Difference between revisions of "Team Fortress Wiki:Tips Revision/Suggestions"

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(A few proposed tip changes.)
m (Undo edit by Okena (Talk) (3570354) I've retired this project due to lack of support for 10+ years. If you wish to suggest tips, consider emailing https://www.valvesoftware.com/contact?recipient=TF+Team)
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{{historical}}
 
{{Ambox
 
{{Ambox
 
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| type = notice
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Suggest changes or updates to current [[../Final|Final page]] tips here.
 
Suggest changes or updates to current [[../Final|Final page]] tips here.
 
=== Scout ===
 
=== Scout ===
* "Tip_1_23"    "As a Scout, watch your health when using the Atomizer. A wrong triple jump could cost a life!"
 
** "Tip_1_23"    "As a Scout, watch your health when using the Atomizer. A wrong triple jump could cost you a life!" <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 12:10, 27 September 2011 (PDT)
 
  
 
=== Soldier ===
 
=== Soldier ===
"Tip_3_1"     "As a Soldier, you can rocket jump to great heights or distances by simultaneously jumping and firing a rocket on nearby surfaces; crouching as you jump will increase the energy you gain from the rocket."
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"Tip_3_19" "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage. It inflicts no damage at all, requiring you to rely on your secondary and melee weapons to deal damage." [[User:Balladofwindfishes|Balladofwindfishes]] 13:06, 3 July 2012 (PDT)
** I'll leave this one a couple more days as it is a bit long, and I'm not a huge fan of it's wording; however I can't really think of how to adjust it. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 05:57, 21 September 2011 (PDT)
+
 
*** How about: "Tip_3_1"    "As a Soldier, rocket jumping by simultaneously jumping or crouch-jumping and firing a rocket at a nearby floor or wall can get you to faraway places quickly! Try different combinations!"? <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
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=== Pyro ===
**** I've just implemented my variant of the tip, however the discussion is still open.  I'm not a fan of how yours is worded Xenaero, it doesn't make known the benefit of crouching as you jump and I really dislike the phrase "crouch-jumping" - it's implicit, and I think tips should state things explicitly. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
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***** I just don't like how that tip is worded in general, I guess. You have to think that these tips are ideally helpful for new players or players who don't have a ton of experience with a class. The way you have it worded assumes prior knowledge of rocket jumping. Maybe instead of energy you should try momentum. <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 11:11, 27 September 2011 (PDT)
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=== Demoman ===
  
 
=== Heavy ===
 
=== Heavy ===
* "Tip_6_15"   "As a Heavy, the Dalokohs Bar will increase your health by 50 for 30 seconds when used. This can be a powerful advantage when facing multiple opponents!"
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"Tip_6_13" "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but cause you to take mini-crits while in use. Use the speed bonus to quickly reach the frontlines or to ambush enemies." [[User:Balladofwindfishes|Balladofwindfishes]] 13:06, 3 July 2012 (PDT)
* "Tip_6_16"    "As a Heavy, the Dalokohs Bar will increase your health by 50 for 30 seconds when used. Use it to offset the health drain caused by the Gloves of Running Urgently."
+
 
** "Tip_6_15"    "As a Heavy, the Dalokohs Bar will increase your health by 50 for 30 seconds when used. This can be a powerful advantage in battle or offsetting the health drain of the Gloves of Running Urgently." <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 12:10, 27 September 2011 (PDT)
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=== Engineer ===
** These two tips need to be merged as they're very similar in structure. Any ideas on consolidating so it's not this huge line of text? <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 12:10, 27 September 2011 (PDT)
 
  
 +
=== Medic ===
  
=== Engineer ===
+
=== Sniper ===
* "Tip_9_17"    "As an Engineer, use your Shotgun and Pistol to destroy enemy Stickybombs placed near your buildings."
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* {{c|Notice|REJECTED}} "As a Sniper, aim for the enemy crotch."
**  "Tip_9_17"    "As an Engineer, the Short Circuit lets you protect your buildings by eliminating incoming enemy projectiles."
+
** Valve rejected it, it's obvious why (though I was hoping they'd let it slip on humour value)...  Anyway, as per the new (as stated above) rejected-tip-watdo policy - it must be listed in case anyone wishes to improve it. :3 -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:50, 23 March 2012 (PDT)
** Tip_General_3 already covers methods in which to destroy sticky traps with conventional weapons, but there's nothing new about the Short Circuit, so I'm advocating a replacement tip. <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 12:10, 27 September 2011 (PDT)
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*** "As a Sniper, don't aim for the enemy crotch." -[[User:Mr. Magoolachub|Mr. Magoolachub]] 02:22, 26 March 2012 (PDT)
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**** They said no to this one as well.  I've suggested, "As a Sniper, sometimes aim for the enemy crotch." as a compromise between the two rejected tips (cause two negatives make a positive)...  I guess I gotta wait until the next team-meeting to see what they think of that one. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:54, 27 March 2012 (PDT)
  
 
=== Spy ===
 
=== Spy ===
*  "Tip_8_14"    "As a Spy, pick up ammo and fallen weapons to recharge cloak when using your invis watch or the Dead Ringer."
 
**  "Tip_8_14"    "As a Spy, picking up ammo and fallen weapons will recharge your Invisibility Watch and Dead Ringer, but be aware that a friendly Engineer could probably use the metal for his buildings more." - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 15:53, 26 September 2011 (PDT)
 
*** Once again I prove myself good with the words. Feel free to work this better, I do feel the notice of an engineer would be a good addition though. - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 15:53, 26 September 2011 (PDT)
 
**** You are good with words. I made them look a little better. [[User:BraveTriforcer|BraveTriforcer]] 20:16, 26 September 2011 (PDT)
 
  
 
===Arena tips===
 
===Arena tips===
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 +
=== Capture the Flag ===
 +
:{{c|Notice}} Too long to be implemented in-game. [http://intergalacticprotonpoweredelectricaltentacledadvertisingdroid.co.uk/tiprevision/Apr14/fail/Tip_ctf_2.png Reference] -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:06, 14 April 2012 (PDT)
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::"Tip_ctf_2" "If neither team is able to capture the Intelligence or the number of captures are equal when the round ends, you will enter Sudden Death mode. In Sudden Death mode, you cannot respawn and cannot change class after leaving the spawn point, similarly to Arena. Choose your class and tactics carefully!"
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:{{c|Notice}} Too long to be implemented in-game. [http://intergalacticprotonpoweredelectricaltentacledadvertisingdroid.co.uk/tiprevision/Apr14/fail/Tip_ctf_6.png Reference] -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:06, 14 April 2012 (PDT)
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:: "Tip_ctf_6" "Because you and your team will be rewarded with a 100% chance of critical hits after capturing the Intelligence, it may not always be advantageous to capture the Intelligence immediately. Communicate with your team, and complete the capture when your teammates are in a position to make the most of the bonus critical chance."
 +
 +
:{{c|Notice}} Too long to be implemented in-game. [http://intergalacticprotonpoweredelectricaltentacledadvertisingdroid.co.uk/tiprevision/Apr14/fail/Tip_ctf_7.png Reference] -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:06, 14 April 2012 (PDT)
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:: "Tip_ctf_7" "If you or a teammate are killed while carrying the Intelligence, it will remain on the ground for 60 seconds before returning the enemy's base. This should provide you with enough time to respawn and work with your team in order to pick it up and complete the capture!"
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 +
=== Control Points tip ===
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=== King of the Hill ===
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:{{c|Notice}} Too long to be implemented in-game. [http://intergalacticprotonpoweredelectricaltentacledadvertisingdroid.co.uk/tiprevision/Apr14/fail/Tip_koth_1.png Reference] -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:06, 14 April 2012 (PDT)
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:: "Tip_koth_1" "In King of the Hill, the only way to win the round is to capture the control point and retain control for three minutes. Due to this, a strong offensive team is required at the beginning of the match but, once the point has been captured, play defensively and prevent the team from taking the point!"
 +
 +
=== Medieval Mode ===
 +
 +
"Tip_medieval_9"    "As a Pyro, the Back Scratcher can be very effective in Medieval Mode. Not only do you obtain additional health from health packs, which are dropped by slain enemies, but you will inflict additional damage with every hit!"
 +
This specific tip had errors; it said "can very effective", and also called the rake the Backscratcher. So I think it needs editing. [[User:Davo|<span style="color:#172911;font-size:14px;font-family:'Verdana';"><b>Davo</b></span>]]-([[User:Davo|Page]]|[[User_talk:Davo|Talk]]|[[Special:Contributions/Davo|Contribs]]) 01:51, 26 June 2013 (PDT)
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 +
=== Abuse tips ===
 +
 +
=== General tips ===
 +
 +
:{{c|Notice}} Too long to be implemented in-game. [http://intergalacticprotonpoweredelectricaltentacledadvertisingdroid.co.uk/tiprevision/Apr14/fail/Tip_general_9.png Reference] -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:06, 14 April 2012 (PDT)
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:: "Tip_general_9" "Don't forget to utilize your Voice commands (%voice_menu_1%, %voice_menu_2%, %voice_menu_3%)! Thank a teammate for their assistance, alert your team to the presence of an enemy Spy, or warn your allies that there are incoming enemies!"
 +
::: The %voice_menu_*% lines cause my script to fail on this, but there are opportunities to shorten it anyway - so let's take them. "Don't forget to use your Voice commands (%voice_menu_1%, %voice_menu_2%, %voice_menu_3%)!  Thank a teammate for their help, alert your team to an enemy Spy, or warn your teammates of incoming enemies!" -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:06, 14 April 2012 (PDT)
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* "Tip_general_12"  "Weapons can be obtained a number of ways. They can be randomly awarded as you play, traded, crafted, or purchased in the Mann Co. Store! Check the crafting menu to see if you can make weapons you don't have out of weapons you've been awarded & don't want." [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
  
