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− | == 一般 == | + | {{DISPLAYTITLE:間諜基礎策略}} |
| + | {{Quotation|'''間諜'''|或許你的同袍下次會改派一個'''真正的'''男人過來。|sound=Spy_DominationSoldier01.wav}} |
| + | [[File:Spytaunt2.png|275px|right]] |
| + | [[Spy/zh-hant|間諜]]擅長欺騙敵人,和偷偷攻擊敵方未注意到的弱點。雖然他生命值不高,而且持有一些攻擊力很弱的武器,但間諜具有能夠[[backstab/zh-hant|背刺]]敵人和[[sap/zh-hant|破壞]]敵方工程師建築的本領。間諜幾乎都是潛入敵後執行任務,為了要達成這點,他可以用[[Cloak/zh-hant|隱形]]和[[disguise/zh-hant|偽裝]]以在沒被發現之下潛入。同時,間諜所具有能看到敵方玩家姓名和生命值的能力,能夠使他判斷哪個較弱的敵人可以用[[Revolver/zh-hant|左輪手槍]]殺掉。由於間諜所造成的威脅,敵方會很常執行[[Spy-checking/zh-hant|間諜檢查]]來確定附近的安全,火焰兵尤其是當中最危險的敵人,因為她的火焰會很輕易地消除間諜身上的隱形和偽裝。一名好的間諜要能夠熟練隱形和偽裝,讓敵方幾乎查不出他的存在。 |
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− | * 你的[[cloak/zh-hant|隱形]]和[[disguise/zh-hant|偽裝]]就拿一秒鐘一見成效。一個常見的錯誤就是踏入一個敵人的視線要之前完成。
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− | * 偽裝的事,但確切的偽裝是最重要的不是你花多少時間在敵人的觀點。
| + | ==次要武器== |
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− | * 而偽裝隱形不產生任何煙霧易為敵方隊伍。不要害怕改變你的偽裝,是看不到的。
| + | ==={{item link|Revolver}} + [[Reskins/zh-hant|外觀改變]]=== |
| + | {{icon item|Revolver|100px}} {{icon item|Big Kill|100px}} {{icon item|Festive Revolver|100px|link=Festive weapons/zh-hant}} |
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− | * 開始解除後,有一個冷卻時間,你不能使用任何動作。始終考慮這項啟動開始行動前一個 反布哨裝置或背刺。
| + | 在你背刺失敗,或是無法接近目標時換成左輪手槍攻擊。這是把很精準的武器,所以你能夠在一段距離外用它就能幹掉對手。 |
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− | * 任何來源的彈藥,包括建築物摧毀時的金屬,將充電時間為默認的手錶隱形觀察和相似,即使他們是活的。
| + | ==={{item link|Ambassador}} + 外觀改變=== |
| + | {{icon item|Ambassador|100px}} {{icon item|Festive Ambassador|100px|link=Festive weapons/zh-hant}} {{icon item|Australium Ambassador|100px|link=Australium weapons/zh-hant}} |
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− | * 永遠不要依靠偽裝。 [[Spy-checking/zh-hant|揭開Spy]]是容易的,各國都在不斷。只有你的隱形手錶讓您的安全。
| + | 當你對瞄準很有信心的話,試試裝備全能大使。它所具有的頭部爆擊傷害搭配你看透敵方生命值的能力,可以讓你把一些殘血的敵人迅速解決掉。要注意的是,這把槍的爆頭傷害會隨著距離而衰減。 |
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− | * 你最危險的天敵是[[pyro/zh-hant|火焰兵]]。當有機會,避免或帶他出去行動。
| + | ==={{item link|L'Etranger}}=== |
| + | {{Icon weapon|L'Etranger|100px}} |
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− | * 這是最容易刺傷敵人分心打你的隊友。不要辦法看著發呆誰就會趁機進行間諜的攻擊。
| + | 局外人左輪將部分射擊的火力,轉移到供你逃亡的隱形能量去了!這把槍最好搭配隱身匕首或是死亡送終者,因為這兩種手錶都有些回復能量的限制。可以透過偷射擊敵方,在一段距離外就能補充隱形能量。 |
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− | * 間諜可以看到敵人的名字和血量。
| + | ==={{item link|Enforcer}}=== |
| + | {{Icon weapon|Enforcer|100px}} |
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− | * 如果你表現就像一個間諜,他們會發現你是個間諜。例如,下面的人沒有很好的理由,盯著他們,或站在不尋常的地方會讓別人會懷疑你。
