Difference between revisions of "User talk:InShane"

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== Show preview ==
 
  
{{sp}} You also don't have to edit articles section by section, you can make all your edits in one go to prevent spamming the recent changes feed. [[User:Moussekateer|Moussekateer]] 10:07, 24 November 2010 (UTC)
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[[File:Information.png|25px]] Please make use of the '''Show preview''' button. It gives you a preview of the edit you are making, allowing you to perfect your changes before you save the page. You also don't have to edit articles section by section, you can make all your edits in one go to prevent spamming the recent changes feed. [[User:Moussekateer|Moussekateer]] 10:07, 24 November 2010 (UTC)
  
 
Ah, alrighty. Guess I can save the entire section as a word document or something. [[User:InShane|InShane]] 20:37, 24 November 2010 (UTC)
 
Ah, alrighty. Guess I can save the entire section as a word document or something. [[User:InShane|InShane]] 20:37, 24 November 2010 (UTC)
 
  
 
== Sniper Strategy ==
 
== Sniper Strategy ==
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True, Flareguns vs anything is pretty good. But I've found that vs a Heavy, hiding and popping out to flare them works better than against any other class (and better against Heavies than most other tactics) for three reasons - they're a big and slow target (easiest class to lead), you'll take maybe a couple of hits at most if they even have the spin going when you pop out (you survive more than by using most other weapons), and playing as a Heavy gives a false sense of tanking security that can be destroyed with three flares (they usually don't expect to lose 200 health in 2 seconds). I won't do a revert war, but maybe you'll want to integrate this into the article. [[User:Slave|Slave]] 10:14, 23 July 2011 (PDT)
 
