Difference between revisions of "Death"

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[[Image:Deathstone.png|right|170px]]
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[[Image:Deathstone.png|right|135px]]
  
 
{{Quotation|'''The Heavy'''|You! Yes, '''you'''! You are '''dead'''!|sound=Heavy_taunts08.wav}}
 
{{Quotation|'''The Heavy'''|You! Yes, '''you'''! You are '''dead'''!|sound=Heavy_taunts08.wav}}
  
A '''Death''' occurs when a player's life drops below one [[Health points|health point]], resulting in a '''kill'''. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one to your own death count. The name of you and your killer (if you were killed by a player) is displayed in the recent kills log on the upper right corner of the [[HUD]]. After you are killed, you enter the [[respawn]] cycle and must wait a certain length of time before you can rejoin the game. Upon death, a player will also drop his [[weapon]], yielding [[ammo]] and [[metal]] to other players should they walk over it. The following is a list of different types of kills:
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'''Death''' occurs when a player's [[health points]] drop to zero, resulting in a '''kill'''. There are several types of kills that can be inflicted either by players or by the [[environmental death|environment]]. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count.
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Upon death, the player's point of view is briefly shifted to third person, as the [[class]] they were playing either turns into a [[ragdoll]] or [[gibs]], depending on the nature of the death, and drops their weapon along with a medium [[ammo]] crate. The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the [[HUD]], along with the [[kill icon]] of the respective [[weapon]] used by the killer. After death, the player is placed in the [[respawn]] cycle and must wait a certain length of time before rejoining the game. During this time, the player will temporarily enter [[team#Spectator|spectate]] mode, unless instant respawn is enabled on the server.
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In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], a player's death is broadcast to all teammates via [[Media:Mvm player died.wav|a sound cue]].
  
 
{{clr}}
 
{{clr}}
==Player Kills==
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== Player Kills ==
 
[[Image:Health dead.png|right|thumb|Player's HUD death icon, seen briefly in place of the Health number when the player dies.]]
 
[[Image:Health dead.png|right|thumb|Player's HUD death icon, seen briefly in place of the Health number when the player dies.]]
*'''Regular [[Weapon]] Kills''' - ''1 [[Points|Point]]''
 
  
*'''[[Revenge Kill]]s''' - ''2 Points''
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=== Regular Kills ===
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{{main|Weapons}}
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{{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Spy|weapon=wrench|width=35%}}
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A regular kill awards 1 point to the killer.
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=== Domination Kills ===
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{{main|Domination}}
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{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Sniper|weapon=domination|width=50%|kill-text=is DOMINATING}}
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Domination kills are rewarded after four consecutive kills on another player as signified by a musical cue.
  
*'''[[Sentry Gun]] Kills''' - ''1 Point to the [[Engineer]] (can be assisted)''
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{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Sniper|weapon=domination|width=50%|kill-text=is BEST FRIENDS with}}
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When [[Pyroland]] is enabled, the domination title will be exchanged with "is BEST FRIENDS with".
  
*'''[[Suicide]]''' - ''1 Death''
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=== Revenge Kills ===
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{{see also|Domination}}
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{{Kill notice|extend=yes|invert=yes|killer=Pyro|victim=Heavy|weapon=domination|width=50%|kill-text=got REVENGE on}}
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Revenge kills occur after killing or assisting against a player that is dominating the player and are worth 2 points.
  
*'''[[Headshot]] kill with [[Sniper Rifle]]''' - ''1.5 Points to the [[Sniper]]''
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{{Kill notice|extend=yes|invert=yes|killer=Pyro|victim=Heavy|weapon=domination|width=50%|kill-text=BROKE UP with}}
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When Pyroland is enabled, the revenge title with be exchanged with "BROKE UP with".
  
*'''[[Headshot]] kill with [[Huntsman]]''' - ''2 Points to the [[Sniper]]''
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=== Sentry Gun Kills ===
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{{main|Sentry Gun}}
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{{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Heavy|weapon=level 1 sentry|width=40%}}
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Occurs when the [[Sentry Gun]] of an [[Engineer]] gets a kill and awards 1 point to the Engineer. Can also be assisted.
  
*'''[[Headshot]] kill with [[Ambassador]]''' - ''1.5 Points to the [[Spy]]''
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=== Suicide ===
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{{main|Suicide}}
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{{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Scout|kill-text=bid farewell, cruel world!|width=50%}}
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Adds a death to the player's score. Occurs when the player types <code>kill</code> or <code>explode</code> into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled.
  
*'''[[Backstab]]s''' - ''2 Points to the [[Spy]]''
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=== Falling ===
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{{main|Fall Damage}}
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{{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Sniper|kill-text=fell to a clumsy, painful death|width=50%}}
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Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map or simply takes lethal damage from a fall.
  
*'''[[Kill assist]]s''' - ''1/2 a Point''
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===Headshot kills===
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{{main|Headshot}}
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*'''With the Sniper Rifle'''
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{{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Scout|weapon=sniper headshot|width=35%}}
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Awards 1.5 points to the killer.
  