| + | 脅威使比較慢的射速會使得你在與敵人戰鬥時不如原廠左輪手槍,但它在偽裝時可以讓你打出較高的傷害,因此如果你的偽裝被敵人看穿了,可以利用這把槍的第一發高傷害快速解決敵人。<br>另外,這把武器可以無視任何傷害減免,在對付那些開啟了[[Vaccinator/zh-hant|疫苗接種者]]UberCharge的醫護兵特別有效。 |
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− | * 你做的更多的損害敵人隊伍,他們會變成進攻狂,出動更多的間諜。
| + | ==={{item link|Diamondback}}=== |
| + | {{Icon weapon|Diamondback|100px}} |
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− | * 避免走動時偽裝成敵人。
| + | 鑽紋響尾蛇所減少的傷害值,會讓你在直接決鬥時更加沒力。但是,如果你成功背刺了了一大堆的敵人,你就會獲得一大堆的爆擊機會,利用這些爆擊可以讓你成為場上最恐怖的玩家之一。 |
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− | == Spy各種武器的小細節 == | + | ==近戰武器== |
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− | 一個有用的Spy名單有關Spy的裝備。
| + | ==={{item link|Knife}} + 外觀改變=== |
| + | {{icon item|Knife|100px}} {{icon item|Saxxy|100px}} {{icon item|Sharp Dresser|100px}} {{icon item|Festive Knife|100px|link=Festive weapons/zh-hant}} {{icon item|Black Rose|100px}} {{icon item|Silver Botkiller Knife|100px|link=Botkiller weapons/zh-hant}} {{icon item|Australium Knife|100px|link=Australium weapons/zh-hant}} {{icon item|Golden Frying Pan|100px}} {{icon item|Prinny Machete|100px}} |
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− | === [[Revolver]] / [[Big Kill]]===
| + | 刀子在正面攻擊時只會產生微弱的傷害,因此除非你能夠背刺到敵人,一般來說在正面對戰時還是換成左輪手槍應戰較好,尤其是你身分曝光要逃離的時候。但是,如果目標已經只剩一點點生命值,那麼就不需換成左輪手槍,正面的刀子攻擊也能夠了結他。 |
− | {{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}
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− | * While not as useful as the Knife, the Revolver is an integral part of the Spy's arsenal. Most hits do similar damage to the [[Shotgun]], and Critical hits are 120 damage.
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− | * Use the Revolver for killing damaged enemies when backstabs are not easy or possible.
| + | ==={{item link|Your Eternal Reward}} + 外觀改變=== |
| + | {{icon item|Your Eternal Reward|100px}} {{icon item|Wanga Prick|100px}} |
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− | * A good scenario for using the Revolver is to sap a lone building, then shoot the [[Engineer]] when he comes to save his [[Building]]. You can also shoot the building after sapping to destroy it quicker.
| + | 這把刀主動偽裝會失去所有隱形能量的缺點,會使你更依賴隱形能力來找到躲藏點。一旦成功背刺,取得一個偽裝時,你就能夠以此來接近其他敵方的背了。不過,別依賴這刀子所給予的「沉默殺手」效果:背刺身亡的的玩家仍能透過打字或是麥克風來通知隊友有人入侵。如果你因背刺而得到了一個慢速的偽裝時,記得要在隱形狀態移動,才會保有原本的走路速度。 |
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− | *The Revolver is always 100% accurate (as accurate as a [[Sniper Rifle]] bullet) when putting a delay of 1.25 seconds between shots. Use this feature to snipe at foes.
