Difference between revisions of "April 26, 2011 Patch (Beta)"
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{{Patch layout | {{Patch layout | ||
− | | game = tf2beta | + | | game = tf2beta |
− | + | | before = {{Patch name|3|24|2011|beta}} | |
− | | before = | + | | day = 26 |
− | | after = | + | | month = april |
− | + | | year = 2011 | |
− | | notes = | + | | after = {{Patch name|4|28|2011|beta}} |
− | ===A few notes about this update=== | + | | notes = === A few notes about this update === |
* We're evaluating options on reducing The Equalizer's power (see below). Stop by the beta forum to share your feedback. | * We're evaluating options on reducing The Equalizer's power (see below). Stop by the beta forum to share your feedback. | ||
* This update will break existing replays and demos. | * This update will break existing replays and demos. | ||
− | ===Gameplay=== | + | === Gameplay === |
* [[Medic]]: | * [[Medic]]: | ||
** [[Beta Syringe Gun]] | ** [[Beta Syringe Gun]] | ||
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*** Allows the user to see enemy health | *** Allows the user to see enemy health | ||
* [[Sniper]]: | * [[Sniper]]: | ||
− | ** Beta Sniper Rifle | + | ** [[Beta Sniper Rifle 1|Beta Sniper Rifle]] |
*** On Hit: Rifle charge rate increased by 35% | *** On Hit: Rifle charge rate increased by 35% | ||
*** On Miss: Rifle charge rate decreased by 65% | *** On Miss: Rifle charge rate decreased by 65% | ||
− | ** Beta Sniper Club | + | ** [[Beta Sniper Club 1|Beta Sniper Club]] |
*** 25% increase in damage when health <50% of max | *** 25% increase in damage when health <50% of max | ||
*** 25% decrease in damage when health >50% of max | *** 25% decrease in damage when health >50% of max | ||
Line 32: | Line 32: | ||
*** While a medic is healing you, this weapons' damage is increased by 25% | *** While a medic is healing you, this weapons' damage is increased by 25% | ||
*** While not being healed by a medic, your weapon switch time is 25% longer | *** While not being healed by a medic, your weapon switch time is 25% longer | ||
− | ** Beta Split Equalizer 1 | + | ** [[Beta Split Equalizer 1]] |
*** Damage increases as the user becomes injured | *** Damage increases as the user becomes injured | ||
*** Blocks healing while in use | *** Blocks healing while in use | ||
− | ** Beta Split Equalizer 2 | + | ** [[Beta Split Equalizer 2]] |
*** Move speed increases as the user becomes injured | *** Move speed increases as the user becomes injured | ||
*** Blocks healing while in use | *** Blocks healing while in use | ||
− | ===General=== | + | === General === |
* Hooked up many community-submitted response rules.<ref>A full list can be found [https://code.google.com/p/tf2-voice-unused/wiki/Changelog here].</ref> | * Hooked up many community-submitted response rules.<ref>A full list can be found [https://code.google.com/p/tf2-voice-unused/wiki/Changelog here].</ref> | ||
* [[Replay]] | * [[Replay]] | ||
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* Synced with all changes and fixes from the official release | * Synced with all changes and fixes from the official release | ||
− | ===Undocumented changes=== | + | === Undocumented changes === |
* Added [[taunts]] to the [[Claidheamh Mòr]] and the [[Horseless Headless Horsemann's Headtaker]]. | * Added [[taunts]] to the [[Claidheamh Mòr]] and the [[Horseless Headless Horsemann's Headtaker]]. | ||
* The window that appears when hovering over items in [[loadout]] has been altered slightly. | * The window that appears when hovering over items in [[loadout]] has been altered slightly. | ||
− | ==Notes== | + | == Notes == |
+ | * The attributes on the Beta Split Equalizers are attached to the wrong items. Equalizer 1 increases speed while Equalizer 2 increases damage. | ||
<references /> | <references /> | ||
}} | }} |
Latest revision as of 16:27, 7 June 2012
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Source: TF2 Beta forums (Web Archive)
Contents
Patch notes
A few notes about this update
- We're evaluating options on reducing The Equalizer's power (see below). Stop by the beta forum to share your feedback.
- This update will break existing replays and demos.
Gameplay
- Medic:
- Beta Syringe Gun
- Applies Mad Milk for 1 second
- 50% slower firing rate
- 90% less damage
- Beta Bonesaw
- Allows the user to see enemy health
- Beta Syringe Gun
- Sniper:
- Beta Sniper Rifle
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Beta Sniper Club
- 25% increase in damage when health <50% of max
- 25% decrease in damage when health >50% of max
- Beta Sniper Rifle
- Soldier:
- Beta Rocket Launcher
- When the medic healing you is killed you gain crit boost for 8 seconds
- On Hit: -10 Health
- Beta Shotgun
- While a medic is healing you, this weapons' damage is increased by 25%
- While not being healed by a medic, your weapon switch time is 25% longer
- Beta Split Equalizer 1
- Damage increases as the user becomes injured
- Blocks healing while in use
- Beta Split Equalizer 2
- Move speed increases as the user becomes injured
- Blocks healing while in use
- Beta Rocket Launcher
General
- Hooked up many community-submitted response rules.[1]
- Replay
- Fixed audio sync issues on the Mac
- Synced with all changes and fixes from the official release
Undocumented changes
- Added taunts to the Claidheamh Mòr and the Horseless Headless Horsemann's Headtaker.
- The window that appears when hovering over items in loadout has been altered slightly.
Notes
- The attributes on the Beta Split Equalizers are attached to the wrong items. Equalizer 1 increases speed while Equalizer 2 increases damage.