Difference between revisions of "MONOCULUS"
(→Trivia: Unneeded link.) |
GrampaSwood (talk | contribs) (Updated behaviour. Removed some Viaduct-specific behaviour. Not sure if the bombinomicon etc. still happens, would need testing.) |
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− | {{ | + | {{Other uses|this=the boss|for=the [[Cosmetic items|cosmetic item]]|MONOCULUS!}} |
+ | {{Other uses|for=the spell|Magic spells#Monoculus|l1=Magic spells}} | ||
{{Hazard infobox | {{Hazard infobox | ||
− | | damage = 150 | + | | 3d-image-1 = MONOCULUS Normal |
− | | backup = Yes | + | | 3d-image-2 = MONOCULUS Angry |
− | | bonk = Yes | + | | 3d-image-3 = MONOCULUS Projectile |
− | | candy-cane = | + | | 3d-image-4 = MONOCULUS Summoned |
− | | targe = | + | | 3d-viewname-1 = Default |
+ | | 3d-viewname-2 = Angry | ||
+ | | 3d-viewname-3 = Projectile | ||
+ | | 3d-viewname-4 = Summoned | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-button-3 = default_full | ||
+ | | 3d-button-4 = colored_pair | ||
+ | | damage = 150 | ||
+ | | health = Level 1: 8,000 + (total players - 10) * 400<ref name="health">eyeball_boss.cpp:L178-193</ref> | ||
+ | Level 2 and up: 17,000 + 3,000 * (level - 2)<ref name="health"/> | ||
+ | | backup = Yes | ||
+ | | bonk = Yes | ||
+ | | candy-cane = No | ||
+ | | targe = Yes | ||
| dead-ringer = Yes | | dead-ringer = Yes | ||
− | | gunboats = | + | | gunboats = No |
− | | jumpers = | + | | jumpers = No |
− | | mini-crits = | + | | mini-crits = No |
− | | uber = Yes | + | | uber = Yes |
− | | image = Monoculus_normal.png | + | | image = Monoculus_normal.png |
− | | maps = | + | | maps = {{map link|Eyeaduct}}, {{map link|Hellstone}}, {{map link|Brimstone|Brimstone (map)}}, {{map link|Gravestone}}, {{map link|Slasher}}, {{map link|Bloodwater}} |
}} | }} | ||
− | {{Quotation|'''The Demoman'''|...Everyone thinks I'm just a one-eyed bloody monster...|sound= | + | {{Quotation|'''The Demoman''' lamenting his eye|...Everyone thinks I'm just a one-eyed bloody monster...|sound=Demoman gibberish06.wav}} |
− | '''MONOCULUS''' is the [[RED]] [[Demoman]]'s missing eye, haunted by the Bombinomicon. It was summoned by [[Merasmus]] when the | + | |
+ | '''MONOCULUS''' is the [[RED]] [[Demoman]]'s missing eye, haunted, and grown to monstrous size by the [[Bombinomicon (character)|Bombinomicon]]. It was summoned by [[Merasmus]] when the RED [[Soldier]] broke his staff. In the ''[[Bombinomicon (comic)|Bombinomicon]]'' [[Comics|comic]], it is depicted as a large brown floating eye that fires purple rocket-like eyeballs. | ||
== Behavior == | == Behavior == | ||
+ | === Spawning === | ||
+ | MONOCULUS only spawns when at least 10 players are on the server and assigned to a team (however, this value can be controlled using the [[console]] command {{code|tf_halloween_bot_min_player_count}}). For 2 seconds<ref>eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp:L65</ref> after spawning, any player standing within 250 [[Hammer unit]]s of where MONOCULUS spawns is knocked away. Any player that is within 100 Hammer units is killed instead.<ref>eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp:L110-144</ref> If MONOCULUS is level 2 or higher, it also removes any stickybombs around it. Additionally, the kill radius is increased to 200 Hammer units.<ref name="deathrange">eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp:L113</ref> | ||
+ | |||
+ | By default, players have 2 minutes to defeat it or it escapes, but this can be increased or decreased with the console command {{code|tf_eyeball_boss_lifetime}}. MONOCULUS's remaining health is displayed as a bar in a box near the top center of the screen. It fires eye-shaped projectiles that are guaranteed [[Critical hits]]. When enraged, it shoots three of these projectiles in quick succession. Its projectiles can be [[compression blast|deflected]], similar to other projectiles. | ||
+ | |||
+ | === Teleporting === | ||
