Difference between revisions of "Heavy"

From Team Fortress Wiki
Jump to: navigation, search
m (Basic strategy)
 
(599 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Featured article tag}}
+
{{Featured article tag}}<!--
{{infobox class
+
-->{{Class infobox
|image=Heavy.png
+
| image     = Heavy.png
|class=[[Image:Leaderboard class heavy.png|40px]]
+
| class     = [[File:Leaderboard class heavy.png|40px]]
|type=[[Defensive]]
+
| type     = [[Classes#Defensive|Defensive]]
|health='''300''' {{overheal tool|300}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
+
| health   = '''{{Metrics/Health|C=heavy}}''' {{overheal tool|{{Metrics/Health|C=heavy}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
|speed='''77%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
+
| speed     = '''{{Math/Relative speed|{{Metrics/Speed|C=heavy}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
|Voiced By=[[http://www.imdb.com/name/nm0777229/ Gary Schwartz]]
+
| voiced by = [[Gary Schwartz]]
 
}}
 
}}
{{Quotation|'''The Heavy''' on intelligence|Some people think they can outsmart me - maybe... maybe. I have yet to meet one that can outsmart '''bullet'''.|sound=Meet.wav}}
 
The '''Heavy''', or '''Heavy Weapons Guy''', is a towering hulk of a man that hails from the USSR. The Heavy is the largest and possibly most dangerous class in ''Team Fortress 2''. Boasting the most default [[health]] and devastating firepower from his trusty [[Minigun]], the Heavy is no pushover. The Heavy's Minigun can inflict heavy damage at a high rate of fire, allowing him to mow down most enemies in seconds. The Heavy's movement [[speed]] is his main weakness. Revving up or firing his Minigun brings his already unimpressive speed down to a snail's pace, making him a very easy target for [[Sniper]]s and [[Spies]]. His slow speed makes him more dependent on support from [[Medic]]s and [[Engineers]] to keep him in the fight. Aside from decimating entire teams, the Heavy is able to provide further support for his comrades with an oft-required health boost via his [[Sandvich]], which, when consumed, is capable of healing him to full health. It can also be dropped to provide an instant 50% health boost to the Heavy himself or his greedy teammates.
 
  
The Heavy is the face of ''Team Fortress 2''. He appears prominently on box-art and promotional materials, starred in the very first [[Meet the Team]] video, and has appeared in all further videos to date.  
+
{{Quotation|'''The Heavy'''|Some people think they can outsmart me. Maybe... maybe. I have yet to meet one that can outsmart '''bullet'''.|sound=Meet.wav}}
  
The Heavy is voiced by [http://www.imdb.com/name/nm00777229/ Gary Schwartz].
+
The '''Heavy Weapons Guy''', more commonly known as the '''Heavy''', is a towering hulk of a man hailing from the [[w:USSR|USSR]]. He is often considered the face of the game, due to his prominent appearance on box-art, promotional materials, and loading screens. He starred in the very first [[Movies|Meet the Team]] video, and has appeared in all further movies to date.
  
__TOC__
+
The Heavy is the largest and arguably most dangerous [[Classes|class]] in ''Team Fortress 2'' - boasting the most base [[health]], combined with the devastating firepower of his trusty [[Minigun]]. This weapon can inflict huge damage at a very high rate of fire, allowing him to mow down opposing Heavies, cowards, and tiny-baby-men in mere seconds. However, as the slowest class in the game, the Heavy's low movement [[speed]] is his main weakness, making him an appealing target for [[Sniper]]s and [[Spy|Spies]]. Upon revving up or firing his Minigun, this already unimpressive speed slows to a crawl, making it even easier for enemies to damage him. As a result, the Heavy is often dependent on support from [[Medic]]s and [[Engineer]]s to keep him in the fight. Thanks to his burly stature, he also takes 50% less knockback from most damage sources - excluding [[Sentry Gun]] bullets.
 +
 
 +
Aside from shredding entire teams when adequately supported, the Heavy is able to provide limited healing for himself and his comrades via his [[Sandvich]], which, when consumed, is capable of restoring him to perfect health within seconds. It can also be dropped to provide an instant, often-appreciated 50% health boost to his teammates, equal to a medium [[Health|health kit]]. However, if the Heavy is not careful, an opportunistic enemy may pick up the dropped Sandvich for a health boost of their own.
 +
 
 +
The Heavy is [[Voice actors|voiced]] by [[Gary Schwartz]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name = Unknown
+
| name = Misha (short for Mikhail)<ref>[https://www.teamfortress.com/tf03_cold_day_in_hell/#f=60 "Team Fortress #3 - A Cold Day in Hell"], April 2, 2014</ref>
| birthplace = {{W|Soviet_union| Soviet Union}}
+
|birthplace = [[w:Dzhugdzhur Mountains|Dzhugdzhur Mountains]], [[w:Khabarovsk Krai|Khabarovsk Krai]], '''[[w:Soviet%5FUnion|USSR]]'''<ref>[https://teamfortress.com/post.php?id=4965&p=1 "From Hell" – TF2 Official Blog post, February 3, 2011.]</ref>
| job = Mow Down<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
| job = Mow Down<ref name="trailer 2">[[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "Shooting Good."<ref name="trailer 2" />
+
| motto = "Shooting Good."<ref name="trailer 2"/>
 
| specialability =  
 
| specialability =  
| description = Like a hibernating bear, the Heavy appears to be a gentle giant. Also [http://www.teamfortress.com/images/posts/soundbytes/SCOUT_bigshavedbear.mp3 like a bear], confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes you'd just shut up before he has to make you shut up.
+
| description = Like a hibernating bear, the Heavy appears to be a gentle giant. Also [https://www.teamfortress.com/images/posts/soundbytes/SCOUT_bigshavedbear.mp3 like a bear], confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up.
 
| image = Meettheheavy4.PNG
 
| image = Meettheheavy4.PNG
 
}}
 
}}
Line 31: Line 33:
 
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 
{{main|Health|Overheal|l1=Health|l2=Overheal}}
  
{| class="wikitable grid"
+
{{Class health pack and overheal table|overheal|heavy=yes}}
|-
 
! class="header" | Modifier
 
! class="header" | Normal Max
 
! class="header" | Overhealed Max
 
|-
 
| '''Standard'''
 
| '''300'''
 
| '''450'''
 
|-
 
| While under [[Dalokohs Bar]] or [[Fishcake]]'s effect.
 
| 350
 
| 450
 
|-
 
| [[Warrior's Spirit]] equipped.
 
| 280
 
| 420
 
|-
 
| While under [[Dalokohs Bar]] or [[Fishcake]]'s effect and with the [[Warrior's Spirit]] equipped.
 
| 330
 
| 420
 
|-
 
|}
 
  
 
== Speed ==
 
== Speed ==
 
{{main|Speed|l1=Speed}}
 
{{main|Speed|l1=Speed}}
  
{| class="wikitable grid"
+
{{Class speed table|heavy}}
|-
 
! class="header" | Modifier
 
! class="header" | Speed
 
|-
 
| '''Standard'''
 
| '''77%'''
 
|-
 
| With [[Minigun]], [[Natascha]], [[Iron Curtain]] or [[Tomislav]] revved.
 
| 37%
 
|-
 
| With [[Brass Beast]] revved.
 
| 14.66%
 
|-
 
| While using the [[Gloves of Running Urgently|G.R.U.]].
 
| 99.67%
 
|-
 
| When buffed by the [[Buffalo Steak Sandvich]].
 
| 103.5%
 
|}
 
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Heavy|l1=Heavy tips|Basic Heavy strategy|l2=Heavy strategy}}
+
{{main
[[File:Heavyava.jpg|right]]
+
|Tips#_Heavy|l1=Heavy tips
 +
|Basic Heavy strategy|l2=Basic Heavy strategy
 +
|Community Heavy strategy|l3=Community Heavy strategy
 +
}}
 +
[[File:Icon heavy.jpg|right|150px]]
  
 
* Hold {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to keep your Minigun spinning, ready for approaching enemies.
 
* Hold {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to keep your Minigun spinning, ready for approaching enemies.
 
