Difference between revisions of "Swamp Theme"
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− | {{ | + | {{Website infobox |
− | + | |image = Swamptheme.jpg | |
− | + | |url = http://swamp.tf2maps.net | |
+ | }} | ||
− | The | + | {{Quotation|'''Swamp Theme''' publicity blurb|The Swamp Theme is a pack of swampy assets for you to use in your custom Team Fortress 2 map! We've assembled some of the best content creators at TF2Maps.net and forced them to make this set of cool models, textures, particles, and more for you to enjoy. So download it!}} |
− | The current version of the Swamp Theme is a second revision | + | The '''Swamp Theme''' is a collection of swamp-themed assets for mappers to use in their custom maps. These assets include materials, models, particles, and more. The Swamp Theme was assembled by a group of TF2Maps.net members and published [http://swamp.tf2maps.net here]. The Swamp Theme has been featured on the [[TF2 Official Blog]], and was made official in the {{Patch name|10|27|2010}} as part of the [[Scream Fortress Update]] Halloween 2010 event. |
+ | |||
+ | The current version of the Swamp Theme is a second revision which brought many new assets to the pack, as well as a Swamp Theme Map Pack. The Swamp Theme Map Pack features popular custom maps that were created using the Swamp Theme assets. These maps include [[Atrophy (Capture the Flag)|Atrophy]], Fever, Wildmire, and Blackwood. The Hazardous Environments sign found in the Swamp Theme has since been added into the game in the form of [[Coldfront]]. | ||
+ | |||
+ | The Swamp Theme contains 40 models, over 30 materials and overlays, six skyboxes, one detail sprite, ten particles, and one new soundscape for mappers to implement in to their maps. | ||
+ | |||
+ | ===Contributors=== | ||
+ | *Aeon 'Void' Bollig | ||
+ | *Kevin 'Ravidge' Brook | ||
+ | *Mike 'Foda' Corsaro | ||
+ | *Sean 'Heyo' Cutino | ||
+ | *Wade '[[User:Nineaxis|Nineaxis]]' Fabry | ||
+ | *Aaron 'Psy' Garcha | ||
+ | *Frazer 'The Midget' Grant | ||
+ | *Alex 'Randdalf' Gulliver | ||
+ | *Tim 'YM' Johnson | ||
+ | *Alex 'Rexy' Kreeger | ||
+ | *Anton 'DaBeatzProject' Lecock | ||
+ | *Wojtek 'Eerieone' Michalak | ||
+ | *Tom 'zpqrei' Pritchard | ||
+ | *Nova 'NovaSilisko' Silisko | ||
+ | *Siewart 'Zeewier' van Wingerden | ||
+ | *Eric 'A Boojum Snark' Ziegler | ||
+ | |||
+ | == Content == | ||
+ | === Props === | ||
+ | There are 40 props in the Swamp Theme: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Noswimming.jpg|"No Swimming" Sign]] | ||
+ | |width=33%|'''"No Swimming" Sign''' | ||
+ | In case you need to warn people to stay out of the water. | ||
+ | |[[File:Reeds.jpg|Reeds and Cattails]] | ||
+ | |width=33%|'''Reeds and Cattails''' | ||
+ | Swamp shrubbery. | ||
+ | |[[File:Mushrooms.jpg|Mushrooms]] | ||
+ | |width=33%|'''Mushrooms''' | ||
+ | We don't recommend eating them. | ||
+ | |- | ||
+ | |[[File:Crocodilecutout.jpg|Crocodile Cutout]] | ||
+ | |width=33%|'''Crocodile Cutout''' | ||
+ | Good for scaring off people who can't tell it is wooden. | ||
+ | |[[File:Lightpost.jpg|Light Post]] | ||
+ | |width=33%|'''Light Post''' | ||
+ | We don't recommend eating this either. | ||
+ | |[[File:Intelsign.jpg|Intelligence Sign]] | ||
+ | |width=33%|'''Intelligence Sign''' | ||
+ | For alerting your enemies as to where you're keeping it. | ||
+ | |- | ||
+ | |[[File:Buoy.jpg|Buoy]] | ||
+ | |width=33%|'''Buoy''' | ||
+ | For keeping boaters in line. | ||
+ | |[[File:Buttresstree.jpg|Buttress Tree]] | ||
+ | |width=33%|'''Buttress Tree''' | ||
+ | It's a big tree. Really big. | ||
+ | |[[File:Jetty.jpg|Jetty]] | ||
