Difference between revisions of "Item quality"

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{{Quotation|'''The Sniper'''|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
Items can be found in different '''qualities''', or '''rarities'''. The quality of an item alters the colour of its displayed name and often affects its perceived trade value.
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
The names of item qualities, and the term "quality" itself, are derived from the game files.
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}}
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
== Normal items ==
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Scattergun
 
| quality    = Normal
 
| item-level = Level 1 Scattergun
 
}}
 
  
Normal items are also known as 'stock' items. These are the standard weapons that all players start with and are not stored in the [[backpack]]. Therefore they are the only available weapons if the game cannot connect to Steam. Unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
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== Qualities ==
 
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{{Item quality table}}
{{clr}}{{anchor|Unique|Unique Items}}
 
 
 
== Unique items ==
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Degreaser
 
| item-name-local = The Degreaser
 
| quality    = Unique
 
| item-level = Level 10 Flame Thrower
 
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage
 
}}
 
 
 
Unique is the quality assigned to items which can be dropped randomly through gameplay, obtained through achievements, crafted or purchased from the [[Mann Co. Store]]. As such, Unique is regarded as the "default" quality for items.
 
 
 
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}}
 
 
 
== Vintage items ==
 
{{See also|Distribution of Item Quality#vintage quality list|l1=Vintage quality distribution}}
 
 
 
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Natascha
 
| quality   = Vintage
 
| item-level = Level 5 Minigun
 
| att-1-positive = On Hit: 100% chance to slow target
 
| att-2-negative = -25% damage done
 
| att-3-negative = 30% slower spin up time
 
}}
 
  
Vintage was introduced alongside the [[Mann-Conomy Update]], in which certain items were assigned this quality to increase their appeal in [[trading]]; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality. <!-- STOP Readding the blurb about the Mar 15h patch Vintagization, it is not within the scope of this article. No excuses -->
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== Possible weapon qualities ==
 +
Please see this [[/Possible weapon qualities|table]].
  
{{clr}}{{anchor|Genuine|genuine|Genuine Items|Genuines|genuines}}
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== Possible cosmetic item qualities ==
 +
* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
== Genuine items ==
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== Update history ==
{{See also|Distribution of Item Quality#genuine quality list|l1=Genuine quality distribution}}
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{{Update history|
{{Backpack item
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
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* {{Undocumented}} Added Unique quality.
| item-name = Sun-On-A-Stick
 
| quality    = Genuine
 
| item-level = Level 10 RIFT Mace
 
| att-1-positive = 100% minicrits vs burning players
 
| att-2-negative = -15% damage done
 
| item-description = Spiky end goes into other man.
 
}}
 
Genuine was introduced alongside the ''[[RIFT]]'' [[Sun-on-a-Stick]] and [[Sharpened Volcano Fragment]] promotion for those players who had pre-ordered before March 1, 2011. The Genuine quality is used to distinguish items obtained through participation in a promotion opposed to other means.
 
  
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}}
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* {{Undocumented}} Added the Community quality.
  
== Unusual items ==
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
{{See also|Distribution of Item Quality#unusual quality list|l1=Unusual quality distribution}}
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* {{Undocumented}} Added Self-Made quality.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Napper's Respite
 
| quality   = Unusual
 
| item-level = Level 0 - 100
 
| att-1-neutral    = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
}}
 
  
=== Unusual hats ===
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
{{see also|Hats|Particle effects#Unusual effects|l2=Unusual effects}}
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* {{Undocumented}} Added Vintage quality.
Unusual hats are hats with an attached particle effect.
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* {{Undocumented}} Added Unusual quality.
  
The only methods of obtaining an Unusual hat are by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or via trading. Unusual versions of the hats contained in a [[Festive Winter Crate]] could also be obtained by unlocking the crate with a [[Festive Winter Crate Key]] during the [[Australian Christmas]] event.
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'''{{Patch name|2|3|2011}}'''
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* {{Undocumented}} Added Genuine quality.
  
[[Crafting#Headgear|Crafting]] together two Unusual hats will not produce an Unusual hat in return; it will simply produce a [[#Unique items|Unique]] <!-- Do NOT remove this. There is no such thing as a normal hat. Read the page before confusing one quality with another --> hat.
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
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* {{Undocumented}} Added Strange quality.
  
=== Scream Fortress Update ===
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'''{{Patch name|8|18|2011}}'''
{{main|Scream Fortress}}
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* {{Undocumented}} Added string for potential new item quality called "Completed".
Two new items with the Unusual quality were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
 
  
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}}
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'''{{Patch name|9|2|2011}}'''
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 +
* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
== Community items ==
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
{{see also|List of Community weapon owners|List of Wiki Cap owners}}
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* {{Undocumented}} Added Haunted quality.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Medi Gun
 
| item-level = Level 50 Medi Gun
 
| quality    = Community
 
| att-1-neutral = Given to valuable Community Contributors
 
| att-2-neutral = Effect: Community Sparkle
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
Items bearing the Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the [[Particle effects#Community Sparkle|Community Sparkle]] particle effect attached and an [[List of Item Attributes#community description|attribute]] with an additional description string set to "Given to valuable Community Contributors". Community items derived from certain stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
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'''{{Patch name|6|11|2012}}'''
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* {{Undocumented}} Added "tobor_a" quality.
  
