Difference between revisions of "Obtaining Heavy achievements"

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<onlyinclude>{{Show achievement|Heavy|Borscht Belt
{|
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| obtain-level = Medium-Hard
|[[Image:Borscht Belt.png|64px]]
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| obtain-text = It is rather uncommon to find two [[Heavy|Heavies]] "boxing" each other, unless it is for fun. If possible, ambush an enemy Heavy after acquiring the K.G.B.'s critical boost from another victim. [[Medieval Mode]] presents more opportunities for the achievement's required scenario.
|'''Borscht Belt'''
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}}
Kill 10 Heavies with The K.G.B.
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{{Show achievement|Heavy|Class Struggle
 
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| obtain-level = Medium
'''Difficulty:''' Hard
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| obtain-text = To win such an encounter, ambush the opposing pair or have your Medic deploy an [[ÜberCharge]]. If not ambushing, aim for the enemy [[Heavy]] first, then kill the Medic as he flees. To defeat another Heavy, the standard [[Minigun]] or [[Brass Beast]] is preferred for its raw damage.
 
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}}
'''How To:''' Unless another Heavy is attempting to get this achievement as well, it is uncommon that two Heavies would be "boxing" each other. It is most likely that an enemy Heavy would have his minigun out and have a Medic supporting him. The easiest way to get this achievement would be to get an ÜberCharge and punch the Heavy to death. The Kritzkrieg would be less useful in this situation, because the Heavy's slow movement speed is not enough to use the advantage on the other Heavy before being cut to ribbons by his minigun. The slower attack speed of K.G.B. makes this harder, but if you can get the Crit-boost from killing another player then the Heavy should go down with no problem. Kills during Sudden Death also count towards this achievement, so in the event of a melee Sudden Death try to target enemies that do not normally play as Heavy. If that doesn't net enough kills, then find a melee-only server and target other Heavies.
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{{Show achievement|Heavy|Communist Mani-Fisto
|}
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| obtain-level = Easy
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| obtain-text = Switch to your melee weapon and hope that you get a Critical strike. The [[Killing Gloves of Boxing]] or [[Buffalo Steak Sandvich]] can also be used for guaranteed crit-boosts.
{|
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}}
|[[Image:Class Struggle.png|64px]]
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{{Show achievement|Heavy|Crime and Punishment
|'''Class Struggle'''
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| obtain-level = Easy-Medium
Work with a friendly Medic to kill an enemy Heavy Medic pair.
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| obtain-text = The Heavy is rather slow, which means chasing a fleeing enemy is almost impossible. When an enemy player takes your Intelligence, use the Intelligence compass to locate and intercept him. [[Natascha]] can be used to slow the runner down, while the [[Tomislav]] can ensure that you're able to get some shots off.
 
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}}
'''Difficulty:''' Medium
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{{Show achievement|Heavy|Crock Block
 
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| obtain-level = Medium
'''How To:''' Since most Heavy vs. Heavy fights come down to who has fired or Crits first, it is recommended that you have an ÜberCharge or Kritzkrieg to give you a large advantage. Upon death of their buddy, most Medics will turn tail and run so try to damage the Medic during the fight as well, and if you are ÜberCharged go for the Medic first so that you can pick off the much slower Heavy afterwards. If the opposing pair has an ÜberCharge ready for deployment, it's best to focus more on the opposing Medic to pressure a premature deployment. (After the opposing team deploys their ÜberCharge, wait three to five seconds and have your Medic deploy his as well. When theirs is over, resume fire to take a small advantage.) If no ÜberCharge or Kritzkrieg is available, try to have the element of surprise and attack the pair when they aren't expecting it, especially when the Heavy is un-revved.
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| obtain-text = While the Heavy has a large pool of health, keep a [[Medic]] nearby to stay [[overhealed]] and easily survive a critical rocket as you fight on the front lines. Critical rockets from the [[Rocket Jumper]] and [[MONOCULUS]] will also count toward the achievement.
|}
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}}
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{{Show achievement|Heavy|Division of Labor
{|
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| obtain-level = Hard
|[[Image:Communist Mani-Fisto.png|64px]]
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| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Big Pharma|Big Pharma]]", a corresponding achievement for the Medic. Be a good [[Medic buddy]]; save your [[Sandvich]] for him and play conservatively. If possible, keep an [[ÜberCharge]] ready for emergencies.
|'''Communist Mani-Fisto'''
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}}
Kill an enemy with a Critical punch.
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{{Show achievement|Heavy|Don't Touch Sandvich
 
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| obtain-level = Medium
'''Difficulty:''' Easy
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| obtain-text = While both the Heavy and the Scout excel at close range, you have more health. Use Natascha's [[slowdown]] to keep Scouts pinned down and unable to dodge your fire.
 