| + | ==={{item link|Conniver's Kunai}}=== |
| + | {{Icon weapon|Conniver's Kunai|100px}} |
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− | === [[Ambassador]] ===
| + | 陰謀苦無所造成的低生命值,會使你變得非常、非常脆弱。除非你在苦無的[[overheal/zh-hant|超量治療]]效果下,要不然隨便一發普通的火箭都可以一擊殺死你。當使用陰謀苦無時,請變得多具侵略性一點,經常找目標背刺以維持自己的超量生命值。如果搭配使用[[Dead Ringer/zh-hant|死亡送終者]]的話,你比較不會因為一發簡單的攻擊而死亡,也較能成功地潛入敵後。 |
− | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}
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− | *The Ambassador makes the Razorback almost entirely useless. Assuming that the [[Sniper]] is not overhealed, a single headshot followed by a regular shot is enough to kill him.
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− | * The ability to see enemy health is invaluable with the Ambassador. When it drops below half of its base value, the health meter is shown in red. Against all classes except Heavy, this is a guaranteed headshot kill.
| + | ==={{item link|Big Earner}}=== |
| + | {{Icon weapon|Big Earner|100px}} |
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− | * A lonely Engineer building a Sentry Gun can be easily killed by the Ambassador. Shooting him first in the head and then on any body part will kill him; afterward, you simply sap the building.
| + | 雖然暴利之刃的生命值減少並沒有像[[Conniver's Kunai/zh-hant|陰謀苦無]]一樣減少得那麼多,但這仍舊擋不住一發火箭兵的火箭攻擊。當使用暴利之刃時,請變得多具侵略性一點,並背刺敵人以獲得額外的隱形能量,以供之後的撤退。搭配[[Dead Ringer/zh-hant|死亡送終者]]使用的話會很適合,因為暴利之刃的背刺可以多次補充死亡送終者容易消耗的隱形計量,讓你在敵後可以達成較多次的假死,並多次刺殺以為殺死你的敵人們。 |
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− | *A similar tactic is to find an enemy building outside of the Sentry Gun's field of vision and sap that, then pull out the Ambassador and wait.
| + | ==={{item link|Spy-cicle}}=== |
| + | {{icon item|Spy-cicle|100px}} |
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− | === [[L'Etranger]] ===
| + | 如果你很常被敵方火焰兵盯上的話,可以裝備這把刀來提高火焰兵殺死你的難易度。<br>要注意的是被這把刀背刺的人會變成顯眼的冰雕,很容易會使得敵方提高警覺。 |
− | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}
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− | * L'Etranger converts fire-power into potential fleeing power.
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− | * The +15% Cloak per hit is applied regardless of the amount of damage you do to the opponent or your distance from him. A clever Spy can recharge his Cloak safely from a distance.
| + | ==PDA 1== |
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− | * Don't get too greedy. Three shots is more than enough as it gives almost half your Cloak back.
| + | ==={{item link|Disguise Kit}}=== |
| + | {{Icon weapon|Disguise Kit|100px}} |
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− | * As the Cloak and Dagger cannot be recharged by sources of ammo, the L'Etranger can be very useful in providing another source of Cloak.
| + | [[Disguise/zh-hant|偽裝用工具]]是你其中一個入侵用工具。但偽裝後,記得別出現在敵方的視線中太久,因為你很可能會受到[[Spy-checking/zh-hant|間諜檢查]]的洗禮。也記住多做點像是正常隊友的動作,比方說在敵方面前換作輪手槍的子彈,這會導致你身上的的偽裝換他手中武器的子彈,進而使敵方認為你不是個間諜。你可以在隱形中切換你的偽裝,這樣就不會被敵方撞見換裝的糗態。不過,一個偽裝需時約一秒才算完整成形,所以別犯了偽裝還沒完成就跑出去給敵人看的錯誤。一旦你成功潛入敵後,就有機會比較簡單地背刺敵人,因為此時敵方可能正被你隊友的炮火給弄得分心了。 |
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− | * The L'Etranger pairs well with the Dead Ringer as another source to refill the Cloak quickly.
| + | ==PDA 2== |
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− | === [[Electro Sapper]] === | + | ==={{item link|Invis Watch}} + 外觀改變=== |
− | {{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}} | + | {{icon item|Invisibility Watch|100px}} {{icon item|Enthusiast's Timepiece|100px}} {{icon item|Quäckenbirdt|100px}} |
− | * The Electro Sapper is a tool used to take down an [[Building|Engineer's buildings]]. There is an unlimited supply of these Sappers, and there is no "reload" delay between placing them. Place them as quickly as necessary.
