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− | [[Image:Demonation.png|150px|right]]
| + | #REDIRECT [[Domination]] |
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− | {{Quotation|'''The Heavy''' on his nemesis|Did you think I would forget '''you'''?|sound=Heavy_revenge09_Did_you_think_I_would_forget_you.wav}}
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− | Any player that kills you three times during a match without you killing them in turn or assisting in their death becomes your [[Nemesis]], the event of which is accompanied by a distinct [[Media:Tf_nemesis.wav|sound cue]]. The opposing player will see this as a [[Domination]] against you. When a player becomes your nemesis, they sport a distinct icon above their head which allows you to identify them (unless they are are currently a [[Cloak]]ed or [[disguise]]d Spy). Only you and other players that your nemesis is dominating can see this icon. If your nemesis kills you, the [[Deathcam]] will identify them as your nemesis, with a short message that you were killed by [name] "again".
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− | It is possible to have any number of opposing players as your nemesis at once. Upon killing a nemesis, you gain a [[Revenge kill]], which counts towards your player stats, and the player loses their status as your nemesis.
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− | The nemesis feature was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points with a revenge kill.
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− | <gallery>
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− | Image:Nemesis_RED.png|[[RED]] Nemesis icon
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− | Image:Nemesis_BLU.png|[[BLU]] Nemesis icon
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− | </gallery>
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− | [[Category:Gameplay]]
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− | {{Languages}}
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