Difference between revisions of "Robots/ru"

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(Геймплей)
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| style="border:1px solid #333;" | [[Image:Leaderboard class scout.png|20px]] '''[[Scout Robot#Scout|Scout]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class scout.png|20px]] '''[[Scout Robot#Scout|Скаут]]'''
 
| style="border:1px solid #333;" | [[Scattergun]]<br>[[Bonk! Atomic Punch]]<br>[[Bat]]
 
| style="border:1px solid #333;" | [[Scattergun]]<br>[[Bonk! Atomic Punch]]<br>[[Bat]]
 
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|-
 
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| style="border:1px solid #333;" | [[Image:Leaderboard class soldier.png|20px]] '''[[Soldier Robot#Soldier|Soldier]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class soldier.png|20px]] '''[[Soldier Robot#Soldier|Солдат]]'''
 
| style="border:1px solid #333;" | [[Rocket Launcher]]
 
| style="border:1px solid #333;" | [[Rocket Launcher]]
 
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| style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Pyro|Pyro]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Pyro|Поджигатель]]'''
 
| style="border:1px solid #333;" | [[Flame Thrower]]
 
| style="border:1px solid #333;" | [[Flame Thrower]]
 
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|-
 
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| style="border:1px solid #333;" | [[Image:Leaderboard class demoman.png|20px]] '''[[Demoman Robot#Demoman|Demoman]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class demoman.png|20px]] '''[[Demoman Robot#Demoman|Подрывник]]'''
 
| style="border:1px solid #333;" | [[Grenade Launcher]]
 
| style="border:1px solid #333;" | [[Grenade Launcher]]
 
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| style="border:1px solid #333;" | [[Image:Leaderboard class heavy.png|20px]] '''[[Heavy Robot#Heavy|Heavy]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class heavy.png|20px]] '''[[Heavy Robot#Heavy|Пулемётчик]]'''
 
| style="border:1px solid #333;" | [[Minigun]]
 
| style="border:1px solid #333;" | [[Minigun]]
 
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|-
 
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| style="border:1px solid #333;" | [[Image:Leaderboard class sniper.png|20px]] '''[[Sniper Robot#Sniper|Sniper]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class sniper.png|20px]] '''[[Sniper Robot#Sniper|Снайпер]]'''
 
| style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]]
 
| style="border:1px solid #333;" | [[Sniper Rifle]]<br>[[Kukri]]
 
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| style="border:1px solid #333;" | [[Image:Leaderboard class spy.png|20px]] '''[[Spy Robot|Spy]]'''
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| style="border:1px solid #333;" | [[Image:Leaderboard class spy.png|20px]] '''[[Spy Robot|Шпион]]'''
 
| style="border:1px solid #333;" | [[Revolver]]<br>[[Sapper]]<br>[[Knife]]<br>[[Disguise Kit]]<br>[[Invisibility Watch]]<br>[[Dead Ringer]]
 
| style="border:1px solid #333;" | [[Revolver]]<br>[[Sapper]]<br>[[Knife]]<br>[[Disguise Kit]]<br>[[Invisibility Watch]]<br>[[Dead Ringer]]
 
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Revision as of 10:30, 20 August 2012

«
I am ready to fight robots.
The Heavy
»
Механическая армия Грейя Манна. Pictured here from left to right are robot Soldiers, Pyros, Medics, Heavies, Snipers, and Scouts.

Robots are the enemies fought in Mann vs. Machine, during missions. They were created by Gray Mann in order to destroy all things Mann Co..

Геймплей

Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons. Robots follow a set path to the bomb hole, marked by glowing blue arrows before each wave, though they may stray off that path if the bomb carrier is pushed away or to pursue a player. Robots will occasionally taunt after killing a player, and the bomb carrier will always taunt to receive its buff.

One robot per wave will enter the field armed with a bomb. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding Spies, Snipers, Sentry Buster and the Tank. Carrying a bomb will slow a robot to about half speed. After all robots in a wave are killed, the wave is completed, while if the bomb is transported to the hatch, the wave is lost.