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}}
'''How To:''' While the Heavy can survive a single melee Critical hit strike, all other classes (which have not been overhealed) besides the Soldier will die in a single hit. The easiest enemy to kill would be the Scout, but since Scouts would rarely use their bat on a Heavy, chances are he will attempt to use his Scattergun. Try to lure the enemy behind a corner, pretend that you are hurt or out of ammo (yell for a Medic for good measure), should he follow you around the corner, meet him halfway with your fists, and hope for one to be a Critical hit. If you have high health, then [[Pyro]]s would be another good way to to earn this achievement, as they are so eager to fight close-range. Spies are also fairly easy to deal with, granted you can keep them in front of you, but watch out for facestabs. If unlocked by this point, the K.G.B. would be very useful in this situation. [[Engineer]]s and [[Sniper]]s are also fair game for getting this achievement, so long as they aren't near their Sentry or far enough to [[Headshot|shoot you in the head]] (respectively). Going into all Melee matches (or Sudden Death) also increase your chances of getting this.
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{{Show achievement|Heavy|Factory Worker
|}
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| obtain-level = Medium
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| obtain-text = This achievement partially coincides with "[[Obtaining Engineer achievements#(Not_So)_Lonely_Are_the_Brave|(Not So) Lonely Are the Brave]]", a corresponding achievement for the [[Engineer]]. Ask that a Dispenser be placed near chokepoints to allow you to stay near the front lines. If on the defensive, staying near a Dispenser turns you into a slightly more mobile [[Sentry Gun]]. Any kills made while pushing a [[Payload#Carts|Payload cart]] will count toward this achievement, as a payload is a mobile Level 1 Dispenser.
{|
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}}
|[[Image:Crime and Punishment.png|64px]]
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{{Show achievement|Heavy|Five Second Plan
|'''Crime and Punishment'''
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| obtain-level = Easy
Kill 10 enemies carrying your intelligence.
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| obtain-text = Obtaining this achievement will also count toward ''Riftwalker'', a general achievement. Immediately after teleporting, look for any nearby enemies to kill. If you manage to [[telefrag]] someone, you will also earn the achievement.
 
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}}
'''Difficulty:''' Medium
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{{Show achievement|Heavy|Gorky Parked
 
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| obtain-level = Easy
'''How To:''' Since the Heavy is a rather slow fellow, quick action is required since Scouts are normally the intel runners. When you hear the alert, watch the intel radar at the bottom or your screen to determine his escape route and move to intercept. This is easiest on 2Fort since there are only 2 ways to get to the intel room. Using [[Natascha]] to slow the runner down can make this Achievement a whole lot easier.
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| obtain-text = On most maps, action happens most frequently near the control points. Standing on a control point will prevent enemies from capturing it, leaving you free to open fire.
|}
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}}
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{{Show achievement|Heavy|Heavy Industry
{|
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| obtain-level = Very Easy
|[[Image:Crock Block.png|64px]]
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| obtain-text = If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. It may be easier to attempt this achievement during [[Setup]].
|'''Crock Block'''
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}}
Survive a direct hit from a Critical rocket.
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{{Show achievement|Heavy|Icing on the Cake
 
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| obtain-level = Easy
'''Difficulty:''' Easy
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| obtain-text = If you are dominating a player, you are probably already repeatedly killing them anyway. Be aware that the player you are dominating may decide to single you out for the sole purpose of obtaining [[Domination#Revenge|Revenge]].
 
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}}
'''How To:''' Luckily, the Heavy has enough health to survive a Critical rocket, but is rarely in a position where he has full health in such an occasion without a Medic. It's highly recommended that you keep a Medic with you when fighting Soldiers, if you see a Critical rocket and you have enough health to survive it, jump in front, although this is also largely unnecessary as any rockets that are fired close enough for you to intercept are probably aimed at you anyways. Note that surviving afterwards is optional (though preferable), you only need to be hit by a single crit rocket and not die from it.
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{{Show achievement|Heavy|Iron Kurtain
|}
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| obtain-level = Easy
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| obtain-text = The Heavy is designed to absorb large amounts of damage, so keep a [[Medic]] nearby and stay at the front lines. Lethal damage that exceeds your current health, such as that from a [[backstab]], counts toward the total requirement.
{|
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}}
|[[Image:Division of Labor.png|64px]]
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{{Show achievement|Heavy|Kollectivization
|'''Division of Labor'''
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| obtain-level = Easy
Kill 10 enemies with a Medic assisting you, where neither of you die.
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the [[Heavy]]. Although the [[Minigun]] deals less damage at longer ranges, you can still use it to provide support.
 
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}}
'''Difficulty:''' Hard
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{{Show achievement|Heavy|Konspicuous Konsumption
 
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| obtain-level = Very Easy
'''How To:''' For this achievement, stay near a Health source for your Medic, and an ammo source for continued firing. It's recommended that you stay in friendly territory and let the enemy come to you. If you or your Medic are in danger, retreat immediately and remember to keep your guard up for Spies and Snipers. This achievement coincides with the Medic's Big Pharma achievement, so use similar strategy. Having an Uber ready for emergencies will greatly increase your chance of survival. If your Medic has a Kritzkrieg, then ambushing a large group of enemies with it can net you several kills very quickly.
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| obtain-text = Consume the Sandvich between firefights to stay healthy. The Sandvich does not have to actually heal you, so you could continually eat while at full health. Consuming a Sandvich that was dropped by another Heavy will count towards the achievement.
|}
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}}
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{{Show achievement|Heavy|Krazy Ivan
{|
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| obtain-level = Medium-Hard
|[[Image:Don't Touch Sandvich.png|64px]]
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| obtain-text = [[2Fort]] and [[Well]] have bodies of [[water]] situated reasonably near areas of combat. If an enemy retreats into a body of water, follow them in to finish the job, using the Shotgun if they continue to flee.
|'''Don't Touch Sandvich'''
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}}
Kill 50 Scouts using Natascha.
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{{Show achievement|Heavy|Lenin A Hand
 
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| obtain-level = Easy
'''Difficulty:''' Medium
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| obtain-text = If a teammate is being dominated, help him get [[Domination#Revenge|revenge]] by targeting his Nemesis.
 
