Difference between revisions of "Taunts"

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Taunting cannot be performed [[Water|underwater]] or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by [[Natascha]] will also cancel any taunt.
 
Taunting cannot be performed [[Water|underwater]] or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by [[Natascha]] will also cancel any taunt.
  
A majority of weapons such as the [[Scotsman's Skullcutter]], the Engineer's [[PDA]]s, [[Jarate]], and the [[Electro Sapper]] all lack taunts. The [[Heavy]]'s [[Sandvich]] and [[Scout]]'s [[Bonk! Atomic Punch]] function both as a consumable and a taunt when activated, moving the player into third person view. Also, all weapons made by the community, or not released during a class update, reuse existing taunts.
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A minority of weapons such as the [[Scotsman's Skullcutter]], the Engineer's [[PDA]]s, [[Jarate]], and the [[Electro Sapper]] all lack taunts. The [[Heavy]]'s [[Sandvich]] and [[Scout]]'s [[Bonk! Atomic Punch]] function both as a consumable and a taunt when activated, moving the player into third person view. Also, all weapons made by the community, or not released during a class update, reuse existing taunts.
  
 
Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the [[Mann-Conomy Update]], but Robin Walker has said in emails that it possibly might be reinstated in the future.
 
Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the [[Mann-Conomy Update]], but Robin Walker has said in emails that it possibly might be reinstated in the future.

Revision as of 11:17, 6 October 2010

Demoman taunt with the grenade launcher equipped
KA-BOOM!!!
The Demoman

Each class has its own series of taunts. These can be performed using Default key: G for PC, "X" for Xbox 360 and "Square" for PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks) have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their sticky bombs while taunting).

Taunting cannot be performed underwater or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt.

A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's Sandvich and Scout's Bonk! Atomic Punch function both as a consumable and a taunt when activated, moving the player into third person view. Also, all weapons made by the community, or not released during a class update, reuse existing taunts.

Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future.

Taunts by Class

Thriller Taunt

Heavy performing the 'Thriller taunt'

During the Haunted Halloween Special event, an extra taunt is added for all classes referencing a dance move from the hit song Thriller by Michael Jackson. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.

Notes:

  • the Sniper has a slightly different animation than the others

Special Taunts

Also known as kill taunts (with the exception of the Medic's Oktoberfest), these taunts have to ability to kill any opponent in a single hit, as they do 500+ damage.

Kill Icon Taunt Class Weapon Damage Duration Details
File:Backpack Home Run.png Killicon grand slam.png Home Run Scout Sandman 500 (Instant kill) 5 seconds
File:Backpack Kamikaze.png Killicon grenade (taunt).png Kamikaze Soldier Equalizer 500 (Instant kill) 4 seconds 6 ft blast radius
Kills player upon completion
File:Backpack Hadouken.png Killicon hadouken.png Hadouken Pyro Shotgun/
Flare Gun
(Must have ammo)
500 (Instant kill) 3 seconds Kills with fire effect
File:Backpack Decapitation.png Killicon barbarian swing.png Decapitation Demoman Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's Head count
File:Backpack Showdown.png Killicon high noon.png Showdown Heavy Fists 500 (Instant kill) 3 seconds Has medium range
File:Backpack Dischord.png Killicon guitar smash.png Dischord Engineer Frontier Justice
(Must have ammo)
500 (Instant kill) 4 seconds
File:Backpack Organ Grinder.png Killicon arm blender.png Organ Grinder Engineer Gunslinger 500 (Instant kill) 4 seconds Kills with Gib Effect
File:Backpack Oktoberfest.png Oktoberfest Medic Kritzkrieg None 4 seconds Heals player for 10 health
File:Backpack Spinal Tap.png Killicon uberslice.png Spinal Tap Medic Übersaw 1 (swing)
500 (Instant kill)
4 seconds approx. Initial stab with stun effect followed by the killing Übersaw removal
Adds 50% to ÜberCharge meter
File:Backpack Skewer.png Killicon arrow stab.png Skewer Sniper Huntsman
(Must have ammo)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds Arrow stab with stun effect followed by the killing arrow removal
File:Backpack Fencing.png Killicon fencing.png Fencing Spy Knife 50 (swings)
500 (Instant kill)
5 seconds Two swings followed by the killing thrust


Unused Taunts

There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive or very negative. The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterwards during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands does not stop suddenly as they do in the positive animations.

Related Achievements

Scout

Out of the Park
Out of the Park
Bat an enemy 25 meters.


Soldier

Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.

Pyro

Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Demoman

Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Heavy

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.


Show Trial
Show Trial
Kill an enemy with a taunt.
Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.

Engineer

Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.

Medic

Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.


Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Shafted
Shafted
Stab an enemy with an arrow.

Spy

For Your Eyes Only
For Your Eyes Only
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

See also