 
== New tips==
 
== New tips==
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=== Scout ===
 
=== Scout ===
* "As a Scout, Mad Milk can reveal cloaked Spies and make them easier to track down." <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
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** The current in-game Jarate alternative to this simply states "As a Sniper, Jarate can reveal hidden Spies." Should we simplify this suggestion to match, or expand them both? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
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* "As a Scout, the Flying Guillotine is a great combination with the Sandman! Stun an enemy with the Sandman's ball and hit them again with the Flying Guillotine for a guaranteed crit!" [[User:Bruss48|Bruss48]] 22:17, 5 October 2012 (PDT)
** I say that since both of these tips would be saying the same thing but with different "weapons", that the two should be merged together into one super-tip that covers all Spy-exposing needs. So it'd say something like "The Scout and Sniper's Mad Milk and Jarate can be used to reveal cloaked Spies." [[User:BraveTriforcer|BraveTriforcer]] 19:52, 26 September 2011 (PDT)
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*** "The Scout's Mad Milk and the Sniper's Jarate can be used to reveal cloaked Spies." I think this is a slightly better wording of it. [[File:User RagnarHomsar Userlink.png]] [[User:RagnarHomsar|RagnarHomsar]] 19:55, 26 September 2011 (PDT)
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*"As a Scout, the Winger and Atomizer can be a very good combination for getting over even bigger obstacles since the winger lets you jump higher while active and the atomizer gives you the ability to triple jump!"
**** Where would you put it? Under General? If that's the case then both could be merged into an all-encompassing tip. Bleed effects also reveal cloaked Spies. Do you include that in addition? <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 11:11, 27 September 2011 (PDT)
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**** How about if you list all the things that can reveal you while you're cloaked as a Spy under a Spy tip rather than listing Jarate, Mad Milk, etc in separate tips? Something like "As a Spy, Bleed status, Jarate and Mad Milk will reveal you while you're cloaked." although I suppose this would be better moved to the Spy section at this point? <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 12:10, 27 September 2011 (PDT)
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*"As a Scout, after you the effects of Bonk! Atomic Punch ends, by repeatedly pressing A and D you can negate the slow effect!" [[User:Okena|Okena]] 16:57, 2 December 2023 (CET)
 +
 
 +
** This is considered a bug, as you're not supposed to negate the slow effect, so I don't think this will be accepted nor should it be.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:01, 2 December 2023 (UTC)
  
 
=== Soldier ===
 
=== Soldier ===
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* "As a Soldier, you can hold MOUSE 1 when you activate your Buff Banner, Battalion's Backup, or Concheror. This will let you hold the buff until you let go of the button."  [[User:Citizen Snips|Citizen Snips]] 18:24, 24 March 2012 (PDT)
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** I assume there's an animation of some sort that plays prior to the buff taking effect - and this does the animation but delays the effect until the player wishes (I haven't used the banners/variants of it in a while, so I'm a tad rusty).  Would this action be considered a glitch/unintended behaviour? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 13:32, 29 March 2012 (PDT)
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** If your banner is full and you hold MOUSE1, the bugle will play; however, you will remain in a "blowing bugle" position until you release the button, at which point the buff activates. This can come in handy, as while you can't attack while in this position, as soon as you let go, you can start unleashing mini-crits. I think this was intentional by Valve. [[User:Citizen Snips|Citizen Snips]] 18:37, 29 March 2012 (PDT)
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*** Ah, I understand now.  Perhaps (rushing a bit cos work to work), "As a Soldier, you can hold your primary attack (%attack%) when you activate your Buff Banner, Battalion's Backup, or Concheror; to play the activation animation of the items, but delay in activating the items' abilities until you release the key." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:01, 30 March 2012 (PDT)
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*** Eh, that's a little clumsy. [[User:Citizen Snips|Citizen Snips]] 11:23, 30 March 2012 (PDT)
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**** "As a Soldier, when using the Buff Banner, Battalion's Backup, or Concheror, you can hold primary fire (%attack%) to delay and choose the exact moment the buff is released." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:50, 14 April 2012 (PDT)
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***** A bit better. But I think having primary fire and MOUSE1 is a bit redundant. I'd say stick with the latter. [[User:Citizen Snips|Citizen Snips]] 16:50, 14 April 2012 (PDT)
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****** People can remap MOUSE1, however; as far as you know, MOUSE2 is how I fire my weapons, and MOUSE1 is secondary fire. Primary fire is universal (no matter what it's mapped to. [[User:Sven|~Sven~]] 16:35, 16 April 2012 (PDT)
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******* What I meant by that is the coding so that it'll show whatever primary fire is. In other words, "As a Soldier, when using the Buff Banner, Battalion's Backup, or Concheror, you can hold %attack% to delay and choose the exact moment the buff is released." [[User:Citizen Snips|Citizen Snips]] 16:52, 16 April 2012 (PDT)
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* "As a Soldier, remember that equipping the Beggar's Bazooka does not allow you to collect ammunition from dispensers. Search for ammo packs around the map or pick up enemy weapons if your ammo runs low." [[User:Bruss48|Bruss48]] 19:02, 1 October 2012 (PDT)
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 +
* "As a Soldier, the Direct Hit's very low explosion radius can make hitting people around corners a lot more harder. Try to peek around the corner and shoot them instead!"
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=== Pyro ===
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* "As a Pyro, equipping the Rainblower allows you to spread rainbows and happiness to everyone around you! Taunting will blow bubbles and spread kindness around you in a large area." [[User:Balladofwindfishes|Balladofwindfishes]] 13:06, 3 July 2012 (PDT)
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* "As a Pyro, the Scorch Shot does more damage the further away the enemy is from you. Keep a good distance from your enemy to maximize damage." [[User:Balladofwindfishes|Balladofwindfishes]] 13:06, 3 July 2012 (PDT)
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** Technically, the Scorch Shot doesn't do more damage from farther distance, so I'd like to say it can knock back enemies further away. Also, I'd like to say something about only a direct hit can cause knockback, but that's just my two cents. [[User:Bruss48|Bruss48]] 19:02, 1 October 2012 (PDT)
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* "As a Pyro, don't wait for your enemies to stand in wet areas with the Neon Annihilator! Use your Flamethrower's compression blast to send them into areas with water and hit them with the Neon Annihilator for a guaranteed critical hit!" [[User:Bruss48|Bruss48]] 13:55, 3 October 2012 (PDT)
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* "As a Pyro, you can airblast ubers away from your team. Do this when the uber'd enemies are advancing to reduce the damage they can do to your team, making their uber more harmless to the rest of your team."
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* "As a Pyro, you can use the Scorch Shot to knock back Uber'd opponents. Use this to delay their charge."
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=== Demoman ===
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* "As a Demoman, keep in mind that the Ullapool Caber does less damage than the bottle after its explosion. Get to a resupply locker to do some more damage!" [[User:Acksor|Acksor]] 11:39, 16 January 2013 (PDT)
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=== Heavy ===
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* "As a Heavy, the Huo-Long Heater slowly depletes ammo when you spin your barrel. Try not to spin it for too long, or you won't have any bullets to combat with!" [[User:Bruss48|Bruss48]] 21:18, 6 October 2012 (PDT)
  