True, Flareguns vs anything is pretty good. But I've found that vs a Heavy, hiding and popping out to flare them works better than against any other class (and better against Heavies than most other tactics) for three reasons - they're a big and slow target (easiest class to lead), you'll take maybe a couple of hits at most if they even have the spin going when you pop out (you survive more than by using most other weapons), and playing as a Heavy gives a false sense of tanking security that can be destroyed with three flares (they usually don't expect to lose 200 health in 2 seconds). I won't do a revert war, but maybe you'll want to integrate this into the article. [[User:Slave|Slave]] 10:14, 23 July 2011 (PDT)
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: Sorry about not relocating the info; it slipped my mind when I was thinking about how it was effective against several classes. I was gonna place it in the Flare Gun portion of basic strategy, and will do so now... [[User:InShane|InShane]] 15:57, 23 July 2011 (PDT)
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== Disguise Kit Usage ==
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"It's not quite basic, takes too much time to perform". What's so hard about disguising as a constantly attacking Heavy, Sniper or Engineer and looking at his weapons? It takes about 3 seconds to look, scroll, press B, look, scroll, press B, look :l The reason why I didn't put this under the community strategy is because there's no section for tips like that - it's all usage of actual disguises. [[File:User Wingless Winged Signature.png|150px|link=User:Wingless]] 15:13, 10 August 2011 (PDT)
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: The problem with that tactic is that it's not consistent. For example, you won't be told you're a Demoman with the Targe or a Sniper with one of the shields. In those cases, you'll see a basic Stickybomb Launcher or SMG. This applies to a couple other loadouts, although they escape my mind at the moment. It seems significant enough that it could be added in, although with less words than the previous entry. [[User:InShane|InShane]] 16:52, 10 August 2011 (PDT)
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== Wiki Cap~ ==
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Oh hai inShane, and congratulations on your upcoming Wiki Cap~ :3 Unfortunately it can't be dropped right now due to the drop limit being set to 100, but it should be extended further whenever Valve moves their gear up. Sorry about the wait~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:36, 21 August 2011 (PDT)
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:Whoa, this was completely unexpected! I don't think I've done enough, but of course I'll continue to stick around. The Wiki has always been useful, and I'll keep trying to keep it useful. [[User:InShane|InShane]] 20:15, 21 August 2011 (PDT)
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::Congratulations! --[[User:Loginov|<span style="color:#3399FF;font-size:15px;font-family:'TF2 Build';">Gero* (Loginov)</span>]] <font
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FACE="Times New Roman" color="#808080"><span style="font-size:13px">[[User talk:Loginov|talk]]</span></font> 20:46, 21 August 2011 (PDT)
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:::Congratulations! Keep up the great work [[User:Nero123|<span style="color:#FF9B00;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Nero123</span>]] <span style="font-size:10px">([[User talk:Nero123|talk]] | [[Special:Contributions/Nero123|contribution]])</span> 21:19, 21 August 2011 (PDT)
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::::{{User:Lexar/Template:Congrats|InShane}} '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 21:23, 21 August 2011 (PDT)
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::::: Congrats! You are kredit to team! — [[User:Cappy|<span style="color:#55bb00;font-size:13px;font-family:'Verdana';font-weight: bold;">Cappy</span>]] <span style="font-size:10px">[[File:Login_Soldier.png]] <sup>[[User talk:Cappy|<span style="background:#FFD700;padding:0 2px;">talk</span>]]</sup></span> 23:07, 21 August 2011 (PDT)
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::::::{{User:Aperture AI/Template:Scrumpy|InShane}} - '''[[User:Aperture AI|<span style="color:#694D3A">Aperture AI</span>]]''' [[File:Painted Détective Noir 694D3A.png|25px|link=User:Aperture AI]]{{md}}'''(''[[User talk:Aperture AI|Talk]]'')''' 01:43, 22 August 2011 (PDT)
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:::::::Execelent work! We shall drink on your behalf! [[User:ShadowGlove|ShadowGlove]] 03:19, 22 August 2011 (PDT)
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== Stickybomb versus stickybomb ==
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I have seen it spelled as "stickybomb" all over the wiki. Why should it be capitalized as it is just a name for some ammo like needles, arrows, etc? [[User:Rolandius|Rolandius]] 19:59, 5 September 2011 (PDT)
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: Unfortunately, this is one of those things that isn't covered in the Style Guide (http://wiki.teamfortress.com/wiki/Help:Style_guide/Weapons) and isn't monitored by any of the BOTS, as far as I know. As of now, the [[Stickybomb Launcher]] page uses a capitalized "Stickybomb," which has been the base I and others have followed for a while. No, I'm not the one that made it that way. I figure it's because Stickybombs are unique to TF2 - that's a relatively weak excuse, so I'd ask the IRC about it. [[User:InShane|InShane]] 20:06, 5 September 2011 (PDT)
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::It should be covered in the Style Guide. I see on the [[Stickybomb Launcher]] page it is capitalized, but many other pages don't spell it capitalized. Other ammo, such as rockets (Rocket Launcher), syringes (Syringe Gun), etc., are not capitalized. It looks to be just the name of ammo. Also, I see a lot of other words spelled as "sticky jump", "sticky trap", etc. [[User:Rolandius|Rolandius]] 20:12, 5 September 2011 (PDT)
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== Obtaining Acheivements ==
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In regards to the dubious-sounding method of achieving Highland Fling, that was how I got it. It was on Balloon Race, so I'm not sure if a large drop is required to get enough distance or not.
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I got Jarring Transitions as Pyro, with a potshot gasblast as soon as the gates opened on Dustbowl.
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[[User:MoonHitler|MoonHitler]] 07:14, 27 September 2011 (PDT)
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:Then I am in error and will undo my edits. Thanks for verifying all that. So long as someone can state it's been tested, it's all good. Sorry! -- [[User:InShane|InShane]] 15:17, 27 September 2011 (PDT)
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== Obtaining Eyecheivements ==
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Thanks for cleaning up my contribution, I didnt realize it could be written so well. Also, I have taken the liberty of making the layout of my user page after yours, I hope you dont mind. [[User:Doomgiver|Doomgiver]] 03:39, 1 November 2011 (PDT)
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== Re: Regarding the strategy pages... ==
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That is OK, I will not change those again &ndash; however on another note headings should use the correct casing, e.g. 'Primary Weapons' should be just 'Primary weapons', 'Item set effects' instead of 'Item Set Effects' (as none of these words are proper nouns like that) [[user:seb26|<small style="background:#f9f9f9;border:1px solid #0070FF;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #8BBEFF;">'''seb26'''</small>]] 23:23, 1 November 2011 (PDT)
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:Gotcha, I'll change them to said casing after a fellow editor inputs content on each page, for appearance's sake; I recently went and ran a semi-major change to the pages of all 9 classes. Thanks! -- [[User:InShane|InShane]] 23:39, 1 November 2011 (PDT)
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== Taunt kill achievements ==
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Thanks for your concern, but I already added this suggestion for all relavent classes. I thought the achivement guide discussion page was the best place to put it. Note that I also noted that all melee-related achivents fo the demoman and one for the heavy are more easily earned on medieval mode. Also, I only discussed the achievements where the weapon can be used in medieval mode. I know that not all tauntkills unlock achievements.
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Besides, I really think it has to be included. Getting the achievements in regular gameplay is very hard. Doing this in medieval mode is not cheating, but is is a lot easier. i hope you and others agree. [[User:K-Raider NL|K-Raider NL]] 08:46, 26 January 2012 (PST)
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== Sandvich nerf testing ==
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"The Heavy cannot use his own dropped [[Sandvich]] to heal himself; picking up a dropped Sandvich will simply reset the cooldown timer. An enemy Heavy's dropped Sandvich can only be used to restore health and will not reset the cooldown timer." How about friendly Heavies? If two friendly Sandvich Heavies swap lunches, do they get a cooldown reset, or the health boost, or does something else happen? [[User:Pathetic One|Pathetic One]] 03:12, 20 February 2012 (PST)
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: NOOOO, it seems our testing session missed something. Given that Sandviches are neutral entites (Medkits), I would assume that picking up a friendly Heavy's dropped Sandvich is the same as an enemy Heavy's Sandvich; it can only restore health and won't reset the cooldown timer. I'll look at that once I get home. -- [[User:InShane|InShane]] 08:37, 20 February 2012 (PST)
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== Wikichievement unlocked ==
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{{Award Wikichievement
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| wikichievement = Silent Contributor
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| from          = [[User:WindPower|Wind]]
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| reason        = Tirelessly hacking away at the strategy pages, inShane is the kind of silent contributor that no one notices but everyone loves anyway
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}}
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:48, 21 May 2012 (PDT)
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== I am sorry ==
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InShane, I apologise for my disrespectful behaviour during some of the discussions we had. I'm still new to the wiki, and I understand that you want to maintain a level of quality on the wiki. From now on, I will try to keep that in mind as well. I just had to get that off my chest. [[User:K-Raider NL|K-Raider NL]] 01:38, 6 July 2012 (PDT)
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: I didn't feel any disrespect anywhere from you. I prefer blunt opinions, since the wiki tries to share information. Arguments that use more facts and less opinions can always be listened to if the wording remains neutral. You joined the wiki in...looking at archives...January? Just start making actual edits instead of filling up the talk pages; edits and reversions exist for that reason. -- [[User:InShane|InShane]] 01:48, 6 July 2012 (PDT)
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== your majesty ==