+ | Every 10-15 seconds<ref>eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L122</ref>, it teleports, leaving a swirling, purple vortex where it last was. The portals attract nearby players to help them with entering the portal. Upon entering the vortex, they are taken to the Underworld. Upon exiting the Underworld, the player is [[ÜberCharge]]d, Crit boosted, overhealed to 200% of their maximum health, and receive a speed buff. | ||
+ | |||
+ | === Stun === | ||
+ | Damaging MONOCULUS while still under the effects received when leaving the Underworld stuns it and causes it to sink to the ground for 5 seconds<ref>eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp:L15</ref> and start groaning. In this state, MONOCULUS can only receive a third of its maximum health in damage.<ref>eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp:L29</ref> After the 5 seconds have passed, it becomes enraged for 20 seconds.<ref>eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp:L44</ref> | ||
− | MONOCULUS | + | === Rage === |
+ | MONOCULUS enters a state of {{botignore|anger}} for 5 seconds if the last damage dealt was a Critical hit or if the average damage dealt over the past 5 seconds exceeds 300<ref name="enragedvalues">eyeball_boss\eyeball_behavior\eyeball_boss_behavior.cpp:L69-79</ref>, and for 20 seconds after waking up from its stunned state. In this mode, the eyeball projectiles' speed matches the [[Rocket Launcher]]'s rocket speed and MONOCULUS flawlessly leads its targets until it calms itself. When it is angry, its iris changes from brown to a bright red colour as well as its skin which changes to a light brown. Additionally, it has an extra "grumpy" state in which the projectiles fire faster<ref>eyeball_boss\eyeball_behavior\eyeball_boss_launch_rockets.cpp:L35-40</ref>, it looks around slightly more upset and faster compared to its calm state, and overall look slightly more angry. This state is only triggered if MONOCULUS is currently not enranged and its current health is lower than 2 * max health divided by 3.<ref>eyeball_boss\eyeball_boss.h:L315</ref> | ||
− | + | === Resistances === | |
+ | MONOCULUS resists 50% of all Critical damage, resulting in Critical hits dealing double damage as opposed to the usual triple damage. MONOCULUS also has a natural 75% damage resistance against [[Minigun]]s and [[Sentry Gun]]s (both bullets and rockets), as well as a 50% damage resistance against [[Flame Thrower]]s<ref>eyeball_boss\eyeball_boss.cpp:L333-347</ref>. However, damage fall-off and ramp-up are completely ignored, meaning a successful hit always deals the base damage of the corresponding weapon. Thrown weapons, such as [[Mad Milk]], bounce harmlessly off MONOCULUS. | ||
− | + | === Upon defeat === | |
+ | Upon MONOCULUS's defeat, it slowly descends before exploding into [[Jarate]], soaking any nearby players. Defeating MONOCULUS on Eyeaduct automatically grants the "Optical Defusion" achievement, which gives the player the [[MONOCULUS!]] cosmetic. | ||
− | + | === Voice === | |
+ | MONOCULUS speaks a voice line every 3-5 seconds<ref>eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L24</ref> and every 1-2 seconds when enraged.<ref>eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L205</ref> If MONOCULUS teleports, cannot find a target, and recently killed a player it will laugh.<ref>eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L166</ref> All [[Halloween Boss voice responses#MONOCULUS|MONOCULUS voice responses]] are slowed down versions of [[Demoman responses]]. | ||
− | + | == Levelling == | |
+ | MONOCULUS initially spawns at level 1, at which its health is calculated using 8,000 + (total players - 10) * 400.<ref name="health"/> Upon MONOCULUS' defeat, it will come back one level higher the next time. If MONOCULUS escapes, its level will reset. The health for MONOCULUS at level 2 and higher is calculated using 17,000 + 3,000 * (level - 2).<ref name="health"/> At level 2 and higher, the range at which MONOCULUS kills players when spawning is doubled<ref name="deathrange"/> and nearby stickybombs are fizzled out. | ||