* You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
 
* You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
 
* Hit {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 
* Hit {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
* Your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.
+
* Your Minigun chews up a lot of ammo. Pick up fallen ammo boxes to refill your supply.
* As a Heavy you are a main target to spy's and Sniper's. Always watch you'r back and avoid going in to open areas alone. Also a laser dot is a sure indicator of a sniper.
+
 
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Heavy strategy]] instead.
+
     # Add new strategies to [[Basic Heavy strategy]] or [[Community Heavy strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
Line 97: Line 62:
  
 
== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Heavy|l1=Weapons}}
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
'' Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
  
===Primary===
+
{{Class weapons table heavy primary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Minigun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Minigun}}
 
| 200
 
| N/A
 
| '''Base''':
 
:520 <small>/ sec.</small>
 
'''[[Crit]]''':
 
:1080 <small>/ sec.</small>
 
|
 
{{Info}}Secondary fire spins-up the barrel without firing.
 
  
{{Info}}Fires 4 bullets per unit of ammo used.
+
{{Class weapons table heavy secondary}}
|-
 
! {{Table icon|Natascha|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Natascha}}
 
| 200
 
| N/A
 
| '''Base''':
 
:390 <small>/ sec.</small>
 
'''[[Crit]]''':
 
:810 <small>/ sec.</small>
 
|
 
{{Info}}Secondary fire spins-up the barrel without firing.
 
  
{{Info}}Fires 4 bullets per unit of ammo used.
+
{{Class weapons table heavy melee}}
  
{{Pro}}On hit slows down enemy players.
+
=== Taunt Attack ===
 
 
{{Con}}Deals 25% less damage.
 
 
 
{{Con}}30% longer spin-up time.
 
 
 
{{Info}}[[Slowdown]]-on-hit effect is reduced over distance.
 
|-
 
! {{Table icon|Iron Curtain|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Iron Curtain}}
 
| 200
 
| N/A
 
| '''Base''':
 
:520 <small>/ sec.</small>
 
'''[[Crit]]''':
 
:1080 <small>/ sec.</small>
 
|
 
{{Info}}Has the same special abilities as the Minigun.<br>
 
|-
 
! {{Table icon|Brass Beast|Craft}}
 
| align="center" | {{Icon killicon|weapon=brass beast}}
 
| 200
 
| N/A
 
| '''Base''':
 
:625 <small>/ sec.</small>
 
'''[[Crit]]''':
 
:1290 <small>/ sec.</small>
 
|
 
{{Info}}Secondary fire spins-up the barrel without firing.
 
 
 
{{Info}}Fires 4 bullets per unit of ammo used.
 
 
 
{{Pro}}+20% Damage done.
 
 
 
{{Con}}50% slower spin up time.
 
 
 
{{Con}}60% slower move speed when deployed.
 
|-
 
 
 
! {{Table icon|Tomislav|Craft}}
 
 
 
| align="center" | {{Icon killicon|weapon=tomislav}}
 
| 200
 
| N/A
 
| '''Base''':
 
:450 <small>/ sec.</small>
 
'''[[Crit]]''':
 
:900 <small>/ sec.</small>
 
|
 
{{Info}}Secondary fire spins-up the barrel without firing.
 
 
 
{{Info}}Fires 4 bullets per unit of ammo used.
 
 
 
{{Pro}}40% faster, silent spin up time.
 
 
 
{{Con}}20% slower firing speed.
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Shotgun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
|-
 
! {{Table icon|Sandvich|Unlock}}
 
|
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}With primary fire or taunt key, restores 300 health over about 4 seconds.
 
 
 
{{Info}}With secondary fire, throws it for other players or self to restore 50% health.
 
 
 
{{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.
 
|-
 
! {{Table icon|Dalokohs Bar|Craft}}
 
|
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}Restores 60 health points over about 4 seconds.
 
 
 
{{Info}}Raises maximum health by 50 points for 30 seconds.
 
|-
 
! {{Table icon|Buffalo Steak Sandvich|Craft}}
 
|
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}While active, grants 35% faster speed movement.
 
 
 
{{Info}}While active, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].
 
 
 
{{Info}}While active, player can only use melee weapons.
 
 
 
{{Info}}Effects last for 15 seconds.
 
 
 
{{Info}}With secondary fire, throws it for other players or self to restore 50% health.
 
 
 
{{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
 
 
 
|-
 
! {{Table icon|Fishcake|Promotional}}
 
|
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}Has the same special abilities as the Dalokohs Bar.<br>
 
|-
 
! {{Table icon|Family Business|Craft}}
 
| align="center" | {{Icon killicon|weapon=Family Business}}
 
| 8
 
| 32
 
| '''Base''': 51
 
'''[[Crit]]''': 153<br/><small>[5.1 dmg. &times; 10 pellets]</small><br/>
 
|
 
{{Pro}}+40% clip size.
 
 
 
{{Con}}-15% damage done.
 
|}
 
 
 
=== Melee ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Fists|Stock}}
 
| align="center" | {{Icon killicon|weapon=Fists}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
| {{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
|-
 
! {{Table icon|Killing Gloves of Boxing|Unlock}}
 
| align="center" | {{Icon killicon|weapon=K.G.B.}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
 
 
{{Pro}}On kill grants 5 seconds of guaranteed [[Critical hits]] for all weapons.
 
 
 
{{Con}}Has 20% slower swing rate.
 
|-
 
! {{Table icon|Gloves of Running Urgently|Craft}}
 
| align="center" | {{Icon killicon|weapon=GRU}}
 
| N/A
 
| N/A
 
| '''Base''': 33
 
'''[[Crit]]''': 99
 
|
 
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
 
 
{{Pro}}When active, grants 30% faster speed movement.
 
 
 
{{Con}}When active, drains 6 health per second.
 
 
 
{{Con}}Deals 50% less damage.
 
|-
 
! {{Table icon|Warrior's Spirit|Craft}}
 
| align="center" | {{Icon killicon|weapon=warrior's spirit}}
 
| N/A
 
| N/A
 
| '''Base''': 85
 
'''[[Crit]]''': 250
 
|
 
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
 
 
{{Pro}}+30% Damage done.
 
 
 
{{Con}}-20 Max health on wearer.
 
 
 
|-
 
! {{Table icon|Fists of Steel|Craft}}
 
| align="center" | {{Icon killicon|weapon=fists of steel}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
 
 
{{Pro}}-40% Damage done from ranged sources while active.
 
 
 
{{Con}}-20% Slower weapon switch.
 
 
 
{{Con}}+100% Damage done from melee sources while active.
 
 
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
! {{Table icon|Eviction Notice|Craft}}
 
| align="center" | {{Icon killicon|weapon=Eviction Notice}}
 
| N/A
 
| N/A
 
| '''Base''': 26
 
'''[[Crit]]''': 78
 
|
 
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 
 
 
{{Pro}}+50% faster firing speed.
 
 
 
{{Con}}-60% damage done.
 
|}
 
 
 
===Taunt Attack===
 
 
{{Taunt
 
{{Taunt
 
| image = Heavytaunt3.PNG
 
| image = Heavytaunt3.PNG
 
| weapon-1 = Fists
 
| weapon-1 = Fists
 
| weapon-2 = Saxxy
 
| weapon-2 = Saxxy
| description = {{hatnote|Main article: [[Showdown]]}}
+
| weapon-3 = Apoco-Fists
With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts.
+
| weapon-4 = Holiday Punch
:[[Media:Heavy_niceshot02.wav|"Pow! Haha!"]]
+
| description = {{main|High Noon}}
 +
With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts before blowing out the imaginary smoke from the "barrel."
 +
:[[Media:Heavy niceshot02.wav|"Pow! Haha!"]]
 
