinclude>{| class="wikitable grid" style="text-align: center" | ||
! class="header" | {{common string|Class}} | ! class="header" | {{common string|Class}} | ||
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|- | |- | ||
| '''{{Class link|Scout|br=yes}}''' | | '''{{Class link|Scout|br=yes}}''' | ||
− | | {{Table icon| | + | | {{Table icon|Grand Slam}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Grand Slam}} |
| {{item link|Sandman}}<br/>{{item link|Atomizer}} | | {{item link|Sandman}}<br/>{{item link|Atomizer}} | ||
| {{lang | | {{lang | ||
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|- | |- | ||
| rowspan=2 | '''{{Class link|Soldier|br=yes}}''' | | rowspan=2 | '''{{Class link|Soldier|br=yes}}''' | ||
− | | rowspan=2 | {{Table icon| | + | | rowspan=2 | {{Table icon|Grenade (taunt)}} |
− | | rowspan=1 | {{Icon killicon|weapon= | + | | rowspan=1 | {{Icon killicon|weapon=Grenade (taunt)}} |
| rowspan=2 | {{item link|Equalizer}}<br/>{{item link|Escape Plan}} | | rowspan=2 | {{item link|Equalizer}}<br/>{{item link|Escape Plan}} | ||
| rowspan=2 | {{lang | | rowspan=2 | {{lang | ||
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| rowspan=2 | {{common string|seconds|3{{dec}}7}} | | rowspan=2 | {{common string|seconds|3{{dec}}7}} | ||
| rowspan=2 | {{lang | | rowspan=2 | {{lang | ||
− | | en = {{tooltip|1.8m|6 ft}} blast radius<br/>Can kill multiple enemies<br/>Kills player upon completion<br/>Destroys [[buildings]] | + | | en = {{tooltip|1.8m|6 ft or 96 Hammer units}} blast radius<br/>Can kill multiple enemies<br/>Kills player upon completion<br/>Destroys [[buildings]] |
| cs = Rádius výbuchu je {{tooltip|1.8m|6ft}}<br/>Může zabít několik nepřátel<br/>Po dokončení zabije hráče <br/>Ničí [[buildings/cs|stavby]] | | cs = Rádius výbuchu je {{tooltip|1.8m|6ft}}<br/>Může zabít několik nepřátel<br/>Po dokončení zabije hráče <br/>Ničí [[buildings/cs|stavby]] | ||
| da = 6 fod eksplosions radius<br/>Dræber spillere når gennemført. <br/>Ødelægger [[buildings/da|bygninger]] | | da = 6 fod eksplosions radius<br/>Dræber spillere når gennemført. <br/>Ødelægger [[buildings/da|bygninger]] | ||
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| {{common string|seconds|3{{dec}}7}} | | {{common string|seconds|3{{dec}}7}} | ||
| {{lang | | {{lang | ||
− | | en = Kills with [[fire]] effect<br/>Can kill multiple enemies<br/>Slightly slower than [[ | + | | en = Kills with [[fire]] effect<br/>Can kill multiple enemies<br/>Slightly slower than [[High Noon]]<br/>Destroys [[buildings]] |
| cs = Zabíjí s efektem [[fire/cs|ohně]]<br />Může zabít několik nepřátel <br/>O trochu pomalejší než [[Showdown/cs|Showdown]]<br/>Ničí [[buildings/cs|stavby]] | | cs = Zabíjí s efektem [[fire/cs|ohně]]<br />Může zabít několik nepřátel <br/>O trochu pomalejší než [[Showdown/cs|Showdown]]<br/>Ničí [[buildings/cs|stavby]] | ||
| da = Dræber med [[fire/da|ild]] effekt<br />Kan dræbe mere end én spiller ad gangen <br/>En smule langsommere end [[Showdown/da|Showdown]]<br/>Ødelægger [[buildings/da|bygninger]] <br/>Slår fjender nogen få decimeter tilbage | | da = Dræber med [[fire/da|ild]] effekt<br />Kan dræbe mere end én spiller ad gangen <br/>En smule langsommere end [[Showdown/da|Showdown]]<br/>Ødelægger [[buildings/da|bygninger]] <br/>Slår fjender nogen få decimeter tilbage | ||
