|
|
(146 intermediate revisions by 65 users not shown) |
Line 1: |
Line 1: |
− | == Citations ==
| + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | Well, it was not KritzKast first. First was [http://www.pcgamer.com/2010/08/19/interview-valve-on-the-future-of-team-fortress-2/ PC Gamer's interview]. [[User:Holek|Holek]] 20:05, 5 September 2010 (UTC)
| + | | arc1link = Talk:Team Fortress 2 Beta/Archive 1 |
− | :AHA! I knew I'd heard it somewhere else first.--[[User:Focusknock|Focusknock]] 20:06, 5 September 2010 (UTC)
| + | }} |
− | :But they didn't mention it was open. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 20:07, 5 September 2010 (UTC)
| |
− | ::Yes, they did:
| |
− | :::''PC Gamer: Are there any class updates that you’ve done that you feel you need to revisit?''
| |
− | :::''Robin Walker:'' (...) ''There are systems in the game that are tuned to specific numbers. The amount of damage the sniper rifle does fully charged, for instance. On a headshot it’s specifically tuned to the health of the other class, so there would be damage numbers we’d need to change. It’s hard for us to run that test and get good data, so, '''we’re probably going to gear up the TF2 public beta again soon and make it publicly available to everyone who owns TF.'' We’ll start running some more wide scale experiments there.''
| |
− | ::[[User:Holek|Holek]] 20:11, 5 September 2010 (UTC)
| |