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Eyeaduct strategy}} | ||
+ | {{main|MONOCULUS match-ups}} | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|eye-chievements}} === |
{{Achievement table | {{Achievement table | ||
− | | | + | | 1 = {{Show achievement|Halloween|Optical Defusion}} |
}} | }} | ||
− | === {{class link| | + | |
+ | === {{class link|Scout}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Scout|Foul Territory}} | | 1 = {{Show achievement|Scout|Foul Territory}} | ||
Line 42: | Line 78: | ||
}} | }} | ||
− | === {{class link| | + | |
+ | === {{class link|Soldier}} === | ||
+ | {{Show achievement|Soldier|Death From Below}} | ||
+ | |||
+ | |||
+ | === {{class link|Pyro}} === | ||
+ | {{Show achievement|Pyro|Dead Heat}} | ||
+ | |||
+ | |||
+ | === {{class link|Demoman}} === | ||
{{Show achievement|Demoman|He Who Celt It}} | {{Show achievement|Demoman|He Who Celt It}} | ||
+ | |||
+ | |||
+ | === {{class link|Heavy}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Heavy|Crock Block}} | ||
+ | }} | ||
== Update history == | == Update history == | ||
− | ''' | + | {{Update history| |
+ | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
* Introduced MONOCULUS to the game. | * Introduced MONOCULUS to the game. | ||
− | ''' | + | '''{{Patch name|10|28|2011}}''' |
− | * Fixed a client crash that could occur while loading the [[List of maps|map]] if MONOCULUS is killed or stunned | + | * Fixed a client crash that could occur while loading the [[List of maps|map]] if MONOCULUS is killed or stunned. |
* {{undocumented}} Fixed shooting MONOCULUS with bullet-firing weapons leaving the decals of impacted concrete. | * {{undocumented}} Fixed shooting MONOCULUS with bullet-firing weapons leaving the decals of impacted concrete. | ||
+ | |||
+ | '''{{Patch name|11|2|2011}}''' | ||
+ | * MONOCULUS receives a faster firing rate and higher HP each time he respawns. This is indicated by levels. | ||
+ | |||
+ | '''{{Patch name|9|4|2012}}''' | ||
+ | * Fixed Monoculus health bar not showing when Monoculus spawns. | ||
+ | |||
+ | '''{{Patch name|11|2|2012}}''' | ||
+ | * Updated the health bar for [[Merasmus]] and Monoculus. | ||
+ | |||
+ | '''{{Patch name|11|10|2016}}''' | ||
+ | * Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects. | ||
+ | |||
+ | '''{{Patch name|6|21|2022}}''' | ||
+ | * Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings. | ||
+ | }} | ||
== Bugs == | == Bugs == | ||
− | * If the player | + | * If two players from different teams enter the Underworld portal at the same time, both may get stuck in mid air after teleporting. They get un-stuck if either player dies or commits [[suicide]]. |
− | * MONOCULUS | + | * If MONOCULUS is not defeated and leaves, its health bar may persist on the HUD. |
− | |||
* When MONOCULUS is active, the message telling players the point cannot be captured says "Waiting for teammate", which is incorrect. | * When MONOCULUS is active, the message telling players the point cannot be captured says "Waiting for teammate", which is incorrect. | ||
+ | * Killing someone with a deflected eyeball projectile still counts as a MONOCULUS kill. | ||
+ | * Being killed by standing on the control point when MONOCULUS emerges or from a [[pumpkin bomb]] detonated by its eyeball projectiles counts as a suicide/environmental death. | ||
+ | * If a player hits one of the MONOCULUS projectiles with a [[Sandman]]'s ball or [[Wrap Assassin]]'s bauble, it freezes the projectile in place. | ||
+ | * The game does not log that a [[Buildings|building]] is destroyed by MONOCULUS. | ||
== Trivia == | == Trivia == | ||
− | * '' | + | * ''Mono'' is Latin prefix meaning 'one', and ''Oculus'' is a Latin root meaning 'eye', so "MONOCULUS" literally translates to 'one eye'. |