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| ru = 400 по первой или ближайшей цели (урон уменьшается вполовину за каждого раненного насмешкой врага)<br/>28 (догорание) | | ru = 400 по первой или ближайшей цели (урон уменьшается вполовину за каждого раненного насмешкой врага)<br/>28 (догорание) | ||
| tr = İlk veya en yakın hedefe 400 hasar verir (ilk veya en yakın hedefin ardından hasar verilen her düşman için hasar yarıya düşer)<br/>28 (yanma sonrası) | | tr = İlk veya en yakın hedefe 400 hasar verir (ilk veya en yakın hedefin ardından hasar verilen her düşman için hasar yarıya düşer)<br/>28 (yanma sonrası) | ||
− | | zh-hans = 对初始的或最近的目标为 | + | | zh-hans = 对初始的或最近的目标为 400<br/>(每攻击一次后伤害减半)<br/>28(后续燃烧) |
| zh-hant = 400(之後被擊中的敵人傷害減半)<br/>28(餘火) | | zh-hant = 400(之後被擊中的敵人傷害減半)<br/>28(餘火) | ||
}} | }} | ||
| rowspan=2 | {{common string|seconds|5{{dec}}2}} | | rowspan=2 | {{common string|seconds|5{{dec}}2}} | ||
| rowspan=2 | {{lang | | rowspan=2 | {{lang | ||
− | | en = Deals heavy damage with [[fire]] effect within 6ft radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target | + | | en = Deals heavy damage with [[fire]] effect within {{tooltip|1.8m|6ft}} radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target |
| cs = Způsobuje masivní poškození za účasti [[fire/cs|ohňového]] efektu v dosahu 6 stop<br/>Zapálí nepřítele<br/>Může zabít několik nepřátel<br/>Poškození je sníženo o polovinu pro každého dalšího nepřítele | | cs = Způsobuje masivní poškození za účasti [[fire/cs|ohňového]] efektu v dosahu 6 stop<br/>Zapálí nepřítele<br/>Může zabít několik nepřátel<br/>Poškození je sníženo o polovinu pro každého dalšího nepřítele | ||
| da = Udgør stor skade med [[fire/da|ild]] indenfor en radius af 6 fod<br />Tilføjer efter brand<br />En smule tilbageslag | | da = Udgør stor skade med [[fire/da|ild]] indenfor en radius af 6 fod<br />Tilføjer efter brand<br />En smule tilbageslag | ||
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| ru = Причиняет смертельные увечья от [[fire/ru|огня]] в упор<br />На средней и дальней дистанции или при промахе будет действовать как обычный снаряд<br/>Использует патроны<br/>Можно прицелиться | | ru = Причиняет смертельные увечья от [[fire/ru|огня]] в упор<br />На средней и дальней дистанции или при промахе будет действовать как обычный снаряд<br/>Использует патроны<br/>Можно прицелиться | ||
| tr = Yangın etkisiyle çok yakın mesafede veya yakın mesafede şiddetli bir hasar verir <br /> Daha uzun mesafede veya tam olarak isabet edememe durumunda Kavurucu Atış'ın normal [[Fire/tr|ateş]] şekliyle aynı hasar verir<br/>Cephane tüketir<br/>Nişan alınabilir | | tr = Yangın etkisiyle çok yakın mesafede veya yakın mesafede şiddetli bir hasar verir <br /> Daha uzun mesafede veya tam olarak isabet edememe durumunda Kavurucu Atış'ın normal [[Fire/tr|ateş]] şekliyle aynı hasar verir<br/>Cephane tüketir<br/>Nişan alınabilir | ||
− | | zh-hans = | + | | zh-hans = 在近距离或超近距离时造成重创,<br/>同时造成[[fire/zh-hans|燃烧]]效果。<br/>在较远距离或未命中时则为武器的普通攻击。<br/>消耗弹药。<br/>可瞄准。 |