 
=== Engineer ===
 
=== Engineer ===
* "As an Engineer, consider locations in the map that are hard to assault as places to begin your building. Sentries in particular benefit from this." <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
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* "As an Engineer, if you see an enemy go lure them into a sentry so the sentry can pick his health off and possibly even kill them!"
** I don't think that's a particularly helpful tip - seems pretty obvious. By the time a newbie engineer learns the "hard to assault" places, I imagine they'd already be moving their buildings there. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
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*** It's your call. I routinely see Engineers build stuff in easy to attack places over and over so I figured it was a decent idea. You could say that about any tip though; You could learn it from experience. <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 11:11, 27 September 2011 (PDT)
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* " As an Engineer, if you are being chased by an enemy you can place down buildings to stop them for a little bit! Usually more effective with The Gunslinger."
  
 
=== Medic ===
 
=== Medic ===
* "As a Medic, if you need to heal a lot of patients on battlefield in no time, consider using Quick-Fix. But don't forget, that you will lose invulnerability with it."
+
* "As a Medic, the Quick-Fix will make you move faster when healing a Scout. Stick with one to move at breakneck speed!" [[User:Citizen Snips|Citizen Snips]] 17:55, 24 March 2012 (PDT)
** "As a Medic, the Quick-Fix is worth using if multiple patients need healing within the same timeframe. Remember, though, that your ÜberCharge does not grant invulnerability, but instead an increased heal rate and immunity to knockback forces." [[File:User RagnarHomsar Userlink.png]] [[User:RagnarHomsar|RagnarHomsar]] 23:22, 15 September 2011 (PDT)
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** "As a Medic, the Quick-Fix adjusts your movement speed to match the base speed of your heal target.  Heal Scouts for a significant speed-boost when needed."  I do wonder if this tip is significant enough to accept... It re-states the items stats - which adequately covers its core message, but the mentioning of healing Scouts for a speed boost may be easily overlooked by players. What do you guys think? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 13:32, 29 March 2012 (PDT)
*** "As a Medic, the Quick-Fix heals teammates much faster than it's alternatives, at the expense of it's ÜberCharge; it is worth using when you need to keep numerous teammates buffed." - other Medic tips use "Teammates", not "Patients" - we should use "Teammates" for consistency. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 02:37, 17 September 2011 (PDT)
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** More emphasis should probably be on the Scout speed boost; I'm pretty sure that it doesn't work on artificially faster allies (such as GRU-wielding Heavies or Demomen with heads), so really it's only there for sticking to Scouts, making that the only real utility of the weapon. [[User:Citizen Snips|Citizen Snips]] 19:08, 29 March 2012 (PDT)
**** I don't think this is a bad tip, but I'm not too keen on my wording...  will leave it here for suggestions for a few more days. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:14, 21 September 2011 (PDT)
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*** "As a Medic, the Quick-Fix adjusts your movement speed to match the base speed of your heal targetHeal Scouts for a significant speed-boost when needed." ? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:50, 14 April 2012 (PDT)
***** I have an idea on this one. "As a Medic, the Quick-Fix heals very quickly, making it useful for single Medics in large teams, but sacrifices Overheal capability.", I don't think ÜberCharge should be mentioned, as it has a significant effect for its own über, it just differs from the other two Mediguns in that regard. Keep in mind that the Kritzkrieg offers no invulnerability of its own, but the Quick-Fix is the only Medigun to date that offers no Overheal. <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
+
**** "When needed" isn't really necessary, seeing how it's the primary function of the weapon, aside from healing people up. Scouts are the only good Medic buddies with the Quick Fix, so the tip should point that out. And we also have to point out that the effect ONLY kicks in when healing Scouts. So perhaps something along the line of "As a Medic, the Quick-Fix increases your movement speed when you're healing a Scout. Stick to one when you want to get across the battlefield faster, or when you have no one else in need of healing." [[User:Citizen Snips|Citizen Snips]] 16:55, 14 April 2012 (PDT)
****** "As a Medic, the Quick-Fix heals very quickly, making it useful for healing many teammates, but sacrifices Overheal capability." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
 
 
 
  
* "As a Medic, if you have been separated from your team, call out for a Medic yourself by pressing %voicemenu 0 0% to alert nearby teammates to your position." <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
+
* "As a Medic, be wary of who you decide to Ubercharge. A Heavy or Soldier can wreak havoc while invulnerable, but charging a Scout or Spy will be detrimental to both of you." [[User:Citizen Snips|Citizen Snips]] 18:24, 24 March 2012 (PDT)
** This could perhaps be worded better, but the basis of the tip should call for a voice bind that is the most attention grabbing for fellow teammates to help guard a Medic that got lost. Thoughts? <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
+
** There are situations where an ubered Scout can be pretty disruptive (I main scout, totally unbias comment), so I'm a bit iffy of naming particular classes...  herpaps, <strike>"As a Medic, consider the situational requirements of the opportunity presented in front of you and Ubercharge a class that can adequately fulfil as many of the aforementioned requirements in order to have the greatest chances for success."</strike> (lul) "As a Medic, be careful of who you decide to Ubercharge. Consider..."  gfdhgdg, my jokey convoluted suggestion is the best one I can come up with right now. :3 -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 13:32, 29 March 2012 (PDT)
*** I think teams rarely operate as a single large group, so the tip could simply work as "As a Medic, call out for a Medic yourself by pressing %voicemenu 0 0% to alert nearby teammates to your position." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
+
** While a great Scout/Medic pair could do some damage, in the end, they'd mostly just end up as a distraction; Ubering is meant to take on hordes, while Scout is best for one-on-one encounters, which means that facing a blockage as an Uber Scout is a bit of a moot point. As for Sentries, good luck getting close enough to do any real damage before one of you is thrown away by the knockback. And this is a ''great'' pair we're talking about; these tips are meant for new to average players, and for most of them, a Heavy or Soldier is the best target, while Ubering a Scout would be disastrous. While ''some'' situations might be ''decent'' with an Ubered Scout, an Ubered Heavy, Soldier, Demoman, or even Pyro is always a better solution. [[User:Citizen Snips|Citizen Snips]] 19:08, 29 March 2012 (PDT)
**** It doesn't really explain why you would do that, though. I think that's important. Most people don't call for Medic unless they want/need one, but don't think of other uses. <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 11:11, 27 September 2011 (PDT)
+
*** Yeah, but I don't think naming particular classes to uber is going to be great at helping them learn.  I'd say one of the biggest problems with newbie medics right now is them only healing and ubering a single person the whole game - we should have a tip that tries to break them away from this habbit.  I'm having difficulty crafting a tip that can convey this message though, without becoming convoluted. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:50, 14 April 2012 (PDT)
 +
**** "As a Medic, you should always heal all classes, but your Ubercharge should be saved for a class that can deal a lot of damage throughout the Ubercharge's duration, such as a Soldier, Demoman, or Heavy." [[User:Citizen Snips|Citizen Snips]] 16:55, 14 April 2012 (PDT)
  