− | * MONOCULUS' | + | * MONOCULUS recalls [[wikia:w:c:marvel:Thor_Vol_1_292|The Mighty Thor 292 (February 1980), ''If an Eye Offend Thee...!'']] wherein [[wikia:w:c:marvel:Odin's_eye_(Earth-616)|Odin's Eye]] is introduced as a giant disembodied floating eyeball shooting forth [http://static.comicvine.com/uploads/original/10/109250/2249285-ThorDurability19-Heat292.jpg jets of fire]. ''See also: [[WAR! Comic#Page 11|Odin reference in War!]]''. |
− | * | + | * In [[The Naked and the Dead]] (Page 91-92), the [[Medic]] describes multiple instances of Demoman's eye turning into a monster that differ from MONOCULUS' appearance in-game, specifically: growing bat wings, "dracula," "brain-in-a-jar," and "knife-wielding ventriloquist dummy" eyes. |
− | + | ** The Medic also references a time where MONOCULUS went back in time and tried to become the [[Classes|Mercenaries]]' parents. | |
− | * | + | * In [[Helltower]], the "invokum monoculus" [[Magic spells|spell]] summons a ghostly team-colored MONOCULUS that begins to attack enemies. Should both teams summon a MONOCULUS, they may attack each other. |
− | * | + | * Upon typing {{code|ent_create eyeball_boss}} in console while {{code|sv_cheats}} is turned on, the BLU Helltower version appears and only attacks the RED team. |
+ | ** {{code|ent_create eyeball_boss teamnum 2}} makes a RED MONOCULUS, and {{code|ent_create eyeball_boss teamnum 5}} makes the original MONOCULUS. | ||
+ | * The code responsible for enraging MONOCULUS upon being hit by a Crit has a comment stating "critz piss me off", while the code responsible for enraging it if the average damage in the past 5 seconds exceeds 300 has a comment stating "{{botignore|[[heavy]]}} DPS pisses me off".<ref name="enragedvalues"/> | ||
== Gallery == | == Gallery == | ||
− | <gallery> | + | <gallery perrow="3"> |
− | File: | + | File:Monoculus angry.png|An angry MONOCULUS. |
− | File: | + | File:Monoculus proj.png|MONOCULUS' eyeball projectile. |
+ | File:Monoculus.PNG|MONOCULUS as it appears in the [[Bombinomicon (comic)|Bombinomicon]] comic. | ||
+ | File:Monoculus is lurking about.png|Message that appears when MONOCULUS spawns. | ||
+ | File:Monoculus has been defeated.PNG|Message that appears when MONOCULUS is defeated. | ||
+ | File:Monoculus has left to haunt another realm.PNG|Message that appears when MONOCULUS leaves. | ||
+ | File:Monoculus (Level 5) is lurking about.PNG|Message that appears when leveled MONOCULUS spawns. | ||
+ | File:Monoculus (Level 9) has been defeated.PNG|Message that appears when leveled MONOCULUS is defeated. | ||
+ | File:Monoculus (Level 10) has left to haunt another realm.png|Message that appears when leveled MONOCULUS leaves. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
+ | * [[MONOCULUS voice responses]] | ||
* [[Very Scary Halloween Special]] | * [[Very Scary Halloween Special]] | ||
+ | * [[Horseless Headless Horsemann]] | ||
+ | * [[Merasmus]] | ||
+ | * [[BINOCULUS!]] | ||
+ | * [[Pocket Halloween Boss]] | ||
+ | * [[Spooky Head-Bouncers]] | ||
+ | |||
+ | == References == | ||
+ | {{Note|Every reference is prefixed with {{code|game\server\tf\halloween\}}}} | ||
+ | <references/> | ||
+ | {{Very Scary Halloween Special Nav}} | ||
− | |||
[[Category:Halloween]] | [[Category:Halloween]] | ||
+ | [[Category:Jiggleboned]] | ||
+ | [[Category:MONOCULUS]] |
Latest revision as of 05:29, 4 November 2024
MONOCULUS | |||||||||
---|---|---|---|---|---|---|---|---|---|
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Kill Icon | |||||||||
Basic Information | |||||||||
Health: | Level 1: 8,000 + (total players - 10) * 400[1]
Level 2 and up: 17,000 + 3,000 * (level - 2)[1] | ||||||||
Damage Done: | 150 | ||||||||
Affected By: |
| ||||||||
Found On: | Eyeaduct, Hellstone, Brimstone, Gravestone, Slasher, Bloodwater |
“ | ...Everyone thinks I'm just a one-eyed bloody monster...