+ | |width=33%|''' Jetty ''' | ||
+ | It's like a dock, but smaller. | ||
+ | |- | ||
+ | |[[File:Buttressstump.jpg|Buttress Stump]] | ||
+ | |width=33%|'''Buttress Stump''' | ||
+ | It used to be a big tree. Really big. | ||
+ | |[[File:Oar.jpg|Oar]] | ||
+ | |width=33%|'''Oar''' | ||
+ | Being in a swamp without a paddle is just as bad a situation. | ||
+ | |[[File:Crackycrate.jpg|Cracky Crate]] | ||
+ | |width=33%|'''Cracky Crate''' | ||
+ | Once proudly used for shipping Cracky Pop, this crate now rots away slowly. | ||
+ | |- | ||
+ | |[[File:Rowboat.jpg|Rowboat]] | ||
+ | |width=33%|'''Rowboat''' | ||
+ | Because some people like floating on top of murky, alligator infested water. | ||
+ | |[[File:Swamptrees.jpg|Swamp Trees]] | ||
+ | |width=33%|'''Swamp Trees''' | ||
+ | Some scraggly foliage. | ||
+ | |[[File:Chainsaw.jpg|Chainsaw]] | ||
+ | |width=33%|'''Chainsaw''' | ||
+ | More rubble, less trouble! | ||
+ | |- | ||
+ | |[[File:Mountedhead.jpg|Mounted Deer Bust]] | ||
+ | |width=33%|'''Mounted Deer Bust''' | ||
+ | All your friends will know how big that stag was. | ||
+ | |[[File:Woodenrailings.jpg|Railings]] | ||
+ | |width=33%|'''Railings''' | ||
+ | If you're a nice person and want to keep people from falling into the water. | ||
+ | |[[File:Oilderrick.jpg|Oil Derrick]] | ||
+ | |width=33%|'''Oil Derrick''' | ||
+ | For pumping black gold from the murky landscape. | ||
+ | |- | ||
+ | |[[File:Swamprocks.jpg|Swamp Rocks]] | ||
+ | |width=33%|'''Swamp Rocks''' | ||
+ | Rocky outcroppings for your map. | ||
+ | |[[File:Anchor.jpg|Anchor]] | ||
+ | |width=33%|'''Anchor''' | ||
+ | To keep boats in place. Without a boat, it's kind of useless. | ||
+ | |[[File:Swampcliff.jpg|Swamp Cliff]] | ||
+ | |width=33%|'''Swamp Cliff''' | ||
+ | Bigger rocky outcroppings for your map. | ||
+ | |- | ||
+ | |[[File:Doorframe.jpg|Doorframe]] | ||
+ | |width=33%|'''Doorframe''' | ||
+ | To put around a door. | ||
+ | |[[File:Swamproots.jpg|Swamp Roots]] | ||
+ | |width=33%|'''Swamp Roots''' | ||
+ | The tongues of trees. | ||
+ | |[[File:Ropepile.jpg|Rope Pile]] | ||
+ | |width=33%|'''Rope Pile''' | ||
+ | Lying around waiting to tie something up. | ||
+ | |- | ||
+ | |[[File:Swampshrub.jpg|Swamp Shrubbery]] | ||
+ | |width=33%|'''Swamp Shrubbery''' | ||
+ | Even MORE swamp shrubbery! | ||
+ | |[[File:Support.jpg|Support]] | ||
+ | |width=33%|'''Support''' | ||
+ | To keep things well supported. | ||
+ | |[[File:Door.jpg|Door]] | ||
+ | |width=33%|'''Door''' | ||
+ | It's a door! | ||
+ | |- | ||
+ | |[[File:Landrover.jpg|Land Rover]] | ||
+ | |width=33%|'''Land Rover''' | ||
+ | Vehicle of choice for swamp exploration. | ||
+ | |[[File:Bugzapper.jpg|Bug Zapper]] | ||
+ | |width=33%|'''Bug Zapper''' | ||
+ | POW! Haha. Bugs be gone. | ||
+ | |[[File:Airboat.jpg|Airboat]] | ||
+ | |width=33%|'''Airboat''' | ||
+ | The other vehicle of choice for swamp exploration. | ||
+ | |- | ||
+ | |[[File:Ferns.jpg|Ferns]] | ||
+ | |width=33%|'''Ferns''' | ||
+ | It's another kind of shrubbery. | ||
+ | |[[File:Connectedbuoy.jpg|Connected Buoy]] | ||
+ | |width=33%|'''Connected Buoy''' | ||
+ | To mark off sections of water. | ||
+ | |[[File:Karstrocks.jpg|Karst Rocks]] | ||
+ | |width=33%|'''Karst Rocks''' | ||
+ | Some swampy landforms. | ||
+ | |- | ||
+ | |[[File:Hangingsign.jpg|Hanging Sign]] | ||
+ | |width=33%|'''Hanging Sign''' | ||
+ | For informing people of what you've got. | ||
+ | |[[File:Lilypad.jpg|Lilypad]] | ||
+ | |width=33%|'''Lilypad''' | ||
+ | A pad for lilies. | ||
+ | |[[File:Picnictable.jpg|Picnic Table]] | ||
+ | |width=33%|'''Picnic Table''' | ||