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− | * The Electro Sapper has a significant vertical range in addition to its horizontal range. In many instances, you may be able to sap a building from well below or above it, allowing you to confuse its Engineer.
| + | 綜觀所有手錶,原廠隱形手錶並沒有任何特殊效果,但它能確保你隱形移動時能走得比其他兩款還長。在隱形時持續移動以避免被發現,同時也要注意有無任何[[pickups/zh-hant|彈藥盒]]或掉落武器可撿,以維持隱形的能量。雖然敵方也許會看到一個彈藥箱憑空消失而得知附近有間諜,但他們在此時是不太可能抓到你的。 |
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− | * The [[Homewrecker]] allows Pyros to remove Electro Sappers from Engineer buildings. This, combined with their [[Flamethrower]]'s [[Spy-checking]] ability, will make your job ''much'' harder.
| + | ==={{item link|Cloak and Dagger}}=== |
| + | {{Icon weapon|Cloak and Dagger|100px}} |
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− | * When sneaking up on an Engineer using the [[Wrangler]], stab first, then sap. Killing the Engineer will cause his Sentry Gun to become disabled for a few precious seconds, which will be more than enough time to place an Electro Sapper.
| + | 隱身匕首最適合用在只有少量[[pickups/zh-hant|彈藥盒]]的地圖。你可以靠它的定點能量維持能力待在一個地方,等待時機對重要目標(比方說[[Medic/zh-hant|醫護兵]])下手。在同樣多的時間內,慢慢走或是快速衝到另一個地點所消耗的能量會是相同的。請不要待在某個地方過久,因為敵方很可能待會就執行[[Spy-checking/zh-hant|間諜檢查]]。同樣地,別把隱身匕首當成是你的免死金牌而不出擊,因為一個活很久的間諜,不代表是一個對隊上有所貢獻的間諜。 |
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− | * As a Spy, you can sneak up behind an Engineer repairing his Sentry Gun, backstab him, and quickly sap the gun. The Sentry takes a couple seconds to turn around, giving you ample time to sap it.
| + | ==={{item link|Dead Ringer}}=== |
| + | {{Icon weapon|Dead Ringer|100px}} |
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− | * Shooting or knifing a Sapped building will speed up the destruction, but your weapons will do reduced damage as long as the Electro Sapper is in place.
| + | 為了使你的[[Dead Ringer/zh-hant|假死]]更具可信度,你可以考慮多承受一點傷害後,再開啟死亡送終者。如果你像是[[fall damage/zh-hant|摔死]]或之類的簡單死法的話,敵方一定曉得你假死逃跑了。在死亡送終者隱形期間,雖然你撞到人不會顯現自己的輪廓,你還是會受到[[fire/zh-hant|火]]、[[bleeding/zh-hant|流血]]、或[[Jarate/zh-hant|瓶手道]]的效果而顯現出來。不過在送終者啟動時,使用者戰火中受到的傷害也會減少,幫助你存活和找到安全地點解除隱形。<br>要注意的是,死亡送終者的隱形能量不能透過彈藥包或補給器來恢復,因此如果你經常需要透過裝死來逃跑的話,建議搭配局外人左輪或暴利之刃來快速恢復隱形能量。 |
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− | === [[Knife]] === | + | ==建築物武器== |
− | {{Icon weapon|weapon=Knife|icon-size=100x100px}} | + | ==={{item link|Sapper}} + 外觀改變=== |
− | * Always remember the Knife does pitiful damage and cannot Crit outside of backstabs and critboosts. In most scenarios, you should switch to the Revolver to fight enemies once you've been discovered.
