Difference between revisions of "Dalokohs Bar"

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*The item was partially inspired by Nestlé's [http://www.waynesthisandthat.com/images/cbyorkie.jpg Yorkie] chocolate bar, and is considered by the creators, as it's real life equivalent.
 
*The item was partially inspired by Nestlé's [http://www.waynesthisandthat.com/images/cbyorkie.jpg Yorkie] chocolate bar, and is considered by the creators, as it's real life equivalent.
 
*With the addition of the Mann-Conomy update, seven classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Demoman (decapitating while having at least 4 heads) , the Engineer (with his Dispenser) , and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).
 
*With the addition of the Mann-Conomy update, seven classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Demoman (decapitating while having at least 4 heads) , the Engineer (with his Dispenser) , and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).
*Even though the cooldown timer after eating was removed by the [[September 30, 2010 Patch]], it is still visible, because the Dalokohs Bar is based on the [[Sandvich]], yet the Dalokohs Bar cannot be thrown.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 06:06, 10 October 2010

Template:Weapon infobox

That vas delicious!
The Heavy

The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is a community-made secondary weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk.

When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. This, however, will not stack with healing from a Medigun or Dispenser. Like the Sandvich, the Heavy will be immobile when consuming the bar, it does not extinguish fire, nor can it be eaten underwater. Furthermore, it cannot be dropped to heal teammates.

Damage

See also: Damage

None. Heals 60 HP and increases maximum health to 350 HP for 30 seconds.

Function times

  • Eating Time: 4.3s
  • Buff Duration: 30s

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Bonk! Atomic Punch Sandvich Dalokohs Bar
Item icon Bonk! Atomic Punch.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png

Trivia

  • The bars contribution credits go as follows between the two creators:
Benjamin 'Benjamuffin' Rudman - Idea, Concept/Design, Name/Slogan, Texture.
Sam 'SamMunRAWR' Munro - Project suggestion, 3D Model.
  • "Dalokohs" is the Russian and Ukrainian word for chocolate, "shokolad," spelled backwards.
  • The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich, not to mention the particles of food emitting from the Heavy's mouth are the same particle effects.
  • This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
  • The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
  • The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time.
  • The item was partially inspired by Nestlé's Yorkie chocolate bar, and is considered by the creators, as it's real life equivalent.
  • With the addition of the Mann-Conomy update, seven classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Demoman (decapitating while having at least 4 heads) , the Engineer (with his Dispenser) , and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).

Gallery

See also