 
=== Sniper ===
 
=== Sniper ===
* "As a Sniper with the Machina, a charged shot that kills two enemies at once will produce a loud fanfare that everyone in the server can hear.  This fanfare can catch enemies off-guard and make them easier for your teammates to kill."
+
* "As the Sniper, the Cleaner's Carbine isn't very powerful. Use it on enemies you think are weakened enough so you can get the Critical Hits after killing someone with the Cleaner's Carbine more easily."
* "As a Sniper, a miss will only reset the Bazaar Bargain's counter if the shot was taken while scoped. Consider "No-Scoping" risky targets to preserve accumulated heads."
 
* "As a Sniper, if you are using the Machina consider equipping the Submachine Gun to handle enemies in situations where scoping in for a headshot is too difficult."
 
* "As a Sniper, your Shahanshah goes well with Darwin's Danger Shield as you have to lose less health overall before the Shahanshah does more damage."  
 
** These probably need revising. Sniper was tricky to write some tips for. [[User:Balladofwindfishes|Balladofwindfishes]] 14:25, 25 September 2011 (PDT)
 
** I've improved them a bit.  Some tips just re-stated what the weapon did, some were poorly worded, and others didn't seem like a tip, just information.  We want to avoid the quality of the current tips with these new ones. [[User:BraveTriforcer|BraveTriforcer]] 20:05, 26 September 2011 (PDT)
 
***You really improved them a lot! Thanks. [[User:Balladofwindfishes|Balladofwindfishes]] 11:19, 27 September 2011 (PDT)
 
  
 
=== Spy ===
 
=== Spy ===
 +
 +
* "As a Spy, the Red-Tape Recorder can reverse building construction, but takes slower to demolish buildings. Use it on enemy Sentry Guns so your teammates have less of a threat when they encounter them." [[User:Bruss48|Bruss48]] 19:02, 1 October 2012 (PDT)
 +
 +
 +
* "As a Spy, you can use the Saharan Spy set to uncloak less loudly than you normally would. However, your silohouette is shown half a second longer if you take damage or touch an enemy, so try to stay away enemy shots when you are cloaked." [[User:Bruss48|Bruss48]] 22:21, 5 October 2012 (PDT)
 +
 +
* "As a Spy, The Red-Tape Recorder doesn't just reverse building contruction, it also resets the building's upgrade process to 0. Use it to delay an Enemy Engineer from leveling up their buildings!"
 +
 +
=== Capture the flag ===
 +
 
===General===
 
===General===
* Try to remember where health and ammo packs are located in each map. You might need them during or recovering from the fight. --<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 06:21, 21 September 2011 (PDT)
+
* "If you need to retreat from a fight, try to get to a location with a friendly Sentry nearby. Any enemy foolish enough to follow you will meet an untimely end while you recover." [[User:Citizen Snips|Citizen Snips]] 18:24, 24 March 2012 (PDT)
** Might, just a squidgy bit, be pointing out the obvious there...  just maybe. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
+
** "If you need to retreat from a fight, try to stay near teammates or Engineer nests for protection while you recover." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 13:32, 29 March 2012 (PDT)
 +
** This tip was meant to be less about using the nest as a safe place to recover, and more about tricking enemies into following you to an allied sentry. [[User:Citizen Snips|Citizen Snips]] 18:33, 29 March 2012 (PDT)
 +
*** In pubs I don't think baiting players is really that beneficial...  players will die willy nilly and carelessly anyway; staying alive and behind protection is more important. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:50, 14 April 2012 (PDT)
 +
**** But getting to save cover will save a player from dying carelessly. This tip is meant to help people know where to retreat to. Running to the nest will ensure your survival and their death; running somewhere else will get you killed. The way you worded it, it's more about when you're wounded, but not in the middle of a fight. Perhaps something like this: "If you need to retreat from a fight, get to an area where your teammates or a friendly Sentry are waiting. They can cover your retreat while you recover health. [[User:Citizen Snips|Citizen Snips]] 17:00, 14 April 2012 (PDT)
 +
 
 +
* "Shoot the Medic first! Your enemies will be much easier to kill when their health isn't constantly regenerating." [[User:Citizen Snips|Citizen Snips]] 18:24, 24 March 2012 (PDT)
 +
** "An enemy Medic is able to regenerate enemies' health in fights.  Consider focusing your attack on the enemy Medic to better your teams chances of winning the fight." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 13:32, 29 March 2012 (PDT)
 +
** Personally, I think "Shoot the Medic first!" should be kept in, if only because of [[http://www.penny-arcade.com/comic/2007/09/21|this]]. [[User:Citizen Snips|Citizen Snips]] 18:33, 29 March 2012 (PDT)
 +
*** "Shoot the Medic first! Your enemies will be much easier to kill when they don't have a Medic regenerating their health." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:50, 14 April 2012 (PDT)
 +
**** Sounds good. [[User:Citizen Snips|Citizen Snips]] 17:00, 14 April 2012 (PDT)
 +
 
 +
* "If you see an enemy covered in Jarate, take that chance to finish them off before its effect wears off." [[User:Citizen Snips|Citizen Snips]] 18:24, 24 March 2012 (PDT)
 +
** "Enemies coated in Jarate take damage as Mini-crits.  Take the chance to finish them off before the Jarate wears off." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]]
 +
** Worded like this, it makes it a more Sniper-specific tip. This should be about telling non-Snipers to point out and take down Jarate-covered enemies. [[User:Citizen Snips|Citizen Snips]] 18:33, 29 March 2012 (PDT)
 +
*** "Enemies coated in Jarate take damage as Mini-critsIf you see one, take the chance to finish them off before the Jarate wears off." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:50, 14 April 2012 (PDT)
 +
**** I guess that's good. [[User:Citizen Snips|Citizen Snips]] 17:00, 14 April 2012 (PDT)
  
* "If there is a health pack and a Medic that is injured nearby, let him heal you and take the health for himself. This way, you'll both be ready to fight again!" <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 19:51, 22 September 2011 (PDT)
+
* "Want one of those fancy hats for yourself? Make any purchase in the Mann Co. Store, and your account will be upgraded to Premium. Only Premium account holders can find and craft cosmetic items!" [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
** "If there is a health pack nearby, consider the health of teammates before taking it yourself - a teammate might need it a lot more than yourself." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 06:07, 25 September 2011 (PDT)
+
 
** "If there is a health pack nearby, consider the health of teammates before taking it yourself - a teammate might need it a lot more." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 20:09, 26 September 2011 (PDT)
+
* "Having a Premium account lets you give items to friends, craft more items, hold more items in your backpack, and best of all, craft and find hats and other cosmetic items!" [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
*** Nice simplification. I still believe there should be something about protecting and providing for your Medic, not just your teammates but I suppose that's something you can't accurately put into a tip. <span style="color:black">~</span>'''[[User:Xenaero|Xenaero]]''' <small>( [[User_talk:Xenaero|T]] | [[Special:Contributions/Xenaero|C]] )</small> 11:11, 27 September 2011 (PDT)
+
 