Click to listen
— The Demoman lamenting his eye
|
” |
MONOCULUS is the RED Demoman's missing eye, haunted, and grown to monstrous size by the Bombinomicon. It was summoned by Merasmus when the RED Soldier broke his staff. In the Bombinomicon comic, it is depicted as a large brown floating eye that fires purple rocket-like eyeballs.
Contents
Behavior
Spawning
MONOCULUS only spawns when at least 10 players are on the server and assigned to a team (however, this value can be controlled using the console command tf_halloween_bot_min_player_count
). For 2 seconds[2] after spawning, any player standing within 250 Hammer units of where MONOCULUS spawns is knocked away. Any player that is within 100 Hammer units is killed instead.[3] If MONOCULUS is level 2 or higher, it also removes any stickybombs around it. Additionally, the kill radius is increased to 200 Hammer units.[4]
By default, players have 2 minutes to defeat it or it escapes, but this can be increased or decreased with the console command tf_eyeball_boss_lifetime
. MONOCULUS's remaining health is displayed as a bar in a box near the top center of the screen. It fires eye-shaped projectiles that are guaranteed Critical hits. When enraged, it shoots three of these projectiles in quick succession. Its projectiles can be deflected, similar to other projectiles.
Teleporting
Every 10-15 seconds[5], it teleports, leaving a swirling, purple vortex where it last was. The portals attract nearby players to help them with entering the portal. Upon entering the vortex, they are taken to the Underworld. Upon exiting the Underworld, the player is ÜberCharged, Crit boosted, overhealed to 200% of their maximum health, and receive a speed buff.
Stun
Damaging MONOCULUS while still under the effects received when leaving the Underworld stuns it and causes it to sink to the ground for 5 seconds[6] and start groaning. In this state, MONOCULUS can only receive a third of its maximum health in damage.[7] After the 5 seconds have passed, it becomes enraged for 20 seconds.[8]
Rage
MONOCULUS enters a state of anger for 5 seconds if the last damage dealt was a Critical hit or if the average damage dealt over the past 5 seconds exceeds 300[9], and for 20 seconds after waking up from its stunned state. In this mode, the eyeball projectiles' speed matches the Rocket Launcher's rocket speed and MONOCULUS flawlessly leads its targets until it calms itself. When it is angry, its iris changes from brown to a bright red colour as well as its skin which changes to a light brown. Additionally, it has an extra "grumpy" state in which the projectiles fire faster[10], it looks around slightly more upset and faster compared to its calm state, and overall look slightly more angry. This state is only triggered if MONOCULUS is currently not enranged and its current health is lower than 2 * max health divided by 3.[11]
Resistances
MONOCULUS resists 50% of all Critical damage, resulting in Critical hits dealing double damage as opposed to the usual triple damage. MONOCULUS also has a natural 75% damage resistance against Miniguns and Sentry Guns (both bullets and rockets), as well as a 50% damage resistance against Flame Throwers[12]. However, damage fall-off and ramp-up are completely ignored, meaning a successful hit always deals the base damage of the corresponding weapon. Thrown weapons, such as Mad Milk, bounce harmlessly off MONOCULUS.
Upon defeat
Upon MONOCULUS's defeat, it slowly descends before exploding into Jarate, soaking any nearby players. Defeating MONOCULUS on Eyeaduct automatically grants the "Optical Defusion" achievement, which gives the player the MONOCULUS! cosmetic.
Voice
MONOCULUS speaks a voice line every 3-5 seconds[13] and every 1-2 seconds when enraged.[14] If MONOCULUS teleports, cannot find a target, and recently killed a player it will laugh.[15] All MONOCULUS voice responses are slowed down versions of Demoman responses.
Levelling
MONOCULUS initially spawns at level 1, at which its health is calculated using 8,000 + (total players - 10) * 400.[1] Upon MONOCULUS' defeat, it will come back one level higher the next time. If MONOCULUS escapes, its level will reset. The health for MONOCULUS at level 2 and higher is calculated using 17,000 + 3,000 * (level - 2).[1] At level 2 and higher, the range at which MONOCULUS kills players when spawning is doubled[4] and nearby stickybombs are fizzled out.