| + | {{icon item|Sapper|100px}} {{icon item|Ap-Sap|100px}} {{icon item|Festive Sapper|100px|link=Festive weapons/zh-hant}} {{icon item|Snack Attack|100px}} |
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− | * However, it's often easier to hit a dodging opponent with your Knife than with your gun. If only a little more damage is required to kill your enemy, the Knife makes a reliable finisher.
| + | 一裝設電子破壞器,它就能立即癱瘓敵方工程師[[buildings/zh-hant|建築物]],而且在工程師使用扳手或是火焰兵用[[Homewrecker/zh-hant|家用破壞者]]或[[Neon Annihilator/zh-hant|震電之寶]]之後才有辦法拆除。你有無限次使用破壞器的機會,也能夠一次連續地裝設它。一般來說,毀掉一個工程師陣地的方法,應該是先背刺工程師,然後在步哨防禦槍轉向時快速地將電子破壞器裝上去。當電子破壞器一裝上去,用你的武器對建物攻擊的傷害值是會減弱的。 |
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− | * While you can use disguises or binds to remove an enemy disguise, a quick swipe of the Knife into thin air is usually the fastest way to silently drop your disguise.
| + | ==={{item link|Red-Tape Recorder}}=== |
| + | {{icon item|Red-Tape Recorder|100px}} |
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− | === [[Your Eternal Reward]] ===
| + | 倒轉錄音機能倒轉工程師建築物的升級程序。雖然和預設電子破壞器相較之下,需花費更長的時間才能摧毀建築物;但讓只需要一點時間便能讓建築物下降回等級一的狀態。假如你無法清除一處守備完善的工程師據點時,試著用倒轉錄音機來削弱這處據點,好幫助隊友更輕易的清除該處據點。 |
− | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
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− | * The lack of easy disguises while using this weapon means a greater reliance upon cloaking efficiently and choosing good hiding places.
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− | * This weapon is extremely well-suited for taking out Sentry Gun placements when you already have a disguise. You can backstab the Engineer and the Sentry Gun won't detect your presence between disguises.
| + | {{Class Strategy Nav}} |
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− | *If you do not have the full [[Polycount]] set, it is a good idea to use the original default Cloak, because it produces less noise than the [[Cloak & Dagger]]. However, if you have the full Polycount set, it is a good idea to use [[Cloak & Dagger]] or [[Dead Ringer]].
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− | * Prior to obtaining your first disguise, look for enemies who are separated from the rest of their team. Once you stab them and obtain their identity, approach their front lines from behind.
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− | *If you're stuck with a slower disguise (Soldier, Heavy, Demoman), remember that you can Cloak at any time to move at normal walking speed. Your disguised speed will resume when you uncloak.
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− | *The Cloak and Dagger works well with this knife, since you can search for people to backstab and disguise without having fear of being exposed.
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− | === [[Disguise Kit]] ===
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− | {{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}}
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− | * The [[Disguise]] Kit is the Spy's major infiltration tool. See the [[Disguise]] page for more details on its use.
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− | === [[Invisibility Watch]] / [[Enthusiast's Timepiece]] ===
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− | {{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}
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− | * Compared with the [[Dead Ringer]] and the [[Cloak and Dagger]], the [[Invisibility Watch]] uses the least amount of energy and allows the furthest amount of distance while invisible.
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− | * The margin of error with the Invisibility Watch is small given that you cannot feign your demise as with the Dead Ringer nor hide in plain sight as with the Cloak and Dagger.
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− | * Maintain movement to decrease the likelihood of being detected and cornered.
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− | * When detected, attempt to feign the direction in which you will retreat; begin cloaking while running in one direction, then change your heading the moment you're fully invisible.
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− | * Grab metal where you can, when you can while cloaked. More observant enemies may detect an ammo box inexplicably disappearing but more often than not they will be too preoccupied to notice.
