Difference between revisions of "Slowdown"
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K-Raider NL (talk | contribs) (→Weapon penalty , baby face blaster correction) |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}} | ||
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− | *Movement speed is reduced to 86% | + | *Movement speed is reduced to 86%, speed increases as up to 99 damage is done without jumping. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}} |
Revision as of 09:20, 28 September 2012
“ | Shoot, son, you all slow as molasses.
Click to listen
— The Engineer
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” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
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Sandman |
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Natascha |
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Holiday Punch |
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Weapon penalty
Weapon | Slowdown notes | ||||||
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Baby Face's Blaster |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Brass Beast |
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Hauling |
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Cozy Camper |
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Huntsman |
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Disguise Kit |
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Removed slowdown
Weapon | Slowdown notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental slowdowns
Cause | Slowdown notes |
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