Robots receive certain buffs after a period of time carrying the bomb, with new buffs stacking with the previous ones. A graphic on the HUD indicates which stage the bomb carrier is on and how long until it receives the next buff. Upon receiving a buff, the robot carrying the bomb will taunt. You and your team can and should use this as a window of opportunity to kill the bomb carrier, especially if the robot is getting the third upgrade.

Stages Upgrades
First stage Defensive buff, shared with all nearby robots
Second stage Health regeneration
Final stage Full crits all the time

Robots are all designed off of each of the mercenaries employed under Blutarch and Redmond Mann, excluding the Engineer, and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.

Machine Equipped with Abilities/Notes Health


Leaderboard class scout.png Скаут Scattergun
Bonk! Atomic Punch
Bat
  • Runs faster than other robots (133% speed).
  • Attacks in groups.
  • Can use Bat or Scattergun, but only one. Cannot switch weapons.
  • On more advanced missions Scouts with Bonk! Atomic Punch will appear.
125
Leaderboard class soldier.png Солдат Rocket Launcher
  • Can fire rockets.
  • Runs slower than the majority of robots (80% speed).
  • Attacks in groups.
200
Leaderboard class pyro.png Поджигатель Flame Thrower
  • Uses Flame Thrower to attack up close.
  • Can deal afterburn damage with flames that have made contact with players.
  • Can airblast rockets back at players, including Sentry Gun rockets.
175
Leaderboard class demoman.png Подрывник Grenade Launcher
  • Uses Grenade Launcher to kill multiple enemies from a distance.
  • Runs slightly slower than other robots (93% speed).
175
Leaderboard class heavy.png Пулемётчик Minigun
  • Uses Minigun to deal large amount of damage to nearby players.
  • Runs slower than all robots (77% speed).
300
Leaderboard class sniper.png Снайпер Sniper Rifle
Kukri
  • Uses Sniper Rifle to deal damage, sometimes headshots, which deal a large amount of damage and possibly an instant kill, to players.
  • Uses Kukri to deal damage to nearby players.
  • Sniper Rifle emits a laser to give away the Sniper's position.
  • Support role only. A notification is always shown when a Sniper enters the map.
125
Leaderboard class spy.png Шпион Revolver
Sapper
Knife
Disguise Kit
Invisibility Watch
Dead Ringer
  • Spawns from the players' side of the map.
  • Disguises as players to fool them.
  • Backstabs players from behind, usually while disguised.
  • Cloaks with the Invisibility Watch to avoid detection.
  • Saps Engineer buildings with the Sapper.
  • May use a Dead Ringer to feign death.
  • Uses the Revolver to shoot at players when discovered.
  • Support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the Administrator. Killing one results in being notified of how many Spies are left.
125

Специальный роботы

A number of Special Robots also exist, which each possess unique abilities belonging to unlockable weapons rather than the Stock weapons that most robots use and have a customized name. Each special robot also has the advantages and disadvantages of the original classes it is based off of, unless noted.

