Difference between revisions of "Tomislav"

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{{unreleased}}
 
 
{{Item infobox
 
{{Item infobox
 
| name            = Tomislav
 
| name            = Tomislav
 
| type            = weapon
 
| type            = weapon
 
| image            = Tomislav.PNG
 
| image            = Tomislav.PNG
| used-by          = [[Heavy]]
+
| 3d-image-1      = Tomislav
 +
| 3d-image-2      = Tomislav Festivized
 +
| 3d-image-4      = Tomislav Australium
 +
| 3d-image-5      = Tomislav Australium Festivized RED
 +
| 3d-image-6      = Tomislav Australium Festivized BLU
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-button-4      = australium
 +
| 3d-button-5      = australium_half
 +
| 3d-button-6      = australium_half
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| 3d-viewname-4    = Australium
 +
| 3d-viewname-5    = Australium Festivized<br>(RED)
 +
| 3d-viewname-6    = Australium Festivized<br>(BLU)
 +
| used-by          = {{used by|Heavy}}
 
| slot            = primary
 
| slot            = primary
| contributed-by  = [http://steamcommunity.com/id/BLHSNIPA Ben "SNIPA" Henry] <br/> [http://steamcommunity.com/id/colossalisbig Chris "ColossalSoft" Marshall]
+
| contributed-by  = {{Backpack Item Link|76561198015234450|326078187}}<br/>{{Backpack Item Link|76561197998305192|352275791}}
| released        = [[Über Update]]
+
| released        = {{Patch name|6|23|2011}}
| availability    = Unreleased
+
| released-major  = Über Update
| trade            = Unknown
+
| availability    = {{avail|drop|craft|purchase|crate47-strange|collectors|australium|warpaint}}
| gift            = Unknown
+
| trade            = yes
| rename          = Unknown
+
| gift            = yes
| medieval        = Unknown
+
| marketable      = yes
 +
| rename          = yes
 +
| numbered        = yes
 +
| medieval        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
| reload          = No Reload
+
| reload          = No reload
 
| loadout          = yes
 
| loadout          = yes
   | level         = Minigun
+
   | item-kind      = {{item kind|Minigun}}
   | att-1-positive = +75% faster, silent spin-up time
+
  | item-level     = 5
   | att-2-negative = -20% slower firing speed
+
   | att-1-positive = {{attribute|MinigunSpinup_Decreased|20}}
 +
  | att-2-positive = {{attribute|Spread_Positive|20}}
 +
  | att-3-positive = {{attribute|MinigunNoSpinSounds}}
 +
   | att-4-negative = {{attribute|FireRate_Negative|20}}
 
}}
 
}}
{{Quotation|'''The Heavy''' prepares for a stand-off|I am Heavy Weapons Guy, and this is my new weapon.|sound=Heavy_specialweapon07.wav}}
 
The '''Tomislav''' is a primary weapon for the [[Heavy]]. It is a large {{W|Thompson submachine gun}} with two handles, an ammo drum connected to its underside and a carrying strap hanging below. It will be released with the [[Über Update]].
 
  
The Tomislav will have a faster, silent spin-up time, at the expense of a slower firing speed.
+
{{Quotation|'''Tomislav''' publicity blurb|Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.}}
 +
 
 +
The '''Tomislav''' is a [[Steam Workshop|community-created]] [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]], which he has named "'''Svetlana'''".<ref>[https://www.teamfortress.com/theshowdown/#f=42 The Showdown comic page 42.]</ref> It is an oversized, heavily modified [[w:Thompson submachine gun|Thompson submachine gun]] with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.
 +
 