+ | In case you need to eat lunch in a swamp. | ||
+ | |- | ||
+ | |[[File:Tallgrass.jpg|Tall Grass]] | ||
+ | |width=33%|'''Tall Grass''' | ||
+ | Shrubbery galore. | ||
+ | |[[File:Trophybass.jpg|Trophy Bass]] | ||
+ | |width=33%|'''Trophy Bass''' | ||
+ | Show off your catch. | ||
+ | |[[File:Opendrum.jpg|Open Oil Drum]] | ||
+ | |width=33%|'''Open Oil Drum''' | ||
+ | If you are bored of closed ones. | ||
+ | |- | ||
+ | |[[File:Swampskycards.jpg|Swamp Skybox Cards]] | ||
+ | |width=33%|'''Swamp Skybox Cards''' | ||
+ | Make the forest look endless. | ||
+ | |} | ||
+ | |||
+ | === Materials === | ||
+ | There are 31 materials in the Swamp Theme: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Swamprockwall.jpg|Swamp Rockwall]] | ||
+ | |width=33%|'''Swamp Rockwall''' | ||
+ | A rockwall for swamps. | ||
+ | |[[File:Swampmud.jpg|Swamp Mud]] | ||
+ | |width=33%|'''Swamp Mud''' | ||
+ | A swamp wouldn't be a swamp without it. | ||
+ | |[[File:Swampgrass.jpg|Swamp Grass]] | ||
+ | |width=33%|'''Swamp Grass''' | ||
+ | For less muddy places where grass would grow. | ||
+ | |- | ||
+ | |[[File:Swampmud2.jpg|Swamp Mud #2]] | ||
+ | |width=33%|'''Swamp Mud #2''' | ||
+ | If you didn't have enough already. | ||
+ | |[[File:Dirtgrassblend1.jpg|Dirt to Grass Blend]] | ||
+ | |width=33%|'''Dirt to Grass Blend''' | ||
+ | For that transition from dirt to grass. | ||
+ | |[[File:Swampmudblend.jpg|Swamp Mud Blend]] | ||
+ | |width=33%|'''Swamp Mud Blend''' | ||
+ | For going from one mud to another. | ||
+ | |- | ||
+ | |[[File:Dirtgrassblend2.jpg|Dirt to Grass Blend #2]] | ||
+ | |width=33%|'''Dirt to Grass Blend #2''' | ||
+ | For that other transition from dirt to grass. | ||
+ | |[[File:Swampyconcrete.jpg|Swampy Concrete]] | ||
+ | |width=33%|'''Swampy Concrete''' | ||
+ | It's not very pretty. | ||
+ | |[[File:Swampwater.jpg|Swamp Water]] | ||
+ | |width=33%|'''Swamp Water''' | ||
+ | Definately{{sic}} not for drinking. Or swimming. Or anything, really. | ||
+ | |- | ||
+ | |[[File:Vine.jpg|Vine]] | ||
+ | |width=33%|'''Vine''' | ||
+ | No swinging. | ||
+ | |[[File:Murkywater.jpg|Murky Swamp Water]] | ||
+ | |width=33%|'''Murky Swamp Water''' | ||
+ | Should we mention what you shouldn't do in this water too? | ||
+ | |[[File:Staineddoor.jpg|Stained Office Door]] | ||
+ | |width=33%|'''Stained Office Door''' | ||
+ | Don't mind the blood. | ||
+ | |- | ||
+ | |[[File:Tourschedule.jpg|Tour Schedule]] | ||
+ | |width=33%|'''Tour Schedule''' | ||
+ | Freeman Airboat Tours schedule. Nothing is final. | ||
+ | |[[File:Leafpile.jpg|Leaf Pile]] | ||
+ | |width=33%|'''Leaf Pile''' | ||
+ | Not as soft as it looks. | ||
+ | |[[File:Swampcobble.jpg|Swamp Cobble]] | ||
+ | |width=33%|'''Swamp Cobble''' | ||
+ | When you just need some cobble in your swamp. | ||
+ | |- | ||
+ | |[[File:Cobbleblend.jpg|Swamp Cobble Blend]] | ||
+ | |width=33%|'''Swamp Cobble Blend''' | ||
+ | To stain your cobble. | ||
+ | |[[File:Swampmud3.jpg|Swamp Mud #3]] | ||
+ | |width=33%|'''Swamp Mud #3''' | ||
+ | For you mud connoisseurs. | ||
+ | |[[File:Swampcreteblend.jpg|Swampcrete Blend]] | ||
+ | |width=33%|'''Swampcrete Blend''' | ||
+ | Blend that swampcrete! | ||
+ | |- | ||
+ | |[[File:Karstrock.jpg|Karst Rock]] | ||
+ | |width=33%|'''Karst Rock''' | ||
+ | It's a swampy kind of rock. | ||
+ | |[[File:Karstblend.jpg|Karst Rock Blend]] | ||
+ | |width=33%|'''Karst Rock Blend''' | ||
+ | Blend it to grass! | ||
+ | |[[File:Karstblend2.jpg|Karst Rock Blend #2]] | ||
+ | |width=33%|'''Karst Rock Blend #2''' | ||
+ | Blend it to dirt! | ||
+ | |- | ||
+ | |[[File:Worntile.jpg|Worn Tile]] | ||
+ | |width=33%|'''Worn Tile''' | ||