Strategy
Related achievements
Eye-chievements
|
Scout
|
|
Soldier
Death From Below Kill 10 opponents who are airborne with the Direct Hit. |
Pyro
Dead Heat Kill an enemy in the same second that he kills you. |
Demoman
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. |
Heavy
|
Update history
- Introduced MONOCULUS to the game.
- Fixed a client crash that could occur while loading the map if MONOCULUS is killed or stunned.
- [Undocumented] Fixed shooting MONOCULUS with bullet-firing weapons leaving the decals of impacted concrete.
- MONOCULUS receives a faster firing rate and higher HP each time he respawns. This is indicated by levels.
- Fixed Monoculus health bar not showing when Monoculus spawns.
- Updated the health bar for Merasmus and Monoculus.
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects.
Bugs
- If two players from different teams enter the Underworld portal at the same time, both may get stuck in mid air after teleporting. They get un-stuck if either player dies or commits suicide.
- If MONOCULUS is not defeated and leaves, its health bar may persist on the HUD.
- When MONOCULUS is active, the message telling players the point cannot be captured says "Waiting for teammate", which is incorrect.
- Killing someone with a deflected eyeball projectile still counts as a MONOCULUS kill.
- Being killed by standing on the control point when MONOCULUS emerges or from a pumpkin bomb detonated by its eyeball projectiles counts as a suicide/environmental death.
- If a player hits one of the MONOCULUS projectiles with a Sandman's ball or Wrap Assassin's bauble, it freezes the projectile in place.
- The game does not log that a building is destroyed by MONOCULUS.
Trivia
- Mono is Latin prefix meaning 'one', and Oculus is a Latin root meaning 'eye', so "MONOCULUS" literally translates to 'one eye'.
- MONOCULUS recalls The Mighty Thor 292 (February 1980), If an Eye Offend Thee...! wherein Odin's Eye is introduced as a giant disembodied floating eyeball shooting forth jets of fire. See also: Odin reference in War!.
- In The Naked and the Dead (Page 91-92), the Medic describes multiple instances of Demoman's eye turning into a monster that differ from MONOCULUS' appearance in-game, specifically: growing bat wings, "dracula," "brain-in-a-jar," and "knife-wielding ventriloquist dummy" eyes.
- The Medic also references a time where MONOCULUS went back in time and tried to become the Mercenaries' parents.
- In Helltower, the "invokum monoculus" spell summons a ghostly team-colored MONOCULUS that begins to attack enemies. Should both teams summon a MONOCULUS, they may attack each other.
- Upon typing
ent_create eyeball_boss
in console whilesv_cheats
is turned on, the BLU Helltower version appears and only attacks the RED team.ent_create eyeball_boss teamnum 2
makes a RED MONOCULUS, andent_create eyeball_boss teamnum 5
makes the original MONOCULUS.
- The code responsible for enraging MONOCULUS upon being hit by a Crit has a comment stating "critz piss me off", while the code responsible for enraging it if the average damage in the past 5 seconds exceeds 300 has a comment stating "heavy DPS pisses me off".[9]
Gallery
MONOCULUS as it appears in the Bombinomicon comic.
See also
- MONOCULUS voice responses
- Very Scary Halloween Special
- Horseless Headless Horsemann
- Merasmus
- BINOCULUS!
- Pocket Halloween Boss
- Spooky Head-Bouncers
References
Every reference is prefixed with game\server\tf\halloween\
- ↑ a b c d eyeball_boss.cpp:L178-193
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp:L65
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp:L110-144
- ↑ a b eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp:L113
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L122
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp:L15
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp:L29
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp:L44
- ↑ a b eyeball_boss\eyeball_behavior\eyeball_boss_behavior.cpp:L69-79
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_launch_rockets.cpp:L35-40
- ↑ eyeball_boss\eyeball_boss.h:L315
- ↑ eyeball_boss\eyeball_boss.cpp:L333-347
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L24
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L205
- ↑ eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp:L166