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}}
'''How To:''' The fact that Natascha can slow the Scouts gives you more time to deal damage, but the reduced damage will make you kill Scouts slightly slower than normal. Using Natascha, you can easily kill Scouts who attempt to circle strafe you or try to run away. While Scouts will normally try to get within close range in order to maximize the damage from their Scattergun, this also works in your favor due to your weapon's inaccuracy at longer ranges. An easy and fast way to complete is to create a server and fill it up with scout bots, making any kill with Natascha a kill for this achievement.
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{{Show achievement|Heavy|Marxman
|}
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| obtain-level = Easy
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| obtain-text = Players commonly jump to avoid fire and reduce damage. Follow them with your crosshair as they do so.
{|
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}}
|[[Image:Factory Worker.png|64px]]
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{{Show achievement|Heavy|0wn the Means of Production
|'''Factory Worker'''
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| obtain-level = Easy-Medium
Kill 20 enemies while being recharged by a dispenser.
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| obtain-text = At close range, the Heavy dominates the Demoman. Killing a Demoman will automatically remove all of his active Stickybombs.
 
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}}
'''Difficulty:''' Medium
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{{Show achievement|Heavy|Party Loyalty
 
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| obtain-level = Easy-Medium
'''How To:''' Due to the fact you can stay in one spot, this could be hard to come by. Ask for a dispenser in choke points to make this easier but watch out that the dispenser doesn't get destroyed. Kills while pushing the cart on a payload map also count. This is somewhat easier to accomplish on defense, as the enemy will come to you, but beware of ÜberCharged Demomen who may attempt to destroy the Engineer's nest.
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| obtain-text = Because of the healing the Medic provides, he is often the most targeted teammate. Be a good [[Medic buddy]] and protect him before he is killed.
|}
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}}
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{{Show achievement|Heavy|Permanent Revolution
{|
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| obtain-level = Easy
|[[Image:Five Second Plan.png|64px]]
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| obtain-text = It is easier to keep your Minigun continuously active when in a defensive scenario where enemies are forced to deal with you, such as when standing on a control point or pushing a [[Payload#Carts|Payload cart]]. Continuously keeping your weapon revved will render you nearly immobile, so equip [[Natascha]] if you want to prevent foes from fleeing. Stay near a [[Dispenser]] or grab dropped weapons to avoid running out of ammunition.
|'''Five Second Plan'''
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}}
Kill an enemy in the first 5 seconds after you exit a teleporter.
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{{Show achievement|Heavy|Photostroika
 
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| obtain-level = Easy
'''Difficulty:''' Easy
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| obtain-text = [[Taunting]] while under the effects of an ÜberCharge can be rather detrimental to the team effort, so only attempt this after you have killed the last enemy in an area.
 
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}}
'''How To:''' Don't think about walking to someone to kill them thanks to the Heavies slow speed. Take a teleporter and hope you end up in the midst of the action. This should be common on most maps. If you somehow manage to [[telefrag]] someone, you will earn the achievement.
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{{Show achievement|Heavy|Purge
|}
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| obtain-level = Easy
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| obtain-text = Stay near control points when on the defensive, killing any nearby enemies.
{|
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}}
|[[Image:Gorky Parked.png|64px]]
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{{Show achievement|Heavy|Pushkin the Kart
|'''Gorky Parked'''
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| obtain-level = Easy
Kill 25 enemies while you're standing on a control point you own.
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| obtain-text = As you push the [[Payload#Carts|Payload cart]], you will steadily accumulate points for capturing it. Use your raw firepower to prevent enemies from mounting an effective defense.
 
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}}
'''Difficulty:''' Easy
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{{Show achievement|Heavy|Rasputin
 
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| obtain-level = Medium
'''How To:''' Hang around on defense on a control point of your own and kill them there. [[Gravelpit|Gravel Pit]] is an easy area to do this. Sitting next to dispenser can make this easier since you don't need to move around for health and ammo, and kills would also go for the "Factory Worker".
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| obtain-text = While at the front lines, keep a [[Medic]] nearby to stay healthy as you soak up damage. You must be shot by a [[hitscan]] weapon, such as the [[Sniper Rifle]] or [[Shotgun]], [[Fire|burned]] by a [[Pyro]], bludgeoned by a [[melee]] weapon, and receive explosive damage from the [[Rocket Launcher]] or similar weaponry. Items such as the [[Sandvich]] and [[Fists of Steel]] might make surviving all this incoming damage a bit easier.
|}
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}}
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{{Show achievement|Heavy|Rationing
{|
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| obtain-level = Easy
|[[Image:Heavy Industry.png|64px]]
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| obtain-text = Intentionally empty your Minigun ammunition by avoiding dropped weapons and ammo packs. The Shotgun is a deceptively powerful weapon; using it will increase your mobility and allow you to chase fleeing enemies more easily. This achievement can be completed with the [[Family Business]] instead.
|'''Heavy Industry'''
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}}
Fire $200,000 worth of minigun rounds in a single life.
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{{Show achievement|Heavy|Redistribution of Health
 
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| obtain-level = Medium-Hard
'''Difficulty:''' Easy
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| obtain-text = [[Control point (objective)|Control points]] typically have Health and Ammo kits nearby, which you can use to stay healthy. Healing done by a [[Medic]] or a [[Dispenser]] obviously won't count; not having a Medic actually makes this easier.
 