}}
 
}}
  
Line 383: Line 86:
 
{{Set|The Hibernating Bear}}
 
{{Set|The Hibernating Bear}}
  
{{Set|Black Market Business}}
+
{{Set|Black Market Business|main=no}}
 +
 
 +
{{Set|The FrankenHeavy|main=no}}
 +
 
 +
{{Set|The Grand Duchess|main=no}}
 +
 
 +
{{Set|The Minsk Beast|main=no}}
  
==Hats==
+
{{Set|The Monster Mash-Up Pack|main=no}}
{{Main|Hats}}
 
{{Heavy class hat table}}
 
{{All class hat table}}
 
  
==Official class avatars==
+
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Heavy cosmetics|l2=List of Heavy cosmetics
 +
|List of Multi-class cosmetics|l3=List of Multi-class cosmetics
 +
|List of All class cosmetics|l4=List of All class cosmetics
 +
}}
  
 +
== Official class avatars ==
 
{{Class avatars}}
 
{{Class avatars}}
  
Line 398: Line 111:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Heavy achievements}}
 
| {{Main|Heavy achievements}}
*'''Heavy pack''': 35 achievements, 3 [[Heavy achievements#milestones|milestones]].
+
*'''Heavy pack''': 38 achievements, 3 [[Heavy achievements#Milestones|milestones]].
 
|}
 
|}
==Update history==
+
== Update history ==
{{update history|
+
{{Update history|
'''[[October 8, 2007 Patch]]'''
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
* Fixed Heavy [[minigun]] exploit
+
* Added speech for the Heavy.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
* Added new speech for the Heavy
+
* Added 35 [[Heavy achievements]].
 +
* {{Undocumented}} Added a new fist bodygroup to the Heavy model.
  
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
* Added [[Natascha]], [[The Sandvich]] and [[The Killing Gloves of Boxing]]
+
* The Heavy and [[Sniper]] now have custom death animations.
* Added 35 new [[Heavy achievements]]
 
* Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]]
 
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
 
* {{Undocumented}}  Added a new Fists kill icon.
 
** The previous kill icon is assigned to the Killing Gloves of Boxing.
 
* {{Undocumented}} Showdown becomes a taunt kill attack.
 
* {{Undocumented}} Added a new fist bodygroup to the Heavy model.  
 
  
'''[[January 28, 2009 Patch]]'''
+
'''{{Patch name|6|8|2009}}'''
* Fixed [[Natascha]] not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
+
* Added a [[backstab]] custom death animation to the Heavy.
  
'''[[February 2, 2009 Patch]]'''
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* Slight reduction (improvement) of the [[minigun]]'s spread
+
* {{Undocumented}} Added unused "Hi-five" taunt.
* Rewrote [[Natascha]]'s slowdown code to be more consistent
 
  
'''[[February 16, 2009 Patch]]'''
+
'''{{Patch name|10|6|2010}}'''
* Removed [[Natascha]]'s ammo belt in first person view model
+
* Fixed the Heavy's hands being invisible.
  
'''[[February 25, 2009 Patch]]'''
+
'''{{Patch name|1|7|2011}}'''
* Players with full health can now pick up dropped [[Sandvich|Sandviches]]
+
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's [[Heavy#Primary|miniguns]] were changed.
* Fixed the Heavy's hands disappearing when he's stunned while wearing the [[KGB]]
 
  
'''[[March 5, 2009 Patch]]'''
+
'''{{Patch name|6|8|2011}}'''
* Fixed a bug that caused [[Natascha]]'s slow on hit effect to be inverted from 75% to 25%
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
  
'''[[March 13, 2009 Patch]]'''
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
* Fixed [[Natascha]]'s chain not being drawn on the view model
+
* Added a previously unused fist swing line.
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
 
  
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
+
'''{{Patch name|11|22|2011}}'''
* The Heavy and [[Sniper]] now have new custom death animations
+
* Added [[FrankenHeavy]] set taunt.
* Added hat [[Football Helmet]]
 
  
'''[[June 8, 2009 Patch]]'''
+
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
* Added a [[backstab]] custom death animation to the Heavy
+
* {{Undocumented}} Added new voice lines to Heavy.
  
'''[[June 25, 2009 Patch]]'''
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* Fixed the Heavy's [[fists|punches]] not matching mouse button presses when the view models are flipped
+
* {{Undocumented}} Added voice lines.
  
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
'''{{Patch name|2|1|2013}}'''
* Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
+
* Fixed the Heavy using incorrect melee animations.
* Fixed Heavy "[[civilian]]" exploit
 
* Added Hats: [[Officer's Ushanka]] and [[Tough Guy's Toque]]
 
  
'''[[August 21, 2009 Patch]]'''
+
'''{{Patch name|2|7|2014}}'''
* Fixed being able to alt-fire with the [[fists]] while [[stunned]] as a [[Heavy]]
+
* Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  
'''[[September 15, 2009 Patch]]'''
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
* Alt-fire on the [[Sandvich]] now drops sandviches
+
* All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
** A single sandvich can be dropped at a time. Dropping the Sandvich removes it from the [[Heavy]]
 
** A [[Heavy]] can regain his sandvich by collecting a healthkit while already being at full [[health]]
 
** Eating a Sandvich using the [[taunt]] method now heals a Heavy to full health
 
** Dropped Sandviches heal 50% of the collector's health
 
  
'''[[October 14, 2009 Patch]]'''
+
'''{{Patch name|1|20|2016}}'''
* Fixed being able to eat your Sandvich (via [[taunt]]) and drop it in the same frame
+
* {{undocumented}} Fixed Heavy and Soldier not playing animations for some of their voice commands.
* Fixed thrown [[Sandvich]] traveling through players before being activated
 
* Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls
 
  
'''[[December 7, 2009 Patch]]'''
+
'''{{Patch name|5|31|2016}}'''
* Fixed the Heavy's [[fists]] being hidden while [[Taunt|taunting]]
+
* Fixed pink error textures appearing on heavy{{sic}} fist weapons.
 +
}}
  
'''[[December 22, 2009 Patch]]'''
+
== Bugs ==
* Fixed the Heavy picking up his own thrown [[Sandvich]] if it was thrown while running forward
+
* The Heavy's hands occasionally turn invisible if he dies or taunts with his melee weapon out.
 +
* If the Heavy dies while firing the Minigun, the weapon may show a muzzle flash and make firing noises upon respawning, even though its unrevved.
 +
* Depleting all of the ammo of any Minigun by lightly tapping the primary fire while keeping it spun-up with secondary fire allows the Heavy to appear to be firing indefinitely despite having no ammunition. Sounds play and a muzzle flash is visible, but no damage is dealt.
 +
* If a Heavy spins up his primary and taunts while keeping the secondary fire held down, the barrel does not spin after the taunt is finished. This can be fixed by firing or unrevving.
 +
* Depleting the ammo of any Minigun while simultaneously picking up any other Minigun makes the Heavy unable to attack or deal damage. It also causes the Heavy's animations to [[Reference pose|stop completely]].
  
'''[[December 22, 2009 Patch]]'''
+
== Guest appearances ==
* Achievement fixes
+
* '''Saints Row: The Third''' - In the form of a cosmetic item.
** Fixed the "Gorky Parked" [[Heavy_achievements|Heavy achievement]] being incremented by committing suicide on a control point
+
* '''[[Poker Night at the Inventory]]''' - Non Playable Character
** Updated the "Big Pharma" ([[Medic]]) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
+
* '''Battle Nations''' - Usable Character
 
+
* '''Dungeon Defenders''' - Non Playable Character / Familiar
'''[[January 13, 2010 Patch]]'''
+
* '''Hero Academy''' - Usable Character
* [[Shotgun]] reload for Heavy & Pyro changed to feel more appropriate now
+
* '''Sonic & All-Stars Racing Transformed''' - As a part of the "Team Fortress" Playable Character, alongside Spy and Pyro (PC Version Only)
 
+
* '''Surgeon Simulator''' - Non Playable Character
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
+
* '''Joe Danger''' - Playable Character
* Added weapon: [[Dalokohs Bar]]
+
* '''Dungeon of the Endless''' - Playable Character
* Added hat: [[Hound Dog]]
+
* '''Western Press''' - Playable Character
 
 
'''[[April 28, 2010 Patch]]'''
 
* [[Minigun]] spin-up/down time reduced by 25%
 
* Minigun firing movement speed increased to just under half-normal (from 80 to 110).
 
* Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point).
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added hat: [[Heavy Duty Rag]]
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* [[Achievement]] tuning
 
** [[Heavy achievements|Heavy achievement]] "Krazy Ivan" changed to 50 from 100
 
* {{Undocumented}} Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating
 
** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched
 
* {{Undocumented}} Added unused "Hi-five" taunt
 
 
 
'''[[October 6, 2010 Patch]]'''
 
* Fixed the [[Sandvich]] cooldown not occurring when the [[Heavy]] is hurt
 
* Fixed the Heavy's hands being invisible
 
* The [[Pugilist's Protector]], The [[Hard Counter]], [[Football Helmet]] paint effects are more noticeable
 
* The [[Gloves of Running Urgently]] now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
 
 
 
'''[[October 8, 2010 Patch]]'''
 
* Fixed an [[exploit]] that allowed people to bypass the [[Gloves of Running Urgently]]'s damage taking penalty
 
 
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
* Added hat: [[Cadaver's Cranium]]
 
* {{Undocumented}} Added the [[Cadaver's Cranium]] and [[Heavy Duty Rag]] to the store
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added Weapon: [[Gloves of Running Urgently]]
 
* Added Hats: [[Pugilist's Protector]] and [[Hard Counter]]
 
 
 
'''[[November 3, 2010 Patch]]'''
 
* Added the [[Dealer's Visor]] for players who pre-purchase Poker Night from Telltale Games
 
 
 
'''[[November 19, 2010 Patch]]'''
 
* Added Telltale Games items:
 
** [[The Iron Curtain]]: The Heavy's first love (equipped by the Heavy, obviously)
 
* Fixed a Heavy exploit that let him run at full speed while shooting
 
* Fixed the [[shotgun]] reload animations for the Heavy looping endlessly
 
 
 
'''[[December 7, 2010 Patch]]'''
 
* Fixed a bug that enabled players to weapon switch away from the [[Iron Curtain]] during spin down
 
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* '[[Natascha]]' changes:
 
** Spin-up time increased
 
** Slowdown-on-hit effect is reduced over distance
 
* Added '[[The Hibernating Bear]]' item set
 
* Added new weapons: '[[The Fists of Steel]]', '[[The Buffalo Steak Sandvich]]', '[[The Brass Beast]]' and '[[The Warrior's Spirit]]'
 
* Added new hats: '[[Big Chief]]', '[[Magnificent Mongolian]]' and '[[Coupe D'isaster]]'
 
 
 
'''[[December 21, 2010 Patch]]'''
 
* The following hats are now paintable or have had their paintability improved: [[Coupe D'isaster]]
 
 
 
'''[[December 22, 2010 Patch]]'''
 
* The [[Buffalo Steak Sandvich]]'s speed boost no longer stacks with other speed boosts
 
 
 
'''[[January 7, 2011 Patch]]'''
 
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's [[miniguns]] were changed
 
 
 
'''[[January 19, 2011 Patch]]'''
 
* Added a new plate model to be used when a Heavy throws the [[Buffalo Steak Sandvich]] to heal teammates
 
* {{Undocumented}} Textures of The [[Iron Curtain]] were updated
 
 
 
'''[[February 3, 2011 Patch]]'''
 
* Updated sounds for the [[Brass Beast]]
 
 
 
'''[[February 22, 2011 Patch]]'''
 
* Updated the [[RED|Red]] team skin for the [[Fists of Steel]]
 
 
 
'''[[February 28, 2011 Patch]]'''
 
* The [[Hard Counter]] and [[Pugilist's Protector]] were added to the [[Mann Co. Store]]
 
 
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 
* Added hat: [[Dread Knot]]
 
 
 
'''[[March 15, 2011 Patch]]'''
 
* Crafting recipe for the following weapons changed [[Brass Beast]], [[Buffalo Steak Sandvich]], [[Dalokohs Bar]], [[Gloves of Running Urgently]] and [[Warrior's Spirit]]
 
 
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
* Item changes:
 
** Removed item cool down meter and ammo count when using the Dalokohs Bar
 
** Increase [[Fists of Steel]] deploy times 20% and Ranged damage reduced 40% (down from 60%)
 
 
 
'''[[April 28, 2011 Patch]]'''
 
* Added [[Fishcake]]
 
 
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
 
* Added new hats: [[Large Luchadore]] and The [[Team Captain]]
 
* Fixed the [[Gloves of Running Urgently]] not using the correct skin in the character loadout screen
 
 
 
'''[[May 6, 2011 Patch]]'''
 
* {{Undocumented}} Removed the ability to craft the [[Fishcake]] using a secondary slot token
 
 
 
'''[[May 25, 2011 Patch]]'''
 
* Added the [[Fishcake]] to the list of weapons allowed in [[Medieval mode]]
 
 
 
'''[[June 8, 2011 Patch]]'''
 
* {{Undocumented}} New laughing taunt animations have been added but are currently unused
 
 
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
* Added weapons: [[Tomislav]], [[Family Business]] and [[Eviction Notice]]
 
* Added hat: [[Capo's Capper]]
 
* Added misc: [[Pocket Medic]]
 
 
 
'''[[July 1, 2011 Patch]]''' ([[Summer Camp Sale]])
 
* Added hat: [[Copper's Hard Top]]
 
* Added miscs: [[Big Steel Jaw of Summer Fun]] and [[Security Shades]]
 
 
 
'''[[July 7, 2011 Patch]]'''
 
* {{Undocumented}} Fixed [[Buffalo Steak Sandvich]] allowing the user to switch to a primary weapon.
 
 
 
'''[[August 2, 2011 Patch]]'''
 
* Added new hat: [[Pilotka]]
 
 
 
'''[[August 3, 2011 Patch]]'''
 
* Added new hat: [[Tamrielic Relic]]
 
}}
 
 
 
==Bugs==
 
* The Heavy's bullet chain slung around his large body clips through his front and back quite noticeably in world view.
 
* In third-person, the Heavy's gloves appear to be a dark brown, where in first-person the gloves are black.
 
  
 
== Trivia ==
 
== Trivia ==
* The Heavy's [[Voice actors|voice actor]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Demoman]] class.
+
* The Heavy's [[Voice actors|voice actor]], [[Gary Schwartz]], voices the [[Demoman]] and [[MONOCULUS]] as well.
* The songs the Heavy may sing as part of his [[Heavy responses|response rules]] include [http://www.youtube.com/watch?v=4cgCDHz6G1s Mily Balakirev's 'Song of the Volga Boatmen'], [http://www.youtube.com/watch?v=Q5UrVdvk1Ao Chopin's 'Funeral March'], [http://www.youtube.com/watch?v=gqg3l3r_DRI Khachaturian's 'Sabre Dance'].
+
* The songs that the Heavy may sing as part of his [[Heavy responses|response rules]] include [https://www.youtube.com/watch?v=4cgCDHz6G1s Mily Balakirev's 'Song of the Volga Boatmen'], [https://www.youtube.com/watch?v=Q5UrVdvk1Ao Chopin's 'Funeral March'], and [https://www.youtube.com/watch?v=gqg3l3r_DRI Khachaturian's 'Sabre Dance'].
* The emblem on the Heavy's sleeve was originally a skull and crossbones. This is still visible in Meet the Heavy and in a backdrop for TF2's library page on Steam.
+
* The Heavy is the mascot of "Heavy Gulp", a brand of drink sold in ''[[Left 4 Dead 2]]''.
* The Heavy is the mascot of "Heavy Gulp," a brand of drink sold in ''[http://left4dead.wikia.com/wiki/Left_4_Dead_2 Left 4 Dead 2]''.
+
* In the ''Left 4 Dead'' comic [https://www.l4d.com/comic/ "The Sacrifice"], a RED Heavy statue appears on Louis' work desk during his recollection.<ref>[https://www.l4d.com/comic/comic.php?page=25 L4D comic].</ref>
* In the ''Left 4 Dead'' comic [http://www.l4d.com/comic/ "The Sacrifice"], a RED Heavy statue appears on Louis' work desk during his recollection. [http://www.l4d.com/comic/comic.php?page=25]
+
* Just like the rest of the classes, the Heavy makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
* The Heavy takes a starring role in Telltale Games' ''Poker Night at the Inventory''; players can unlock the Iron Curtain for use in Team Fortress 2 by beating him in a special round. In addition to being one of the 4 main characters, the Heavy makes appearances in two of the unlockable card decks. In the "TF2" card deck, he appears as the King card for both of the red suits - diamonds and hearts - and in the "Poker Night" card deck, he appears as the King of Diamonds.
+
* The Heavy takes a starring role as one of the four main characters in Telltale Games' ''[[Poker Night at the Inventory]]''.
 +
** Players can unlock the [[Iron Curtain]] for use in ''Team Fortress 2'' by knocking him out of a tournament in which he buys with the weapon instead of the normal $10,000.
 +
<!--The following have been hidden until it is confirmed that the Poker Night conversations are canon
 +
** He describes how listening to [[w:Huey Lewis|Huey Lewis]] on the battlefield helps keeps spirits up while fighting.
 +
** His favorite movies are ''[[w:The Dirty Dozen|The Dirty Dozen]]'' and the first 20 minutes of ''[[w:Rocky IV|Rocky IV]]''.
 +
** His drink of choice is [[w:Bellini (cocktail)|peach bellini]] (a cocktail consisting of peach puree and Prosecco wine), though he says the bubbles sometimes give him a headache.
 +
** An in-game conversation suggests that the Heavy is very educated, having gone to college and receiving a PhD in Russian literature. When asked if he uses his education in his line of work, he responds with "More than you would think".-->
 +
** An image of the Heavy makes a cameo as the King of Diamonds in the "Team Fortress 2", "Poker Night" and "Poker Night Alternative" decks, respectively, as well as the King of Hearts in the "Team Fortress 2" deck.
 