 +
* "If a player is being obnoxious with his microphone, click the Mute button from the Main Menu to silence him." [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "You can start a vote by clicking the Vote button from the Main Menu. Choose your next map, kick out a troublesome player, or scramble unbalanced teams." [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "By clicking the Advanced Options button from the main menu screen, you can tweak gameplay settings, such as automatically healing as a Medic without holding %attack% and viewing a smaller disguise kit screen as a Spy." [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "Need some help? Click the Request Coach button on the Main Menu, and a fellow player may come to help you out." [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "You can craft any two weapons to make Scrap Metal; you can then craft three Scrap Metals to make a Reclaimed Metal, craft three Reclaimed Metals to make a Refined Metal, and craft three Refined Metals to make a cosmetic item!" [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "Pressing F5 at any time will save a Screenshot, which you can then upload to your Steam profile. Record an impressive scoreboard, or capture a hilarious deathcam!" [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "Press F6 to begin recording gameplay footage of your current life. You can use the Replay Editor from the Main Menu to edit, render, and upload Replays to YouTube. Be the next Saxxy winner!" [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "You can view locked Achievements by clicking the Achievements button on the Main Menu. Click the check box by one of them, and it'll show up on your HUD at all times to remind you on your progress." [[User:Citizen Snips|Citizen Snips]] 13:40, 16 April 2012 (PDT)
 +
 
 +
* "Use the Y key to chat in-game. Use the U key to chat privately with your team." [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
* "Hold the V key to use your microphone." [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
* "Use the G key to taunt, which will humiliate your enemies after killing them. Some taunts are even lethal!" [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
* "Use the M key to bring up your loadout. If you are in your spawn room, your changes will be made immediately. If not, your loadout will change after respawning." [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
* "Use the F1, F2, F3, and F4 keys to switch between loadout presets on the fly." [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
* "Use the N key to bring up your inventory menu, where you can change your loadout, view your inventory, craft and trade items, and view the Mann Co. Catalog." [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
* "Use the [actionslot] key to use items in that slot. These can range from noisemakers to special taunts." [[User:Citizen Snips|Citizen Snips]] 16:06, 16 April 2012 (PDT)
 +
 
 +
=== Payload Race ===
 +
 
 +
* "As a Spy, you can use the enemy's cart for ammo and health while you are disguised! Use this if there are no other ammo or health kits nearby!"
  
 
=== Medieval Mode ===
 
=== Medieval Mode ===
 +
* "As a Sniper, you will have the most advantage on the battlefield when using a good loadout in Medival Mode. The Huntsman, which can score headshots on foes. Jarate, which scores Mini-Crits against foes covered by the fluid and Bushwacka which can pick enemies off by random critical hit or the Jarate's mini-crit is a good example of a loadout. [[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The</span><span style="font-family:TF2 Build; color: #3B1F23">Noble</span><span style="font-family:TF2 Build; color:# #B88035 ">Scout</span>]] 00:12, 11 April 2012 (PDT)
 +
:"...good loadout..." I think that bit of the first sentence is a bit subjective. Others may find that the Danger Shield is "good," for example. Not sure... Something just seems off about this tip. [[User:Sven|~Sven~]] 16:42, 16 April 2012 (PDT)
 +
 +
* "As a Pyro, you will have a big melee advantage with the Sharpened Volcano Fragment. Combinating both the afterburn and the melee damage." [[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The</span><span style="font-family:TF2 Build; color: #3B1F23">Noble</span><span style="font-family:TF2 Build; color:# #B88035 ">Scout</span>]] 00:12, 11 April 2012 (PDT)
 +
 +
* "As a Scout, you can assist hitting enemies which has been lighted up by the Sniper's fire arrow or Pyro's Sharpened Volcano Fragment with your Sun-on-a-Stick. The Sun-on-a-Stick will provide mini-crit hits." [[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The</span><span style="font-family:TF2 Build; color: #3B1F23">Noble</span><span style="font-family:TF2 Build; color:# #B88035 ">Scout</span>]] 00:12, 11 April 2012 (PDT)
 +
 +
* "As a Scout, you can use the Fan O'War to hit a class and run away to let allies dealing damage. But be aware, you can only mark one enemy at a time!" [[File:Stunned.png|45px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#990099 ">The</span><span style="font-family:TF2 Build; color: #3B1F23">Noble</span><span style="font-family:TF2 Build; color:# #B88035 ">Scout</span>]] 00:12, 11 April 2012 (PDT)
 +
 +
* "As a Heavy, closer combats mean more chances of getting crits on enemies with the Holiday Punch. Leave them laughing for your team to finish them!" {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 13:49, 16 April 2012 (PDT)
 +
  * Technically, the Holiday Punch doesn't get a higher chance of critting if you are closer to an enemy.
 +
* "As a Heavy, use your Killing Gloves of Boxing to slay waves of enemies with crits." {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 13:49, 16 April 2012 (PDT)
 +
 +
* "As a Heavy, remember to throw Sandviches to teammates and regenerate them with small health packs dropped from dead enemies." {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 13:49, 16 April 2012 (PDT)
 +
 +
* "As a Scout, use the Sandman to stun players from a certain range to make them unable to attack. This can help your team a lot in a push!"
 +
 +
== New Game Modes ==
 +
 +
GHOST MODE==
 +
 +
BASICS = The Game consists of the default number of players, 24, 12 per team, there is no respawn, so it is an Team Deathmatch, with some changeds.
 +
 +
TEAMS =
 +
 +
BUILDERS LEAGUE UNLIMITED (HUMANS) = BLU Team can use their normal loadout weapons (I.E = Scout = Baby Face Blaster, Bonk! Atomic Punch, Sandman ETC ETC ETC) but can't use classes such as Pyros or Spies
 +
 +
GHOSTS (THEY LOOK LIKE RED) = RED Team  can only use Spies with Knives, but its well balanced because the Spies are always cloaked until they move, like the cloak and dagger effect when you move and motion bar is depleted, can backstab while cloaked but can't disguise nor uncloak, their Sappers are unremovable unless the Spy dies.
 +
 +
ABILITIES =
 +
 +
BLU =
 +
 +
Spectral Vision = BLU Team has an chance of an 30% to get an ability shown as an spell, it lets the user to see Spie's Silhouettes for 7 seconds when activated, but when it ends he can be frontstab and anyways count as an backstab for 30 Seconds Activates by using holding by 2 seconds the Action Key (Default = "H")
 +
 +
Spy on our midst = Chance: 40% Gives the BLU user the Bonk! Atomic Punch! Effect and the Invis Watch Effect when used, it lasts 10 seconds but when it ends it slows down the player in an 10% for 10 Secs
 +
 +
GHOSTS =
 +
 +
Hunter = Chance: 25% Spies can do an Larger Jump wihout being uncloaked by movement and can press H to launch at victims, provoking an Insta-death if hit for 15 seconds, when it ends, Spy is totally visible for 7 seconds
 +
 +
I will update this soon ^_^

Latest revision as of 12:52, 3 December 2023

This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.

Formatting

Changes

When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.

*  "Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
**  "Tip_1_1"     "As a Waffle, invent a Dispenser to shoot chickens on the moon."

New tips

For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.

* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~
** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~
*** I'm not a chicken though? ~~~~

Changes

Suggest changes or updates to current Final page tips here.