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In terms of one-on-one encounters, the two of you are pretty evenly matched when it comes to damage output. At longer distances, a Demoman can easily shell you with grenades and charged Stickybombs. Your [[Rocket Launcher]] and [[Shotgun]] are easier to aim than his [[Grenade Launcher]] or [[Stickybomb Launcher]], so stay within medium range and keep a direct line of sight to maintain the advantage. Like when fighting an enemy Soldier, [[rocket jump]] to gain a height advantage while making it difficult for the Demoman to land direct hits. Even if you don’t have the Shotgun equipped, a well placed rocket can move his Sticky traps. If the Demoman decides to rush you down with the [[Chargin’ Targe]] or [[Splendid Screen]], use the [[knock back]] from a rocket to pop him into the air and cancel his charge.
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it's previous contents of soldier match-up
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first error is "pretty evenly matched when it comes to damage output"
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Sticky bomb damage 120
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Rocket launcher damage 90
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(at 100% damage line)
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Sticky bomb attack interval 0.6
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Rocket launcher attack interval 0.8
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if you are not fool, just acknowledge this big error
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second error "so stay within medium range"
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in medium range, Demoman 'overwhelms' Soldier.
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I'm team fortress2 600 hour user. I guarantee it.
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it's my revised
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In terms of one-on-one encounters, Demoman has greater DPS(damage per second)more than almost double Soldier does so that at longer distances, a Demoman can easily overwhelm you with grenades and charged Stickybombs. Your [[Rocket Launcher]] and [[Shotgun]] are easier to aim at close quarters than his strong [[Stickybomb Launcher]], so always stay within close range and keep a direct line of sight to maintain the advantage. Like when fighting an enemy Soldier, [[rocket jump]] to gain a height advantage while making it difficult for the Demoman to land direct hits. And you also can get close to Demoman using [[rocket jump]] to gain a close advantage. Even if you don’t have the Shotgun equipped, a well placed rocket can move his Sticky traps. If the Demoman decides to rush you down with the [[Chargin’ Targe]] or [[Splendid Screen]], use the [[knock back]] from a rocket to pop him into the air and cancel his charge. 
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if you can't point out what's wrong. just do not undo and talk with me.
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[[User:Bingo12345|Bingo12345]] 07:27, 17 July 2012 (PDT)
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Your mathcraft is fine, but math is just numbers. Additionally, I definitely did point out what was wrong with your entry. I maintain the strategy pages and get quickly tired of cleaning up poorly worded minor additions - they happen, a lot. I'll visit the page again after work. I suggest you not take personal offense and revise your attitude before continuing to edit further.  -- [[User:InShane|InShane]] 09:13, 17 July 2012 (PDT)
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==The Difficulty of "Brotherhood of Steel"==
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Let the difficulty of the English version is "Easy", while the other is "Hard". I will not make a "war" with this problem especially since YOU ARE RIGHT to be taken as the standard English version. Piece and out Sir/Madame. [[User:Kmyc89|Kmyc89]] 03:15, 29 December 2012 (PST)
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== Thanks from a newbie ==
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Thank you for re-locating my work, I will be sure to do the same for other classes in those sections instead. [[User:Diesel|&#60;&#62;]] ([[User talk:Diesel|talk]]) 05:37, 12 June 2014 (PDT)
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== thanks ==
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Hey, I just want to say thanks for editing my ani class posts. Your definitely a better detailer than me or whatever its called
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== thanks ==
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Hey, I just want to say thanks for editing my ani class posts. Your definitely a better detailer than me or whatever its called[[User:Gsilverleaf|Gsilverleaf]] ([[User talk:Gsilverleaf|talk]]) 16:19, 24 June 2014 (PDT)
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==Deletion Confusion==
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Hey! Do you remember the part in Glossary of player terms that explained about specialized killstreak weps?
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That was written by me. Can you answer why you deleted that? Put the answer on my talk page.
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So I'm asking you, when you're deleting someone's post, please put the reason for it. Sincerely, [[User:Nakkivene|Nakkivene]] ([[User talk:Nakkivene|talk]]) 03:41, 4 September 2014 (PDT)
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== Hey you! ==
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You don't take away my edits.
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[[User:ThePwningNinja|ThePwningNinja]] ([[User talk:ThePwningNinja|talk]]) 18:21, 20 July 2014 (PDT)
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: You just got unblocked and start complaining again on a user talk pages after adding bad stuff? [[File:User_SackZement_signature.gif|link=User:SackZement]][[User:SackZement|<span style="font-size:14px;font-family: Tf2 Build"><font color="orange">SackZement]]</font></span> [[User_talk:SackZement|&lt;Talk&gt;]] 18:25, 20 July 2014 (PDT)
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== Eviction Notice DPS ==
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How exactly is the Notice's DPS 20% less than that of the stock fists. You get 50% faster attack speed and 60% reduced damage. 1.5 x 0.4 = 0.6, so it's 40% less. Also, the rate of 3 Eviction Notice punches is identical to the rate of 2 Fists punches. The former deals 78 and the latter deals 130. 78/130 also equals 0.6, so this also proves its amount of decrease in damage per second. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 22:29, 1 November 2014 (PDT)
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: What's happening is that "50%" faster firing speed" is a somewhat incorrect tooltip. The Eviction notice fires punches twice as quickly, making the multiplier 2x. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 12:16, 2 November 2014 (PST)
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:: Yeah, you explained me on the other page. Now I understand that it's somewhat a typo, so with 100% increase instead of 50%, it's 2 x 0.4 = 0.8, so you're typically right. You can tell I was misled since I didn't realize it was a typo. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 19:24, 2 November 2014 (PST)
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== Revive File:BluKGB.png ==
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Could you do me a favor and undelete the BluKGB.png, because I need to use it for a bit. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 05:18, 9 November 2014 (PST)
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:The file was deleted by EpicEric. For what do you need it? [[File:User_SackZement_signature.gif|link=User:SackZement]][[User:SackZement|<span style="font-size:14px;font-family: Tf2 Build"><font color="orange">SackZement]]</font></span> [[User_talk:SackZement|&lt;Talk&gt;]] 08:20, 9 November 2014 (PST)
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::I know who it's deleted by. I just want to keep the image for myself in case. - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 09:03, 9 November 2014 (PST)
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:::Guess what? Turns out he's not around anymore. Why don't ''you'' restore that for me? - [[User:Pootis-Man|Pootis-Man]] ([[User talk:Pootis-Man|talk]]) 16:27, 10 November 2014 (PST)
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:::: I am a regular user. Can we not have this conversation on my messages? -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 21:35, 10 November 2014 (PST)
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::::Try contacting [[User:Ath|Ath]], he uploaded the latest version of the file, maybe he still has it or can recreate it. [[File:User_SackZement_signature.gif|link=User:SackZement]][[User:SackZement|<span style="font-size:14px;font-family: Tf2 Build"><font color="orange">SackZement]]</font></span> [[User_talk:SackZement|&lt;Talk&gt;]] 06:57, 11 November 2014 (PST)
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== Strategy Project ==
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Hey man. I just wanted to say thanks for helping out with the Strategy Project in my absence.I couldn't work much due to the update messing the site up so badly, --[[File:User Dr. Scaphandre Golden Ghastly Gibus.png|50px|link=User talk:Dr. Scaphandre]] [[User:Dr. Scaphandre|<font color="FFDF00"><big>''Dr. Scaphandre''</big></font>]] 13:10, 1 February 2016 (PST)
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== Community Strategy Suggestion ==
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Heyo InShane, since you've been doing most of the Basic Strategy page checks, I've been at it working (tediously) hard with the Community Strategy pages.
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I'm just here to ask one thing cause I'm unsure of what to do: there is a long section in every class's Community Strategy page (except the Scout) dealing with Class-Combat Strategies, and it takes up a lot of space on the page. Does it seem viable if I simply move all class combat strategies to the Class Match-ups pages instead? Seems like they'd belong there, plus they are lacking info in any case. The Cooperative Class Strategies can stay, since there isn't a page dedicated to them.
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I'd like to get an answer quick so I can keep working on the pages; even after three weeks I've only gotten two Community Strategy pages done. Thanks. [[User:Archrelico|'''Archrelico "Mexi"''']] 23:46, 21 April 2016 (PDT)
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: Certainly! Like I said, I'll follow your lead. What about this...want to leave Class-Combat as is for now? I'll go through and move the information to the respective match-up pages this weekend, then remove the Class-Combat sections from each page. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 07:31, 22 April 2016 (PDT)
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:: Sounds good, it'll help a ton if you move them while I work on the rest of the community strategy pages. Once they're there it's up to you whether you want to update it yourself; you can also just leave it for me to rewrite or add missing info, since I'm basically free everyday. [[User:Archrelico| '''Archrelico "Mexi"''']] 08:27, 22 April 2016 (PDT)
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:::Yes, I'll revise the matchup sections as well. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 12:12, 22 April 2016 (PDT)