+ | Nothing in this swamp is clean. | ||
+ | |[[File:Swampbrick.jpg|Swamp Brick]] | ||
+ | |width=33%|'''Swamp Brick''' | ||
+ | Bricks and mortar for your swampy stronghold. | ||
+ | |[[File:Swampwood.jpg|Swamp Wood]] | ||
+ | |width=33%|'''Swamp Wood''' | ||
+ | Musty and dank wood. Not very enjoyable. | ||
+ | |- | ||
+ | |[[File:Swampbrick2.jpg|Swamp Brick #2]] | ||
+ | |width=33%|'''Swamp Brick #2''' | ||
+ | Swamp brick, even more dirty than before! | ||
+ | |[[File:Swampwood2.jpg|Swamp Wood #2]] | ||
+ | |width=33%|'''Swamp Wood #2''' | ||
+ | More musty, dank wood. Still not enjoyable. | ||
+ | |[[File:Swampbrick3.jpg|Swamp Brick #3]] | ||
+ | |width=33%|'''Swamp Brick #3''' | ||
+ | Swamp brick, dirty at the bottom. | ||
+ | |- | ||
+ | |[[File:Swampwood3.jpg|Swamp Wood #3]] | ||
+ | |width=33%|'''Swamp Wood #3''' | ||
+ | It's even more musty and dank wood! | ||
+ | |[[File:Swampcrete2.jpg|Swampy Concrete #2]] | ||
+ | |width=33%|'''Swampy Concrete #2''' | ||
+ | Blocks of swampy concrete. | ||
+ | |[[File:Wornmetal.jpg|Worn Metal]] | ||
+ | |width=33%|'''Worn Metal''' | ||
+ | A scrape on this, and you'll need a tetanus shot. | ||
+ | |- | ||
+ | |[[File:Neutralstainedconcrete.jpg|Neutral Stained Concrete]] | ||
+ | |width=33%|'''Neutral Stained Concrete''' | ||
+ | For wet spytech bases without a team. | ||
+ | |} | ||
+ | |||
+ | === Overlays === | ||
+ | There are 36 overlays in the Swamp Theme: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Algae.jpg|Algae]] | ||
+ | |width=33%|'''Algae''' | ||
+ | All ponds need critters. | ||
+ | |[[File:Wadecanoes.jpg|Wade Canoes Sign]] | ||
+ | |width=33%|'''Wade Canoes Sign''' | ||
+ | In case you happen to sell canoes and be named Wade. | ||
+ | |[[File:Waterlevel.jpg|Water Level Marker]] | ||
+ | |width=33%|'''Water Level Marker''' | ||
+ | For determining the height of the water. | ||
+ | |- | ||
+ | |[[File:Noswimming.jpg|"No Swimming" Sign]] | ||
+ | |width=33%|'''"No Swimming" Sign''' | ||
+ | Didn't we cover this already? | ||
+ | |[[File:Bayoushipping.jpg|Bayou Shipping Sign]] | ||
+ | |width=33%|'''Bayou Shipping Sign''' | ||
+ | For shipping on a bayou. | ||
+ | |[[File:Hazardous Env.jpg|64px|Hazardous Environments Sign]] | ||
+ | |width=33%|'''Hazardous Environments Sign''' | ||
+ | To warn people that the environment is hazardous. Of course it is. | ||
+ | |- | ||
+ | |[[File:Gator.png|64px|"Do not Feed the Gator" Sign]] | ||
+ | |width=33%|'''"Do not Feed the Gator" Sign''' | ||
+ | Because some people think feeding the gator is a good idea. | ||
+ | |[[File:Freemantours.jpg|Freeman Airboat Tours Sign]] | ||
+ | |width=33%|'''Freeman Airboat Tours Sign''' | ||
+ | We hear it's dangerous. | ||
+ | |[[File:Watch your Step.png|64px|"Watch Your Step" Sign]] | ||
+ | |width=33%|'''"Watch Your Step" Sign''' | ||
+ | Who knew there would be slippery stuff in a swamp? | ||
+ | |- | ||
+ | |[[File:Tf2m.jpg|TF2Maps Sign]] | ||
+ | |width=33%|'''TF2Maps Sign''' | ||
+ | Uh, how'd this get here? | ||
+ | |[[File:Outoforder.jpg|"Out of Order" Sign]] | ||
+ | |width=33%|'''"Out of Order" Sign''' | ||
+ | When things aren't in order, you can tell everyone. | ||
+ | |[[File:Leakprone.jpg|"Area Prone to Leaks" Sign]] | ||
+ | |width=33%|'''"Area Prone to Leaks" Sign''' | ||
+ | For maps which have leaks. | ||
+ | |- | ||
+ | |[[File:Spawnngo.jpg|Spawn-N-Go Sign]] | ||
+ | |width=33%|'''Spawn-N-Go Sign''' | ||
+ | Did you know that fish "spawn"? Neat, huh? | ||
+ | |[[File:Pritchardpipes.jpg|Pritchard Pipes]] | ||
+ | |width=33%|'''Pritchard Pipes''' | ||
+ | Careful! They leak! | ||
+ | |[[File:Nowake.jpg|No Wake Sign]] | ||
