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− | {{DISPLAYTITLE:Dispenser}}
| + | #REDIRECT [[Dispenser/cs]] {{R lang|cs}} |
− | {{Trans}}
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− | [[Image:Engiwithdispenser.png|250px|right|Engineer s plně vylepšeným dispenserem]]
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− | {{Quotation|'''Scout'''|Need a dispenser here!|sound=Scout_needdispenser01.wav}}
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− | '''Dispenser''' je [[building/cs|stroj]] který může být postaven [[Engineer/cs| Engineerem]] poskytující [[health/cs|zdraví]], [[ammo/cs|Náboje]], a [[metal/cs| kov]] pro nejbližší spoluhráče. Engineeři rely heavily on metal from their Dispensers to construct and maintain their [[Sentry Gun]]s and other buildings. Any player may replenish their supplies by simply standing next to the Dispenser. Retrieving ammunition or health from the Dispenser does not affect its supply of metal.
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− | Dispensers can prove to be very valuable in supporting a team when used effectively. As well as providing a steady health increase for teammates, Dispensers act as a portable ammo source. They can provide additional metal for other Engineers to use. Dispensers will also attract many teammates to one area which can help to better forward an attack, particularly if the team is scattered and ungrouped. However, it can also make the group an easy target for rocket splash damage or incoming grenades. A Dispenser will not hand over new weapons if the player modified his/her load out; a [[Resupply]] Locker is required to do so.
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− | Dispenser stojí 100 [[Metal/cs|kovu]] k položení, 200 kovu na vylepšení na level 2 a dále 200 na vylepšení do Levelu 3. Každé vylepšení zvyšuje životy Dispenseru, výdej nábojů a kovu. Při stavění se životy Dispenseru zvyšují k 150 při dokončení. Nově postavený dispenser obsahuje 25 kovu and poté generuje 40 kovu každých 5 vteřin není-li vylepšen. Může obsahovat až 400 kovu jak je uvedeno měřítkem ve předu na Dispenseru.Dispenser může být manuálně otočen aby směřoval do jiných směrů než je postaven. Když se ukazuje plán, použitím tlačítka druhého útoku (defaultně : MOUSE2) otočí plán o 90 stupňů při kliknutí myši. Zničený Dispenser (bez ohledu na úroveň) nechává po sobě 50 kovu (5 částí po 10 kovech každá) který může být sebrán ve formě kovu či nábojů.
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− | == Úrovně ==
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− | {| class="wikitable grid" style="text-align: center; margin-bottom:1em;"
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− | ! class="header" rowspan="2" | Úroveň
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− | ! class="header" rowspan="2" | Zdraví
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− | ! class="header" rowspan="2" | Celková cena
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− | ! class="header" colspan="3" | Generuje
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− | |-
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− | ! class="header" | [[Health/cs|Zdraví]]
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− | ! class="header" | [[Ammo/cs|Náboje]]
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− | ! class="header" | [[Metal/cs|Kov]]
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− | |-
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− | {| class="wikitable grid"
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− | ! class="header" |
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− | |-
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− | ! 1
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− | |}
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− | [[Image:Lvl1dispenser.png|150px]]
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− | || 150 || 100 [[Metal/cs|Kov]] || 10 / sec || 20% / sec || 40 / 5 sec
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− | {| class="wikitable grid"
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− | ! class="header" |
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− | |-
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− | ! 2
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− | |}
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− | [[Image:Lvl2dispenser.png|150px]]
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− | || 180 || 300 [[Metal/cs|Kov]] || 15 / sec || 30% / sec || 50 / 5 sec
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− | |-
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− | {| class="wikitable grid"
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− | ! class="header" |
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− | |-
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− | ! 3
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− | |}
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− | [[Image:Lvl3dispenser.png|150px]]
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− | || 216 || 500 [[Metal/cs|Kov]] || 20 / sec || 40% / sec || 60 / 5 sec
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− | |}
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− | == Achievementy ==
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− | === {{class link|Demoman}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Demoman|The Argyle Sap}}
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− | }}
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− | === {{class link|Heavy}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Heavy|Factory Worker}}
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− | }}
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− | === {{class link|Engineer|}} ===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Engineer|(Not So) Lonely Are the Brave}}
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− | {{Show achievement|Engineer|The Extinguished Gentleman}}
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− | | 2 = {{Show achievement|Engineer|Drugstore Cowboy}}
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− | {{Show achievement|Engineer|Doc Holiday}}
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− | }}
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− | {{anchor|Dispenser Strategy}}
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− | == Strategie ==
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− | {{main|Engineer strategy}} | |
− | * A [[Pyro/cs|Pyro]] standing near a Dispenser can act as a mobile 'firewall'. The Dispenser is capable of replenishing the [[Flamethrower]]'s ammo faster than can be fired. This is a potential anti-[[Spy]] measure, but it will leave the team short of a possible attacking class. This is especially helpful to a skilled Pyro, as they could reflect projectiles away from the Engineer's buildings with the [[Compression blast]].