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::::We should decide how much information we want to retain on the Community pages. I went through the page history before beginning and noticed you're actively revising the match-up sections on each Community page. Much of the information can be found on corresponding pages. For example, [[Soldier_match-ups]] and [[Anti-Demoman_strategy]] (also pages I take care of) together give a good idea of how a Soldier should deal with various Demoman loadouts. It is definitely possible to remove text completely instead of revising it, which might lessen your task? Alternatively, the in-depth explanations you're filling out can stay as a series of "Community match-up" information.  -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 17:34, 23 April 2016 (PDT)
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We can definitely fill up the Anti-class strategy with more info then. Honestly, I did Community Scout strategy without knowing every other page had a Class match-up section, and when I got to the Soldier one I was taken by surprise. Also, what do you mean by community match-up? Does this mean moving my info to the match-up page or keeping it as a unique section on the community strategy page? [[User:Archrelico| '''Archrelico "Mexi"''']] 22:17, 23 April 2016 (PDT)
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: Okay, I can take all Class-Combat info and slowly transfer it over to the other pages. Thus, those sections can be removed from Community Strategy so you don't have to worry about em. You haven't planned on revising Pyro and the rest yet, right? Those are the sections I refer to removing. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 11:13, 24 April 2016 (PDT)
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::I was going to since I'm almost done with the Soldier page, but I won't touch the class-combat and let you move them, don't worry. I'll just edit everything else. [[User:Archrelico| '''Archrelico "Mexi"''']] 13:15, 24 April 2016 (PDT)
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== I need your help ==
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Hey InShane. You've done so much for the Community Strategy project, especially all the work you've done during my absence. Well, I need your help, as we have a lot of pages that need to get worked on. Only problem is, I'm struggling to get a good match where I can test some strategies. So, I think to make this go faster, we should work together and coordinate on which maps to prioritize on first. --[[File:User Dr. Scaphandre Golden Ghastly Gibus.png|50px|link=User talk:Dr. Scaphandre]] [[User:Dr. Scaphandre|<font color="FFDF00"><big>''Dr. Scaphandre''</big></font>]] 23:00, 13 August 2016 (PDT)
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== Yep, you did it, nice job. ==
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[https://wiki.teamfortress.com/w/index.php?title=Sniper_match-ups&curid=1391&diff=2259050&oldid=2258663 Context]
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Exactly what I was going for, just done better than what I did. ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 22:31, 23 June 2017 (PDT)
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== I've mentioned why for the Engineer interaction before. ==
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It is not clear to me when or where you've mentioned "why for the Engineer interaction before." Are you referring to your 21:38, 9 March 2011 edit "That is ON the weapon's page!"  The fact that you have to crouch to remove a Sapper from a tele is not mentioned on the weapon's page. Maybe it is common knowledge that you have to crouch to hit a tele (even sapped?), but I really don't melee teles.
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We have been trying to help Sausagea1000 here: [[User_talk:Sausagea1000#Trivia_edits]]
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I had to learn the hard way that most classes have to crouch to hit a Teleporter in most situations. I have read a few wiki pages, and it would have been nice to have it mentioned somewhere (but not in Trivia). I think it is particularly important information for the new owner of a Homewrecker. Where would you suggest the mechanic be mentioned, or is is already, I have been looking?
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[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><!-- -- --><span style="font-family: Arial "><font color="70B04A"><small>🦃</small>🦃🦃🦃🦃<small>🦃  🦃🦃  🦃🦃</small></font></span>]]<!-- -- -->([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 03:44, 18 November 2020 (UTC)
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You're referencing an edit I made '''9 years ago,''' which does not refer to crouching. If the information is not on the weapon/building's page, it should go there, not in strategy. --[[User:InShane|InShane]] ([[User talk:InShane|talk]]) 00:29, 19 November 2020 (UTC)
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==Your Sandboxes==
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I've noticed that you've been separating each individual-class matchup into multiple sandboxes. This is a good idea I guess...but for now, I think that it would be easier if we simply put all of these "advanced matchups" tables into the [[User:Lolimsogreat21/Sandbox2]]. I did create that page in order to have everything in the same spot after all. Hell, I can do that right now actually.
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[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 20:14, 15 May 2021 (UTC)Lolimsogreat21
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:Here, I've already done it. Now everything is readily accessible in a single place. I also added some "blueprints" for class matchups you haven't updated yet.
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==Hey==
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Hey, sorry for not doing much work during the past week. I've got lots of exams and im quite busy. Im posting this so that you don't get the impression that I've ditched the project and have abondent it.
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[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 20:06, 21 May 2021 (UTC)Lolimsogreat21
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== Patient patient ==
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Honestly, I thought it was an actual mistake but after a while, I understood what was meant. I'm not sure if adding it back seems like the greatest idea, it might be confusing <s>for new players</s> but I also might be the only one that didn't get it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:21, 17 June 2021 (UTC)
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== Match-ups in your sandbox ==
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Pages in sandbox should not have main space cat<u>[egory]</u>.
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[[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄  ❄❄</small></font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 02:48, 23 June 2021 (UTC)
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: You're going to have to tell me what that means. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 03:40, 23 June 2021 (UTC)
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:: Look at [https://wiki.teamfortress.com/wiki/Category:Class_match-ups Category:Class_match-ups].
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:: Sandbox or other pages should not appear in main space categories.
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:: Even when you are actively working on them.
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:: It seems a small inconvenience when you are developing a page.
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:: I have made the mistake, too.
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:: It is easy enough. Just wiki-linking to a cat can put your page in the category.
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:: Sometimes this is intentional (especially with User info boxes), or event unavoidable, like
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::: Categories: Large editors | Small editors | Formatting templates | Wiki Cap owners | Staff members | 100k attendees |  Uses Full Moon templates
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:: but, in sandbox pages can approach a level of small annoyance.
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:: I probably still have an old dead sandbox still stuck in a main space cat somewhere ...
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:: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄  ❄❄</small></font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 12:33, 23 June 2021 (UTC)
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::: Ah, cat means category. Thanks, I'll take care of it. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 15:16, 23 June 2021 (UTC)
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== Yay! Congratulations. ==
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After going through the matchup pages one last time and adding things I would consider important, I can now ''almost'' say that our little project is finished. I say ''almost'' because I know that the Hotline guy also wants to add some entries of his own, but excluding that fact, seems that we can finaly call it a day.
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And because of your decision to provide so much support for my little endeavour, we've managed to complete this project '''a lot''' sooner then I thought.
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So thank you once again, and please accept my gift.
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{{Award Wikichievement
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| wikichievement = helping hand
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| from          = [[User: Lolimsogreat21|Lolimsogreat21]]
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| reason        = For greatly helping me out with one of my projects despite expecting nothing in return.
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}}
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[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 22:15, 2 July 2021 (UTC)Lolimsogreat21
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== A favour for a fellow wiki editor. ==
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Well hello there InShane :D, it seems that we met again, what a pleasant surprise haha. Anyway, I remembered just how much you've helped me with my little attempt to update the class matchup pages. In fact, you've helped me so much, to the point where you essentially took over the entire project! And because of that, I come here asking for your help once again, since I know that you're a very reliable person. Luckily, you won't have to do anything serious or time consuming this time around, all I ask you is to check out my sandbox. You see, I've decided to rewrite the entire [[Goldrush strategy]] page by myself, and have been continuously updating it in my sandbox. And after 2 months of work, the rework is finally done, yay! However, before I release it into the wild, GrampaSwood instructed me to "run it through" other editors, so that they can spot any biases or mistakes I've made. I would also like your thoughts on my strategy. I don't expect any praises, since my writing is still crap. But hey, I hope that it's at least better then the current Goldrush strategy...
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Well, that's about it. Here is the link to my sandbox [[User:Lolimsogreat21/Sandbox2]], and thank you in advance :)
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[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 16:53, 9 September 2021 (UTC)Lolimsogreat21
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: Hello! The work was 50:50. Although I did formatting, nothing would have happened without your efforts to start the rollout. Sure, I'll take a look later. -- [[User:InShane|InShane]] ([[User talk:InShane|talk]]) 21:08, 9 September 2021 (UTC)