 +
The weapon features a 20% faster spin-up time and 20% more accuracy than the [[Minigun|default Minigun]]. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a [[Media:Tomislav wind up.wav|quiet jingling sound]] as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed (which, due to a bug with the Minigun, is actually about a 15% lower firing speed).
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damage             = yes
+
| damagetype      = Bullet
|  base             = 9 / per bullet
+
| rangetype        = Ranged
|  fall off         = 4.5 / per bullet
+
| damage           = yes
|  ramp up           = 13.5 / per bullet
+
 
|  point blank       = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}}
+
|  base           = 9 / bullet
|  medium range     = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}}
+
|  fall off       = 4.752 / bullet
|  long range       = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}}
+
|  ramp up         = 13.5 / bullet
|  crit             = 27 / per bullet
+
|  point blank     = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|400-450 / second|864 / critical damage}}
|  minicrit         = 12 / per bullet
+
|  medium range   = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|40-300 / second|432 / critical damage}}
| function times     = yes
+
|  long range     = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|40-150 / second|216 / critical damage}}
|  attack interval   = 0.12 s
+
|  pellet spread  = 31
|  windup time       = 0.2175 s
+
|  crit           = 27 / bullet
 +
|  minicrit       = 12-18 / bullet
 +
 
 +
| function times   = yes
 +
|  attack interval = {{tooltip|0.12 or 0.135 s|4 bullets are fired with each shot. The base value is 0.12 seconds, but in practice it sometimes ends up being one tick longer due to server clock inaccuracy.}}
 +
|  windup time     = 0.696 s
 
}}
 
}}
  
== Related Achievements ==
+
== Item set ==
=== {{class link|Heavy}} ===
+
{{set|Black Market Business}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1        = Reclaimed Metal
 +
| ingredient-1-amount = 2
 +
| ingredient-2        = Brass Beast
 +
| result              = Tomislav
 +
}}
 +
{{Blueprint | autoresult = Heavy primary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Black Market Business}}
 +
 
 +
== Strange variant  ==
 +
{{Strange item info
 +
| item-type = {{item kind|Minigun}}
 +
| rankson = kills
 +
| australium = yes
 +
  | att-1-positive = {{attribute|MinigunSpinup_Decreased|20}}
 +
  | att-2-positive = {{attribute|Spread_Positive|20}}
 +
  | att-3-positive = {{attribute|MinigunNoSpinSounds}}
 +
  | att-4-negative = {{attribute|FireRate_Negative|20}}
 +
| can deal damage = yes
 +
| can deal long range damage = yes
 +
| can deal critical damage = yes
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
 
       {{Show achievement|Heavy|Marxman}}
 
       {{Show achievement|Heavy|Marxman}}
 
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
 
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
 +
      {{Show achievement|Heavy|Rationing}}
 
}}
 
}}
  
==Trivia==
+
== Update history ==
* The name Tomislav is derived from the verb ''tomiti'', meaning "to suppress," which relates to the suppressed spin-up sound of the weapon.<ref>http://en.wikipedia.org/wiki/Tomislav_%28name%29</ref>
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
* Alternatively the name could be derived from the "Tommy Gun" the colloquial name for the Thompson sub-machine gun and heavy's Slavic origins.
+
* Tomislav was added to the game.
* The Tomislav is the only single barreled primary weapon for the Heavy to date.
+
 
 +
'''{{Patch name|6|28|2011}}'''
 +
* Tomislav spin-up reduction has been reduced from 75% to 40%.
 +
* Added/Refined recoil/draw/Crit/reload forces for the Tomislav.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{undocumented}} The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".
 +
 
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{undocumented}} The Heavy will no longer make "new weapon" comments when using the Tomislav.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Spin-up speed bonus reduced from +40% to +10%.
 +
 
 +
'''{{Patch name|9|4|2012}}'''
 +
* {{undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|1|8|2013}}'''
 +
* Fixed the Tomislav playing firing sounds when it wasn't firing.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
 +
* {{Undocumented}} The Tomislav's sounds are now lower-pitched.
 +
 
 +
'''{{Patch name|7|8|2014}}'''
 +
* Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.
 +
 
 +
'''{{Patch name|2|11|2015}} #1'''
 +
* Fixed not being able to switch away from the Minigun while spinning down.
 +
 
 +
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 +
* Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
 +
* Changed attributes:
 +
** Now 20% more accurate (less spread).
 +
** Increased spin up bonus from 10% to 20%
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
 +
* Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.}}
 +
 
 +
== Bugs ==
 +
* When firing, the muzzle flash may not be correctly displayed.
 +
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
 +
* If alt-fire is held down at the same time as primary fire until 1 bullet remains, if the Heavy taps primary fire the muzzle flare and firing noise continue to play. This is visible by other players and in third person.
 +
* When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.
 +
 
