Underworld
|
“ | Hey, it's me, the Bombinomicon. Guess what, guys? You're in Hell. It's good stuff. You're gonna like it here.
Click to listen
— The Bombinomicon
|
” |
Underworld (introduced in Eyeaduct of the Very Scary Halloween Special update) refers to the several alternate play spaces mainly found in certain Haunted Halloween maps.
Underworlds differ from each other, but common characteristics among them are the presence of Magic spells, a harmful atmosphere, and deadly waters or Infernal Lava.
General features
Underworld locations draw from a number of features:
- Many Underworlds are accessed and exited through portals.
- Entry and exit buffs (overheal, invulnerability, Crits) and rare, powerful Magic Spells encourage players to learn to use some Underworld locations for tactical advantages in the main map.
- Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by ending the round:
- Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave.
- Many Underworld locations are surrounded by instantly-lethal hazards, such as Stygian water or lava.
- Some Underworld locations cause Health drain on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove).
- A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
- Achievements with achievement items that can only be earned in certain Underworld locations encourage players to try out the location.
List of maps with Underworlds
Map | Underworld | Features | Notes | ||
---|---|---|---|---|---|
Contains† | On Entrance | On Exit | |||
Bloodwater |
Health drain |
Healing |
Healing |
||
Health drain |
Healing |
Healing |
|||
Bonesaw |
Health drain |
Healing |
N/A |
All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match. | |
Brimstone |
Health drain |
Healing |
Healing |
||
Health drain |
Healing |
Healing |
|||
Carnival of Carnage |
Health drain |
Healing |
N/A |
All players are placed in Bumper Cars. The winning team is decided by the last team with at least one living player. | |
Health drain |
Healing |
N/A |
All players are placed in Bumper Cars. The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player. | ||
Health drain |
Healing |
N/A |
All players are placed in Bumper Cars. The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player. | ||
Cauldron |
Health drain |
Healing |
Healing |
||
Corruption |
Health drain |
Healing |
Healing |
Players can only use melee weapons and have an endless speed boost while in the underworld. Underworld layout is procedurally generated. | |
Cursed Cove |
Health drain |
Healing |
Healing |
||
Erebus |
Health drain |
Healing |
Healing |
||
Eyeaduct |
Health drain |
Healing |
Healing |
||
Health drain |
Healing |
Healing |
Loot Island Escaping the island grants the Dive Into a Good Book achievement, and with it the Bombinomicon. | ||
Farmageddon |
Health drain |
Healing |
Healing |
Health drain only applies while portal is closed. | |
Ghost Fort |
Health drain |
Healing |
Healing |
Skull Island Escaping the island grants the A Lovely Vacation Spot achievement, and with it the Skull Island Topper. | |
Gravestone |
Health drain |
Healing |
Healing |
||
Health drain |
Healing |
N/A |
All players are placed in Bumper Cars. The winning team is decided by whoever races to the end first, or the last team with at least one living player. | ||
Hellstone |
Health drain |
Healing |
Healing |
||
Health drain |
Healing |
Healing |
Health drain only applies after lingering for too long. | ||
Helltower |
Health drain |
Healing |
N/A |
Health drain only applies after lingering for too long. | |
Helltrain |
Health drain |
Healing |
N/A |
All players are forced into third-person view and can only use melee weapons. The winning team is decided by the last team with at least one living player. | |
Krampus |
Health drain |
Healing |
Healing |
||
Laughter |
Health drain |
Healing |
Healing |
Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them. | |
Lava Pit |
Health drain |
Healing |
Healing |
||
Los Muertos |
Health drain |
Healing |
Healing |
||
Mannsylvania |
Health drain |
Healing |
Healing |
Health drain only applies while portal is closed. Grants the Vampire Powerup upon exit. | |
Moldergrove |
Health drain |
Healing |
Healing |
Underworld is a 3v3 arena. The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team. If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost. | |
Monster Bash |
Health drain |
Healing |
Healing |
||
Moonshine Event |
Health drain |
Healing |
Healing |
||
Pit of Death |
Health drain |
Healing |
Healing |
||
Sandcastle |
Health drain |
Healing |
Healing |
Also grants increased jump height upon exit. | |
Slasher |
Health drain |
Healing |
Healing |
||
Soul-Mill |
Health drain |
Healing |
Healing |
The secret exit also applies the Battalion's Backup buff. | |
Spookeyridge |
Health drain |
Healing |
Healing |
||
Terror |
Health drain |
Healing |
Healing |
||
Toxic |
Health drain |
Healing |
Healing |
†Environmental hazards do not include pitfalls or similar hazards, as these are found in almost all underworlds.
See also
- Halloween map
- Halloween
- Hell
- Probed (flying saucer environment)