Latest revision as of 21:08, 9 September 2021

Information.png Please make use of the Show preview button. It gives you a preview of the edit you are making, allowing you to perfect your changes before you save the page. You also don't have to edit articles section by section, you can make all your edits in one go to prevent spamming the recent changes feed. Moussekateer 10:07, 24 November 2010 (UTC)

Ah, alrighty. Guess I can save the entire section as a word document or something. InShane 20:37, 24 November 2010 (UTC)

Sniper Strategy

just to ask why wasn't the strategy i gave in the general section in the sniper strategy correct? it has worked for countless people Lexicon249 02:58, 6 December 2010 (UTC)

I am messaging both of you about this. For some information, please do not just remove information that may be prevalent blindly. It is much, much more productive to go the discussion section to see what the community thinks rather then undoing and redoing each others edits. Thank you! K-MacTfccivilian thumb.png (Talk | Contrib) 03:02, 6 December 2010 (UTC)
My case has been stated on the other's Talk page.InShane 03:24, 6 December 2010 (UTC)

Pyro vs soldier

the point is not the skill but the fact that Pyro is a counter to Soldier. if the pyro is properly equipped the Soldier's primary weapon is useless. this makes soldier weak against pyro Magikarp★ 23:22, 11 December 2010 (UTC)

Your argument stated that skill determined whether or not a Pyro could take down a Soldier or not. Now you're saying that that Pyro is an outright counter. Heck, Soldier was a hard counter to Pyro before airblast was even implemented. I suppose now, in theory, a competitive Pyro should be able to avoid most of the damage from a Soldier's rockets. To not be called out for an edit war, I'll go ahead and say the part could work with only one example. We'll keep Heavy up as a strong class, but take Soldier out. Will that appease you? InShane 23:52, 11 December 2010 (UTC)
There are far too many variables to ever say that the Pyro is a hard counter to the Soldier. It is a soft counter AT BEST and can often be beaten by smarts and skill. --User Firestorm Flame.png Firestorm 00:31, 12 December 2010 (UTC)

eye spai wif mai leetle I

Something beginning with "i" and that is a synonym of "cool" :3 — Wind 16:08, 16 May 2011 (UTC)

Thanks for the compliment.

You reworded my note on the Pyro stratgey page. You're compliment was the first supportive thing I've been told on the wiki. I'm relatively new, so it helps. Thanks. :) ShadowGlove 19:41, 1 June 2011 (UTC)

Paradox

Oh no. It appears we have similar names. Nice to meet you, similar person. I hope you don't mind if I remark about something so trivial here. Shane Alvarado 19:10, 21 July 2011 (PDT)

Ah ha, another Shane. Excellent, it is rare to find a Shane outside of...I dunno, Ireland? InShane 19:13, 21 July 2011 (PDT)

Pyro vs Heavy

True, Flareguns vs anything is pretty good. But I've found that vs a Heavy, hiding and popping out to flare them works better than against any other class (and better against Heavies than most other tactics) for three reasons - they're a big and slow target (easiest class to lead), you'll take maybe a couple of hits at most if they even have the spin going when you pop out (you survive more than by using most other weapons), and playing as a Heavy gives a false sense of tanking security that can be destroyed with three flares (they usually don't expect to lose 200 health in 2 seconds). I won't do a revert war, but maybe you'll want to integrate this into the article. Slave 10:14, 23 July 2011 (PDT)

Sorry about not relocating the info; it slipped my mind when I was thinking about how it was effective against several classes. I was gonna place it in the Flare Gun portion of basic strategy, and will do so now... InShane 15:57, 23 July 2011 (PDT)

Disguise Kit Usage

"It's not quite basic, takes too much time to perform". What's so hard about disguising as a constantly attacking Heavy, Sniper or Engineer and looking at his weapons? It takes about 3 seconds to look, scroll, press B, look, scroll, press B, look :l The reason why I didn't put this under the community strategy is because there's no section for tips like that - it's all usage of actual disguises. User Wingless Winged Signature.png 15:13, 10 August 2011 (PDT)

The problem with that tactic is that it's not consistent. For example, you won't be told you're a Demoman with the Targe or a Sniper with one of the shields. In those cases, you'll see a basic Stickybomb Launcher or SMG. This applies to a couple other loadouts, although they escape my mind at the moment. It seems significant enough that it could be added in, although with less words than the previous entry. InShane 16:52, 10 August 2011 (PDT)

Wiki Cap~

Oh hai inShane, and congratulations on your upcoming Wiki Cap~ :3 Unfortunately it can't be dropped right now due to the drop limit being set to 100, but it should be extended further whenever Valve moves their gear up. Sorry about the wait~ — Wind 19:36, 21 August 2011 (PDT)

Whoa, this was completely unexpected! I don't think I've done enough, but of course I'll continue to stick around. The Wiki has always been useful, and I'll keep trying to keep it useful. InShane 20:15, 21 August 2011 (PDT)
Congratulations! --Gero* (Loginov) talk 20:46, 21 August 2011 (PDT)
Congratulations! Keep up the great work Nero123 (talk | contribution) 21:19, 21 August 2011 (PDT)
BLU Wiki Cap.png
Lets welcome InShane to the shiny club with open arms!
Congratulations on the Wiki Cap InShane!
RED Überneedle.png - Lexar - talk 21:23, 21 August 2011 (PDT)
Congrats! You are kredit to team! — Cappy Login Soldier.png talk 23:07, 21 August 2011 (PDT)
BottleScreen.png