*'''Being Finished Off''' - ''1 Point''
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*'''With the Huntsman'''
:This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects or uses the kill command in console.
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{{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Scout|weapon=huntsman headshot|width=35%}}
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Awards 2 points to the killer.
  
*'''Drowning''' - ''1 Death''
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*'''Deflected arrow headshot'''
:This occurs if a player stays underwater for a large amount of time. To remedy this, just resurface and some of the health lost will regenerate.
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{{main|Compression blast}}
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{{Kill notice|extend=yes|invert=yes|killer=Pyro|victim=Sniper|weapon=deflect arrowhs|width=25%}}
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Awards 1.5 points to the killer.  
  
*'''[[Telefrag]]''' - ''1 Point''
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*'''With the [[Ambassador]]'''
:This occurs if a player is standing upon a teleporter exit as it is being used.
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{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Scout|weapon=ambassador headshot|width=25%}}
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Awards 1.5 points to the killer.
  
*'''Slaying''' - ''1 Death''
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===Backstab===
:This is a command available to an admin which allows him to instantly reduce any player's health to zero. This is normally used to remove a laggy player from play or to punish the player for [[griefing|offences]] committed on the server. A slay can be initiated by the player himself by typing '''kill''' or '''explode''' into the console.
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{{main|Backstab}}
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{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Sniper|weapon=backstab|width=25%}}
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Awards 2 points to the killer.
  
*'''[[Destruction]]''' - ''1 Point''
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===Kill assists===
:This could be considered a type of kill, though the player achieves one for destroying [[buildings]] and not other players.
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{{main|Kill assist}}
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{{Kill notice|extend=yes|invert=yes|killer=Heavy|victim=Demoman|assister=Medic|weapon=minigun|width=50%}}
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Awards 0.5 points to the assister. The killfeed message will always list the killer first, followed by their assistant.
  
*'''[[Bleeding]]''' - ''1 Point''
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===Being Finished Off===
:This currently occurs only when the player is hit with the [[Tribalman's Shiv]] or the [[Southern Hospitality]]. Should the player die to the bleed condition, it will award the point to the inflicter.
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{{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Spy|weapon=skull|width=50%|kill-text=finished off}}
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Awards 1 point to the killer. This occurs if a player kills themselves when they have been damaged by another player. It may also be shown if a damaged player disconnects, uses the <code>kill</code> or the <code>explode</code> command in console or gets an [[#Environmental hazards|environmental death]].
  
==Environmental Kills==
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===Telefrag===
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{{main|Telefrag}}
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{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Engineer|weapon=skull|width=35%}}
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Awards 1 point to the killer. This occurs if a player is standing upon a Teleporter Exit as it is being used by a member of the other team.
  
*'''Falling''' - ''1 Death''
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===Destruction===
:Where the player is killed by [[fall damage]] by falling from a great height, usually having been weakened first. This may also occur after the player falls as a result of being [[juggling|juggled]]. A player will only die from a fall if they are under 20 health, though damage can vary somewhat depending on the height from which he falls. If he falls from beyond a certain air height, falling will kill him instantly. Some areas of maps which are out of bounds will also instantly kill the player with [[fall damage]] when he hits them, even if a fall of that height would not normally kill him or if he negate his falling speed with a [[double jump]]or any other way.
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{{main|Destruction}}
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{{Kill notice|extend=yes|invert=yes|killer=Heavy|victim=Dispenser (Engineer)|weapon=minigun|width=50%}}
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Awards 1 point to the destroyer on the destruction of an enemy [[Buildings|building]].
  
*'''Being hit by a [[Train]] or [[Saw blade]]''' - ''1 Death''
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===Bleeding===
[[Image:Killicon train.png|framed|right|Train kill icon]]
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{{main|Bleeding}}
:During a game in [[Well]] (any of its variations) and [[Freight]], trains occur frequently in the central capture points. Usually these move very quickly and cause instant death to any player who is hit by them, regardless of whether there is an [[ÜberCharge]] active on them or not. Lights and sounds indicate when a train is about to arrive, warning players to move out of the way.
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{{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Spy|weapon=bleed|width=25%}}
{{clr}}
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Bleeding can be induced mostly by certain weapons. Should the player die from the bleed condition, it will award 1 point to the inflicter.
[[Image:Killicon saw.png|framed|right|Saw blades kill icon]]
 
:In the [[Sawmill]] map, including its variations, two large saw blades move slowly along opposing tracks in the floor next to the central capture point. Being hit by the edge of one results in instant death.
 