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− | === [[Cloak and Dagger]] ===
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− | {{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
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− | * Despite being less focused on movement, the Cloak and Dagger can be preferable to take on maps with not enough ammo boxes to get you past a large enemy front.
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− | * The Cloak drain is based on how fast you are moving.
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− | * Don't haunt the same area too long. It encourages enemies to Spy check for you.
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− | | |
− | === [[Dead Ringer]] ===
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− | {{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}
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− | * The Dead Ringer makes a distinctive sound that lets all the enemies in the vicinity know that you are using the item. Try to uncloak in a safe location, then move in for the kill.
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− | | |
− | * While cloaked with the Dead Ringer, you take 90% less damage, and you do not flicker from enemy shots. Use this to your advantage when crossing chokepoints with a large amount of enemy fire.
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− | | |
− | * You can recharge your Cloak with ammo, even while cloaked. However, after 5 seconds you no longer take a reduced 90% damage.
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− | | |
− | * When on fire, don't immediately pull out the Dead Ringer. Unless you were at extremely low health, an immediate death due to fire will look suspicious, and Pyros will more than likely set you on fire again while cloaked.
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− | | |
− | * When you're [[bleed]]ing with the Dead Ringer active, you won't flicker from the damage. However, the bleeding effect will still show, revealing your location to enemies.
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− | | |
− | * When falling short distances that you can survive, don't ready the Ringer. If it activates, most people will realize that you're a Spy.
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− | | |
− | ===[[Item sets#Spy|The Saharan Spy]]===
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− | [[File:Backpack Spy Bundle.png|100px|The Saharan Spy]]
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− | * The uncloak volume reduction this set grants you is invaluable when using the Dead Ringer.
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− | | |
− | * If an enemy sees you undisguised with the Familiar Fez equipped, they may assume you are using the full set, and they usually assume you are using the [[Dead Ringer]] or [[Your Eternal Reward]].
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− | | |
− | * When using the [[Dead Ringer]] in conjunction with the Saharan Spy Set, an easy way to get behind enemy lines is take fall damage to activate the Dead Ringer, then move from ammo source to ammo source until a suitable backstab target can be found.
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− | | |
− | * When approaching a group of targets from behind, try to stab a faster moving class such as a Pyro, Demoman, Medic, or Sniper first. This will maintain your speed and allow you to chase down slower classes without having to drop your disguise.
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− | === [[Revolver]] / [[Big Kill]]===
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− | {{Icon weapon|weapon=Revolver|icon-size=100x100px}} {{Icon weapon|weapon=Big Kill|icon-size=100x100px}}
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− | * While not as useful as the Knife, the Revolver is an integral part of the Spy's arsenal. Most hits do similar damage to the [[Shotgun]], and Critical hits are 120 damage.
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− | | |
− | * Use the Revolver for killing damaged enemies when backstabs are not easy or possible.
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− | | |
− | * A good scenario for using the Revolver is to sap a lone building, then shoot the [[Engineer]] when he comes to save his [[Building]]. You can also shoot the building after sapping to destroy it quicker.
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− | | |
− | *The Revolver is always 100% accurate (as accurate as a [[Sniper Rifle]] bullet) when putting a delay of 1.25 seconds between shots. Use this feature to snipe at foes.
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− | === [[Ambassador]] ===
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− | {{Icon weapon|weapon=Ambassador|icon-size=100x100px}}
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− | *The Ambassador makes the Razorback almost entirely useless. Assuming that the [[Sniper]] is not overhealed, a single headshot followed by a regular shot is enough to kill him.
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− | | |
− | * The ability to see enemy health is invaluable with the Ambassador. When it drops below half of its base value, the health meter is shown in red. Against all classes except Heavy, this is a guaranteed headshot kill.
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− | | |
− | * A lonely Engineer building a Sentry Gun can be easily killed by the Ambassador. Shooting him first in the head and then on any body part will kill him; afterward, you simply sap the building.
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− | | |
− | *A similar tactic is to find an enemy building outside of the Sentry Gun's field of vision and sap that, then pull out the Ambassador and wait.