+ | |width=33%|'''No Wake Sign''' | ||
+ | Your tour guide will probably ignore this. | ||
+ | |- | ||
+ | |[[File:Slippery.png|64px|Slippery Sign]] | ||
+ | |width=33%|'''Slippery Sign''' | ||
+ | It's only here to avoid a lawsuit. | ||
+ | |[[File:Sappercandy.jpg|Sapper Sour Candy Sign]] | ||
+ | |width=33%|'''Sapper Sour Candy Sign''' | ||
+ | A jolt of fruity flavor! | ||
+ | |[[File:No Trespassing.png|64px|No Trespassing Sign]] | ||
+ | |width=33%|'''No Trespassing Sign''' | ||
+ | Violators will be shot! | ||
+ | |- | ||
+ | |[[File:Dundrink.jpg|Do Not Drink Sign]] | ||
+ | |width=33%|'''Do Not Drink Sign''' | ||
+ | Don't drink the water, fish crap in it! | ||
+ | |[[File:Dunsmoke.jpg|No Smoking Sign]] | ||
+ | |width=33%|'''No Smoking Sign''' | ||
+ | A polite notice. Violators might be shot. | ||
+ | |[[File:Private property.png|64px|Private Property Sign]] | ||
+ | |width=33%|'''Private Property Sign''' | ||
+ | Some people don't want you in their bogs | ||
+ | |- | ||
+ | |[[File:Shuckersons.jpg|Shucker & Sons Sign]] | ||
+ | |width=33%|'''Shucker{{sic}} & Sons Sign''' | ||
+ | For Schucker, and his sons. | ||
+ | |[[File:Mudpuppy.jpg|Mud Puppy Sign]] | ||
+ | |width=33%|'''Mud Puppy Sign''' | ||
+ | Sewage Clearance. Got sewage? | ||
+ | |[[File:Duntouch.jpg|Do Not Touch Sign]] | ||
+ | |width=33%|'''Do Not Touch Sign''' | ||
+ | It's there for a reason. | ||
+ | |- | ||
+ | |[[File:Savannahreserve.jpg|Savannah Animal Reserve Sign]] | ||
+ | |width=33%|'''Savannah Animal Reserve Sign''' | ||
+ | For less fortunate critters. | ||
+ | |[[File:Boatrental.jpg|Boat Rental Sign]] | ||
+ | |width=33%|'''Boat Rental Sign''' | ||
+ | Boggy Brook guarantees a happy time! | ||
+ | |[[File:Algae2.jpg|Algae]] | ||
+ | |width=33%|'''Algae''' | ||
+ | Even more algae to bring you{{sic}} map to life! | ||
+ | |- | ||
+ | |[[File:Lillies.jpg|Lilies]] | ||
+ | |width=33%|'''Lilies''' | ||
+ | Plants for the water. | ||
+ | |[[File:Mudprints.jpg|Muddy Footprints]] | ||
+ | |width=33%|'''Muddy Footprints''' | ||
+ | People just can't seem to wipe their feet. | ||
+ | |[[File:Mudpuddle.jpg|Mud Puddle]] | ||
+ | |width=33%|'''Mud Puddle''' | ||
+ | For those rainy days | ||
+ | |- | ||
+ | |[[File:Dirtracks.jpg|Dirt Tracks]] | ||
+ | |width=33%|'''Dirt Tracks''' | ||
+ | Drive a Land Rover and leave these behind! | ||
+ | |[[File:Moss.jpg|Moss]] | ||
+ | |width=33%|'''Moss''' | ||
+ | Nature's drapery. | ||
+ | |[[File:Net.jpg|Net]] | ||
+ | |width=33%|''' Net ''' | ||
+ | Keep things in their place! | ||
+ | |- | ||
+ | |[[File:Leaves.jpg|Leaves]] | ||
+ | |width=33%|'''Leaves''' | ||
+ | For that "just swept two weeks ago" look. | ||
+ | |} | ||
+ | |||
+ | === Skybox textures === | ||
+ | There are 6 skybox textures in the Swamp Theme: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Starrynight.jpg|Starry Night Skybox]] | ||
+ | |width=33%|'''Starry Night Skybox''' | ||
+ | A starry sky for a swampy night. | ||
+ | |[[File:Cloudynight.jpg|Cloudy Night Skybox]] | ||
+ | |width=33%|'''Cloudy Night Skybox''' | ||
+ | A cloudy sky for a swampy night. | ||
+ | |[[File:Hazyday.jpg|Hazy Daytime Skybx]] | ||
+ | |width=33%|''' Hazy Daytime Skybox ''' | ||
+ | A hazy sky for a not-so-clear day. | ||
+ | |- | ||
+ | |[[File:Hurricaneday.jpg|Hurricane Daytime Skybox]] | ||
+ | |width=33%|'''Hurricane Daytime Skybox''' | ||
+ | A cloudy sky for a stormy day. | ||
+ | |[[File:Dusk.jpg|Dusk Skybox]] | ||
+ | |width=33%|'''Dusk Skybox''' | ||
+ | A hazy sky for a swampy dusk. | ||
+ | |[[File:Hurricanenight.jpg|Hurricane Night Skybox]] | ||
+ | |width=33%|'''Hurricane Night Skybox''' | ||