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}}
'''How To:''' Be a Heavy, hold left click and stay near a Dispenser. At $200 a cartridge, $200,000 would be 1000 rounds. Approximately 1 minute and 45 seconds of continuous minigun fire is required to obtain this achievement. It can be done, without the risk of being killed, inside your own base next to the medicine/ammo locker. If you want to do it within actual combat, sitting next to a dispenser or on the Payload cart can give you the achievement.
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{{Show achievement|Heavy|Red Oktoberfest
|}
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| obtain-level = Easy
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| obtain-text = A Heavy and Medic working together make a powerful force. You should be able to earn the Medic a Domination as the two of you rampage across the map. Protect the Medic to ensure he does not lose his Domination progress.
{|
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}}
|[[Image:Icing on the Cake.png|64px]]
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{{Show achievement|Heavy|Show Trial
|'''Icing on the Cake'''
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| obtain-level = Medium
Get 20 kills on players that you're dominating.
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| obtain-text = Find an unaware enemy, such as a scoped Sniper, and perform the [[Fists]]' [[High Noon]] taunt on them. Alternatively, strike an enemy's back with the [[Holiday Punch]], and you'll have more than enough time to kill them.
 
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}}
'''Difficulty:''' Easy
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{{Show achievement|Heavy|Soviet Block
 
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| obtain-level = Medium
'''How To:''' This should come after a reasonable time playing as the Heavy. Since you're already dominating them, you probably are killing them repeatedly anyway. The only thing to watch out for is the fact that they will go for ''you'' over nearby teammates. Be wary, since some people change to a Spy solely for the purpose of revenge.
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| obtain-text = The best way to counter an ÜberCharge is to deploy another ÜberCharge. Prevent the enemy Heavy from advancing through a chokepoint by simply standing in front of him.
|}
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}}
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{{Show achievement|Heavy|Soviet Union
{|
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| obtain-level = Easy
|[[Image:Iron Curtain.png|64px]]
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| obtain-text = Coordinate with a friendly Heavy to destroy the same targets.
|'''Iron Kurtain'''
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}}
Take 1000 points of damage in a single life.
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{{Show achievement|Heavy|Spyalectical Materialism
 
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| obtain-level = Easy
'''Difficulty:''' Easy
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| obtain-text = When you notice the shimmer of an enemy Spy's cloak, use the [[Minigun]]'s wide spray of fire to scan the area and keep him from escaping. This is easier in an enclosed area.
 
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}}
'''How To:''' This should come after a reasonable amount of time as Heavy, simply keep a Medic with you and go about your business. A backstab or headshot may trigger this achievement; 'overkill' damage counts towards the total.
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{{Show achievement|Heavy|Stalin the Kart
|}
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| obtain-level = Medium
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| obtain-text = The [[Heavy]] is rather slow, so it is more difficult to intercept the cart as it moves. Ambush players who are pushing the cart; the element of surprise should give you enough time to rev your [[Minigun]] and successfully [[Defense|defend]].
{|
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}}
|[[Image:Kollectivization.png|64px]]
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{{Show achievement|Heavy|Supreme Soviet
|'''Kollectivization'''
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| obtain-level = Easy
Get 1000 assists.
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| obtain-text = A [[Heavy]] makes a prime ÜberCharge candidate. Lead your team's advances during your charged state. Respawning in [[Mannpower]] will count toward this achievement.
 
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}}
'''Difficulty:''' Easy
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{{Show achievement|Heavy|Vanguard Party
 
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| obtain-level = Medium
'''How To:''' You should get this after a while playing Heavy. Just spread a wide spray of bullets in open areas with lots of enemies, mainly at the beginning of the round, and hope someone else takes them out. Natascha is a good choice of weapon when going for this achievement as you are more likely to get assists, rather than kills. This works best if you team up with another player, such as a Sasha-wielding Heavy (which will also quickly net you the Soviet Union achievement).
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| obtain-text = As a [[Heavy]], you will take great part in the initial fight for the first control point. Make use of the [[Gloves of Running Urgently|G.R.U.]] or [[Buffalo Steak Sandvich]] to reach the control point before the other faster classes do. It is possible to obtain this achievement during [[Sudden Death]] and in [[Arena]], where capturing points takes less priority over killing enemies.  
|}
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}}</onlyinclude>
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<br>
{|
 
|[[Image:Konspicuous Konsumption.png|64px]]
 
|'''Konspicuous Konsumption'''
 
Eat 100 sandviches.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' Simply keep eating Sandviches and it should come naturally. This is made much easier by the Sandvich's unlimited supply. Sandviches eaten during the setup phase count towards this achievement so if you are ready and there is still time to Setup, eat some Sandviches to raise your count, just don't get caught off guard when the round starts! However, it is unnecessary to "grind" for this achievement since you will eventually eat far more than 100 Sanviches anyways.
 
|}
 
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{|
 
|[[Image:Krazy Ivan.png|64px]]
 
|'''Krazy Ivan'''
 
Kill 100 enemies while both you and your victim are underwater.
 