| zh-hant = 殺敵時會有[[fire/zh-hant|火焰]]效果<br />如果射偏或過遠,就跟普通攻擊一樣 | | zh-hant = 殺敵時會有[[fire/zh-hant|火焰]]效果<br />如果射偏或過遠,就跟普通攻擊一樣 | ||
}} | }} | ||
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| en = Kills with [[fire]] effect<br/>Slowest kill taunt | | en = Kills with [[fire]] effect<br/>Slowest kill taunt | ||
| cs = Zabíjí s efektem [[fire/cs|ohně]]<br/>Nejpomalejší smrtelný taunt | | cs = Zabíjí s efektem [[fire/cs|ohně]]<br/>Nejpomalejší smrtelný taunt | ||
+ | | da = Dræber med [[fire/da|ild]]-effekten<br/>Langsomste drabshån | ||
| de = Tötet mit [[fire/de|Feuer]]effekt<br/>Langsamste Verspottungsattacke | | de = Tötet mit [[fire/de|Feuer]]effekt<br/>Langsamste Verspottungsattacke | ||
| es = Mata con efecto de [[Fire/es|quemadura]]<br/>La burla asesina más lenta | | es = Mata con efecto de [[Fire/es|quemadura]]<br/>La burla asesina más lenta | ||
| fi = Tappaa [[fire/fi|tuli]] efektillä | | fi = Tappaa [[fire/fi|tuli]] efektillä | ||
| fr = Tue avec des dégâts de [[fire/fr|feu]]<br/>Raillerie d'attaque la plus lente | | fr = Tue avec des dégâts de [[fire/fr|feu]]<br/>Raillerie d'attaque la plus lente | ||
+ | | it = Uccide con l'effetto del [[fire/it|fuoco]]<br/>Uccisione insulto più lenta | ||
| ko = [[fire/ko|불]] 효과와 함께 적을 처치합니다.<br/>가장 느린 처치 도발입니다. | | ko = [[fire/ko|불]] 효과와 함께 적을 처치합니다.<br/>가장 느린 처치 도발입니다. | ||
| pl = Zabija z efektem [[fire/pl|podpalenia]] <br/>Może zabić więcej niż jednego przeciwnika jednocześnie <br/>Najwolniejsza drwina zabójstwa. <br/>Niszczy [[buildings/pl|konstrukcje]] <br/>Odrzuca przeciwnika na niewielką odległość | | pl = Zabija z efektem [[fire/pl|podpalenia]] <br/>Może zabić więcej niż jednego przeciwnika jednocześnie <br/>Najwolniejsza drwina zabójstwa. <br/>Niszczy [[buildings/pl|konstrukcje]] <br/>Odrzuca przeciwnika na niewielką odległość | ||
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|- | |- | ||
| '''{{Class link|Demoman|br=yes}}''' | | '''{{Class link|Demoman|br=yes}}''' | ||
− | | {{Table icon| | + | | {{Table icon|Barbarian Swing}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Barbarian Swing}} |
| {{item link|Eyelander}}<br/>{{item link|Horseless Headless Horsemann's Headtaker}}<br/>{{item link|Claidheamh Mòr}}<br/>{{item link|Half-Zatoichi}}<br/>{{item link|Persian Persuader}}<br/>{{item link|Nessie's Nine Iron}} | | {{item link|Eyelander}}<br/>{{item link|Horseless Headless Horsemann's Headtaker}}<br/>{{item link|Claidheamh Mòr}}<br/>{{item link|Half-Zatoichi}}<br/>{{item link|Persian Persuader}}<br/>{{item link|Nessie's Nine Iron}} | ||
| {{lang | | {{lang | ||
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| ru = Добавляет голову к счетчику срубленных голов ({{item link|Eyelander}}, {{item link|Nessie's Nine Iron}}, {{item link|Horseless Headless Horsemann's Headtaker}})<br/>Считается честным убийством с {{item link|Half-Zatoichi}} и позволяет переключиться на другое оружие без получения урона | | ru = Добавляет голову к счетчику срубленных голов ({{item link|Eyelander}}, {{item link|Nessie's Nine Iron}}, {{item link|Horseless Headless Horsemann's Headtaker}})<br/>Считается честным убийством с {{item link|Half-Zatoichi}} и позволяет переключиться на другое оружие без получения урона | ||