* The Heavy makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Dustbowl]]. A plastic mask of the Heavy also makes an appearance as one of the hats selectable for the player's worms.
 
* The Heavy makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Dustbowl]]. A plastic mask of the Heavy also makes an appearance as one of the hats selectable for the player's worms.
 
* The Gunner class of ''[[Monday Night Combat]]'' has a promo item resembling the Heavy's ammo belt, named "Bavcon".
 
* The Gunner class of ''[[Monday Night Combat]]'' has a promo item resembling the Heavy's ammo belt, named "Bavcon".
** The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. Bacon is a running gag throughout ''Monday Night Combat.''  
+
** The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. Bacon is a running gag throughout ''Monday Night Combat.''
* The Heavy lives in a remote log mansion in the {{W|Dzhugdzhur Mountains}}.<ref name="Dzhugdzhur Mountains">[http://teamfortress.com/post.php?id=4965&p=1 "From Hell !" – TF2 Official Blog post, February 3, 2011.]</ref>
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Heavy resembled [[w:John Henry (folklore)|John Henry]].
* [[Non-player characters#BLU team (Original)|John Henry]] was hired as the first BLU team Heavy.
+
* Heavy posted his first blog post on April 7, 2011 <ref name="April 7, 2011">[https://teamfortress.com/post.php?id=5244&p=1 "This is Very Good Title to Blog Post"] – TF2 Official Blog post, April 7, 2011.</ref> while Soldier was on jury duty.
* Heavy posted his first blog post on April 7, 2011 <ref name="April 7, 2011"> [http://teamfortress.com/post.php?id=5244&p=1 "This is Very Good Title to Blog Post" – TF2 Official Blog post, April 7, 2011.]</ref> while Soldier was on jury duty.
+
* In the ''[https://www.teamfortress.com/meetthedirector/?p=7 Meet the Director]'' comic, it was revealed that Heavy sleeps in a bed next to Sasha, who is in a smaller bed.
* In the ''[http://www.teamfortress.com/meetthedirector/?p=7 Meet the Director]'' comic, it was revealed that Heavy sleeps in a bed next to Sasha, who is in a smaller bed.
+
** It was also [https://www.teamfortress.com/meetthedirector/?p=4 mentioned] that the Heavy's father was a "counter-revolutionary" who was executed, and that his mother, sisters, and himself were sent to a north Siberian Gulag in September 1941. The gulag was destroyed and all prisoners escaped in December of the same year.
** It was also [http://www.teamfortress.com/meetthedirector/?p=4 mentioned] that the Heavy's father was a "counter-revolutionary" who was executed, and that his mother, sisters and himself were sent to a north Siberian Gulag in September 1941. The gulag was destroyed and all prisoners escaped in December of the same year.
+
* In the ''[https://www.teamfortress.com/bombinomicon/?p=3 Bombinomicon]'' comic, it was revealed that the Heavy works to feed his family, meaning he is still in contact with them. This is confirmed in later comics, where he is seen reuniting with his family in [[A Cold Day in Hell]].
 
+
* The Heavy is a Familiar (a pet) in the game [[w:Dungeon Defenders|Dungeon Defenders]]. The three other TF2 Familiars in the same game are the [[Pyro]], [[Medic]], and [[Engineer]].
== Gallery==
+
** The Heavy appears in the teaser trailer in ''Dungeon Defenders'', where he fights against the [[BLU]] team on the [[Gravel Pit]] and gets pulled by the hero character Huntress into a portal to the Dungeon Defenders universe.
 
+
* The Heavy makes an appearance in the film ''[[w:Chef (2014 film)|Chef]]'' on a background of an iPad Mini, while wearing the [[Connoisseur's Cap]] and eating a Sandvich on Dustbowl's first stage.<ref>[https://i.imgur.com/I4kaOoe.jpg Screenshot of the iPad Mini in the background]</ref>
<br><gallery widths=150px heights=150px>
 
File:TF2-KingHearts.png|The Heavy Card as seen in the "TF2 Deck" in Poker Night at the Inventory (hearts and diamonds).
 
File:PN-KingDiamonds.png|The "Poker Night Deck" Heavy Card, as seen in Poker Night at the Inventory.
 
File:Heavyworm.png|The Heavy Weapons Guy mask as a selectable ''Worms: Reloaded'' worm hat
 
File:Bavcon.png|The in-game item for ''Monday Night Combat''; "Bavcon".
 
File:Heavymugshot.png|The Heavy's mugshot from the [[Über Update]].  
 
File:HeavyTFC.png|The [[Heavy (Classic)|Heavy]] class of [[Team Fortress Classic]].
 
File:Heavyprofileconcept.png|Concept art of the Heavy Weapons Guy
 
File:Heavy concept r.png|Concept art of the Heavy Weapons Guy
 
File:Heavycon2.png|Concept art of the Heavy Weapons Guy, with a mullet
 
File:Heavycon3.png|Concept art of the Heavy Weapons Guy
 
File:Heavycon4.jpg|Concept art of the Heavy Weapons Guy
 
File:Heavystuff2 concept.jpg|Concept art of the Heavy Weapons Guy
 
File:Hwguy old concept.jpg|Concept art of the Heavy Weapons Guy
 
File:Hwguy old concept2.jpg|Concept art of the Heavy Weapons Guy
 
File:Heavysketch1.png|Concept art of the Heavy Weapons Guy
 
</gallery>
 
 
<!--
 
<!--
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 
* The Heavy, taking into account the historical setting of the game, appears very apathetic towards the USSR. While stereotypes and clichés often show soviets placing the USSR in very high regards, the Heavy barely makes references to it. In fact, only the [[Soldier]] seems to acknowledge his place of origin (in domination lines). In addition, the Heavy himself seems to be able to get along fine with the [[Soldier]], the [[Scout]], the [[Engineer]], and the [[Medic]], whose national backgrounds would seem to be potentially problematic. However, this may be because of his childhood in a gulag.
 
* The Heavy, taking into account the historical setting of the game, appears very apathetic towards the USSR. While stereotypes and clichés often show soviets placing the USSR in very high regards, the Heavy barely makes references to it. In fact, only the [[Soldier]] seems to acknowledge his place of origin (in domination lines). In addition, the Heavy himself seems to be able to get along fine with the [[Soldier]], the [[Scout]], the [[Engineer]], and the [[Medic]], whose national backgrounds would seem to be potentially problematic. However, this may be because of his childhood in a gulag.
 
* Though, despite the fact that his family was sent to a gulag, he himself seems to be somewhat patriotic, printing the hammer and sickle on the Iron Curtain.   
 
* Though, despite the fact that his family was sent to a gulag, he himself seems to be somewhat patriotic, printing the hammer and sickle on the Iron Curtain.   
* In the Russian version of Meet the Heavy, the Heavy appears much more intelligent than he is in the other versions. This may suggest the Heavy is smarter than he seems, but doesn't speak English well. The Russian version also uses updated models for the Heavy, such as more defined ears.
+
* In the Russian version of Meet the Heavy, the Heavy appears much more intelligent than he is in the other versions. This may suggest the Heavy is smarter than he seems, but simply doesn't speak English well. The Russian version also uses updated models for the Heavy, such as more defined ears.
 