 
 
'''Difficulty:''' Hard
 
 
 
'''How To:''' Water is hard to come by, and if you do hanging around it can be a pain. Try under the bridge of 2Fort and wait for enemies to come by and kill them in the water. Be sure not to drown though, and equip your Sandvich to keep you healthy. If you have a friendly Engineer on your team, you can ask them to erect a dispenser near one of your team's corners and keep the minigun revved facing their sewer's exit, if you have a Pyro on your team this will be more effective as you're likely to get people diving in to extinguish themselves. The dispenser will keep you alive while filing your ammo, which will also credit you for the Factory Worker achievement. Remember to keep your back to a corner and fire in a spray left and right to hopefully detect cloaked Spies and protect your dispenser from being sapped. You can probably see a bubble trail if the Spy jumps in while cloaked, so use it to your advantage.
 
|}
 
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{|
 
|[[Image:Lenin A Hand.png|64px]]
 
|'''Lenin A Hand'''
 
Help 5 team-mates get revenge on their nemeses.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' If a Medic has people dominating him, ask him to heal you so you can take out his nemeses for him. Make them primary target for the time being. This may also happen incidentally while firing at the nemeses of other teammates.
 
|}
 
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{|
 
|[[Image:Marxman.png|64px]]
 
|'''Marxman'''
 
Kill 10 enemies in mid-air with the minigun.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' This is quite easy to obtain, as a common strategy is for people to try to jump out of your cone of fire whilst you are spun up, especially Scouts, or try to jump off of ledges to get away from you. Killing them in either of the situations counts towards the achievements, and you'll typically get this achievement after playing for some time as Heavy.
 
|}
 
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{|
 
|[[Image:0wn the Means of Production.png|64px]]
 
|'''0wn the Means of Production'''
 
Remove 20 stickybombs by killing the Demomen who produced them.
 
 
 
'''Difficulty:''' Hard
 
 
 
'''How To:''' Try to get behind the Demoman and kill him from there. Don't go directly in front of him, because he'll either see you or blow up the stickies in your face. One simple way to go about this is to simply kill every Demoman you see and hope they had a mine field laid down. If you see a Demoman stay in the same general area or sitting in a corner, kill him, he has at least one mine field somewhere near by. This is easier to accomplish if you ambush Demomen that are using the [[Scottish Resistance]], as bombs laid by the weapon take longer to prime, thus giving you the advantage in a confrontation, and it allows the Demoman to lay up to 14 stickies at once. This may come after a reasonable amount of time as playing as the Heavy if you make it a note to kill all non [[Targe]] using Demos. Also, if you are ÜberCharged with the Medigun, try to target any nearby Demomen that are trying to lay stickies at your feet and detonate them once your charge wears off.
 
|}
 
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{|
 
|[[Image:Party Loyalty.png|64px]]
 
|'''Party Loyalty'''
 
Kill 50 enemies within 3 seconds of them attacking your Medic.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' Since most enemies will attempt to go straight for the Medic, it should not be too hard to kill the enemy before they kill him. It is not recommended to ''allow'' an enemy to injure your Medic before killing them, since they could possibly kill him. Simply keep a close eye on your Medic and kill anyone who comes near.
 
|}
 
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{|
 
|[[Image:Permanent Revolution.png|64px]]
 
|'''Permanent Revolution'''
 
Kill 5 enemies without spinning down your gun.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' For this achievement, a Medic and nearby ammo source are essential. Dispensers gives you health and ammo, and the Medic can overheal you and use ÜberCharges on you. Stay out of open areas for you are an easy target for Snipers and Spies. Stay near a corner so that you can retreat without having to un-rev your minigun. Pick up dropped weapons that are close to you to refill your ammo. Under certain situations, you may be able to accomplish this with a single [[Kritzkrieg]] ÜberCharge, as it will allow you to quickly kill everyone in the immediate area, without having to deal with fall-off damage. This achievement may be easier to accomplish when defending on an attack/defend map like [[Dustbowl]], as enemies will come to you, eliminating the need to move around much.
 
|}
 
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{|
 
|[[Image:Photostroika.png|64px]]
 
|'''Photostroika'''
 
Provide an enemy with a freezecam shot of you taunting while invulnerable.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' You wouldn't want to waste time taunting while Übered. If you get Übered, kill every enemy you see and if no one else is around, go ahead and taunt. Failing that, win a round with a Medic who has an undeployed ÜberCharge as they will often deploy it in celebration, simply kill an enemy then and taunt him.
 
|}
 
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{|
 
|[[Image:Purge.png|64px]]
 
|'''Purge'''
 
Kill 15 enemies capturing a control point you own.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' See Gorky Parked.
 
|}
 
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{|
 
|[[Image:Pushkin the Kart.png|64px]]
 
|'''Pushkin the Kart'''
 
Get 50 caps on payload maps.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' This should come after a reasonable amount of time playing in Payload maps. Simply stay near the cart at all times while attacking and it should come easily. Standing on the Payload makes this a lot easier. You will get one capture every several seconds or so, so constantly staying near the cart will quickly rack up points for this achievement.
 
|}
 
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{|
 
|[[Image:Rasputin.png|64px]]
 
|'''Rasputin'''
 
In a single life, get shot, burned, bludgeoned, and receive explosive damage.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' Being shot, burned and hit with explosives comes naturally to the Heavy, being bludgeoned by a melee weapon, however, does not. If you've already taken explosive and bullet damage, there is one main occurrence where fire and melee damage come commonly. A Pyro who has unlocked the Axtingisher will burn you, then attempt you melee you to death with the Axtingiusher. This should give you the achievement, but if you wish to survive, kill the Pyro after the first swing. Note: the Scout's Sandman baseball counts as bludgeoning, so this achievement is easier to obtain with the advent of that weapon.
 