+ | A cloudy sky for a stormy night. | ||
+ | |} | ||
+ | |||
+ | === Detail sprites === | ||
+ | So far, there is only one type of detail sprites in the Swamp Theme: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Swampgrassdetail.jpg|Swamp Detail Sprites]] | ||
+ | |width=33%|'''Swamp Detail Sprites''' | ||
+ | To give swampy grass some dimension. | ||
+ | | | ||
+ | |width=33%| | ||
+ | | | ||
+ | |width=33%| | ||
+ | |} | ||
+ | |||
+ | === Particle effects === | ||
+ | There are 10 particle effects in the Swamp Theme: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Bugswarm.jpg|Bug Swar]] | ||
+ | |width=33%|'''Bug Swarm''' | ||
+ | They bite. | ||
+ | |[[File:Buoyflash.jpg|Buoy Flash]] | ||
+ | |width=33%|'''Buoy Flash''' | ||
+ | Alert! | ||
+ | |[[File:Waterdrip.jpg|Water Drip]] | ||
+ | |width=33%|'''Water Drip''' | ||
+ | If you want your map to have a leak. | ||
+ | |- | ||
+ | |[[File:Goobubble.jpg|Goo Bubble]] | ||
+ | |width=33%|'''Goo Bubble''' | ||
+ | It's a sticky situation. | ||
+ | |[[File:Swampsmoke.jpg|Swampy Smoke]] | ||
+ | |width=33%|'''Swampy Smoke''' | ||
+ | To add to the fresh aroma of the swamp. | ||
+ | |[[File:Lightning.jpg|Lightning]] | ||
+ | |width=33%|'''Lightning''' | ||
+ | If a storm is rolling in. | ||
+ | |- | ||
+ | |[[File:Barrelfire.jpg|Barrel Fire]] | ||
+ | |width=33%|'''Barrel Fire''' | ||
+ | In case a simple lantern won't do. | ||
+ | |[[File:Bugzapglow.jpg|Bug Zapper Glow]] | ||
+ | |width=33%|'''Bug Zapper Glow''' | ||
+ | To illuminate that electric prop. | ||
+ | |[[File:Plwaterboom.jpg|Payload Water Explosion]] | ||
+ | |width=33%|'''Payload Water Explosion''' | ||
+ | For carts with aquatic inclinations. | ||
+ | |- | ||
+ | |[[File:Slime.jpg|Swamp Slime]] | ||
+ | |width=33%|'''Swamp Slime''' | ||
+ | It's pretty gross. Don't say we didn't warn you. | ||
+ | | | ||
+ | |width=33%| | ||
+ | | | ||
+ | |width=33%| | ||
+ | |} | ||
+ | |||
+ | === Scripts === | ||
+ | So far, the Swamp Theme only has one script: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Soundscapes.jpg|Swamp Soundscape]] | ||
+ | |width=33%|'''Swamp Soundscape''' | ||
+ | To add ambience{{sic}} to this horrid environment. | ||
+ | | | ||
+ | |width=33%| | ||
+ | | | ||
+ | |width=33%| | ||
+ | |} | ||
+ | |||
+ | === Source files === | ||
+ | A few interesting files, one that shows off all of the Swamp Theme assets for easy access: | ||
+ | |||
+ | {|width=100% border=0 align=center | ||
+ | |[[File:Zoo.jpg|Swamp Theme Zoo]] | ||
+ | |width=33%|'''Swamp Theme Zoo''' | ||
+ | A VMF library of everything in this pack. | ||
+ | |[[File:Vingette1.jpg|Website Vignette]] | ||
+ | |width=33%|'''Website Vignette''' | ||
+ | The VMF and BSP for the swamp vignette at the top of the old swamp theme page. | ||
+ | |[[File:Vignette2.jpg|Website Vignette #2]] | ||
+ | |width=33%|'''Website Vignette #2''' | ||
+ | The VMF and BSP for the swamp vignette at the top of {{tooltip|this page|The Swamp Theme page}}. | ||
+ | |} | ||
+ | |||
+ | == Instructions == | ||
+ | These are the instructions for use of the Swamp Theme, [http://swamp.tf2maps.net/instructions.php as provided] on the Swamp Theme site. | ||
+ | |||
+ | === Skyboxes === | ||
+ | To use one of the skyboxes in your map, go to <code>Map -> Map Properties</code> in [[Hammer Editor]] and change the "Skybox Texture Name" to one of the available Swamp Theme skyboxes. | ||
+ | |||
+ | Available Swamp Skyboxes: | ||
+ | * <code>sky_night_02</code> | ||
+ | * <code>sky_night_03</code> | ||
+ | * <code>sky_haze_01</code> | ||
+ | * <code>sky_hurricane_01</code> | ||
+ | * <code>sky_fever_01</code> | ||
