Difference between revisions of "January 26, 2012 Patch"
Aquarionus (talk | contribs) m ("Aladdin's" was spelled incorrectly as "Alladin's") |
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{{Patch layout | {{Patch layout | ||
− | + | | before = {{patch name|1|17|2012}} | |
− | | before | + | | day = 26 |
− | | | + | | month = january |
− | + | | year = 2012 | |
− | | | + | | after = {{patch name|1|27|2012}} |
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/7225 | |
− | | notes = | + | | notes = == Patch 1 == |
− | |||
− | == Patch 1 == | ||
=== Source Engine Changes (TF2, DoD:S, HL2:DM) === | === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Fixed a demo/[[replay]] playback crash | + | * Fixed a [[Help:recording demos|demo]]/[[replay]] playback crash |
− | * Changed the way [[bot]] counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers. | + | * Changed the way [[bot]] counts are displayed in the [[server browser]]: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.<ref "serverbrowser">This introduced a bug which shifted icons around, most notably replacing the replay icon with the password icon.</ref> |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
* Added the [[Aladdin's Private Reserve|Aladdin's Private Reserve]] for the [[Demoman|Demo]]<ref name="alladin">The name was changed from "Alladin" to "Aladdin" in an [[item schema]] update after the patch was released ([http://git.optf2.com/schema-tracking/commit/?id=91ef0d2b6b2c70bb263aa3327cc89933e9bb641d OPTF2 Schema Tracker], January 27, 2012, 02:58:16 (UTC)). The name in the game files was updated afterward in Patch 2.</ref> | * Added the [[Aladdin's Private Reserve|Aladdin's Private Reserve]] for the [[Demoman|Demo]]<ref name="alladin">The name was changed from "Alladin" to "Aladdin" in an [[item schema]] update after the patch was released ([http://git.optf2.com/schema-tracking/commit/?id=91ef0d2b6b2c70bb263aa3327cc89933e9bb641d OPTF2 Schema Tracker], January 27, 2012, 02:58:16 (UTC)). The name in the game files was updated afterward in Patch 2.</ref> | ||
* Fixed a bug where the [[Medic]] would lose his healing target's speed when deploying his [[ÜberCharge]] while using the [[Quick-Fix]] | * Fixed a bug where the [[Medic]] would lose his healing target's speed when deploying his [[ÜberCharge]] while using the [[Quick-Fix]] | ||
− | * Fixed a bug that would cause some [[Paint Can|Team Spirit]] painted hats to show as black-painted in the Steam Community | + | * Fixed a bug that would cause some [[Paint Can|Team Spirit]] painted hats to show as black-painted in the [[Steam Community]] |
* Localized the team goal strings for [[Steel|cp_steel]] and [[Frontier|pl_frontier]] | * Localized the team goal strings for [[Steel|cp_steel]] and [[Frontier|pl_frontier]] | ||
* Added missing {{code|level_data}} strings to {{code|kill_eater_score_type}} elements in the [[WebAPI/GetSchema|GetSchema WebAPI]] response | * Added missing {{code|level_data}} strings to {{code|kill_eater_score_type}} elements in the [[WebAPI/GetSchema|GetSchema WebAPI]] response | ||
Line 28: | Line 26: | ||
=== Undocumented changes === | === Undocumented changes === | ||
* Added a BLU material file ({{code|.vmt}}) for the [[Mapper's Medallion]]. | * Added a BLU material file ({{code|.vmt}}) for the [[Mapper's Medallion]]. | ||
+ | * Updated the texture for the [[Pocket Medic]]. | ||
== Patch 2 == | == Patch 2 == | ||
Line 37: | Line 36: | ||
== Notes == | == Notes == | ||
<references/> | <references/> | ||
+ | | diff-1 = January 26, 2012 Patch | ||
+ | | diff-2 = January 26, 2012 Patch 2 | ||
}} | }} | ||
+ | {{WorkshopPatch}} |
Latest revision as of 17:42, 7 April 2012
|
Contents
Patch notes
Patch 1
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a demo/replay playback crash
- Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.[1]
Team Fortress 2
- Added the Aladdin's Private Reserve for the Demo[2]
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
- Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
- Localized the team goal strings for cp_steel and pl_frontier
- Added missing
level_data
strings tokill_eater_score_type
elements in the GetSchema WebAPI response - Updated pl_frontier with author-submitted fixes:
- small prop adjustments
- several unsewn/gappy displacements fixed up
func_push
altered below final capture point
- Undocumented changes:[3] Updated all localization files
Undocumented changes
- Added a BLU material file (
.vmt
) for the Mapper's Medallion. - Updated the texture for the Pocket Medic.
Patch 2
No patch notes.
Undocumented changes
- Updated the name of Aladdin's Private Reserve, from "Alladin's Private Reserve".[2]
Notes
- ↑ This introduced a bug which shifted icons around, most notably replacing the replay icon with the password icon.
- ↑ a b The name was changed from "Alladin" to "Aladdin" in an item schema update after the patch was released (OPTF2 Schema Tracker, January 27, 2012, 02:58:16 (UTC)). The name in the game files was updated afterward in Patch 2.
- ↑ The patch notes actually use the wording "undocumented".
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_steel.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_frontier_final.bsp
Added: team fortress 2 content.gcf/tf/resource/closecaption_czech.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_dutch.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_french.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_italian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_romanian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_schinese.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/djinn_lamp.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/djinn_lamp_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/djinn_lamp.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/djinn_lamp_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/pocket_medic_blu.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/pocket_medic_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/djinn_lamp.vvd