| tr = Horseless Headless Horsemann'in Kelle Alıcısı, Göz Parlatan ve Pers Caydırıcı'yı kullanarak bir kişiyi öldürmek öldüren kişinin öldürdüğü kafa sayacına bir kafa katar - Yarım Zatoichi ile onurlu bir öldürme olarak sayılır ve böylece Yarım Zatoichi kullanırken size silah değiştirmek için izin verecektir | | tr = Horseless Headless Horsemann'in Kelle Alıcısı, Göz Parlatan ve Pers Caydırıcı'yı kullanarak bir kişiyi öldürmek öldüren kişinin öldürdüğü kafa sayacına bir kafa katar - Yarım Zatoichi ile onurlu bir öldürme olarak sayılır ve böylece Yarım Zatoichi kullanırken size silah değiştirmek için izin verecektir | ||
− | | zh-hans = 装备{{Item link|Eyelander}}、{{Item link|Nessie's Nine Iron}} | + | | zh-hans = 装备{{Item link|Eyelander}}、{{Item link|Nessie's Nine Iron}},<br/>或{{Item link|Horseless Headless Horsemann's Headtaker}}时使用该嘲讽<br/>可以增加一个猎头数。<br/>装备{{Item link|Half-Zatoichi}}时成功杀敌可作为荣耀之魂击杀,<br/>并让使用者在此之后后切换武器不会受到自身伤害。 |
| zh-hant = 成功擊殺後能替魔眼闊劍、斬首斧和鐵桿增加一個獵頭數<br/>成功以半盲劍俠嘲諷殺死敵人,能夠切換武器時不扣減50單位生命值。 | | zh-hant = 成功擊殺後能替魔眼闊劍、斬首斧和鐵桿增加一個獵頭數<br/>成功以半盲劍俠嘲諷殺死敵人,能夠切換武器時不扣減50單位生命值。 | ||
}} | }} | ||
|- | |- | ||
| '''{{Class link|Heavy|br=yes}}''' | | '''{{Class link|Heavy|br=yes}}''' | ||
− | | {{Table icon| | + | | {{Table icon|High Noon}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=High Noon}} |
| {{item link|Fists}}<br/>{{item link|Saxxy}}<br/>{{item link|Apoco-Fists}}<br/>{{item link|Holiday Punch}} | | {{item link|Fists}}<br/>{{item link|Saxxy}}<br/>{{item link|Apoco-Fists}}<br/>{{item link|Holiday Punch}} | ||
| {{lang | | {{lang | ||
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|- | |- | ||
| rowspan=2 | '''{{Class link|Engineer|br=yes}}''' | | rowspan=2 | '''{{Class link|Engineer|br=yes}}''' | ||
− | | {{Table icon| | + | | {{Table icon|Guitar Smash}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Guitar Smash}} |
| {{item link|Frontier Justice}} | | {{item link|Frontier Justice}} | ||
| {{lang | | {{lang | ||
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}} | }} | ||
|- | |- | ||
− | | {{Table icon| | + | | {{Table icon|Arm Blender}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Arm Blender}} |
| {{item link|Gunslinger}} | | {{item link|Gunslinger}} | ||
| {{lang | | {{lang | ||
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|- | |- | ||
| '''{{Class link|Medic|br=yes}}''' | | '''{{Class link|Medic|br=yes}}''' | ||
− | | {{Table icon| | + | | {{Table icon|Uberslice}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Uberslice}} |
| {{item link|Ubersaw}} | | {{item link|Ubersaw}} | ||
| {{lang | | {{lang | ||
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|- | |- | ||
| '''{{Class link|Sniper|br=yes}}''' | | '''{{Class link|Sniper|br=yes}}''' | ||
− | | {{Table icon| | + | | {{Table icon|Arrow Stab}} |
− | | {{Icon killicon|weapon= | + | | {{Icon killicon|weapon=Arrow Stab}} |
| {{item link|Huntsman}}<br/>{{item link|Fortified Compound}} | | {{item link|Huntsman}}<br/>{{item link|Fortified Compound}} | ||
| {{lang | | {{lang | ||