Scout

Soldier

"Tip_3_19" "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage. It inflicts no damage at all, requiring you to rely on your secondary and melee weapons to deal damage." Balladofwindfishes 13:06, 3 July 2012 (PDT)

Pyro

Demoman

Heavy

"Tip_6_13" "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but cause you to take mini-crits while in use. Use the speed bonus to quickly reach the frontlines or to ambush enemies." Balladofwindfishes 13:06, 3 July 2012 (PDT)

Engineer

Medic

Sniper

  • Pictogram info.png REJECTED "As a Sniper, aim for the enemy crotch."
    • Valve rejected it, it's obvious why (though I was hoping they'd let it slip on humour value)... Anyway, as per the new (as stated above) rejected-tip-watdo policy - it must be listed in case anyone wishes to improve it. :3 -RJ 12:50, 23 March 2012 (PDT)
      • "As a Sniper, don't aim for the enemy crotch." -Mr. Magoolachub 02:22, 26 March 2012 (PDT)
        • They said no to this one as well. I've suggested, "As a Sniper, sometimes aim for the enemy crotch." as a compromise between the two rejected tips (cause two negatives make a positive)... I guess I gotta wait until the next team-meeting to see what they think of that one. -RJ 12:54, 27 March 2012 (PDT)

Spy

Arena tips

Capture the Flag

Pictogram info.png Notice Too long to be implemented in-game. Reference -RJ 11:06, 14 April 2012 (PDT)
"Tip_ctf_2" "If neither team is able to capture the Intelligence or the number of captures are equal when the round ends, you will enter Sudden Death mode. In Sudden Death mode, you cannot respawn and cannot change class after leaving the spawn point, similarly to Arena. Choose your class and tactics carefully!"
Pictogram info.png Notice Too long to be implemented in-game. Reference -RJ 11:06, 14 April 2012 (PDT)
"Tip_ctf_6" "Because you and your team will be rewarded with a 100% chance of critical hits after capturing the Intelligence, it may not always be advantageous to capture the Intelligence immediately. Communicate with your team, and complete the capture when your teammates are in a position to make the most of the bonus critical chance."
Pictogram info.png Notice Too long to be implemented in-game. Reference -RJ 11:06, 14 April 2012 (PDT)
"Tip_ctf_7" "If you or a teammate are killed while carrying the Intelligence, it will remain on the ground for 60 seconds before returning the enemy's base. This should provide you with enough time to respawn and work with your team in order to pick it up and complete the capture!"

Control Points tip

King of the Hill

Pictogram info.png Notice Too long to be implemented in-game. Reference -RJ 11:06, 14 April 2012 (PDT)
"Tip_koth_1" "In King of the Hill, the only way to win the round is to capture the control point and retain control for three minutes. Due to this, a strong offensive team is required at the beginning of the match but, once the point has been captured, play defensively and prevent the team from taking the point!"

Medieval Mode

"Tip_medieval_9" "As a Pyro, the Back Scratcher can be very effective in Medieval Mode. Not only do you obtain additional health from health packs, which are dropped by slain enemies, but you will inflict additional damage with every hit!" This specific tip had errors; it said "can very effective", and also called the rake the Backscratcher. So I think it needs editing. Davo-(Page|Talk|Contribs) 01:51, 26 June 2013 (PDT)

Abuse tips

General tips

Pictogram info.png Notice Too long to be implemented in-game. Reference -RJ 11:06, 14 April 2012 (PDT)
"Tip_general_9" "Don't forget to utilize your Voice commands (%voice_menu_1%, %voice_menu_2%, %voice_menu_3%)! Thank a teammate for their assistance, alert your team to the presence of an enemy Spy, or warn your allies that there are incoming enemies!"
The %voice_menu_*% lines cause my script to fail on this, but there are opportunities to shorten it anyway - so let's take them. "Don't forget to use your Voice commands (%voice_menu_1%, %voice_menu_2%, %voice_menu_3%)! Thank a teammate for their help, alert your team to an enemy Spy, or warn your teammates of incoming enemies!" -RJ 11:06, 14 April 2012 (PDT)
  • "Tip_general_12" "Weapons can be obtained a number of ways. They can be randomly awarded as you play, traded, crafted, or purchased in the Mann Co. Store! Check the crafting menu to see if you can make weapons you don't have out of weapons you've been awarded & don't want." Citizen Snips 13:40, 16 April 2012 (PDT)

New tips

Suggest brand-new tips here.

Scout

  • "As a Scout, the Flying Guillotine is a great combination with the Sandman! Stun an enemy with the Sandman's ball and hit them again with the Flying Guillotine for a guaranteed crit!" Bruss48 22:17, 5 October 2012 (PDT)
  • "As a Scout, the Winger and Atomizer can be a very good combination for getting over even bigger obstacles since the winger lets you jump higher while active and the atomizer gives you the ability to triple jump!"
  • "As a Scout, after you the effects of Bonk! Atomic Punch ends, by repeatedly pressing A and D you can negate the slow effect!" Okena 16:57, 2 December 2023 (CET)
    • This is considered a bug, as you're not supposed to negate the slow effect, so I don't think this will be accepted nor should it be.
      BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:01, 2 December 2023 (UTC)

Soldier

  • "As a Soldier, you can hold MOUSE 1 when you activate your Buff Banner, Battalion's Backup, or Concheror. This will let you hold the buff until you let go of the button." Citizen Snips 18:24, 24 March 2012 (PDT)
    • I assume there's an animation of some sort that plays prior to the buff taking effect - and this does the animation but delays the effect until the player wishes (I haven't used the banners/variants of it in a while, so I'm a tad rusty). Would this action be considered a glitch/unintended behaviour? -RJ 13:32, 29 March 2012 (PDT)
    • If your banner is full and you hold MOUSE1, the bugle will play; however, you will remain in a "blowing bugle" position until you release the button, at which point the buff activates. This can come in handy, as while you can't attack while in this position, as soon as you let go, you can start unleashing mini-crits. I think this was intentional by Valve. Citizen Snips 18:37, 29 March 2012 (PDT)
      • Ah, I understand now. Perhaps (rushing a bit cos work to work), "As a Soldier, you can hold your primary attack (%attack%) when you activate your Buff Banner, Battalion's Backup, or Concheror; to play the activation animation of the items, but delay in activating the items' abilities until you release the key." -RJ 08:01, 30 March 2012 (PDT)
      • Eh, that's a little clumsy. Citizen Snips 11:23, 30 March 2012 (PDT)
        • "As a Soldier, when using the Buff Banner, Battalion's Backup, or Concheror, you can hold primary fire (%attack%) to delay and choose the exact moment the buff is released." -RJ 08:50, 14 April 2012 (PDT)
          • A bit better. But I think having primary fire and MOUSE1 is a bit redundant. I'd say stick with the latter. Citizen Snips 16:50, 14 April 2012 (PDT)
            • People can remap MOUSE1, however; as far as you know, MOUSE2 is how I fire my weapons, and MOUSE1 is secondary fire. Primary fire is universal (no matter what it's mapped to. ~Sven~ 16:35, 16 April 2012 (PDT)
              • What I meant by that is the coding so that it'll show whatever primary fire is. In other words, "As a Soldier, when using the Buff Banner, Battalion's Backup, or Concheror, you can hold %attack% to delay and choose the exact moment the buff is released." Citizen Snips 16:52, 16 April 2012 (PDT)
  • "As a Soldier, remember that equipping the Beggar's Bazooka does not allow you to collect ammunition from dispensers. Search for ammo packs around the map or pick up enemy weapons if your ammo runs low." Bruss48 19:02, 1 October 2012 (PDT)
  • "As a Soldier, the Direct Hit's very low explosion radius can make hitting people around corners a lot more harder. Try to peek around the corner and shoot them instead!"

Pyro

  • "As a Pyro, equipping the Rainblower allows you to spread rainbows and happiness to everyone around you! Taunting will blow bubbles and spread kindness around you in a large area." Balladofwindfishes 13:06, 3 July 2012 (PDT)
  • "As a Pyro, the Scorch Shot does more damage the further away the enemy is from you. Keep a good distance from your enemy to maximize damage." Balladofwindfishes 13:06, 3 July 2012 (PDT)
    • Technically, the Scorch Shot doesn't do more damage from farther distance, so I'd like to say it can knock back enemies further away. Also, I'd like to say something about only a direct hit can cause knockback, but that's just my two cents. Bruss48 19:02, 1 October 2012 (PDT)
  • "As a Pyro, don't wait for your enemies to stand in wet areas with the Neon Annihilator! Use your Flamethrower's compression blast to send them into areas with water and hit them with the Neon Annihilator for a guaranteed critical hit!" Bruss48 13:55, 3 October 2012 (PDT)
  • "As a Pyro, you can airblast ubers away from your team. Do this when the uber'd enemies are advancing to reduce the damage they can do to your team, making their uber more harmless to the rest of your team."
  • "As a Pyro, you can use the Scorch Shot to knock back Uber'd opponents. Use this to delay their charge."