+ | * <code>sky_hurricane_02</code> | ||
+ | |||
+ | Light settings for all six skyboxes are located in the Swamp Theme prefabs. For more information on prefabs, see below. | ||
+ | |||
+ | === Detail sprites === | ||
+ | To use the custom detail sprites in your map, go to <code>Map -> Map Properties</code> in Hammer, and change the <code>Detail.vbsp</code> field to <code>detail_swamp.vbsp</code> and change the <code>Detail Material File</code> to <code>detail/detailsprites_swamp</code>. | ||
+ | |||
+ | === Soundscapes === | ||
+ | Located in <code>tf\scripts\</code> | ||
+ | |||
+ | To use the soundscapes in your map, simply rename the <code>soundscapes_swampmapname.txt</code> to the name of your map. | ||
+ | '''Example''': <code>soundscapes_cp_swampland_a3.txt</code> | ||
+ | |||
+ | '''Available soundscapes:''' | ||
+ | * <code>swamp.outdoors</code> (2 additional sound positions) | ||
+ | ** Position 0 - owls, crows | ||
+ | ** Position 1 - dogs and birds | ||
+ | * <code>swamp.outdoorsrain</code> (2 additional sound positions) | ||
+ | ** Position 0 - loud thunder | ||
+ | ** Position 1 - quiet thunder | ||
+ | * <code>swamp.indoors</code> (no sound positions) | ||
+ | |||
+ | ===Particles=== | ||
+ | Particle manifest located in <code>tf\maps\</code> | ||
+ | |||
+ | To use the particle systems in your map, simply rename the <code>swampmapname_particles.txt</code> to the name of your map. | ||
+ | Example: <code>cp_swampland_a3_particles.txt</code> | ||
+ | |||
+ | '''Available particles:''' | ||
+ | * <code>awe_swamp</code> | ||
+ | * <code>cloud_mosq</code> | ||
+ | * <code>cloud_mosq_high</code> | ||
+ | * <code>cloud_moving</code> (Set the particle's parent to a moving object and have it move back and forth in the skybox) | ||
+ | * <code>env_buoy_flash</code> | ||
+ | * <code>env_rain_001_collision</code> | ||
+ | * <code>env_rain_002_collision</code> | ||
+ | * <code>env_rain_128</code> | ||
+ | * <code>env_rain_64</code> | ||
+ | * <code>exp_water</code> | ||
+ | * <code>fire01</code> | ||
+ | * <code>fire01_heatwaver</code> | ||
+ | * <code>goo_bubble</code> | ||
+ | * <code>goo_bubble_constant</code> | ||
+ | * <code>goo_swamp</code> | ||
+ | * <code>lightning_striker</code> | ||
+ | * <code>slime_leaking</code> | ||
+ | * <code>swamp_constant_smoke</code> | ||
+ | * <code>waterdrip</code> | ||
+ | * <code>watersplash</code> | ||
+ | * <code>zapper</code> | ||
+ | |||
+ | ===Prefabs=== | ||
+ | Several prefabs are included for your convenience. You will find them in the Swamp category. If you are unfamiliar with using prefabs, see {{vdc|Prefab#Inserting prefabs|Prefabs}}. | ||
+ | |||
+ | ==Trivia== | ||
+ | *The descriptions for both the Chainsaw and Bug Zapper props reference the [[Heavy]]'s [[Heavy responses|voice dialogs]]. | ||
+ | *The Tour Schedule material and the Freeman Airboat Tours Sign are references to ''[[hl2:Half-Life 2|Half-Life 2]]'', in which the main protagonist, [[hl2:Gordon Freeman|Gordon Freeman]], uses an airboat on occasion. | ||
+ | *The mentions of leaks in maps is a reference to how the BSP system requires maps to be sealed (leak free) spaces. | ||
+ | |||
+ | {{Mapping nav}} | ||
+ | |||
+ | [[Category:Mapping content packs]] |
Latest revision as of 03:10, 18 August 2021
Swamp Theme | |
---|---|
Website Info | |
URL: | http://swamp.tf2maps.net |
“ | The Swamp Theme is a pack of swampy assets for you to use in your custom Team Fortress 2 map! We've assembled some of the best content creators at TF2Maps.net and forced them to make this set of cool models, textures, particles, and more for you to enjoy. So download it!