* Instead of most translations, "Пулеметчик" in the Russian version means simply "machinegunner".  
 
* Instead of most translations, "Пулеметчик" in the Russian version means simply "machinegunner".  
 
* In his [[HUD]] icon, the Heavy is not wearing his fingerless gloves because the image was originally used in the TF2 Beta and has not yet been altered.
 
* In his [[HUD]] icon, the Heavy is not wearing his fingerless gloves because the image was originally used in the TF2 Beta and has not yet been altered.
 
* In the beta Heavy had 4 different skins: The Beta, Trailer 2 skin, Meet the team videos and the original.
 
* In the beta Heavy had 4 different skins: The Beta, Trailer 2 skin, Meet the team videos and the original.
* In Poker Night at the Inventory, the [[Heavy]] appears to have green eyes instead of his usual blue eyes. Also, in a recent trailer for the game, the [[Heavy]] sounds significantly different from normal, even though it has been confirmed Gary Schwartz will be voicing the [[Heavy]] in the game.
+
* In Poker Night at the Inventory, the [[Heavy]] appears to have green eyes instead of his usual blue eyes. Also, in a recent trailer for the game, the [[Heavy]] sounds significantly different from normal, even though it has been confirmed Gary Schwartz will be voicing the [[Heavy]] in the game. In addition to this, Strongbad will sometimes refer to the Heavy as "Ivan".
 +
* The Heavy seems to have changed his style of dialogue after the [[Spectral Halloween Special]] update; his dialogue is now spoken with an [[w:Illeism|illeistic]] style, meaning he refers to himself in the third person as opposed to before the update where he would normally speak in the first person.
 +
* The Heavy has really killed a bear with his hands as shown in the TF2 Comic: [[A Cold Day in Hell]].
 +
**  In the same comic, it is revealed that the Heavy has 3 sisters: Yana, Zhanna, and Bronislava. The Heavy is also addressed as 'Misha', which is short for the Russian name Mikhail, a Russian variant of Michael.
 
-->
 
-->
  
==Related merchandise==
+
== Gallery ==
 +
{{Related images|Heavy images}}
 +
<gallery widths=150px heights=150px>
 +
File:Heavyprofileconcept.png|Concept art of the Heavy Weapons Guy.
 +
File:Heavy concept r.jpg|Concept art of the Heavy Weapons Guy.
 +
File:Heavycon2.png|Concept art of the Heavy Weapons Guy, with a mullet.
 +
File:Heavycon3.png|Concept art of the Heavy Weapons Guy.
 +
File:Heavycon4.jpg|Concept art of the Heavy Weapons Guy.
 +
File:Heavystuff2 concept.jpg|Concept art of the Heavy Weapons Guy.
 +
File:Hwguy old concept.jpg|Concept art of the Heavy Weapons Guy.
 +
File:Hwguy old concept2.jpg|Concept art of the Heavy Weapons Guy.
 +
File:Heavysketch1.png|Concept art of the Heavy Weapons Guy.
 +
File:Heavy card back.jpg|[[Trading cards|Trading card]] front.
 +
File:Heavy card front.jpg|Trading card back.
 +
File:Heavymugshot.png|The Heavy's Mafia Monday mugshot.
 +
File:Steam Game Card Heavy.png|Steam Trading Card.
 +
File:Steam Profile Background Heavy.png|Steam Profile Background.
 +
File:Icon heavy blue.jpg|Updated Class Portrait BLU.
 +
File:Icon heavy.jpg|Updated Class Portrait.
 +
File:Main menu heavy.png|Heavy's Appearance in the Main Menu.
 +
File:Main menu zombie heavy.png|Heavy's Appearance as a Zombie in the Main Menu.
 +
File:Class card heavy.jpg|Heavy's Class Card.
 +
File:Arsenal heavy.jpg|Heavy's Arsenal.
 +
File:TF2-KingHearts.png|The Heavy King of Hearts card from Poker Night at The Inventory.
 +
File:Card tf2deck heavy kd.png|The Heavy King of Diamonds card from Poker Night at The Inventory.
 +
File:PN-KingDiamonds.png|The Heavy King of Diamonds card from Poker Night at The Inventory.
 +
File:Card maxdeck heavy kd.png|The Alternative Heavy King of Diamonds card from Poker Night at The Inventory.
 +
File:Heavy contract drawer.png|[[Contracts drawer]] photo.
 +
</gallery>
 +
 
 +
== Related merchandise ==
 
<gallery>
 
<gallery>
File:Merch Sandvich Shirt Front.png|[http://store.valvesoftware.com/product.php?i=C01675 Sandvich T-Shirt]
+
File:Merch Heavy Portrait.png|[https://store.valvesoftware.com/product.php?i=P3442 Heavy Portrait Poster]
 +
File:Merch Sandvich Shirt Front.png|[https://store.valvesoftware.com/product.php?i=C01675 The Sandvich T-Shirt]
 
File:Merch heavy tee.png| The Heavy T-Shirt
 
File:Merch heavy tee.png| The Heavy T-Shirt
 
File:GamingHeadsHeavyRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=84 The Heavy RED Figurine]
 
File:GamingHeadsHeavyRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=84 The Heavy RED Figurine]
 
File:GamingHeadsHeavyBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=82 The Heavy BLU Figurine]
 
File:GamingHeadsHeavyBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=82 The Heavy BLU Figurine]
File:Zoom TF2-litho.heavy.jpg|[http://store.valvesoftware.com/product.php?i=L0650 The Heavy Poster]
+
File:Merch TF2 Poster Heavy Anatomy.jpg|[https://store.valvesoftware.com/product.php?i=P0116 Anatomy of Heavy Weapons Guy Poster]
File:Merch TF2 Poster Heavy Anatomy.jpg|[http://store.valvesoftware.com/product.php?i=P0116 Anatomy of Heavy Weapons Guy Poster]
+
File:Minigun1.png|[https://store.valvesoftware.com/product.php?i=P0108 The Minigun Poster]
File:Minigun1.png|[http://store.valvesoftware.com/product.php?i=P0108 The Minigun Poster]
+
File:Merch TF2 Poster Sandvich.jpg‎|[https://store.valvesoftware.com/product.php?i=P0118 The Sandvich Poster]
File:Merch_TF2_Poster_Sandvich.jpg‎|[http://store.valvesoftware.com/product.php?i=P0118 The Sandvich Poster]
+
File:Merch TF2 Poster Team.jpg|[https://store.valvesoftware.com/product.php?i=P0110 Team Poster]
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Heavy Decal White.png|[https://store.valvesoftware.com/product.php?i=STF207 Heavy Class Decal, White]
File:Merch_mousepad_redteam.jpg|[http://store.valvesoftware.com/product.php?i=M0211 Red Team Mousepad]
+
File:Heavy Decal Black.png|[https://store.valvesoftware.com/product.php?i=STF205 Heavy Class Decal, Black]
File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad]
+
File:Merch Heavy Figure_RED.png|[https://store.valvesoftware.com/product.php?i=FTF206 RED Heavy Action Figure]
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:BLU Heavy Action Figure.png|[https://store.valvesoftware.com/product.php?i=FTF205 BLU Heavy Action Figure]
File:Heavy Decal White.png|[http://store.valvesoftware.com/product.php?i=STF207 Heavy Class Decal, White]
+
File:3a team-fortress-2-red-robot-heavy.png|RED Robot Heavy Action Figure.
File:Heavy Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF205 Heavy Class Decal, Black]
+
File:3a-team-fortress-2-blu-robot-heavy.png|BLU Robot Heavy Action Figure.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Meet the Heavy]]
 
* [[Meet the Sandvich]]
 
 
* [[Heavy match-ups]]
 
* [[Heavy match-ups]]
* [[Anti-Heavy Strategy]]
+
* [[Anti-Heavy strategy]]
 
* [[Heavy taunts]]
 
* [[Heavy taunts]]
 
* [[Heavy responses]]
 
* [[Heavy responses]]
Line 689: Line 283:
 
* [[Basic Heavy strategy]]
 