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− | * The [[Heavy/cs|Heavy]] can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his [[Minigun]]. This can be used to control hallways or even in an enemy's base (such as the sewers in [[2Fort]]) to keep either an entrance open or a safe place for a [[teleporter/cs|teleportér]]. A Heavy can fire continuously; sweeping an area to send away stickies and check for hidden Spies.
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− | * A [[Sniper/cs|Sniper]] can keep firing without having to leave his position to replenish ammo if stood near a Dispenser. Since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
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− | * When entering [[Sudden death]], building a Dispenser first is important to provide health, ammunition, and metal to the team.
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− | * Dispensers give ammunition for any teammates nearby, including disguised enemy Spies. As a [[Spy]], consider leaving enemy Dispensers intact to recharge Cloak, fill the health meter, or to remain indefinitely invisible while using the [[Dead Ringer]] or the [[Invisibility Watch]].
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− | * When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow players to refill and heal up to full health much faster than with a single Dispenser by each Engineer's [[Sentry Gun]]. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep teammates on the attack. It isn't recommended having more than two Dispensers next to each other, especially if both are level 3. Having three or more Dispensers near each other risks the loss of all of the Dispensers in a counterattack.
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− | * A Dispenser can effectively block narrow passages from enemies, slowing down their progress. This is very effective versus [[Scout]]s and [[Spies]] when coupled with a Sentry Gun nearby.
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− | * The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
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− | * Similarly, a Dispenser can sometimes supply ammunition and metal through walls but cannot heal through them.
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− | * An Engineer can stand on his own Dispenser, allowing him to reach higher platforms than he could just by jumping, allowing for more strategic deployment of Sentry Guns and other buildings. Keep in mind, however, that a sentry is taller than a Dispenser, regardless of which level it is.
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− | *Dispensers take the longest to build. It is usually best to construct one, and then put up a sentry while it is still building.
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− | *Dispensers cost the least amount of metal, next to the [[Mini-Sentry|Combat Mini-Sentry Gun]] . They therefore serve as quick barricades in certain situations.
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− | *While Sentry Guns are usually the main target of ÜberCharge pushes, destroying the Dispenser is equally important. Without it, it will take much longer for the enemy to rebuild, not to mention heal and resupply, and allow the team more time to regroup for a decisive push.
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− | == Update history ==
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− | '''[[February 28, 2008 Patch]]'''
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− | * Changed Engineer buildings to detonate when a player disconnects instead of blinking out
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− | * Fixed Engineer being able to detonate buildings that are being sapped
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− | * Fixed potential client crash for players being healed by a Medic or Dispenser
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− | '''[[April 2, 2008 Patch (Xbox)]]'''
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− | * Dispenser heal rate returned to normal.
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− | '''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
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− | * Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
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− | '''[[July 1, 2008 Patch]]'''
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− | * Fixed [[Healing#Overheal|buffed health]] not decaying properly after being healed by a Dispenser.
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− | '''[[December 11, 2008 Patch]]'''
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− | * The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
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− | '''[[December 7, 2009 Patch]]'''
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− | * Fixed Dispenser not healing players at the correct rate if it's upgraded while the players are already touching the Dispenser.
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− | '''[[December 18, 2009 Patch]]'''
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− | * Fixed Spies being able to build Dispensers.
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− | '''[[January 6, 2010 Patch]]'''
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− | * Fixed a rare server crash related to Dispensers.
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− | ==Bugs==
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− | *As of the [[July 8, 2011 Patch]], players standing at Dispensers cannot receive [[overheal]] from Medics and any overheal the player does have cannot decay over time.
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− | == Trivia ==
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− | [[File:Dispenser Information.png|right|200px]]
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− | * Dispenser úrovně 2 a 3 nenechávají vylepšené rozpadlé části (například monitor životů) když je zničen.
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− | * Dispenser úrovně 3 ozdravuje skoro stejně rychle jako [[Medi Gun/cs| Medigun]] při bitvě (24 HP/sec).
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− | * [[Sentry Gun/cs| Sentry]] fire and rockets can be blocked by Dispensers. Additionally, [[Sentry Gun/cs|Sentry]] detekují nepřátelské hráče stojící za Dispensery, bez možnosti jej zabít. [[Spy/cs|Spyové]] tuto techniku často používají jako štít k zabití[[Engineer/cs|Engineera]].
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− | * By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
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− | * For a short time after the [[WAR Update]], Spies were able to build Dispensers through the use of the console command "build 0", but could not upgrade them.
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− | * Per the Sentry Gun instruction manual, the Dispenser is a "Dispense-O-Matic 9000 Provisions Dispenser".
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− | * A Level 1 BLU Dispenser [http://www.youtube.com/watch?v=O8NvCsHZ3zM makes a cameo appearance] as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times with a [[Wrench]] (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it (Max actually unplugs it out of irritation). It also makes an appearance in Episode 305: The City that Dares not Sleep, in the same area.
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− | {{Quotation|'''Sam''' on Curious Dispensers |Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.|sound=SamDispenser.wav}}
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− | == See also ==
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− | {{Engineer Nav}}
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− | [[Category:Buildings/cs]]
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