Difference between revisions of "Anti-Heavy strategy"
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* The Heavy has the largest health pool of all nine classes. Defeating him will usually require focused fire from multiple allies, especially if he is being healed. | * The Heavy has the largest health pool of all nine classes. Defeating him will usually require focused fire from multiple allies, especially if he is being healed. | ||
* The Heavy can use his large size to draw attention away from frailer teammates. | * The Heavy can use his large size to draw attention away from frailer teammates. | ||
− | * | + | * Certain lunchbox items let the Heavy bring his own healing to a fight, which can be shared with teammates. |
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! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed]] | ! align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
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* The Heavy possesses the most powerful weapons in the game. Fighting him head-on without backup is usually a bad idea. | * The Heavy possesses the most powerful weapons in the game. Fighting him head-on without backup is usually a bad idea. | ||
− | * The Heavy's guns are inaccurate at long range | + | * The Heavy's guns are inaccurate at long range. |
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* The Holiday Punch forces its victims to [[Schadenfreude|laugh in place]] upon being hit in the back or with a Critical hit. | * The Holiday Punch forces its victims to [[Schadenfreude|laugh in place]] upon being hit in the back or with a Critical hit. | ||
− | * Don't leave your back exposed; if the Heavy manages to hit your back with the Holiday Punch, you will be stuck [[Schadenfreude|laughing in place]] and will [[ | + | * Don't leave your back exposed; if the Heavy manages to hit your back with the Holiday Punch, you will be stuck [[Schadenfreude|laughing in place]] and will [[High Noon|probably suffer a humiliating death]]. |
* You cannot be forced into an animation while airborne. Try to jump whenever the Heavy punches to avoid [[Critical Hits|Random Critical Hits]]. | * You cannot be forced into an animation while airborne. Try to jump whenever the Heavy punches to avoid [[Critical Hits|Random Critical Hits]]. | ||
* This weapon's forced-laughter effect can pierce through an ÜberCharge, wasting the invulnerability. Watch for any enemies coming from behind to displace you when using an ÜberCharge. | * This weapon's forced-laughter effect can pierce through an ÜberCharge, wasting the invulnerability. Watch for any enemies coming from behind to displace you when using an ÜberCharge. |
Latest revision as of 02:01, 17 March 2024
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier
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” |
The Heavy is the sturdiest but least maneuverable class. He easily soaks up damage and still poses a threat thanks to his Minigun, which can mow down anyone who dares face him head-on. The Heavy will almost always be found at the frontlines, often supported by a Medic. Because his direct combat is so powerful, taking him down will require smart play or additional firepower from teammates. The Heavy's weakness lies in his size and lack of speed, which makes him an easy target for sneak attacks or long-range weapons. Additionally, he has less diverse loadout options than other classes, limiting his unpredictability; any weapon that provides utility usually comes with heavy combat drawbacks.
Contents
General
Attributes | Anti-Heavy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Heavy weapons
Primary weapons
Weapon | Anti-Heavy strategy |
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Minigun + reskins |
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Natascha |
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Brass Beast |
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Tomislav |
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Huo-Long Heater |
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Secondary weapons
Armaments
Weapon | Anti-Heavy strategy |
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Shotgun + reskins |
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Family Business |
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Panic Attack |
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Edibles
- A "Lunchbox" item replaces the Heavy's Shotgun, leaving him with only one ranged weapon.
- If a Heavy retreats from a fight, listen for the telltale eating lines and check if he is trying to heal.
- A Heavy is completely defenseless while eating. If no other enemies are nearby, interrupt his meal and kill him. Many taunt kills are faster than the eating animation and are guaranteed to outdamage the maximum healing of 300.
Weapon | Anti-Heavy strategy |
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Sandvich + reskins |
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Dalokohs Bar + reskins |
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Buffalo Steak Sandvich |
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Second Banana |
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Melee weapons
Weapon | Anti-Heavy strategy |
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Fists + reskins |
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Killing Gloves of Boxing |
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Gloves of Running Urgently + reskins |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
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See also
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