Let's drink to the InShane's health!
Click the bottle image to play a sound file.
- Aperture AI Painted Détective Noir 694D3A.png · (Talk) 01:43, 22 August 2011 (PDT)

Execelent work! We shall drink on your behalf! ShadowGlove 03:19, 22 August 2011 (PDT)


Stickybomb versus stickybomb

I have seen it spelled as "stickybomb" all over the wiki. Why should it be capitalized as it is just a name for some ammo like needles, arrows, etc? Rolandius 19:59, 5 September 2011 (PDT)

Unfortunately, this is one of those things that isn't covered in the Style Guide (http://wiki.teamfortress.com/wiki/Help:Style_guide/Weapons) and isn't monitored by any of the BOTS, as far as I know. As of now, the Stickybomb Launcher page uses a capitalized "Stickybomb," which has been the base I and others have followed for a while. No, I'm not the one that made it that way. I figure it's because Stickybombs are unique to TF2 - that's a relatively weak excuse, so I'd ask the IRC about it. InShane 20:06, 5 September 2011 (PDT)
It should be covered in the Style Guide. I see on the Stickybomb Launcher page it is capitalized, but many other pages don't spell it capitalized. Other ammo, such as rockets (Rocket Launcher), syringes (Syringe Gun), etc., are not capitalized. It looks to be just the name of ammo. Also, I see a lot of other words spelled as "sticky jump", "sticky trap", etc. Rolandius 20:12, 5 September 2011 (PDT)

Obtaining Acheivements

In regards to the dubious-sounding method of achieving Highland Fling, that was how I got it. It was on Balloon Race, so I'm not sure if a large drop is required to get enough distance or not.

I got Jarring Transitions as Pyro, with a potshot gasblast as soon as the gates opened on Dustbowl.

MoonHitler 07:14, 27 September 2011 (PDT)

Then I am in error and will undo my edits. Thanks for verifying all that. So long as someone can state it's been tested, it's all good. Sorry! -- InShane 15:17, 27 September 2011 (PDT)

Obtaining Eyecheivements

Thanks for cleaning up my contribution, I didnt realize it could be written so well. Also, I have taken the liberty of making the layout of my user page after yours, I hope you dont mind. Doomgiver 03:39, 1 November 2011 (PDT)

Re: Regarding the strategy pages...

That is OK, I will not change those again – however on another note headings should use the correct casing, e.g. 'Primary Weapons' should be just 'Primary weapons', 'Item set effects' instead of 'Item Set Effects' (as none of these words are proper nouns like that) seb26 23:23, 1 November 2011 (PDT)

Gotcha, I'll change them to said casing after a fellow editor inputs content on each page, for appearance's sake; I recently went and ran a semi-major change to the pages of all 9 classes. Thanks! -- InShane 23:39, 1 November 2011 (PDT)

Taunt kill achievements

Thanks for your concern, but I already added this suggestion for all relavent classes. I thought the achivement guide discussion page was the best place to put it. Note that I also noted that all melee-related achivents fo the demoman and one for the heavy are more easily earned on medieval mode. Also, I only discussed the achievements where the weapon can be used in medieval mode. I know that not all tauntkills unlock achievements. Besides, I really think it has to be included. Getting the achievements in regular gameplay is very hard. Doing this in medieval mode is not cheating, but is is a lot easier. i hope you and others agree. K-Raider NL 08:46, 26 January 2012 (PST)

Sandvich nerf testing

"The Heavy cannot use his own dropped Sandvich to heal himself; picking up a dropped Sandvich will simply reset the cooldown timer. An enemy Heavy's dropped Sandvich can only be used to restore health and will not reset the cooldown timer." How about friendly Heavies? If two friendly Sandvich Heavies swap lunches, do they get a cooldown reset, or the health boost, or does something else happen? Pathetic One 03:12, 20 February 2012 (PST)

NOOOO, it seems our testing session missed something. Given that Sandviches are neutral entites (Medkits), I would assume that picking up a friendly Heavy's dropped Sandvich is the same as an enemy Heavy's Sandvich; it can only restore health and won't reset the cooldown timer. I'll look at that once I get home. -- InShane 08:37, 20 February 2012 (PST)

Wikichievement unlocked

Wikichievement Awarded by Reason
Tf scared stiff.png

Silent Contributor
Get a number of unnoticed but quality edits whilst appearing "invisible" to the Wiki.

Wind Wikichievement unlocked!
Tirelessly hacking away at the strategy pages, inShane is the kind of silent contributor that no one notices but everyone loves anyway

Wind 18:48, 21 May 2012 (PDT)

I am sorry

InShane, I apologise for my disrespectful behaviour during some of the discussions we had. I'm still new to the wiki, and I understand that you want to maintain a level of quality on the wiki. From now on, I will try to keep that in mind as well. I just had to get that off my chest. K-Raider NL 01:38, 6 July 2012 (PDT)

I didn't feel any disrespect anywhere from you. I prefer blunt opinions, since the wiki tries to share information. Arguments that use more facts and less opinions can always be listened to if the wording remains neutral. You joined the wiki in...looking at archives...January? Just start making actual edits instead of filling up the talk pages; edits and reversions exist for that reason. -- InShane 01:48, 6 July 2012 (PDT)

your majesty

In terms of one-on-one encounters, the two of you are pretty evenly matched when it comes to damage output. At longer distances, a Demoman can easily shell you with grenades and charged Stickybombs. Your Rocket Launcher and Shotgun are easier to aim than his Grenade Launcher or Stickybomb Launcher, so stay within medium range and keep a direct line of sight to maintain the advantage. Like when fighting an enemy Soldier, rocket jump to gain a height advantage while making it difficult for the Demoman to land direct hits. Even if you don’t have the Shotgun equipped, a well placed rocket can move his Sticky traps. If the Demoman decides to rush you down with the Chargin’ Targe or Splendid Screen, use the knock back from a rocket to pop him into the air and cancel his charge.

it's previous contents of soldier match-up first error is "pretty evenly matched when it comes to damage output"

Sticky bomb damage 120 Rocket launcher damage 90 (at 100% damage line) Sticky bomb attack interval 0.6 Rocket launcher attack interval 0.8

if you are not fool, just acknowledge this big error second error "so stay within medium range" in medium range, Demoman 'overwhelms' Soldier. I'm team fortress2 600 hour user. I guarantee it.

it's my revised

In terms of one-on-one encounters, Demoman has greater DPS(damage per second)more than almost double Soldier does so that at longer distances, a Demoman can easily overwhelm you with grenades and charged Stickybombs. Your Rocket Launcher and Shotgun are easier to aim at close quarters than his strong Stickybomb Launcher, so always stay within close range and keep a direct line of sight to maintain the advantage. Like when fighting an enemy Soldier, rocket jump to gain a height advantage while making it difficult for the Demoman to land direct hits. And you also can get close to Demoman using rocket jump to gain a close advantage. Even if you don’t have the Shotgun equipped, a well placed rocket can move his Sticky traps. If the Demoman decides to rush you down with the Chargin’ Targe or Splendid Screen, use the knock back from a rocket to pop him into the air and cancel his charge.

if you can't point out what's wrong. just do not undo and talk with me.