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− | === [[L'Etranger]] ===
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− | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}
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− | * L'Etranger converts fire-power into potential fleeing power.
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− | | |
− | * The +15% Cloak per hit is applied regardless of the amount of damage you do to the opponent or your distance from him. A clever Spy can recharge his Cloak safely from a distance.
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− | | |
− | * Don't get too greedy. Three shots is more than enough as it gives almost half your Cloak back.
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− | | |
− | * As the Cloak and Dagger cannot be recharged by sources of ammo, the L'Etranger can be very useful in providing another source of Cloak.
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− | | |
− | * The L'Etranger pairs well with the Dead Ringer as another source to refill the Cloak quickly.
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− | === [[Electro Sapper]] ===
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− | {{Icon weapon|weapon=Electro Sapper|icon-size=100x100px}}
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− | * The Electro Sapper is a tool used to take down an [[Building|Engineer's buildings]]. There is an unlimited supply of these Sappers, and there is no "reload" delay between placing them. Place them as quickly as necessary.
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− | | |
− | * The Electro Sapper has a significant vertical range in addition to its horizontal range. In many instances, you may be able to sap a building from well below or above it, allowing you to confuse its Engineer.
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− | | |
− | * The [[Homewrecker]] allows Pyros to remove Electro Sappers from Engineer buildings. This, combined with their [[Flamethrower]]'s [[Spy-checking]] ability, will make your job ''much'' harder.
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− | | |
− | * When sneaking up on an Engineer using the [[Wrangler]], stab first, then sap. Killing the Engineer will cause his Sentry Gun to become disabled for a few precious seconds, which will be more than enough time to place an Electro Sapper.
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− | | |
− | * As a Spy, you can sneak up behind an Engineer repairing his Sentry Gun, backstab him, and quickly sap the gun. The Sentry takes a couple seconds to turn around, giving you ample time to sap it.
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− | | |
− | * Shooting or knifing a Sapped building will speed up the destruction, but your weapons will do reduced damage as long as the Electro Sapper is in place.
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− | === [[Knife]] ===
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− | {{Icon weapon|weapon=Knife|icon-size=100x100px}}
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− | * Always remember the Knife does pitiful damage and cannot Crit outside of backstabs and critboosts. In most scenarios, you should switch to the Revolver to fight enemies once you've been discovered.
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− | | |
− | * However, it's often easier to hit a dodging opponent with your Knife than with your gun. If only a little more damage is required to kill your enemy, the Knife makes a reliable finisher.
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− | | |
− | * While you can use disguises or binds to remove an enemy disguise, a quick swipe of the Knife into thin air is usually the fastest way to silently drop your disguise.
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− | === [[Your Eternal Reward]] ===
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− | {{Icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}
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− | * The lack of easy disguises while using this weapon means a greater reliance upon cloaking efficiently and choosing good hiding places.
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− | | |
− | * This weapon is extremely well-suited for taking out Sentry Gun placements when you already have a disguise. You can backstab the Engineer and the Sentry Gun won't detect your presence between disguises.
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− | | |
− | *If you do not have the full [[Polycount]] set, it is a good idea to use the original default Cloak, because it produces less noise than the [[Cloak & Dagger]]. However, if you have the full Polycount set, it is a good idea to use [[Cloak & Dagger]] or [[Dead Ringer]].
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− | | |
− | * Prior to obtaining your first disguise, look for enemies who are separated from the rest of their team. Once you stab them and obtain their identity, approach their front lines from behind.
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− | | |
− | *If you're stuck with a slower disguise (Soldier, Heavy, Demoman), remember that you can Cloak at any time to move at normal walking speed. Your disguised speed will resume when you uncloak.
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− | | |
− | *The Cloak and Dagger works well with this knife, since you can search for people to backstab and disguise without having fear of being exposed.