Machine Based on Equipped with Abilities/Notes Health
Leaderboard class scout stun.png Minor League Scout Leaderboard class scout.png Разведчик Sandman
Batter's Helmet
125
Leaderboard class soldier.png Buff Soldier Leaderboard class soldier.png Солдат Buff Banner
  • Will start with full rage and buff immediately.
200
Leaderboard class demoknight.png Demoknight Leaderboard class demoman.png Подрывник Eyelander
Chargin' Targe
  • Can cover large distances very quickly by charging.
  • Has longer melee range.
  • Upon killing, receives 3 seconds of guaranteed critical hits.
175
Leaderboard class heavy steelfist.png Steel Gauntlet Leaderboard class heavy.png Пулемётчик Fists of Steel
  • Resistant to ranged damage.
  • Weak to melee damage.
  • Attacks only with melee.
900
Leaderboard class heavy champ.png Heavyweight Champ
Leaderboard class heavy urgent.png
Killing Gloves of Boxing
Pugilist's Protector
  • Upon killing, receives 5 seconds of guaranteed critical hits.
  • Attacks in groups.
  • Attacks only with melee.
300
Gloves of Running Urgently
  • Runs faster than other Heavy robots, at 99.67% speed.
  • All damage taken is in the form of mini-crits.
  • Attacks alongside Heavyweight Champs, in smaller quantities.
  • Attacks only with melee.
Leaderboard class heavy mittens.png Heavy Mittens Holiday Punch
  • Attacks alongside Heavyweight Champs, in smaller quantities.
  • Permanently critboosted forcing players to laugh helplessly.
  • Attacks only with melee.
Leaderboard class medic.png Quick-Fix Medic Leaderboard class medic.png Медик Quick-Fix
Syringe Gun
  • Heals other robots.
  • Heals quicker than with the normal Medi Gun.
  • Cannot use ÜberCharge.
  • When separated from its healing target, it will pull out a Syringe Gun and fire at players.
150
Leaderboard class medic uber.png Über Medic Medi Gun
Syringe Gun
  • Can heal other robots, building up ÜberCharge as it heals.
  • Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled.
  • When separated from its healing target, it will pull out a Syringe Gun and fire at players.
150
Leaderboard class sniper bow.png Bowman Leaderboard class sniper.png Снайпер Huntsman
  • Can fire arrows that quickly charge to do more damage and deal large amounts of damage in headshots.
  • Inaccurate from a distance.
125
Leaderboard class sniper sydneysleeper.png Sydney Sniper Sydney Sleeper
  • Shoots Jarate-coated darts, which covers the player in Jarate, making all damage taken from enemies to be a mini-crit.
  • Cannot headshot.
Leaderboard class sniper.png Razorback Sniper Razorback
  • Shares the same attributes from normal Sniper bot, but cannot be backstabbed.

Sentry Buster

The Sentry Buster is the only robot not to resemble a class, as it is literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if Engineer is doing significant damage with his Sentry Gun to the robot horde. Its arrival is announced by a theme, a HUD notification, and by the Administrator. If the team has multiple Engineers with Sentry Guns, a Sentry Buster can spawn for each problematic Sentry Gun.

Machine Based on Notes Health
Leaderboard class sentry buster.png Sentry Buster Leaderboard class demoman.png Подрывник
  • Detects Sentry Guns that are dealing significant damage to the horde and runs at the offending Sentry Gun, exploding two seconds after deploying.
  • Cannot carry bombs like ordinary robots.
  • Cannot be backstabbed or headshotted.
  • Will always explode: either upon reaching the Sentry or the Engineer hauling it or upon running out of health.
2500

Гигантские роботы

Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it, and they cannot be killed at full health by a backstab unless the knife is fully upgraded. They sport significantly more health than other robots, but move at half-speed. Their presence in a wave is noted by a red background behind their class symbol in the pre-wave overhead. Giant Robots that carry the bomb do not receive buffs for it.

Giant Robot versions exist of the Scout, Soldier, Pyro, Demoman, and Heavy. Multiple Giant Robots can occur in a single wave, either of the same class or not.