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| ru = Укол стрелой оглушает цель, а извлечение — мгновенно убивает<br/>Движущаяся цель на долю секунды продолжит двигаться даже после оглушения, уходя из радиуса смертельной атаки<br/>Оглушение длится дольше, чем сама насмешка, позволяя применить ее на уже оглушенной, но не мертвой жертве | | ru = Укол стрелой оглушает цель, а извлечение — мгновенно убивает<br/>Движущаяся цель на долю секунды продолжит двигаться даже после оглушения, уходя из радиуса смертельной атаки<br/>Оглушение длится дольше, чем сама насмешка, позволяя применить ее на уже оглушенной, но не мертвой жертве | ||
| tr = Ok'u saplar ve sersemleme etkisi oluşur, ardından Ok'u kaldırır ve rakip ölür<br/>Hareketli hedef bıçaklama sonrası 0,1 saniye boyunca hareket etmeye devam edebilir, okun kaldırma yarıçapından çıkabilmek için zaman tanınır<br/>Sersemletme, alay hareketini yapma süresinden daha uzun sürer, eğer hedef kaldırırken kaçarsa tekrardan eğriltmeyi mümkün kulmak için | | tr = Ok'u saplar ve sersemleme etkisi oluşur, ardından Ok'u kaldırır ve rakip ölür<br/>Hareketli hedef bıçaklama sonrası 0,1 saniye boyunca hareket etmeye devam edebilir, okun kaldırma yarıçapından çıkabilmek için zaman tanınır<br/>Sersemletme, alay hareketini yapma süresinden daha uzun sürer, eğer hedef kaldırırken kaçarsa tekrardan eğriltmeyi mümkün kulmak için | ||
− | | zh-hans = 箭刺攻击造成击晕效果,紧接着拔箭从而击杀敌人。<br /> | + | | zh-hans = 箭刺攻击造成击晕效果,紧接着拔箭从而击杀敌人。<br />移动的目标可能在被刺中后0.1秒内继续移动,<br />从而使其脱离拔箭范围。<br />击晕时间比嘲讽持续时间还要长,<br />因此即使目标脱离了拔箭范围,<br/>攻击者仍有机会再次进行嘲讽攻击。 |
| zh-hant = 弓箭刺入會有擊暈效果,抽出時一擊必殺<br/>刺入後目標可能還能夠行走 0.1 秒鐘,這使得他們有可能躲過抽出的攻擊<br/>擊暈的效果會比整個嘲諷經過的時間還長,所以如果目標躲過抽出攻擊但被擊暈的話,玩家很有機會再施行一次嘲諷殺掉敵人 | | zh-hant = 弓箭刺入會有擊暈效果,抽出時一擊必殺<br/>刺入後目標可能還能夠行走 0.1 秒鐘,這使得他們有可能躲過抽出的攻擊<br/>擊暈的效果會比整個嘲諷經過的時間還長,所以如果目標躲過抽出攻擊但被擊暈的話,玩家很有機會再施行一次嘲諷殺掉敵人 | ||
}} | }} | ||
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| {{Table icon|Fencing}} | | {{Table icon|Fencing}} | ||
| {{Icon killicon|weapon=Fencing}} | | {{Icon killicon|weapon=Fencing}} | ||
− | | {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Saxxy}}<br/>{{item link|Big Earner}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}<br/>{{item link|Prinny Machete}} | + | | {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Saxxy}}<br/>{{item link|Big Earner}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}<br/>{{item link|Prinny Machete}}<br/>{{item link|Golden Frying Pan}} |
| {{lang | | {{lang | ||
| en = 50 (Swings)<br/>500 (Instant kill) | | en = 50 (Swings)<br/>500 (Instant kill) | ||
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| ru = Два взмаха наносят по 25 ед. урона, после которых следует смертельный укол, наносящий 500 ед. урона<br/>Может убить несколько врагов сразу<br/>Уничтожает постройки | | ru = Два взмаха наносят по 25 ед. урона, после которых следует смертельный укол, наносящий 500 ед. урона<br/>Может убить несколько врагов сразу<br/>Уничтожает постройки | ||
| tr = İki vuruştan her bir savurma 25 hasar verir, sonra 500 hasar veren bir bitiriş saplama gerçekleşir<br/>Birden fazla rakibi etkileyebilir<br/>[[Buildings/tr|Yapıları]] yok edebilir | | tr = İki vuruştan her bir savurma 25 hasar verir, sonra 500 hasar veren bir bitiriş saplama gerçekleşir<br/>Birden fazla rakibi etkileyebilir<br/>[[Buildings/tr|Yapıları]] yok edebilir | ||