|}
 
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{|
 
|[[Image:Rationing.png|64px]]
 
|'''Rationing'''
 
Kill an enemy with your shotgun while you're out of minigun ammo.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' The easiest way to get this achievement would be to intentionally waste all your minigun ammunition, take out your shotgun and hunt down a weak class, such as a Medic or Scout. Avoid fighting strong classes such as the Pyro, Soldier or Demoman.
 
|}
 
----
 
{|
 
|[[Image:Redistribution of Health.png|64px]]
 
|'''Redistribution of Health'''
 
Heal 1000 damage with med-kits in a single life.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' Being healed by a Medic will not work here, and only health that is healed (not the maximum the kit can heal) will count towards this achievement. Stay near a med-kit area and when you have taken sufficient damage use the med-kit, then rinse and repeat.  If there are Medics around while you are trying to earn this, consider telling them so they don't heal you too much while you are attempting this. This also coincides with the Iron Kurtain achievement.
 
|}
 
----
 
{|
 
|[[Image:Red Oktoberfest.png|64px]]
 
|'''Red Oktoberfest'''
 
Earn a [[domination]] for a Medic who's healing you.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' This is pretty straight-forward. Since assists count towards dominations, you should be able to earn the Medic (and yourself) a domination by killing the same enemy 3 times without him at least killing the Medic. However, don't try to dominate Spies or Snipers, try for Pyros.
 
|}
 
----
 
{|
 
|[[Image:Show Trial.png|64px]]
 
|'''Show Trial'''
 
Kill an enemy with a taunt.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' To unlock this achievement, a player must use the Heavy's "Showdown" taunt to kill an enemy during normal gameplay.  The taunt will kill the other player instantly if done correctly. To use the "Showdown" taunt, simply center the reticule on whatever you wish to hit and taunt with the Heavy's [[Fists]] out. The "Showdown" taunt will deal 500 damage to enemies within its range, killing players instantly. Also note that a player can only acquire this achievement during normal gameplay; successfully taunt killing an enemy during Humiliation will not count. Finally, remember that "Showdown" is a ranged line effect that extends approximately the same distance as half the length of the bridge in 2Fort.  Use the range and precise aim afforded to get this achievement. Keep in mind that you cannot change the direction in which your taunt fires once the taunt starts, allowing enemies to simply move to the side and avoid death. It may be best to try taunt kill an immobile target, such as a scoped Sniper.
 
A good way to do this is to stand in front of a startup gate (e.g. on Goldrush or Dustbowl) and start the taunt about 2 seconds before the gates actually open. Unaware enemies on the other side will be killed as soon as the round starts.
 
|}
 
----
 
{|
 
|[[Image:Soviet Block.png|64px]]
 
|'''Soviet Block'''
 
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' This is simply being ÜberCharged and running in front of an enemy ÜberCharged Heavy and blocking his progress while on Defense. This works best on maps where there is a small opening for the attacking team to come out, such as Stage 1 of Dustbowl. Ask your Medic to help block as well.
 
|}
 
----
 
{|
 
|[[Image:Soviet Union.png|64px]]
 
|'''Soviet Union'''
 
Get 25 enemy kills where you either assist or are assisted by another Heavy.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' This will come in time to any Heavy. This can be achieved by asking a team-mate to stay and defend in a map like 2Fort near the plaza, or naturally by being on the attacking side of a payload/control point maps. You're likely to get it much faster (even if it's unwanted) from the assistance of other Heavies trying to get achievements. It comes around even faster when your team is doing a [[Rush|Heavy rush]], and assist kills will be every where. This works significantly better if one Heavy is using Sasha and the other Natascha, as one Heavy can slow the enemy down enough for the other to do maximum damage.
 
|}
 
----
 
{|
 
|[[Image:Spyalectical Materialism.png|64px]]
 
|'''Spyalectical Materialism'''
 
Kill or assist in killing 10 cloaked Spies.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' Keep a good eye on places that Spies normally come from, such as the sewers from 2Fort. If you see a Spy cloak, get injured or bump into some one, use the wide spray of your minigun to keep him visible and finish him off. Assists count so as long as you hit the Spy you should get at least an assist (unless the Spy is on fire, has been Jarate'd, the player who killed him is being healed by a Medic, or a Buff Banner is in effect). Try bringing along Natascha to deny their escape.
 
|}
 
----
 
{|
 
|[[Image:Stalin the Kart.png|64px]]
 
|'''Stalin the Kart'''
 
Block the enemy from moving the payload cart 25 times.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' This is harder than Pushkin the Kart, since the other team's players will be all over the cart, and the Heavy moves very slowly so it is hard for him to intercept the cart. Try to keep the element of surprise. In Gold Rush Stage 1, you can stay in the house to the right as the cart comes up the hill, and when it is within a reasonable distance, jump and get next to the cart and spin up your minigun as fast as possible. Even if you aren't successful in clearing the enemies in the cart's presence it should still count towards the achievement. You can also attempt to jump down from above the cart (such as near the second or third capture points in Badwater), which will allow you to spin up your Minigun as you fall.
 
|}
 
----
 
{|
 
|[[Image:Supreme Soviet.png|64px]]
 
|'''Supreme Soviet'''
 
Get Übered 50 times.
 