Machine Based on Equipped with Abilities Health
Leaderboard class scout stun.png Major League Scout Leaderboard class scout.png Разведчик Sandman
Batter's Helmet
  • Can use the Sandman's stun ability.
  • Moves faster than most giant robots (67% speed), but still at reduced speed.
1600
Leaderboard class scout giant fast.png Super Scout Holy Mackerel
Bonk Boy
  • Moves very fast in comparison to other Giant Robots.
1600
Leaderboard class soldier spammer.png Rapid-Fire Soldier Leaderboard class soldier.png Солдат Rocket Launcher
  • Can fire rockets at a faster rate than regular Soldiers.
3300
Leaderboard class soldier crit.png Giant Charged Soldier Original
  • Rockets fired are always critical hits.
  • Rockets travel 50% slower.
3800
Leaderboard class pyro.png Giant Pyro Leaderboard class pyro.png Поджигатель Flamethrower
  • Can, and will whenever possible, airblast incoming projectiles.
3000
Flare Gun
Old Guadalajara
  • Shoots deadly accurate shots with the Flare Gun.
3000
Leaderboard class demoman.png Rapid Fire Demoman Leaderboard class demoman.png Подрывник Grenade Launcher
  • Fires grenades at a significantly faster rate than a regular Grenade Launcher.
3300
Leaderboard class heavy deflector.png Deflector Heavy Leaderboard class heavy.png Пулемётчик Deflector
  • Can shoot down projectiles such as rockets and grenades.
5000

Танк

Noted as «???» in the official Mann vs. Machine update page, the tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method, and cannot harm players. It does, however, carry a bomb.

Machine Notes Health
Leaderboard class tank.png Tank
  • Has an extremely large amount of health, more than any other robot.
  • Health is displayed as a life bar at the top of the screen.
  • Arrival and elimination are announced by the Administrator.
  • Cannot deal damage to players through any means, though players can be crushed against walls by turning tanks.
  • Instantly destroys buildings that it touches that are in its path.
  • Carries a separate bomb that it will automatically deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  • Cannot be backstabbed or headshotted.
  • Immune to most status effects, though it's affected by critical hits and mini-crits.
28000 Coal Town: Wave 3
30000 Coal Town: Wave 5
20000 Decoy: Wave 3
20000 Decoy: Wave 8
20000 Mannworks: Wave 2
22500 Mannworks: Wave 7

Связанные достижения

Mvm navicon.png Mann vs. Machievements

Антивирус
Антивирус
Во время одной волны убейте 15 роботов, несущих бомбу, прежде чем они повысят свой уровень.


Завалл-И
Завалл-И
Уничтожьте танк в те последние секунды, когда он устанавливает бомбу.


Ctrl + Штурм + Delete
Ctrl + Штурм + Delete
Уничтожьте Разрушителя турелей до того, как он достигнет своей цели.


Заводная резня
Заводная резня
Уничтожить два танка с перерывом не более 5 секунд.


Заводной завоеватель
Заводной завоеватель
Уничтожьте танк в течение 20 секунд с момента его появления.


Мечтают ли андроиды?
Мечтают ли андроиды?
Играя за разведчика, используйте Дрему, чтобы наложить проклятье на 15 роботов за одну волну.


Немецкое качество
Немецкое качество
Уничтожьте 15 роботов, используя флягу с эффектом «Убер-заряд».


Призрак в машине
Призрак в машине
Используйте флягу с эффектом «Телепорт на базу» и убейте несущего бомбу в течение 5 секунд.


Тяжеловесный характер
Тяжеловесный характер
Играя за пулеметчика, используйте ярость, чтобы оттолкнуть робота, готового доставить бомбу.
Критический убой
Критический убой
Используйте флягу с эффектом «Усиление критами», чтобы уничтожить гигантского робота.


Резня по металлу
Резня по металлу
Уничтожьте 1 000 000 роботов.


Отрицательный заряд
Отрицательный заряд
Убейте пять медиков, которые готовы дать убер-заряд, за одну волну.


Большой побег
Большой побег
Играя за инженера, спасите свою турель незадолго до того, как Разрушитель турелей взорвётся.


Коррозия металла
Коррозия металла
Уничтожьте 100 000 роботов.


Всеобщее замыкательство
Всеобщее замыкательство
Играя за шпиона, поставьте жучки на 10 роботов за раз.


Антиспам-фильтр
Антиспам-фильтр
Защитите люк от роботов, уже устанавливающих бомбу, 10 раз за одну волну.


Искромёт
Искромёт
Играя за снайпера, убейте четырех роботов одновременно.

Галерея

Внешние ссылки