* [[Basic Heavy strategy]]
 
* [[Community Heavy strategy]]
 
* [[Community Heavy strategy]]
* [[List of references (Heavy)]]
 
 
* [[Heavy Weapons Guy (Classic)]]
 
* [[Heavy Weapons Guy (Classic)]]
  
 
== References ==
 
== References ==
 
+
<references/>
<references />
 
  
 
== External links ==
 
== External links ==
* [http://tf2.com/classes.php?class=heavy Heavy page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=heavy Heavy page on the Official TF2 Website]
* [http://www.steamgames.com/tf2/heavy "A Heavy Update"]
+
* [https://www.teamfortress.com/heavy/ "A Heavy Update"]
* [http://www.teamfortress.com/post.php?id=1670 TF2 Official Blog - A Heavy Problem]
+
* [https://www.teamfortress.com/post.php?id=1670 TF2 Official Blog - A Heavy Problem]
* [http://www.teamfortress.com/post.php?id=1688 TF2 Official Blog - So much blood!]
+
* [https://www.teamfortress.com/post.php?id=1688 TF2 Official Blog - So much blood!]
* [http://www.teamfortress.com/post.php?id=1738 TF2 Official Blog - Incoming Heavy!]
+
* [https://www.teamfortress.com/post.php?id=1738 TF2 Official Blog - Incoming Heavy!]
* [http://www.teamfortress.com/post.php?id=5244 TF2 Official Blog - This is Very Good Title to Blog Post]
+
* [https://www.teamfortress.com/post.php?id=5244 TF2 Official Blog - This is Very Good Title to Blog Post]
 
+
* [https://www.teamfortress.com/tf03_cold_day_in_hell/#f=1 A Cold Day in Hell]
 
 
  
{{Class_Nav}}
+
{{Class Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Latest revision as of 12:26, 27 December 2024

Heavy
https://wiki.teamfortress.com/w/images/e/e6/Heavy_RED_3D.jpg?1708617031.1651384769,280,266,1,0,235,58,130,235,58,288,236,43,490,240,29,726,245,19,981,250,18,1242,254,21,1497,258,31,1730,262,41,1933,264,57,2097,266,69,2243,266,77,2386,264,85,2521,262,80,2673,259,53,2869,257,32,3096,254,15,3341,251,5,3593,247,0,3840,245,1,4078,242,13,4291,240,35,4469,238,62,4611,237,62https://wiki.teamfortress.com/w/images/6/65/Heavy_BLU_3D.jpg?1708617091.1111094761,280,264,1,0,236,58,131,236,59,288,236,43,490,241,28,726,245,19,981,249,19,1241,253,22,1495,256,32,1727,260,43,1930,262,58,2094,264,70,2239,264,77,2381,262,86,2515,260,79,2667,257,53,2863,255,31,3091,253,15,3337,250,5,3589,246,0,3837,244,2,4074,243,14,4285,240,37,4461,239,63,4603,237,63https://wiki.teamfortress.com/w/images/f/f7/Heavy_%C3%9CberCharged_RED_3D.jpg?1708617219.7932784760,280,261,1,0,238,58,131,238,59,286,238,42,487,241,27,722,244,19,975,248,19,1235,252,22,1489,255,32,1722,257,44,1926,260,58,2091,260,70,2235,260,78,2377,260,87,2510,258,78,2662,255,52,2858,253,29,3087,251,14,3334,250,5,3587,247,0,3836,244,3,4073,243,16,4284,241,39,4459,240,63,4601,238,62https://wiki.teamfortress.com/w/images/4/4e/Heavy_%C3%9CberCharged_BLU_3D.jpg?1708617319.8130224769,280,260,1,0,239,58,131,239,59,286,240,42,487,241,27,722,245,19,976,249,19,1236,252,23,1491,254,33,1725,257,44,1929,259,59,2094,260,70,2239,260,78,2381,260,87,2515,257,78,2667,255,51,2863,254,29,3093,252,14,3340,250,4,3594,247,0,3844,245,4,4081,243,16,4292,242,39,4467,240,63,4609,239,62
Heavy.png
Basic Information
Icon: Leaderboard class heavy.png
Type: Defensive
Health: 300 /Medic emblem RED.png450
(See Health below for further details)
Speed: 77%
(See Speed below for further details)
Meet the Heavy
HeavyVidSplash.png

The Heavy Weapons Guy, more commonly known as the Heavy, is a towering hulk of a man hailing from the USSR. He is often considered the face of the game, due to his prominent appearance on box-art, promotional materials, and loading screens. He starred in the very first Meet the Team video, and has appeared in all further movies to date.

The Heavy is the largest and arguably most dangerous class in Team Fortress 2 - boasting the most base health, combined with the devastating firepower of his trusty Minigun. This weapon can inflict huge damage at a very high rate of fire, allowing him to mow down opposing Heavies, cowards, and tiny-baby-men in mere seconds. However, as the slowest class in the game, the Heavy's low movement speed is his main weakness, making him an appealing target for Snipers and Spies. Upon revving up or firing his Minigun, this already unimpressive speed slows to a crawl, making it even easier for enemies to damage him. As a result, the Heavy is often dependent on support from Medics and Engineers to keep him in the fight. Thanks to his burly stature, he also takes 50% less knockback from most damage sources - excluding Sentry Gun bullets.

Aside from shredding entire teams when adequately supported, the Heavy is able to provide limited healing for himself and his comrades via his Sandvich, which, when consumed, is capable of restoring him to perfect health within seconds. It can also be dropped to provide an instant, often-appreciated 50% health boost to his teammates, equal to a medium health kit. However, if the Heavy is not careful, an opportunistic enemy may pick up the dropped Sandvich for a health boost of their own.

The Heavy is voiced by Gary Schwartz.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class heavy.png Heavy
77 %
69 %
26 %
61 %
Any of the Heavy's Primary weapons spun up, except the Brass Beast
37 %
33 %
0 %
29 %
Brass Beast spun up
15 %
15 %
0 %
12 %
Under the effects of the Buffalo Steak Sandvich
104 %
93 %
35 %
83 %
Wielding the Gloves of Running Urgently
100 %
90 %
33 %
80 %
Wielding the Eviction Notice
88 %
79 %
29 %
71 %

Basic strategy

Main articles: Heavy tips, Basic Heavy strategy, Community Heavy strategy
Icon heavy.jpg
  • Hold MOUSE2 to keep your Minigun spinning, ready for approaching enemies.
  • You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
  • Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Your Minigun chews up a lot of ammo. Pick up fallen ammo boxes to refill your supply.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A Base: 9

Crit: 27

[40 rounds / sec.]

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.

Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A Base: 6.75

Crit: 20.25

[40 rounds / sec.]

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png On hit: slows down enemy players.

Pictogram info.png Slowdown-on-hit effect is reduced over distance.

Pictogram plus.png +20% damage resistance when spun up and health is less than 50% of max.
Pictogram minus.png Deals 25% less damage.
Pictogram minus.png 30% longer spin-up time.

Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A Base: 10.8

Crit: 32.4

[40 rounds / sec.]

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png +20% damage bonus.
Pictogram plus.png 20% damage resistance when spun up and health is less than 50% of max.
Pictogram minus.png 50% slower spin up time.
Pictogram minus.png 60% slower move speed when deployed.

Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A Base: 9

Crit: 27

[33 rounds / sec.]

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png 20% faster spin up time.
Pictogram plus.png 20% more accurate.
Pictogram plus.png Silent Killer: No spin-up sound.
Pictogram minus.png 20% slower firing speed.

Huo-Long Heater
Promotional / Craft
Huo-Long Heater
Killicon huo-long heater.png 200 N/A Base: 8.1

Crit: 24.3

[40 rounds / sec.]
Afterburn:
8 / sec. × 7.5 secs.

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram plus.png Create a ring of flames while spun up.
Pictogram plus.png 25% more damage against burning players.
Pictogram minus.png Deals 10% less damage.
Pictogram minus.png Consumes an additional 4 ammo per second while spun up.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Sandvich
Unlock
Sandvich
N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seconds.

Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Robo-Sandvich
Promotional
Robo-Sandvich
Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png Raises maximum health by 50 points for 30 seconds.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram plus.png If used when player is at full health, grants 50 points of overheal.

Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A Pictogram info.png While under effect:
Pictogram plus.png All damage dealt is Mini-Crits.
Pictogram plus.png  Grants 30% faster movement.
Pictogram minus.png  Player can only use melee weapons.
Pictogram minus.png  Damage taken is increased by 20%.

Pictogram info.png Effects last for 16 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Family Business
Craft
Family Business
Killicon family business.png 8 32 Base: 51

Crit: 153

[5.1 damage × 10 pellets]

Pictogram plus.png +33% clip size.

Pictogram plus.png +15% increased attack speed.
Pictogram minus.png -15% damage done.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Second Banana
Contract
Second Banana
N/A 1 N/A Pictogram info.png With primary fire or taunt key, restores 200 health over about 4 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.



Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fists
Stock
Fists
Killicon fists.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).
Apoco-Fists
Promotional / Craft
Apoco-Fists
Killicon apoco-fists.png Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram info.png Killing an enemy with a Critical hit or Mini-crit will turn the victim into Gibs.

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png On kill: grants 5 seconds of guaranteed Critical hits for all weapons.
Pictogram minus.png Has 20% slower swing rate.

Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png When active, grants 30% faster speed movement.
Pictogram minus.png -50% slower switch-from speed.
Pictogram minus.png Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100.
Pictogram info.png Maximum health is gradually recovered while this weapon is not active.

Bread Bite
Uncrate
Bread Bite
Killicon bread bite.png
Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png N/A N/A Base: 85

Crit: 254

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png +30% damage bonus.
Pictogram plus.png +50 health on kill.
Pictogram minus.png +30% damage vulnerability while active.

Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png –40% damage from ranged sources while active.
Pictogram minus.png +100% slower switch-from speed.
Pictogram minus.png +100% damage vulnerability from melee sources while active.
Pictogram minus.png -40% maximum overheal on wearer.
Pictogram minus.png -40% health from healers on wearer.

Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png N/A N/A Base: 26

Crit: 78

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png +40% faster firing speed.
Pictogram plus.png +15% faster move speed while active.
Pictogram plus.png Gain 3 second speed boost on hit.
Pictogram minus.png –60% damage done.
Pictogram minus.png Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100.
Pictogram info.png Maximum health is gradually recovered while this weapon is not active.

Holiday Punch
Craft
Holiday Punch
Killicon holiday punch.png N/A N/A Base: 65

Crit: 0

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png  Critical hit forces victim to laugh.
Pictogram plus.png  Always critical hit from behind.
Pictogram plus.png  On Hit: Force enemies to laugh who are also wearing this item.
Pictogram minus.png  Critical hits do no damage.


Taunt Attack

Heavytaunt3.PNG Associated items Description
Main article: High Noon

With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts before blowing out the imaginary smoke from the "barrel."

"Pow! Haha!"

Item sets

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect


Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect


The FrankenHeavy
Item icon FrankenHeavy.png
Effect

Allows the Heavy to perform the FrankenHeavy taunt.


The Grand Duchess
Item icon Grand Duchess.png
Effect

Enables additional voice responses.


The Minsk Beast
Item icon Minsk Beef.png
Effect

No effect


The Monster Mash-Up Pack
Item icon Kathman-Hairdo.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Heavy cosmetics, List of Multi-class cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Heavyava.jpg Buffed red heavy.jpg Buffed blu heavy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Heavy achievements

Update history

April 29, 2008 Patch (Gold Rush Update)
  • Added speech for the Heavy.

August 19, 2008 Patch (Heavy Update)

  • Added 35 Heavy achievements.
  • [Undocumented] Added a new fist bodygroup to the Heavy model.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • The Heavy and Sniper now have custom death animations.

June 8, 2009 Patch

  • Added a backstab custom death animation to the Heavy.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

October 6, 2010 Patch

  • Fixed the Heavy's hands being invisible.

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added a previously unused fist swing line.

November 22, 2011 Patch

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added new voice lines to Heavy.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added voice lines.

February 1, 2013 Patch

  • Fixed the Heavy using incorrect melee animations.

February 7, 2014 Patch

  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.

June 18, 2014 Patch (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

January 20, 2016 Patch

  • [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.

May 31, 2016 Patch

  • Fixed pink error textures appearing on heavy(sic) fist weapons.

Bugs

  • The Heavy's hands occasionally turn invisible if he dies or taunts with his melee weapon out.
  • If the Heavy dies while firing the Minigun, the weapon may show a muzzle flash and make firing noises upon respawning, even though its unrevved.
  • Depleting all of the ammo of any Minigun by lightly tapping the primary fire while keeping it spun-up with secondary fire allows the Heavy to appear to be firing indefinitely despite having no ammunition. Sounds play and a muzzle flash is visible, but no damage is dealt.
  • If a Heavy spins up his primary and taunts while keeping the secondary fire held down, the barrel does not spin after the taunt is finished. This can be fixed by firing or unrevving.
  • Depleting the ammo of any Minigun while simultaneously picking up any other Minigun makes the Heavy unable to attack or deal damage. It also causes the Heavy's animations to stop completely.

Guest appearances

  • Saints Row: The Third - In the form of a cosmetic item.
  • Poker Night at the Inventory - Non Playable Character
  • Battle Nations - Usable Character
  • Dungeon Defenders - Non Playable Character / Familiar
  • Hero Academy - Usable Character
  • Sonic & All-Stars Racing Transformed - As a part of the "Team Fortress" Playable Character, alongside Spy and Pyro (PC Version Only)
  • Surgeon Simulator - Non Playable Character
  • Joe Danger - Playable Character
  • Dungeon of the Endless - Playable Character
  • Western Press - Playable Character

Trivia

  • The Heavy's voice actor, Gary Schwartz, voices the Demoman and MONOCULUS as well.
  • The songs that the Heavy may sing as part of his response rules include Mily Balakirev's 'Song of the Volga Boatmen', Chopin's 'Funeral March', and Khachaturian's 'Sabre Dance'.
  • The Heavy is the mascot of "Heavy Gulp", a brand of drink sold in Left 4 Dead 2.
  • In the Left 4 Dead comic "The Sacrifice", a RED Heavy statue appears on Louis' work desk during his recollection.[4]
  • Just like the rest of the classes, the Heavy makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • The Heavy takes a starring role as one of the four main characters in Telltale Games' Poker Night at the Inventory.
    • Players can unlock the Iron Curtain for use in Team Fortress 2 by knocking him out of a tournament in which he buys with the weapon instead of the normal $10,000.
    • An image of the Heavy makes a cameo as the King of Diamonds in the "Team Fortress 2", "Poker Night" and "Poker Night Alternative" decks, respectively, as well as the King of Hearts in the "Team Fortress 2" deck.
  • The Heavy makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Dustbowl. A plastic mask of the Heavy also makes an appearance as one of the hats selectable for the player's worms.
  • The Gunner class of Monday Night Combat has a promo item resembling the Heavy's ammo belt, named "Bavcon".
    • The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. Bacon is a running gag throughout Monday Night Combat.
  • The first BLU team Heavy resembled John Henry.
  • Heavy posted his first blog post on April 7, 2011 [5] while Soldier was on jury duty.
  • In the Meet the Director comic, it was revealed that Heavy sleeps in a bed next to Sasha, who is in a smaller bed.
    • It was also mentioned that the Heavy's father was a "counter-revolutionary" who was executed, and that his mother, sisters, and himself were sent to a north Siberian Gulag in September 1941. The gulag was destroyed and all prisoners escaped in December of the same year.
  • In the Bombinomicon comic, it was revealed that the Heavy works to feed his family, meaning he is still in contact with them. This is confirmed in later comics, where he is seen reuniting with his family in A Cold Day in Hell.
  • The Heavy is a Familiar (a pet) in the game Dungeon Defenders. The three other TF2 Familiars in the same game are the Pyro, Medic, and Engineer.
    • The Heavy appears in the teaser trailer in Dungeon Defenders, where he fights against the BLU team on the Gravel Pit and gets pulled by the hero character Huntress into a portal to the Dungeon Defenders universe.
  • The Heavy makes an appearance in the film Chef on a background of an iPad Mini, while wearing the Connoisseur's Cap and eating a Sandvich on Dustbowl's first stage.[6]

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links