Difference between revisions of "Robots/ru"
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class scout.png|20px]] '''[[Scout Robot#Scout| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class scout.png|20px]] '''[[Scout Robot#Scout|Скаут]]''' |
| style="border:1px solid #333;" | [[Scattergun]]<br>[[Bonk! Atomic Punch]]<br>[[Bat]] | | style="border:1px solid #333;" | [[Scattergun]]<br>[[Bonk! Atomic Punch]]<br>[[Bat]] | ||
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| style="border:1px solid #333;" | 125 | | style="border:1px solid #333;" | 125 | ||
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class soldier.png|20px]] '''[[Soldier Robot#Soldier| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class soldier.png|20px]] '''[[Soldier Robot#Soldier|Солдат]]''' |
| style="border:1px solid #333;" | [[Rocket Launcher]] | | style="border:1px solid #333;" | [[Rocket Launcher]] | ||
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| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Pyro| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Pyro|Поджигатель]]''' |
| style="border:1px solid #333;" | [[Flame Thrower]] | | style="border:1px solid #333;" | [[Flame Thrower]] | ||
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class demoman.png|20px]] '''[[Demoman Robot#Demoman| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class demoman.png|20px]] '''[[Demoman Robot#Demoman|Подрывник]]''' |
| style="border:1px solid #333;" | [[Grenade Launcher]] | | style="border:1px solid #333;" | [[Grenade Launcher]] | ||
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class heavy.png|20px]] '''[[Heavy Robot#Heavy| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class heavy.png|20px]] '''[[Heavy Robot#Heavy|Пулемётчик]]''' |
| style="border:1px solid #333;" | [[Minigun]] | | style="border:1px solid #333;" | [[Minigun]] | ||
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class sniper.png|20px]] '''[[Sniper Robot#Sniper| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class sniper.png|20px]] '''[[Sniper Robot#Sniper|Снайпер]]''' |
| style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]] | | style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]] | ||
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− | | style="border:1px solid #333;" | [[Image:Leaderboard class spy.png|20px]] '''[[Spy Robot| | + | | style="border:1px solid #333;" | [[Image:Leaderboard class spy.png|20px]] '''[[Spy Robot|Шпион]]''' |
| style="border:1px solid #333;" | [[Revolver]]<br>[[Sapper]]<br>[[Knife]]<br>[[Disguise Kit]]<br>[[Invisibility Watch]]<br>[[Dead Ringer]] | | style="border:1px solid #333;" | [[Revolver]]<br>[[Sapper]]<br>[[Knife]]<br>[[Disguise Kit]]<br>[[Invisibility Watch]]<br>[[Dead Ringer]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | |
Revision as of 10:30, 20 August 2012
« | I am ready to fight robots.
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— The Heavy
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В данный момент статья переводится с английского языка на русский. Если для перевода необходима помощь, напишите об этом на странице обсуждения или обратитесь к участникам, правившим эту статью (просмотрев её историю). |
Robots are the enemies fought in Mann vs. Machine, during missions. They were created by Gray Mann in order to destroy all things Mann Co..
Содержание
Геймплей
Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots will occasionally taunt after killing a player, and the bomb carrier will always taunt to receive its buff.
One robot per wave will enter the field armed with a bomb. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding Spies, Snipers, Sentry Buster and the Tank. Carrying a bomb will slow a robot to about half speed. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch, the wave is lost.
Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the HUD indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb will taunt. You and your team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade.
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Robots are all designed off of each of the mercenaries employed under Blutarch and Redmond Mann, excluding the Engineer, and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
Machine | Equipped with | Abilities/Notes | Health
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Скаут | Scattergun Bonk! Atomic Punch Bat |
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125 |
Солдат | Rocket Launcher |
|
200 |
Поджигатель | Flame Thrower |
|
175 |
Подрывник | Grenade Launcher |
|
175 |
Пулемётчик | Minigun |
|
300 |
Снайпер | Sniper Rifle Kukri |
|
125 |
Шпион | Revolver Sapper Knife Disguise Kit Invisibility Watch Dead Ringer |
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125 |
Специальный роботы
A number of Special Robots also exist, which each possess unique abilities belonging to unlockable weapons rather than the Stock weapons that most robots use and have a customized name. Each special robot also has the advantages and disadvantages of the original classes it is based off of, unless noted.
Machine | Based on | Equipped with | Abilities/Notes | Health |
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Minor League Scout | Разведчик | Sandman Batter's Helmet |
|
125 |
Buff Soldier | Солдат | Buff Banner |
|
200 |
Demoknight | Подрывник | Eyelander Chargin' Targe |
|
175 |
Steel Gauntlet | Пулемётчик | Fists of Steel |
|
900 |
Heavyweight Champ |
Killing Gloves of Boxing Pugilist's Protector |
|
300 | |
Gloves of Running Urgently |
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Heavy Mittens | Holiday Punch |
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Quick-Fix Medic | Медик | Quick-Fix Syringe Gun |
|
150 |
Über Medic | Medi Gun Syringe Gun |
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150 | |
Bowman | Снайпер | Huntsman |
|
125 |
Sydney Sniper | Sydney Sleeper |
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Razorback Sniper | Razorback |
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Sentry Buster
The Sentry Buster is the only robot not to resemble a class, as it is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a theme, a HUD notification, and by the Administrator. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun.
Machine | Based on | Notes | Health |
---|---|---|---|
Sentry Buster | Подрывник |
|
2500 |
Гигантские роботы
Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it, and they cannot be killed at full health by a backstab unless the knife is fully upgraded. They sport significantly more health than other robots, but move at half-speed. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it.
Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, and Heavy. Multiple Giant Robots can occur in a single wave, either of the same class or not.
Machine | Based on | Equipped with | Abilities | Health |
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Major League Scout | Разведчик | Sandman Batter's Helmet |
|
1600 |
Super Scout | Holy Mackerel Bonk Boy |
|
1600 | |
Rapid-Fire Soldier | Солдат | Rocket Launcher |
|
3300 |
Giant Charged Soldier | Original |
|
3800 | |
Giant Pyro | Поджигатель | Flamethrower |
|
3000 |
Flare Gun Old Guadalajara |
|
3000 | ||
Rapid Fire Demoman | Подрывник | Grenade Launcher |
|
3300 |
Deflector Heavy | Пулемётчик | Deflector |
|
5000 |
Танк
Noted as «???» in the official Mann vs. Machine update page, the tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method, and cannot harm players. It does, however, carry a bomb.
Machine | Notes | Health |
---|---|---|
Tank |
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28000 Coal Town: Wave 3 30000 Coal Town: Wave 5 20000 Decoy: Wave 3 20000 Decoy: Wave 8 20000 Mannworks: Wave 2 22500 Mannworks: Wave 7 |
Связанные достижения
Mann vs. Machievements
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Галерея
Схема робота разведчика в Обновлении Инженера.
Внешние ссылки
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