Demoman

  • "As a Demoman, keep in mind that the Ullapool Caber does less damage than the bottle after its explosion. Get to a resupply locker to do some more damage!" Acksor 11:39, 16 January 2013 (PDT)

Heavy

  • "As a Heavy, the Huo-Long Heater slowly depletes ammo when you spin your barrel. Try not to spin it for too long, or you won't have any bullets to combat with!" Bruss48 21:18, 6 October 2012 (PDT)

Engineer

  • "As an Engineer, if you see an enemy go lure them into a sentry so the sentry can pick his health off and possibly even kill them!"
  • " As an Engineer, if you are being chased by an enemy you can place down buildings to stop them for a little bit! Usually more effective with The Gunslinger."

Medic

  • "As a Medic, the Quick-Fix will make you move faster when healing a Scout. Stick with one to move at breakneck speed!" Citizen Snips 17:55, 24 March 2012 (PDT)
    • "As a Medic, the Quick-Fix adjusts your movement speed to match the base speed of your heal target. Heal Scouts for a significant speed-boost when needed." I do wonder if this tip is significant enough to accept... It re-states the items stats - which adequately covers its core message, but the mentioning of healing Scouts for a speed boost may be easily overlooked by players. What do you guys think? -RJ 13:32, 29 March 2012 (PDT)
    • More emphasis should probably be on the Scout speed boost; I'm pretty sure that it doesn't work on artificially faster allies (such as GRU-wielding Heavies or Demomen with heads), so really it's only there for sticking to Scouts, making that the only real utility of the weapon. Citizen Snips 19:08, 29 March 2012 (PDT)
      • "As a Medic, the Quick-Fix adjusts your movement speed to match the base speed of your heal target. Heal Scouts for a significant speed-boost when needed." ? -RJ 08:50, 14 April 2012 (PDT)
        • "When needed" isn't really necessary, seeing how it's the primary function of the weapon, aside from healing people up. Scouts are the only good Medic buddies with the Quick Fix, so the tip should point that out. And we also have to point out that the effect ONLY kicks in when healing Scouts. So perhaps something along the line of "As a Medic, the Quick-Fix increases your movement speed when you're healing a Scout. Stick to one when you want to get across the battlefield faster, or when you have no one else in need of healing." Citizen Snips 16:55, 14 April 2012 (PDT)
  • "As a Medic, be wary of who you decide to Ubercharge. A Heavy or Soldier can wreak havoc while invulnerable, but charging a Scout or Spy will be detrimental to both of you." Citizen Snips 18:24, 24 March 2012 (PDT)
    • There are situations where an ubered Scout can be pretty disruptive (I main scout, totally unbias comment), so I'm a bit iffy of naming particular classes... herpaps, "As a Medic, consider the situational requirements of the opportunity presented in front of you and Ubercharge a class that can adequately fulfil as many of the aforementioned requirements in order to have the greatest chances for success." (lul) "As a Medic, be careful of who you decide to Ubercharge. Consider..." gfdhgdg, my jokey convoluted suggestion is the best one I can come up with right now. :3 -RJ 13:32, 29 March 2012 (PDT)
    • While a great Scout/Medic pair could do some damage, in the end, they'd mostly just end up as a distraction; Ubering is meant to take on hordes, while Scout is best for one-on-one encounters, which means that facing a blockage as an Uber Scout is a bit of a moot point. As for Sentries, good luck getting close enough to do any real damage before one of you is thrown away by the knockback. And this is a great pair we're talking about; these tips are meant for new to average players, and for most of them, a Heavy or Soldier is the best target, while Ubering a Scout would be disastrous. While some situations might be decent with an Ubered Scout, an Ubered Heavy, Soldier, Demoman, or even Pyro is always a better solution. Citizen Snips 19:08, 29 March 2012 (PDT)
      • Yeah, but I don't think naming particular classes to uber is going to be great at helping them learn. I'd say one of the biggest problems with newbie medics right now is them only healing and ubering a single person the whole game - we should have a tip that tries to break them away from this habbit. I'm having difficulty crafting a tip that can convey this message though, without becoming convoluted. -RJ 08:50, 14 April 2012 (PDT)
        • "As a Medic, you should always heal all classes, but your Ubercharge should be saved for a class that can deal a lot of damage throughout the Ubercharge's duration, such as a Soldier, Demoman, or Heavy." Citizen Snips 16:55, 14 April 2012 (PDT)

Sniper

  • "As the Sniper, the Cleaner's Carbine isn't very powerful. Use it on enemies you think are weakened enough so you can get the Critical Hits after killing someone with the Cleaner's Carbine more easily."

Spy

  • "As a Spy, the Red-Tape Recorder can reverse building construction, but takes slower to demolish buildings. Use it on enemy Sentry Guns so your teammates have less of a threat when they encounter them." Bruss48 19:02, 1 October 2012 (PDT)


  • "As a Spy, you can use the Saharan Spy set to uncloak less loudly than you normally would. However, your silohouette is shown half a second longer if you take damage or touch an enemy, so try to stay away enemy shots when you are cloaked." Bruss48 22:21, 5 October 2012 (PDT)
  • "As a Spy, The Red-Tape Recorder doesn't just reverse building contruction, it also resets the building's upgrade process to 0. Use it to delay an Enemy Engineer from leveling up their buildings!"