Bingo12345 07:27, 17 July 2012 (PDT)

Your mathcraft is fine, but math is just numbers. Additionally, I definitely did point out what was wrong with your entry. I maintain the strategy pages and get quickly tired of cleaning up poorly worded minor additions - they happen, a lot. I'll visit the page again after work. I suggest you not take personal offense and revise your attitude before continuing to edit further. -- InShane 09:13, 17 July 2012 (PDT)

The Difficulty of "Brotherhood of Steel"

Let the difficulty of the English version is "Easy", while the other is "Hard". I will not make a "war" with this problem especially since YOU ARE RIGHT to be taken as the standard English version. Piece and out Sir/Madame. Kmyc89 03:15, 29 December 2012 (PST)

Thanks from a newbie

Thank you for re-locating my work, I will be sure to do the same for other classes in those sections instead. <> (talk) 05:37, 12 June 2014 (PDT)

thanks

Hey, I just want to say thanks for editing my ani class posts. Your definitely a better detailer than me or whatever its called

thanks

Hey, I just want to say thanks for editing my ani class posts. Your definitely a better detailer than me or whatever its calledGsilverleaf (talk) 16:19, 24 June 2014 (PDT)

Deletion Confusion

Hey! Do you remember the part in Glossary of player terms that explained about specialized killstreak weps? That was written by me. Can you answer why you deleted that? Put the answer on my talk page. So I'm asking you, when you're deleting someone's post, please put the reason for it. Sincerely, Nakkivene (talk) 03:41, 4 September 2014 (PDT)

Hey you!

You don't take away my edits. ThePwningNinja (talk) 18:21, 20 July 2014 (PDT)

You just got unblocked and start complaining again on a user talk pages after adding bad stuff? User SackZement signature.gifSackZement <Talk> 18:25, 20 July 2014 (PDT)

Eviction Notice DPS

How exactly is the Notice's DPS 20% less than that of the stock fists. You get 50% faster attack speed and 60% reduced damage. 1.5 x 0.4 = 0.6, so it's 40% less. Also, the rate of 3 Eviction Notice punches is identical to the rate of 2 Fists punches. The former deals 78 and the latter deals 130. 78/130 also equals 0.6, so this also proves its amount of decrease in damage per second. - Pootis-Man (talk) 22:29, 1 November 2014 (PDT)

What's happening is that "50%" faster firing speed" is a somewhat incorrect tooltip. The Eviction notice fires punches twice as quickly, making the multiplier 2x. -- InShane (talk) 12:16, 2 November 2014 (PST)
Yeah, you explained me on the other page. Now I understand that it's somewhat a typo, so with 100% increase instead of 50%, it's 2 x 0.4 = 0.8, so you're typically right. You can tell I was misled since I didn't realize it was a typo. - Pootis-Man (talk) 19:24, 2 November 2014 (PST)

Revive File:BluKGB.png

Could you do me a favor and undelete the BluKGB.png, because I need to use it for a bit. - Pootis-Man (talk) 05:18, 9 November 2014 (PST)

The file was deleted by EpicEric. For what do you need it? User SackZement signature.gifSackZement <Talk> 08:20, 9 November 2014 (PST)
I know who it's deleted by. I just want to keep the image for myself in case. - Pootis-Man (talk) 09:03, 9 November 2014 (PST)
Guess what? Turns out he's not around anymore. Why don't you restore that for me? - Pootis-Man (talk) 16:27, 10 November 2014 (PST)
I am a regular user. Can we not have this conversation on my messages? -- InShane (talk) 21:35, 10 November 2014 (PST)
Try contacting Ath, he uploaded the latest version of the file, maybe he still has it or can recreate it. User SackZement signature.gifSackZement <Talk> 06:57, 11 November 2014 (PST)

Strategy Project

Hey man. I just wanted to say thanks for helping out with the Strategy Project in my absence.I couldn't work much due to the update messing the site up so badly, --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 13:10, 1 February 2016 (PST)

Community Strategy Suggestion

Heyo InShane, since you've been doing most of the Basic Strategy page checks, I've been at it working (tediously) hard with the Community Strategy pages.

I'm just here to ask one thing cause I'm unsure of what to do: there is a long section in every class's Community Strategy page (except the Scout) dealing with Class-Combat Strategies, and it takes up a lot of space on the page. Does it seem viable if I simply move all class combat strategies to the Class Match-ups pages instead? Seems like they'd belong there, plus they are lacking info in any case. The Cooperative Class Strategies can stay, since there isn't a page dedicated to them.

I'd like to get an answer quick so I can keep working on the pages; even after three weeks I've only gotten two Community Strategy pages done. Thanks. Archrelico "Mexi" 23:46, 21 April 2016 (PDT)

Certainly! Like I said, I'll follow your lead. What about this...want to leave Class-Combat as is for now? I'll go through and move the information to the respective match-up pages this weekend, then remove the Class-Combat sections from each page. -- InShane (talk) 07:31, 22 April 2016 (PDT)
Sounds good, it'll help a ton if you move them while I work on the rest of the community strategy pages. Once they're there it's up to you whether you want to update it yourself; you can also just leave it for me to rewrite or add missing info, since I'm basically free everyday. Archrelico "Mexi" 08:27, 22 April 2016 (PDT)
Yes, I'll revise the matchup sections as well. -- InShane (talk) 12:12, 22 April 2016 (PDT)
We should decide how much information we want to retain on the Community pages. I went through the page history before beginning and noticed you're actively revising the match-up sections on each Community page. Much of the information can be found on corresponding pages. For example, Soldier_match-ups and Anti-Demoman_strategy (also pages I take care of) together give a good idea of how a Soldier should deal with various Demoman loadouts. It is definitely possible to remove text completely instead of revising it, which might lessen your task? Alternatively, the in-depth explanations you're filling out can stay as a series of "Community match-up" information. -- InShane (talk) 17:34, 23 April 2016 (PDT)

We can definitely fill up the Anti-class strategy with more info then. Honestly, I did Community Scout strategy without knowing every other page had a Class match-up section, and when I got to the Soldier one I was taken by surprise. Also, what do you mean by community match-up? Does this mean moving my info to the match-up page or keeping it as a unique section on the community strategy page? Archrelico "Mexi" 22:17, 23 April 2016 (PDT)

Okay, I can take all Class-Combat info and slowly transfer it over to the other pages. Thus, those sections can be removed from Community Strategy so you don't have to worry about em. You haven't planned on revising Pyro and the rest yet, right? Those are the sections I refer to removing. -- InShane (talk) 11:13, 24 April 2016 (PDT)
I was going to since I'm almost done with the Soldier page, but I won't touch the class-combat and let you move them, don't worry. I'll just edit everything else. Archrelico "Mexi" 13:15, 24 April 2016 (PDT)

I need your help

Hey InShane. You've done so much for the Community Strategy project, especially all the work you've done during my absence. Well, I need your help, as we have a lot of pages that need to get worked on. Only problem is, I'm struggling to get a good match where I can test some strategies. So, I think to make this go faster, we should work together and coordinate on which maps to prioritize on first. --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 23:00, 13 August 2016 (PDT)

Yep, you did it, nice job.