 +
== Trivia ==
 +
* The name [[w:Tomislav|Tomislav]] is derived from the Slavic verb ''tomiti'', meaning "to torture" or "to struggle", combined with "slava", meaning "glory" or "celebration". It is also a portmanteau of the words "Tommy (gun)", a nickname for the {{botignore|Thompson submachine gun}} (a World War II-era firearm popularly associated with gangsters), and "[[w:Slavs|Slav]]", an ethnolinguistic group including Russians.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Tomislav 1st person.png|First-person view.
 +
File:Australium Tomislav.png|[[Australium weapons|Australium variant]].
 +
File:Tomislav First Person Festivized Variant RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Tomislav First Person Festivized Variant BLU.png|[[BLU]] Festivized variant.
 +
File:Tomislav First Person Australium Festivized Variant RED.png|RED Australium Festivized variant.
 +
File:Tomislav First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant.
 +
File:Tomislav Concept.png|Tomislav concept artwork.
 +
File:Tomislav Concept2.png|Tomislav concept artwork.
 +
File:Tomislavold.png|An old version of the Tomislav, which never officially appeared in Team Fortress 2.
 +
File:Theshowdown42.jpg|Tomislav, featured in [[The Showdown]] comic along with 3 other miniguns: [[Minigun]], [[Brass Beast]] and [[Huo-Long Heater]].
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Basic Heavy strategy#Tomislav + reskins|Tomislav strategy]]
 +
* [[Australium weapons]]
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Latest revision as of 11:00, 26 October 2024

Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.
Tomislav publicity blurb

The Tomislav is a community-created primary weapon for the Heavy, which he has named "Svetlana".[1] It is an oversized, heavily modified Thompson submachine gun with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.

The weapon features a 20% faster spin-up time and 20% more accuracy than the default Minigun. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a quiet jingling sound as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed (which, due to a bug with the Minigun, is actually about a 15% lower firing speed).

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 13.5 / bullet
Base damage 100% 9 / bullet
Maximum fall-off 52.8% 4.752 / bullet
Point blank 50-54 / 1 ammo
400-450 / second
Medium range 5-30 / 1 ammo
40-300 / second
Long range 5-10 / 1 ammo
40-150 / second
Pellet spread 31:1
Critical 27 / bullet
Mini-crit 12-18 / bullet
Function times
Attack interval 0.12 or 0.135 s
Wind-up time 0.696 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Black Market Business weapon Capo's Capper
Item icon Refined Metal.pngx4 + Item icon Tomislav.pngItem icon Family Business.pngItem icon Eviction Notice.png = Item icon Capo's Capper.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

June 23, 2011 Patch (Über Update)
  • Tomislav was added to the game.

June 28, 2011 Patch

  • Tomislav spin-up reduction has been reduced from 75% to 40%.
  • Added/Refined recoil/draw/Crit/reload forces for the Tomislav.

July 22, 2011 Patch

  • [Undocumented] The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".

October 13, 2011 Patch

  • [Undocumented] The Heavy will no longer make "new weapon" comments when using the Tomislav.

June 27, 2012 Patch (Pyromania Update)

  • Spin-up speed bonus reduced from +40% to +10%.

September 4, 2012 Patch

  • [Undocumented] Added Strange quality.

January 8, 2013 Patch

  • Fixed the Tomislav playing firing sounds when it wasn't firing.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  • [Undocumented] The Tomislav's sounds are now lower-pitched.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Now 20% more accurate (less spread).
    • Increased spin up bonus from 10% to 20%

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When firing, the muzzle flash may not be correctly displayed.
  • The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
  • If alt-fire is held down at the same time as primary fire until 1 bullet remains, if the Heavy taps primary fire the muzzle flare and firing noise continue to play. This is visible by other players and in third person.
  • When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.

Trivia

  • The name Tomislav is derived from the Slavic verb tomiti, meaning "to torture" or "to struggle", combined with "slava", meaning "glory" or "celebration". It is also a portmanteau of the words "Tommy (gun)", a nickname for the Thompson submachine gun (a World War II-era firearm popularly associated with gangsters), and "Slav", an ethnolinguistic group including Russians.

Gallery

See also

References