{{clr}}
 
  
[[Image:Killicon explosion.png|framed|right|Unused explosion kill icon]]
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== Environmental hazards ==
*'''Explosion''' - ''1 Death'':
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{{main|Environmental death}}
:Where the player is caught in the explosion in the final stage of a [[Payload]] or [[Payload race]] map should the attacking team be victorious. Jumping into the fiery pit will produce the same kill message.
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Environmental death can be caused by damage received from various parts of the [[map]]. Some environmental interactions can result in instant death, such as being struck by a [[train]]. Other interactions may only cause some damage, which may not be enough to kill a player, such as being near an exploding [[pumpkin bomb]]. Some environmental hazards have unique [[kill icons]].
{{clr}}
 
  
[[Image:Killicon pumpkin.png|framed|right|Pumpkin bomb explosion kill icon]]
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== See also ==
*'''Killed by [[Pumpkin Bomb]]''' - ''1 Death''
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* [[Domination]]
:Where a player is killed in the blast from a pumpkin bomb on the event version of [[Harvest]] map.
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* [[Respawn]]
{{clr}}
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* [[Suicide]]
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* [[Ragdoll]]
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* [[Kill icons]]
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* [[Classes#Health points|Health Points]]
  
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{{Mechanics Nav}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 15:11, 11 August 2024

Deathstone.png
You! Yes, you! You are dead!
The Heavy

Death occurs when a player's health points drop to zero, resulting in a kill. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count.

Upon death, the player's point of view is briefly shifted to third person, as the class they were playing either turns into a ragdoll or gibs, depending on the nature of the death, and drops their weapon along with a medium ammo crate. The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the HUD, along with the kill icon of the respective weapon used by the killer. After death, the player is placed in the respawn cycle and must wait a certain length of time before rejoining the game. During this time, the player will temporarily enter spectate mode, unless instant respawn is enabled on the server.

In Mann vs. Machine mode, a player's death is broadcast to all teammates via a sound cue.

Player Kills

Player's HUD death icon, seen briefly in place of the Health number when the player dies.

Regular Kills

Main article: Weapons
Engineer 
Killicon wrench.png
 Spy

A regular kill awards 1 point to the killer.

Domination Kills

Main article: Domination
Spy 
Killicon domination.png
is DOMINATING 
 Sniper

Domination kills are rewarded after four consecutive kills on another player as signified by a musical cue.

Spy 
Killicon domination.png
is BEST FRIENDS with 
 Sniper

When Pyroland is enabled, the domination title will be exchanged with "is BEST FRIENDS with".

Revenge Kills

See also: Domination
Pyro 
Killicon domination.png
got REVENGE on 
 Heavy

Revenge kills occur after killing or assisting against a player that is dominating the player and are worth 2 points.

Pyro 
Killicon domination.png
BROKE UP with 
 Heavy

When Pyroland is enabled, the revenge title with be exchanged with "BROKE UP with".

Sentry Gun Kills

Main article: Sentry Gun
Engineer 
Killicon sentry1.png
 Heavy

Occurs when the Sentry Gun of an Engineer gets a kill and awards 1 point to the Engineer. Can also be assisted.

Suicide

Main article: Suicide
Scout 
Killicon skull.png
bid farewell, cruel world! 

Adds a death to the player's score. Occurs when the player types kill or explode into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled.

Falling

Main article: Fall Damage
Sniper 
Killicon skull.png
fell to a clumsy, painful death 

Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map or simply takes lethal damage from a fall.

Headshot kills

Main article: Headshot
  • With the Sniper Rifle
Sniper 
Killicon sniperriflehs.png
 Scout

Awards 1.5 points to the killer.

  • With the Huntsman
Sniper 
Killicon huntsmanhs.png
 Scout

Awards 2 points to the killer.

  • Deflected arrow headshot
Main article: Compression blast
Pyro 
Killicon deflect arrowhs.png
 Sniper

Awards 1.5 points to the killer.

Spy 
Killicon sniperriflehs.png
 Scout

Awards 1.5 points to the killer.

Backstab

Main article: Backstab
Spy 
Killicon backstab.png
 Sniper

Awards 2 points to the killer.

Kill assists

Main article: Kill assist
Heavy + Medic 
Killicon minigun.png
 Demoman

Awards 0.5 points to the assister. The killfeed message will always list the killer first, followed by their assistant.

Being Finished Off

Engineer 
Killicon skull.png
finished off 
 Spy

Awards 1 point to the killer. This occurs if a player kills themselves when they have been damaged by another player. It may also be shown if a damaged player disconnects, uses the kill or the explode command in console or gets an environmental death.

Telefrag

Main article: Telefrag
Spy 
Killicon skull.png
 Engineer

Awards 1 point to the killer. This occurs if a player is standing upon a Teleporter Exit as it is being used by a member of the other team.

Destruction

Main article: Destruction
Heavy 
Killicon minigun.png
 Dispenser (Engineer)

Awards 1 point to the destroyer on the destruction of an enemy building.

Bleeding

Main article: Bleeding
Sniper 
Killicon bleed.png
 Spy

Bleeding can be induced mostly by certain weapons. Should the player die from the bleed condition, it will award 1 point to the inflicter.

Environmental hazards

Main article: Environmental death

Environmental death can be caused by damage received from various parts of the map. Some environmental interactions can result in instant death, such as being struck by a train. Other interactions may only cause some damage, which may not be enough to kill a player, such as being near an exploding pumpkin bomb. Some environmental hazards have unique kill icons.

See also