Difference between revisions of "Template:Maps with bot support"
(add zh-hans) |
m (After testing in game, bots do not appear to move when spawned on Applejack.) |
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! class="header" style="text-align:center" | {{common string|Game mode}} | ! class="header" style="text-align:center" | {{common string|Game mode}} | ||
! class="header" style="text-align:center" | {{common string|File name}} | ! class="header" style="text-align:center" | {{common string|File name}} | ||
+ | |- | ||
+ | | {{map link|Altitude}}{{sup|†}}||{{common string|Attack/Defend}}||{{code|cp_altitude}} | ||
|- | |- | ||
| {{map link|Dustbowl}}||{{common string|Attack/Defend}}||{{code|cp_dustbowl}} | | {{map link|Dustbowl}}||{{common string|Attack/Defend}}||{{code|cp_dustbowl}} | ||
Line 12: | Line 14: | ||
| {{map link|Gorge Event}}||{{common string|Attack/Defend}}||{{code|cp_gorge_event}} | | {{map link|Gorge Event}}||{{common string|Attack/Defend}}||{{code|cp_gorge_event}} | ||
|- | |- | ||
− | | {{map link|Mann Manor}}||{{common string|Attack/Defend}}| | + | | {{map link|Mann Manor}}||{{common string|Attack/Defend}}||{{code|cp_manor_event}} |
|- | |- | ||
| {{map link|Mercenary Park|Mercenary Park (map)}}||{{common string|Attack/Defend}}||{{code|cp_mercenarypark}} | | {{map link|Mercenary Park|Mercenary Park (map)}}||{{common string|Attack/Defend}}||{{code|cp_mercenarypark}} | ||
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|- | |- | ||
| {{map link|Brimstone|Brimstone (map)}}||{{common string|Payload}}||{{code|pl_fifthcurve_event}} | | {{map link|Brimstone|Brimstone (map)}}||{{common string|Payload}}||{{code|pl_fifthcurve_event}} | ||
+ | |- | ||
+ | | {{map link|Embargo}}{{sup|†}}||{{common string|Attack/Defend}}||{{code|pl_embargo}} | ||
|- | |- | ||
| {{map link|Enclosure}}||{{common string|Payload}}||{{code|pl_enclosure_final}} | | {{map link|Enclosure}}||{{common string|Payload}}||{{code|pl_enclosure_final}} | ||
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|- | |- | ||
| {{map link|Hoodoo}}||{{common string|Payload}}||{{code|pl_hoodoo_final}} | | {{map link|Hoodoo}}||{{common string|Payload}}||{{code|pl_hoodoo_final}} | ||
+ | |- | ||
+ | | {{map link|Pier}}||{{common string|Payload}}||{{code|pl_pier}} | ||
|- | |- | ||
| {{map link|Precipice}}{{sup|†}}||{{common string|Payload}}||{{code|pl_precipice_event_final}} | | {{map link|Precipice}}{{sup|†}}||{{common string|Payload}}||{{code|pl_precipice_event_final}} | ||
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|} | |} | ||
{{sup|†}} {{lang | {{sup|†}} {{lang | ||
− | | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the | + | | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use. |
| pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base. | | pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base. | ||
+ | | ro = Roboții BLU se blochează încercând să părăsească una dintre camerele de revenire. Din această cauză, echipa BLU nu poate câștiga decât dacă foarte puțini roboți mor cât timp căruciorul este aproape de acel punct de revenire. | ||
| zh-hans = 蓝队的电脑玩家会在其中一个蓝队出生点内卡住。因此,蓝队仅可能在那个特定出生点阶段内完全碾压或几乎不损兵折将的情况下才能获胜。 | | zh-hans = 蓝队的电脑玩家会在其中一个蓝队出生点内卡住。因此,蓝队仅可能在那个特定出生点阶段内完全碾压或几乎不损兵折将的情况下才能获胜。 | ||
}}<noinclude>{{Doc begin}} | }}<noinclude>{{Doc begin}} | ||
List of maps with bot support | List of maps with bot support | ||
</noinclude> | </noinclude> |
Latest revision as of 14:24, 27 July 2024
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Maps with bot support/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, pt-br, zh-hans (add) |
Map | Game mode | File name |
---|---|---|
Altitude† | Attack/Defend | cp_altitude
|
Dustbowl | Attack/Defend | cp_dustbowl
|
Gorge | Attack/Defend | cp_gorge
|
Gorge Event | Attack/Defend | cp_gorge_event
|
Mann Manor | Attack/Defend | cp_manor_event
|
Mercenary Park | Attack/Defend | cp_mercenarypark
|
Mossrock | Attack/Defend | cp_mossrock
|
Badlands | Control Point | cp_badlands
|
Foundry | Control Point | cp_foundry
|
Granary | Control Point | cp_granary
|
Gullywash | Control Point | cp_gullywash_final1
|
Metalworks | Control Point | cp_metalworks
|
Process | Control Point | cp_process_final
|
Snakewater | Control Point | cp_snakewater_final1
|
Sunshine | Control Point | cp_sunshine
|
Vanguard | Control Point | cp_vanguard
|
Turbine | Capture the Flag | ctf_turbine
|
Badlands | King of the Hill | koth_badlands
|
Brazil | King of the Hill | koth_brazil
|
Eyeaduct | King of the Hill | koth_viaduct_event
|
Ghost Fort | King of the Hill | koth_lakeside_event
|
Kong King | King of the Hill | koth_king
|
Lakeside | King of the Hill | koth_lakeside_final
|
Laughter | King of the Hill | koth_slaughter_event
|
Lazarus | King of the Hill | koth_lazarus
|
Moldergrove | King of the Hill | koth_undergrove_event
|
Moonshine Event | King of the Hill | koth_moonshine_event
|
Nucleus | King of the Hill | koth_nucleus
|
Probed | King of the Hill | koth_probed
|
Sawmill | King of the Hill | koth_sawmill
|
Slasher | King of the Hill | koth_slasher
|
Viaduct | King of the Hill | koth_viaduct
|
Badwater Basin | Payload | pl_badwater
|
Barnblitz | Payload | pl_barnblitz
|
Bloodwater | Payload | pl_bloodwater
|
Camber | Payload | pl_camber
|
Brimstone | Payload | pl_fifthcurve_event
|
Embargo† | Attack/Defend | pl_embargo
|
Enclosure | Payload | pl_enclosure_final
|
Gold Rush | Payload | pl_goldrush
|
Gravestone | Payload | pl_rumble_event
|
Hoodoo | Payload | pl_hoodoo_final
|
Pier | Payload | pl_pier
|
Precipice† | Payload | pl_precipice_event_final
|
Swiftwater | Payload | pl_swiftwater_final1
|
Thunder Mountain | Payload | pl_thundermountain
|
Upward | Payload | pl_upward
|
Pier | Payload | pl_pier
|
Wutville† | Payload | pl_wutville_event
|
† BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.