− | | zh-hans = 两次挥舞各造成 25 | + | | zh-hans = 两次挥舞各造成 25 点伤害,<br />最后一刺造成 500 点伤害。<br/>可同时击杀多名敌人。<br/>可对建筑造成破坏。 |
| zh-hant = 兩次的揮擊都會造成傷害,最後是致命的刺擊<br/>可以一次殺掉不只一個敵人<br/>可以毀掉建築 | | zh-hant = 兩次的揮擊都會造成傷害,最後是致命的刺擊<br/>可以一次殺掉不只一個敵人<br/>可以毀掉建築 | ||
}} | }} | ||
|} | |} |
Latest revision as of 19:55, 21 October 2024
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Kill taunt table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, da, de, es, fi, fr, it, ja, ko, pl, pt-br, ro, ru, tr, zh-hans (add) |
Class | Taunt | Kill icon | Weapon | Damage | Duration | Details |
---|---|---|---|---|---|---|
Grand Slam |
Sandman Atomizer |
500 (Instant kill) 425 with the Atomizer |
5.0 seconds | Sends the enemy ragdoll flying | ||
Grenade |
Equalizer Escape Plan |
500 (Instant kill) | 3.7 seconds | 1.8m blast radius Can kill multiple enemies Kills player upon completion Destroys buildings | ||
(Lumbricus Lid) | ||||||
Hadouken |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter Panic Attack Gas Passer Hot Hand |
500 (Instant kill) | 3.7 seconds | Kills with fire effect Can kill multiple enemies Slightly slower than High Noon Destroys buildings | ||
Armageddon |
Rainblower | 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) |
5.2 seconds | Deals heavy damage with fire effect within 1.8m radius Applies afterburn Can kill multiple enemies Damage reduced by half for every enemy hit after the initial target | ||
(Afterburn) | ||||||
Execution |
Scorch Shot | 420 (Close range) 20 (Medium to long range) 60 (Afterburn) |
3.3 seconds | Deals heavy damage with fire effect at point blank or close range Acts like a normal Scorch Shot flare at longer ranges or on miss Consumes ammo Can be aimed | ||
Gas Blast |
Thermal Thruster | 500 (Instant kill) | 6.6 seconds | Kills with fire effect Slowest kill taunt | ||
Barbarian Swing |
Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Instant kill) | 5.0 seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, or the Horseless Headless Horsemann's Headtaker Counts as an honourable kill with the Half-Zatoichi and allows the user to sheath the weapon without taking damage | ||
High Noon |
Fists Saxxy Apoco-Fists Holiday Punch |
500 (Instant kill) | 4.3 seconds | Has medium range Can be aimed Fastest kill taunt | ||
Guitar Smash |
Frontier Justice | 500 (Instant kill) | 4.2 seconds | Smashes the victim's head in, causing their neck to disappear | ||
Arm Blender |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) |
4.5 seconds | Initial hit stuns Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | ||
Uberslice |
Ubersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4.3 seconds | Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | ||
Arrow Stab |
Huntsman Fortified Compound |
None (Stab, stun effect) 500 (Instant kill) |
3.3 seconds | Arrow stab with stun effect, followed by the killing arrow removal Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal | ||
Fencing |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose Prinny Machete Golden Frying Pan |
50 (Swings) 500 (Instant kill) |
5.2 seconds | Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage Can affect multiple opponents Destroys buildings |