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− | === [[Disguise Kit]] ===
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− | {{Icon weapon|weapon=Disguise Kit|icon-size=100x100px}}
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− | * The [[Disguise]] Kit is the Spy's major infiltration tool. See the [[Disguise]] page for more details on its use.
| |
− | === [[Invisibility Watch]] / [[Enthusiast's Timepiece]] ===
| |
− | {{Icon weapon|weapon=Invisibility Watch|icon-size=100x100px}} {{Icon weapon|weapon=Enthusiast's Timepiece|icon-size=100x100px}}
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− | * Compared with the [[Dead Ringer]] and the [[Cloak and Dagger]], the [[Invisibility Watch]] uses the least amount of energy and allows the furthest amount of distance while invisible.
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− | | |
− | * The margin of error with the Invisibility Watch is small given that you cannot feign your demise as with the Dead Ringer nor hide in plain sight as with the Cloak and Dagger.
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− | | |
− | * Maintain movement to decrease the likelihood of being detected and cornered.
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− | | |
− | * When detected, attempt to feign the direction in which you will retreat; begin cloaking while running in one direction, then change your heading the moment you're fully invisible.
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− | | |
− | * Grab metal where you can, when you can while cloaked. More observant enemies may detect an ammo box inexplicably disappearing but more often than not they will be too preoccupied to notice.
| |
− | === [[Cloak and Dagger]] ===
| |
− | {{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
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− | * Despite being less focused on movement, the Cloak and Dagger can be preferable to take on maps with not enough ammo boxes to get you past a large enemy front.
| |
− | | |
− | * The Cloak drain is based on how fast you are moving.
| |
− | | |
− | * Don't haunt the same area too long. It encourages enemies to Spy check for you.
| |
− | === [[Dead Ringer]] ===
| |
− | {{Icon weapon|weapon=Dead Ringer|icon-size=100x100px}}
| |
− | * The Dead Ringer makes a distinctive sound that lets all the enemies in the vicinity know that you are using the item. Try to uncloak in a safe location, then move in for the kill.
| |
− | | |
− | * While cloaked with the Dead Ringer, you take 90% less damage, and you do not flicker from enemy shots. Use this to your advantage when crossing chokepoints with a large amount of enemy fire.
| |
− | | |
− | * You can recharge your Cloak with ammo, even while cloaked. However, after 5 seconds you no longer take a reduced 90% damage.
| |
− | | |
− | * When on fire, don't immediately pull out the Dead Ringer. Unless you were at extremely low health, an immediate death due to fire will look suspicious, and Pyros will more than likely set you on fire again while cloaked.
| |
− | | |
− | * When you're [[bleed]]ing with the Dead Ringer active, you won't flicker from the damage. However, the bleeding effect will still show, revealing your location to enemies.
| |
− | | |
− | * When falling short distances that you can survive, don't ready the Ringer. If it activates, most people will realize that you're a Spy.
| |
− | ===[[Item sets#Spy|The Saharan Spy]]===
| |
− | [[File:Backpack Spy Bundle.png|100px|The Saharan Spy]]
| |
− | * The uncloak volume reduction this set grants you is invaluable when using the Dead Ringer.
| |
− | | |
− | * If an enemy sees you undisguised with the Familiar Fez equipped, they may assume you are using the full set, and they usually assume you are using the [[Dead Ringer]] or [[Your Eternal Reward]].
| |
− | | |
− | * When using the [[Dead Ringer]] in conjunction with the Saharan Spy Set, an easy way to get behind enemy lines is take fall damage to activate the Dead Ringer, then move from ammo source to ammo source until a suitable backstab target can be found.
| |
− | | |
− | * When approaching a group of targets from behind, try to stab a faster moving class such as a Pyro, Demoman, Medic, or Sniper first. This will maintain your speed and allow you to chase down slower classes without having to drop your disguise.
| |
− | | |
− | == See also ==
| |
− | *[[Community Spy strategy]]
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− | *[[Spy match-ups]]
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− | *[[Team strategy]]
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− | | |
− | {{Class strategy}} | |
| {{Spy Nav}} | | {{Spy Nav}} |
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− | [[Category:Strategy]] | + | [[Category:Spy/zh-hant]] |
− | [[Category:Spy]] | + | [[Category:Strategy/zh-hant]] |