Context

Exactly what I was going for, just done better than what I did. ⇒Leaderboard class spy.png Anyar (talk/contributions/giveaway) 22:31, 23 June 2017 (PDT)

I've mentioned why for the Engineer interaction before.

It is not clear to me when or where you've mentioned "why for the Engineer interaction before." Are you referring to your 21:38, 9 March 2011 edit "That is ON the weapon's page!" The fact that you have to crouch to remove a Sapper from a tele is not mentioned on the weapon's page. Maybe it is common knowledge that you have to crouch to hit a tele (even sapped?), but I really don't melee teles.

We have been trying to help Sausagea1000 here: User_talk:Sausagea1000#Trivia_edits

I had to learn the hard way that most classes have to crouch to hit a Teleporter in most situations. I have read a few wiki pages, and it would have been nice to have it mentioned somewhere (but not in Trivia). I think it is particularly important information for the new owner of a Homewrecker. Where would you suggest the mechanic be mentioned, or is is already, I have been looking?

M I K A D O 282 🦃🦃🦃🦃🦃🦃 🦃🦃 🦃🦃(talk) (Help Wanted!) 03:44, 18 November 2020 (UTC)

You're referencing an edit I made 9 years ago, which does not refer to crouching. If the information is not on the weapon/building's page, it should go there, not in strategy. --InShane (talk) 00:29, 19 November 2020 (UTC)

Your Sandboxes

I've noticed that you've been separating each individual-class matchup into multiple sandboxes. This is a good idea I guess...but for now, I think that it would be easier if we simply put all of these "advanced matchups" tables into the User:Lolimsogreat21/Sandbox2. I did create that page in order to have everything in the same spot after all. Hell, I can do that right now actually. Lolimsogreat21 (talk) 20:14, 15 May 2021 (UTC)Lolimsogreat21

Here, I've already done it. Now everything is readily accessible in a single place. I also added some "blueprints" for class matchups you haven't updated yet.

Hey

Hey, sorry for not doing much work during the past week. I've got lots of exams and im quite busy. Im posting this so that you don't get the impression that I've ditched the project and have abondent it. Lolimsogreat21 (talk) 20:06, 21 May 2021 (UTC)Lolimsogreat21

Patient patient

Honestly, I thought it was an actual mistake but after a while, I understood what was meant. I'm not sure if adding it back seems like the greatest idea, it might be confusing for new players but I also might be the only one that didn't get it.
GrampaSwood (talk) 21:21, 17 June 2021 (UTC)

Match-ups in your sandbox

Pages in sandbox should not have main space cat[egory].

M I K A D O 282 ❄❄❄❄❄ ❄❄ ❄❄ (talk) (Help Wanted!) 02:48, 23 June 2021 (UTC)

You're going to have to tell me what that means. -- InShane (talk) 03:40, 23 June 2021 (UTC)
Look at Category:Class_match-ups.
Sandbox or other pages should not appear in main space categories.
Even when you are actively working on them.
It seems a small inconvenience when you are developing a page.
I have made the mistake, too.
It is easy enough. Just wiki-linking to a cat can put your page in the category.
Sometimes this is intentional (especially with User info boxes), or event unavoidable, like
Categories: Large editors | Small editors | Formatting templates | Wiki Cap owners | Staff members | 100k attendees | Uses Full Moon templates
but, in sandbox pages can approach a level of small annoyance.
I probably still have an old dead sandbox still stuck in a main space cat somewhere ...
M I K A D O 282 ❄❄❄❄❄ ❄❄ ❄❄ (talk) (Help Wanted!) 12:33, 23 June 2021 (UTC)
Ah, cat means category. Thanks, I'll take care of it. -- InShane (talk) 15:16, 23 June 2021 (UTC)

Yay! Congratulations.

After going through the matchup pages one last time and adding things I would consider important, I can now almost say that our little project is finished. I say almost because I know that the Hotline guy also wants to add some entries of his own, but excluding that fact, seems that we can finaly call it a day.

And because of your decision to provide so much support for my little endeavour, we've managed to complete this project a lot sooner then I thought. So thank you once again, and please accept my gift.

Wikichievement Awarded by Reason
Lenin A Hand.png

Helping Hand
Help other users to improve the Team Fortress Wiki with constant tips and coordination.

Lolimsogreat21 Wikichievement unlocked!
For greatly helping me out with one of my projects despite expecting nothing in return.

Lolimsogreat21 (talk) 22:15, 2 July 2021 (UTC)Lolimsogreat21

A favour for a fellow wiki editor.

Well hello there InShane :D, it seems that we met again, what a pleasant surprise haha. Anyway, I remembered just how much you've helped me with my little attempt to update the class matchup pages. In fact, you've helped me so much, to the point where you essentially took over the entire project! And because of that, I come here asking for your help once again, since I know that you're a very reliable person. Luckily, you won't have to do anything serious or time consuming this time around, all I ask you is to check out my sandbox. You see, I've decided to rewrite the entire Goldrush strategy page by myself, and have been continuously updating it in my sandbox. And after 2 months of work, the rework is finally done, yay! However, before I release it into the wild, GrampaSwood instructed me to "run it through" other editors, so that they can spot any biases or mistakes I've made. I would also like your thoughts on my strategy. I don't expect any praises, since my writing is still crap. But hey, I hope that it's at least better then the current Goldrush strategy...

Well, that's about it. Here is the link to my sandbox User:Lolimsogreat21/Sandbox2, and thank you in advance :)

Lolimsogreat21 (talk) 16:53, 9 September 2021 (UTC)Lolimsogreat21

Hello! The work was 50:50. Although I did formatting, nothing would have happened without your efforts to start the rollout. Sure, I'll take a look later. -- InShane (talk) 21:08, 9 September 2021 (UTC)