<gallery>
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
File:Commwep_phongcompare.png|Phong boost comparison
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
</gallery>
 
  
{{clr}}{{anchor|Self-made items|Self-Made Items|Self-made Items|Self-Made|Self-made}}
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'''{{Patch name|3|19|2013}}'''
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* {{Undocumented}} Removed "tobor_a" quality.
  
== Self-Made items ==
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'''{{Patch name|11|12|2013}}'''
{{see also|List of Self-made item owners}}
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
{{Backpack item
 
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name  = Dalokohs Bar
 
| item-level = Level 50 Lunch Box
 
| quality    = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| att-3-neutral = I made this!
 
| item-flags = Not Tradable or Usable in Crafting
 
}}
 
  
The Self-Made quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community Sparkle" particle effect attached and an [[List of Item Attributes#selfmade description|attribute]] with an additional description string set to "I made this!". See the [[Contribution page]] for when the items were added in-game.
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'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
<gallery>
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'''{{Patch name|9|17|2014}}'''
File:Selfmadedalokohs.png|In-game example
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* {{Undocumented}} Corrected the name of Community items on the web.
</gallery>
 
  
{{clr}}{{anchor|Valve Weapons|Developer Weapons|Developer weapons|Valve|Developer}}
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
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* Added "restriction" and "map" quality.
  
== Valve weapons ==
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
{{Backpack item
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* {{Undocumented}} Added Decorated quality.
| style      = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;
 
| item-name = Rocket Launcher
 
| item-level = Level 100 Rocket Launcher
 
| quality    = Valve
 
| att-1-positive = +1009900% damage done
 
| att-2-positive = +109900% clip size
 
| att-3-positive = +75% faster firing speed
 
| att-4-positive = On Hit: +250 health
 
| att-5-positive = On Kill: 10 seconds of 100% critical chance
 
| att-6-positive = +50% projectile speed
 
| att-7-positive = +100% faster move speed on wearer
 
| att-8-neutral = Effect: Flying Bits
 
| item-flags = Not Tradable or Usable in Crafting
 
 
}}
 
}}
  
Valve weapons are alternate versions of stock [[weapons]] given to Valve employees. All Valve weapons are [[item levels|Level]] 100. These weapons can also have a special particle effect attachment called [[Particle effects#Flying Bits|Flying Bits]]. Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; however, these attributes are not a requirement of bearing the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen [http://optf2.com/item/162307172 here].
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== Unused content ==
 
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
<gallery>
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
File:Flying bits.png|Flying Bits attached to an [[Equalizer]]
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
</gallery>
 
 
 
{{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors|Item name colors}}
 
 
 
== Item name colors ==
 
{| class="wikitable grid"
 
! class="header" | №
 
! class="header" | Color
 
! class="header" | Quality Name
 
! class="header" | Example
 
|-
 
! 0
 
| style="background:#B2B2B2" | #B2B2B2
 
| [[#Normal Items|Normal]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Scattergun|quality=normal}}
 
|-
 
! 1
 
| style="background:#4D7455" | #4D7455
 
| [[#Genuine Items|Genuine]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Genuine Sun-On-A-Stick|quality=genuine}}
 
|-
 
! 3
 
| style="background:#476291" | #476291
 
| [[#Vintage Items|Vintage]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Vintage Natascha|quality=vintage}}
 
|-
 
! 5
 
| style="background:#8650AC" | #8650AC
 
| [[#Unusual Items|Unusual]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Unusual Napper's Respite|quality=unusual}}
 
|-
 
! 6
 
| style="background:#FFD700" | #FFD700
 
| [[#Unique Items|Unique]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|The Degreaser|quality=unique}}
 
|-
 
! 7
 
| style="background:#70B031" | #70B031
 
| [[#Community Items|Community]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Community Medi Gun|quality=community}}
 
|-
 
! 8
 
| style="background:#A50F79" | #A50F79
 
| [[#Valve Weapons|Developer]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Rocket Launcher|quality=valve}}
 
|-
 
! 9
 
| style="background:#70B031" | #70B031
 
| [[#Self-made Items|Self-made]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Self-Made Dalokohs Bar|quality=self-made}}
 
|-
 
|}
 
 
=== Unused colors ===
 
{| class="wikitable grid"
 
! class="header" | №
 
! class="header" | Color
 
! class="header" | Quality Name
 
! class="header" | Example
 
|-
 
! 2
 
| style="background:#8D834B" | #8D834B
 
| Rarity2
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Rarity2|color=#8D834B}}
 
|-
 
! 4
 
| style="background:#CF6A32" | #CF6A32
 
| Rarity3
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Rarity3|color=#CF6A32}}
 
|-
 
! 10
 
| style="background:#476291" | #476291
 
| Customized
 
| style="background:#2a2725; text-shadow:2px 1px 1px #24201B; text-align:center;" | {{tf2b|Customized|color=#476291}}
 
|-
 
|}
 
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
 +
 +
{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Qualities]]
 +
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91