Capture the flag

General

  • "If you need to retreat from a fight, try to get to a location with a friendly Sentry nearby. Any enemy foolish enough to follow you will meet an untimely end while you recover." Citizen Snips 18:24, 24 March 2012 (PDT)
    • "If you need to retreat from a fight, try to stay near teammates or Engineer nests for protection while you recover." -RJ 13:32, 29 March 2012 (PDT)
    • This tip was meant to be less about using the nest as a safe place to recover, and more about tricking enemies into following you to an allied sentry. Citizen Snips 18:33, 29 March 2012 (PDT)
      • In pubs I don't think baiting players is really that beneficial... players will die willy nilly and carelessly anyway; staying alive and behind protection is more important. -RJ 08:50, 14 April 2012 (PDT)
        • But getting to save cover will save a player from dying carelessly. This tip is meant to help people know where to retreat to. Running to the nest will ensure your survival and their death; running somewhere else will get you killed. The way you worded it, it's more about when you're wounded, but not in the middle of a fight. Perhaps something like this: "If you need to retreat from a fight, get to an area where your teammates or a friendly Sentry are waiting. They can cover your retreat while you recover health. Citizen Snips 17:00, 14 April 2012 (PDT)
  • "Shoot the Medic first! Your enemies will be much easier to kill when their health isn't constantly regenerating." Citizen Snips 18:24, 24 March 2012 (PDT)
    • "An enemy Medic is able to regenerate enemies' health in fights. Consider focusing your attack on the enemy Medic to better your teams chances of winning the fight." -RJ 13:32, 29 March 2012 (PDT)
    • Personally, I think "Shoot the Medic first!" should be kept in, if only because of [[1]]. Citizen Snips 18:33, 29 March 2012 (PDT)
      • "Shoot the Medic first! Your enemies will be much easier to kill when they don't have a Medic regenerating their health." -RJ 08:50, 14 April 2012 (PDT)
  • "If you see an enemy covered in Jarate, take that chance to finish them off before its effect wears off." Citizen Snips 18:24, 24 March 2012 (PDT)
    • "Enemies coated in Jarate take damage as Mini-crits. Take the chance to finish them off before the Jarate wears off." -RJ
    • Worded like this, it makes it a more Sniper-specific tip. This should be about telling non-Snipers to point out and take down Jarate-covered enemies. Citizen Snips 18:33, 29 March 2012 (PDT)
      • "Enemies coated in Jarate take damage as Mini-crits. If you see one, take the chance to finish them off before the Jarate wears off." -RJ 08:50, 14 April 2012 (PDT)
  • "Want one of those fancy hats for yourself? Make any purchase in the Mann Co. Store, and your account will be upgraded to Premium. Only Premium account holders can find and craft cosmetic items!" Citizen Snips 13:40, 16 April 2012 (PDT)
  • "Having a Premium account lets you give items to friends, craft more items, hold more items in your backpack, and best of all, craft and find hats and other cosmetic items!" Citizen Snips 13:40, 16 April 2012 (PDT)
  • "If a player is being obnoxious with his microphone, click the Mute button from the Main Menu to silence him." Citizen Snips 13:40, 16 April 2012 (PDT)
  • "You can start a vote by clicking the Vote button from the Main Menu. Choose your next map, kick out a troublesome player, or scramble unbalanced teams." Citizen Snips 13:40, 16 April 2012 (PDT)
  • "By clicking the Advanced Options button from the main menu screen, you can tweak gameplay settings, such as automatically healing as a Medic without holding %attack% and viewing a smaller disguise kit screen as a Spy." Citizen Snips 13:40, 16 April 2012 (PDT)
  • "Need some help? Click the Request Coach button on the Main Menu, and a fellow player may come to help you out." Citizen Snips 13:40, 16 April 2012 (PDT)
  • "You can craft any two weapons to make Scrap Metal; you can then craft three Scrap Metals to make a Reclaimed Metal, craft three Reclaimed Metals to make a Refined Metal, and craft three Refined Metals to make a cosmetic item!" Citizen Snips 13:40, 16 April 2012 (PDT)
  • "Pressing F5 at any time will save a Screenshot, which you can then upload to your Steam profile. Record an impressive scoreboard, or capture a hilarious deathcam!" Citizen Snips 13:40, 16 April 2012 (PDT)
  • "Press F6 to begin recording gameplay footage of your current life. You can use the Replay Editor from the Main Menu to edit, render, and upload Replays to YouTube. Be the next Saxxy winner!" Citizen Snips 13:40, 16 April 2012 (PDT)
  • "You can view locked Achievements by clicking the Achievements button on the Main Menu. Click the check box by one of them, and it'll show up on your HUD at all times to remind you on your progress." Citizen Snips 13:40, 16 April 2012 (PDT)
  • "Use the Y key to chat in-game. Use the U key to chat privately with your team." Citizen Snips 16:06, 16 April 2012 (PDT)
  • "Hold the V key to use your microphone." Citizen Snips 16:06, 16 April 2012 (PDT)
  • "Use the G key to taunt, which will humiliate your enemies after killing them. Some taunts are even lethal!" Citizen Snips 16:06, 16 April 2012 (PDT)
  • "Use the M key to bring up your loadout. If you are in your spawn room, your changes will be made immediately. If not, your loadout will change after respawning." Citizen Snips 16:06, 16 April 2012 (PDT)
  • "Use the F1, F2, F3, and F4 keys to switch between loadout presets on the fly." Citizen Snips 16:06, 16 April 2012 (PDT)
  • "Use the N key to bring up your inventory menu, where you can change your loadout, view your inventory, craft and trade items, and view the Mann Co. Catalog." Citizen Snips 16:06, 16 April 2012 (PDT)
  • "Use the [actionslot] key to use items in that slot. These can range from noisemakers to special taunts." Citizen Snips 16:06, 16 April 2012 (PDT)

Payload Race

  • "As a Spy, you can use the enemy's cart for ammo and health while you are disguised! Use this if there are no other ammo or health kits nearby!"

Medieval Mode

  • "As a Sniper, you will have the most advantage on the battlefield when using a good loadout in Medival Mode. The Huntsman, which can score headshots on foes. Jarate, which scores Mini-Crits against foes covered by the fluid and Bushwacka which can pick enemies off by random critical hit or the Jarate's mini-crit is a good example of a loadout. Stunned.png TheNobleScout 00:12, 11 April 2012 (PDT)
"...good loadout..." I think that bit of the first sentence is a bit subjective. Others may find that the Danger Shield is "good," for example. Not sure... Something just seems off about this tip. ~Sven~ 16:42, 16 April 2012 (PDT)
  • "As a Pyro, you will have a big melee advantage with the Sharpened Volcano Fragment. Combinating both the afterburn and the melee damage." Stunned.png TheNobleScout 00:12, 11 April 2012 (PDT)
  • "As a Scout, you can assist hitting enemies which has been lighted up by the Sniper's fire arrow or Pyro's Sharpened Volcano Fragment with your Sun-on-a-Stick. The Sun-on-a-Stick will provide mini-crit hits." Stunned.png TheNobleScout 00:12, 11 April 2012 (PDT)
  • "As a Scout, you can use the Fan O'War to hit a class and run away to let allies dealing damage. But be aware, you can only mark one enemy at a time!" Stunned.png TheNobleScout 00:12, 11 April 2012 (PDT)
  • "As a Heavy, closer combats mean more chances of getting crits on enemies with the Holiday Punch. Leave them laughing for your team to finish them!"  –  Epic Eric (T | C) 13:49, 16 April 2012 (PDT)
 * Technically, the Holiday Punch doesn't get a higher chance of critting if you are closer to an enemy.
  • "As a Heavy, use your Killing Gloves of Boxing to slay waves of enemies with crits."  –  Epic Eric (T | C) 13:49, 16 April 2012 (PDT)
  • "As a Heavy, remember to throw Sandviches to teammates and regenerate them with small health packs dropped from dead enemies."  –  Epic Eric (T | C) 13:49, 16 April 2012 (PDT)
  • "As a Scout, use the Sandman to stun players from a certain range to make them unable to attack. This can help your team a lot in a push!"

New Game Modes

GHOST MODE==

BASICS = The Game consists of the default number of players, 24, 12 per team, there is no respawn, so it is an Team Deathmatch, with some changeds.

TEAMS =

BUILDERS LEAGUE UNLIMITED (HUMANS) = BLU Team can use their normal loadout weapons (I.E = Scout = Baby Face Blaster, Bonk! Atomic Punch, Sandman ETC ETC ETC) but can't use classes such as Pyros or Spies

GHOSTS (THEY LOOK LIKE RED) = RED Team can only use Spies with Knives, but its well balanced because the Spies are always cloaked until they move, like the cloak and dagger effect when you move and motion bar is depleted, can backstab while cloaked but can't disguise nor uncloak, their Sappers are unremovable unless the Spy dies.

ABILITIES =

BLU =

Spectral Vision = BLU Team has an chance of an 30% to get an ability shown as an spell, it lets the user to see Spie's Silhouettes for 7 seconds when activated, but when it ends he can be frontstab and anyways count as an backstab for 30 Seconds Activates by using holding by 2 seconds the Action Key (Default = "H")

Spy on our midst = Chance: 40% Gives the BLU user the Bonk! Atomic Punch! Effect and the Invis Watch Effect when used, it lasts 10 seconds but when it ends it slows down the player in an 10% for 10 Secs

GHOSTS =

Hunter = Chance: 25% Spies can do an Larger Jump wihout being uncloaked by movement and can press H to launch at victims, provoking an Insta-death if hit for 15 seconds, when it ends, Spy is totally visible for 7 seconds

I will update this soon ^_^