 
 
'''Difficulty:''' Easy
 
 
 
'''How To:''' This should come after a reasonable time as playing Heavy. (Note: Boosts from the [[K.G.B.]] and getting First Blood count toward this achievement)
 
|}
 
----
 
{|
 
|[[Image:Vanguard Party.png|64px]]
 
|'''Vanguard Party'''
 
Be the first on your team to start capturing a control point in a round.
 
 
 
'''Difficulty:''' Medium
 
 
 
'''How To:''' Since it is mainly the work of the Heavy to clear a room, they are usually the closest one to the control point. However, the problem is being the first to step on the point ''in the round'', which is hard to do when other classes are far faster than you. You do not need to successfully complete the capture, merely be the first to begin a capture in the round. Incidentally, this achievement also works during Sudden Death, so if a melee Sudden Death round begins and everybody spawns as a Heavy, you have a fairly good chance of getting this achievement.
 
|}
 
----
 
 
 
 
 
 
{{Achievements}}
 
{{Achievements}}
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{{Heavy Nav}}
 
{{Heavy Nav}}
 
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
 
[[Category:Heavy]]
 
{{Languages}}
 
 
[[Category:Achievements]]
 
[[Category:Achievements]]
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[[Category:Community strategy]]

Latest revision as of 17:26, 2 May 2024

Borscht Belt
Borscht Belt
Kill 10 Heavies with The K.G.B.
Difficulty: Medium-Hard
How to obtain: It is rather uncommon to find two Heavies "boxing" each other, unless it is for fun. If possible, ambush an enemy Heavy after acquiring the K.G.B.'s critical boost from another victim. Medieval Mode presents more opportunities for the achievement's required scenario.


Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.
Difficulty: Medium
How to obtain: To win such an encounter, ambush the opposing pair or have your Medic deploy an ÜberCharge. If not ambushing, aim for the enemy Heavy first, then kill the Medic as he flees. To defeat another Heavy, the standard Minigun or Brass Beast is preferred for its raw damage.


Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.
Difficulty: Easy
How to obtain: Switch to your melee weapon and hope that you get a Critical strike. The Killing Gloves of Boxing or Buffalo Steak Sandvich can also be used for guaranteed crit-boosts.


Crime and Punishment
Crime and Punishment
Kill 10 enemies carrying your intelligence.
Difficulty: Easy-Medium
How to obtain: The Heavy is rather slow, which means chasing a fleeing enemy is almost impossible. When an enemy player takes your Intelligence, use the Intelligence compass to locate and intercept him. Natascha can be used to slow the runner down, while the Tomislav can ensure that you're able to get some shots off.


Crock Block
Crock Block
Survive a direct hit from a critical rocket.
Difficulty: Medium
How to obtain: While the Heavy has a large pool of health, keep a Medic nearby to stay overhealed and easily survive a critical rocket as you fight on the front lines. Critical rockets from the Rocket Jumper and MONOCULUS will also count toward the achievement.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.
Difficulty: Hard
How to obtain: This achievement coincides with "Big Pharma", a corresponding achievement for the Medic. Be a good Medic buddy; save your Sandvich for him and play conservatively. If possible, keep an ÜberCharge ready for emergencies.


Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.
Difficulty: Medium
How to obtain: While both the Heavy and the Scout excel at close range, you have more health. Use Natascha's slowdown to keep Scouts pinned down and unable to dodge your fire.


Factory Worker
Factory Worker
Kill 20 enemies while being recharged by a dispenser.
Difficulty: Medium
How to obtain: This achievement partially coincides with "(Not So) Lonely Are the Brave", a corresponding achievement for the Engineer. Ask that a Dispenser be placed near chokepoints to allow you to stay near the front lines. If on the defensive, staying near a Dispenser turns you into a slightly more mobile Sentry Gun. Any kills made while pushing a Payload cart will count toward this achievement, as a payload is a mobile Level 1 Dispenser.


Five Second Plan
Five Second Plan
Kill an enemy in the first 5 seconds after you exit a teleporter.
Difficulty: Easy
How to obtain: Obtaining this achievement will also count toward Riftwalker, a general achievement. Immediately after teleporting, look for any nearby enemies to kill. If you manage to telefrag someone, you will also earn the achievement.


Gorky Parked
Gorky Parked
Kill 25 enemies while you're standing on a control point you own.
Difficulty: Easy
How to obtain: On most maps, action happens most frequently near the control points. Standing on a control point will prevent enemies from capturing it, leaving you free to open fire.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Difficulty: Very Easy
How to obtain: If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. It may be easier to attempt this achievement during Setup.


Icing on the Cake
Icing on the Cake
Get 20 kills on players that you're dominating.
Difficulty: Easy
How to obtain: If you are dominating a player, you are probably already repeatedly killing them anyway. Be aware that the player you are dominating may decide to single you out for the sole purpose of obtaining Revenge.


Iron Kurtain
Iron Kurtain
Take 1000 points of damage in a single life.
Difficulty: Easy
How to obtain: The Heavy is designed to absorb large amounts of damage, so keep a Medic nearby and stay at the front lines. Lethal damage that exceeds your current health, such as that from a backstab, counts toward the total requirement.


Kollectivization
Kollectivization
Get 1000 assists.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Heavy. Although the Minigun deals less damage at longer ranges, you can still use it to provide support.


Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.
Difficulty: Very Easy
How to obtain: Consume the Sandvich between firefights to stay healthy. The Sandvich does not have to actually heal you, so you could continually eat while at full health. Consuming a Sandvich that was dropped by another Heavy will count towards the achievement.


Krazy Ivan
Krazy Ivan
Kill 50 enemies while both you and your victim are underwater.
Difficulty: Medium-Hard
How to obtain: 2Fort and Well have bodies of water situated reasonably near areas of combat. If an enemy retreats into a body of water, follow them in to finish the job, using the Shotgun if they continue to flee.


Lenin A Hand
Lenin A Hand
Help 5 teammates get revenge on their nemeses.
Difficulty: Easy
How to obtain: If a teammate is being dominated, help him get revenge by targeting his Nemesis.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Difficulty: Easy
How to obtain: Players commonly jump to avoid fire and reduce damage. Follow them with your crosshair as they do so.


0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.
Difficulty: Easy-Medium
How to obtain: At close range, the Heavy dominates the Demoman. Killing a Demoman will automatically remove all of his active Stickybombs.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Difficulty: Easy-Medium
How to obtain: Because of the healing the Medic provides, he is often the most targeted teammate. Be a good Medic buddy and protect him before he is killed.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.
Difficulty: Easy
How to obtain: It is easier to keep your Minigun continuously active when in a defensive scenario where enemies are forced to deal with you, such as when standing on a control point or pushing a Payload cart. Continuously keeping your weapon revved will render you nearly immobile, so equip Natascha if you want to prevent foes from fleeing. Stay near a Dispenser or grab dropped weapons to avoid running out of ammunition.


Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.
Difficulty: Easy
How to obtain: Taunting while under the effects of an ÜberCharge can be rather detrimental to the team effort, so only attempt this after you have killed the last enemy in an area.


Purge
Purge
Kill 15 enemies capturing a control point you own.
Difficulty: Easy
How to obtain: Stay near control points when on the defensive, killing any nearby enemies.


Pushkin the Kart
Pushkin the Kart
Get 50 caps on payload maps.
Difficulty: Easy
How to obtain: As you push the Payload cart, you will steadily accumulate points for capturing it. Use your raw firepower to prevent enemies from mounting an effective defense.


Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.
Difficulty: Medium
How to obtain: While at the front lines, keep a Medic nearby to stay healthy as you soak up damage. You must be shot by a hitscan weapon, such as the Sniper Rifle or Shotgun, burned by a Pyro, bludgeoned by a melee weapon, and receive explosive damage from the Rocket Launcher or similar weaponry. Items such as the Sandvich and Fists of Steel might make surviving all this incoming damage a bit easier.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.
Difficulty: Easy
How to obtain: Intentionally empty your Minigun ammunition by avoiding dropped weapons and ammo packs. The Shotgun is a deceptively powerful weapon; using it will increase your mobility and allow you to chase fleeing enemies more easily. This achievement can be completed with the Family Business instead.


Redistribution of Health
Redistribution of Health
Heal 1000 damage with med-kits in a single life.
Difficulty: Medium-Hard
How to obtain: Control points typically have Health and Ammo kits nearby, which you can use to stay healthy. Healing done by a Medic or a Dispenser obviously won't count; not having a Medic actually makes this easier.


Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.
Difficulty: Easy
How to obtain: A Heavy and Medic working together make a powerful force. You should be able to earn the Medic a Domination as the two of you rampage across the map. Protect the Medic to ensure he does not lose his Domination progress.


Show Trial
Show Trial
Kill an enemy with a taunt.
Difficulty: Medium
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Fists' High Noon taunt on them. Alternatively, strike an enemy's back with the Holiday Punch, and you'll have more than enough time to kill them.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
Difficulty: Medium
How to obtain: The best way to counter an ÜberCharge is to deploy another ÜberCharge. Prevent the enemy Heavy from advancing through a chokepoint by simply standing in front of him.


Soviet Union
Soviet Union
Get 25 enemy kills where you either assist or are assisted by another Heavy.
Difficulty: Easy
How to obtain: Coordinate with a friendly Heavy to destroy the same targets.


Spyalectical Materialism
Spyalectical Materialism
Kill or assist in killing 10 cloaked Spies.
Difficulty: Easy
How to obtain: When you notice the shimmer of an enemy Spy's cloak, use the Minigun's wide spray of fire to scan the area and keep him from escaping. This is easier in an enclosed area.


Stalin the Kart
Stalin the Kart
Block the enemy from moving the payload cart 25 times.
Difficulty: Medium
How to obtain: The Heavy is rather slow, so it is more difficult to intercept the cart as it moves. Ambush players who are pushing the cart; the element of surprise should give you enough time to rev your Minigun and successfully defend.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.
Difficulty: Easy
How to obtain: A Heavy makes a prime ÜberCharge candidate. Lead your team's advances during your charged state. Respawning in Mannpower will count toward this achievement.


Vanguard Party
Vanguard Party
Be the first on your team to start capturing a control point in a round.
Difficulty: Medium
How to obtain: As a Heavy, you will take great part in the initial fight for the first control point. Make use of the G.R.U. or Buffalo Steak Sandvich to reach the control point before the other faster classes do. It is possible to obtain this achievement during Sudden Death and in Arena, where capturing points takes less priority over killing enemies.