— Swamp Theme publicity blurb
|
” |
The Swamp Theme is a collection of swamp-themed assets for mappers to use in their custom maps. These assets include materials, models, particles, and more. The Swamp Theme was assembled by a group of TF2Maps.net members and published here. The Swamp Theme has been featured on the TF2 Official Blog, and was made official in the October 27, 2010 Patch as part of the Scream Fortress Update Halloween 2010 event.
The current version of the Swamp Theme is a second revision which brought many new assets to the pack, as well as a Swamp Theme Map Pack. The Swamp Theme Map Pack features popular custom maps that were created using the Swamp Theme assets. These maps include Atrophy, Fever, Wildmire, and Blackwood. The Hazardous Environments sign found in the Swamp Theme has since been added into the game in the form of Coldfront.
The Swamp Theme contains 40 models, over 30 materials and overlays, six skyboxes, one detail sprite, ten particles, and one new soundscape for mappers to implement in to their maps.
Contents
Contributors
- Aeon 'Void' Bollig
- Kevin 'Ravidge' Brook
- Mike 'Foda' Corsaro
- Sean 'Heyo' Cutino
- Wade 'Nineaxis' Fabry
- Aaron 'Psy' Garcha
- Frazer 'The Midget' Grant
- Alex 'Randdalf' Gulliver
- Tim 'YM' Johnson
- Alex 'Rexy' Kreeger
- Anton 'DaBeatzProject' Lecock
- Wojtek 'Eerieone' Michalak
- Tom 'zpqrei' Pritchard
- Nova 'NovaSilisko' Silisko
- Siewart 'Zeewier' van Wingerden
- Eric 'A Boojum Snark' Ziegler
Content
Props
There are 40 props in the Swamp Theme:
Materials
There are 31 materials in the Swamp Theme:
Overlays
There are 36 overlays in the Swamp Theme:
Skybox textures
There are 6 skybox textures in the Swamp Theme:
Detail sprites
So far, there is only one type of detail sprites in the Swamp Theme:
Swamp Detail Sprites
To give swampy grass some dimension. |
Particle effects
There are 10 particle effects in the Swamp Theme:
Scripts
So far, the Swamp Theme only has one script:
Swamp Soundscape
To add ambience(sic) to this horrid environment. |
Source files
A few interesting files, one that shows off all of the Swamp Theme assets for easy access:
Instructions
These are the instructions for use of the Swamp Theme, as provided on the Swamp Theme site.
Skyboxes
To use one of the skyboxes in your map, go to Map -> Map Properties
in Hammer Editor and change the "Skybox Texture Name" to one of the available Swamp Theme skyboxes.
Available Swamp Skyboxes:
sky_night_02
sky_night_03
sky_haze_01
sky_hurricane_01
sky_fever_01
sky_hurricane_02
Light settings for all six skyboxes are located in the Swamp Theme prefabs. For more information on prefabs, see below.
Detail sprites
To use the custom detail sprites in your map, go to Map -> Map Properties
in Hammer, and change the Detail.vbsp
field to detail_swamp.vbsp
and change the Detail Material File
to detail/detailsprites_swamp
.
Soundscapes
Located in tf\scripts\
To use the soundscapes in your map, simply rename the soundscapes_swampmapname.txt
to the name of your map.
Example: soundscapes_cp_swampland_a3.txt
Available soundscapes:
swamp.outdoors
(2 additional sound positions)- Position 0 - owls, crows
- Position 1 - dogs and birds
swamp.outdoorsrain
(2 additional sound positions)- Position 0 - loud thunder
- Position 1 - quiet thunder
swamp.indoors
(no sound positions)
Particles
Particle manifest located in tf\maps\
To use the particle systems in your map, simply rename the swampmapname_particles.txt
to the name of your map.
Example: cp_swampland_a3_particles.txt
Available particles:
awe_swamp
cloud_mosq
cloud_mosq_high
cloud_moving
(Set the particle's parent to a moving object and have it move back and forth in the skybox)env_buoy_flash
env_rain_001_collision
env_rain_002_collision
env_rain_128
env_rain_64
exp_water
fire01
fire01_heatwaver
goo_bubble
goo_bubble_constant
goo_swamp
lightning_striker
slime_leaking
swamp_constant_smoke
waterdrip
watersplash
zapper
Prefabs
Several prefabs are included for your convenience. You will find them in the Swamp category. If you are unfamiliar with using prefabs, see Prefabs on the Valve Developer Community.
Trivia
- The descriptions for both the Chainsaw and Bug Zapper props reference the Heavy's voice dialogs.
- The Tour Schedule material and the Freeman Airboat Tours Sign are references to Half-Life 2, in which the main protagonist, Gordon Freeman, uses an airboat on occasion.
- The mentions of leaks in maps is a reference to how the BSP system requires maps to be sealed (leak free) spaces.
|