Difference between revisions of "Weapons"
(→Slot 2 Weapons: Added "Engineer" to Shotgun) |
(→Melee Weapons) |
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| align="center" | {{Icon killicon|weapon=Bat}} | | align="center" | {{Icon killicon|weapon=Bat}} | ||
| '''[[Bat]]''' | | '''[[Bat]]''' | ||
− | | '''[[Scout]]''' | + | | rowspan=4|'''[[Scout]]''' |
| 24-46 | | 24-46 | ||
| 105 | | 105 | ||
Line 605: | Line 605: | ||
| align="center" | {{Icon killicon|weapon=Sandman}} | | align="center" | {{Icon killicon|weapon=Sandman}} | ||
| '''[[Sandman]]''' | | '''[[Sandman]]''' | ||
− | |||
| 24-46 | | 24-46 | ||
| 105 | | 105 | ||
Line 618: | Line 617: | ||
| align="center" | {{Icon killicon|weapon=Holy Mackerel}} | | align="center" | {{Icon killicon|weapon=Holy Mackerel}} | ||
| '''[[Holy Mackerel]]''' | | '''[[Holy Mackerel]]''' | ||
− | |||
| 32-39 | | 32-39 | ||
| 105 | | 105 | ||
Line 626: | Line 624: | ||
| align="center" | {{Icon killicon|weapon=Shovel}} | | align="center" | {{Icon killicon|weapon=Shovel}} | ||
| '''[[Shovel]]''' | | '''[[Shovel]]''' | ||
− | | '''[[Soldier]]''' | + | | rowspan=2|'''[[Soldier]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 634: | Line 632: | ||
| align="center" | {{Icon killicon|weapon=Equalizer}} | | align="center" | {{Icon killicon|weapon=Equalizer}} | ||
| '''[[Equalizer]]''' | | '''[[Equalizer]]''' | ||
− | |||
| Varies | | Varies | ||
| Varies | | Varies | ||
| Unlock | | Unlock | ||
+ | |- | ||
+ | | {{Backpack icon|weapon=Pain Train|icon-size=100x100px}} | ||
+ | | align="center" | {{Icon killicon|weapon=Pain Train}} | ||
+ | | '''[[Pain Train]]''' | ||
+ | | rowspan=2|'''[[Soldier]]/[[Demoman]]''' | ||
+ | | 59-72 | ||
+ | | 195 | ||
+ | | Craft | ||
+ | |- | ||
+ | | {{Icon weapon|weapon=Frying Pan|link=Frying Pan|icon-size=100x100px}} | ||
+ | | align="center" | {{Icon killicon|weapon=frying pan}} | ||
+ | | '''[[Frying Pan]]''' | ||
+ | | 59-72 | ||
+ | | 195 | ||
+ | | Promotion | ||
|- | |- | ||
| {{Backpack icon|weapon=Fire Axe|icon-size=100x100px}} | | {{Backpack icon|weapon=Fire Axe|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Fire Axe}} | | align="center" | {{Icon killicon|weapon=Fire Axe}} | ||
| '''[[Fire Axe]]''' | | '''[[Fire Axe]]''' | ||
− | | '''[[Pyro]]''' | + | | rowspan=4|'''[[Pyro]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 650: | Line 662: | ||
| align="center" | {{Icon killicon|weapon=Axtinguisher}} | | align="center" | {{Icon killicon|weapon=Axtinguisher}} | ||
| '''[[Axtinguisher]]''' | | '''[[Axtinguisher]]''' | ||
− | |||
| 23-43 | | 23-43 | ||
| 195 | | 195 | ||
Line 658: | Line 669: | ||
| align="center" | {{Icon killicon|weapon=Homewrecker}} | | align="center" | {{Icon killicon|weapon=Homewrecker}} | ||
| '''[[Homewrecker]]''' | | '''[[Homewrecker]]''' | ||
− | |||
| 42-55 | | 42-55 | ||
| 146 | | 146 | ||
Line 666: | Line 676: | ||
| align="center" | {{Icon killicon|weapon=Powerjack}} | | align="center" | {{Icon killicon|weapon=Powerjack}} | ||
| '''[[Powerjack]]''' | | '''[[Powerjack]]''' | ||
− | |||
| 72-93 | | 72-93 | ||
| 244 | | 244 | ||
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| align="center" | {{Icon killicon|weapon=Bottle}} | | align="center" | {{Icon killicon|weapon=Bottle}} | ||
| '''[[Bottle]]''' | | '''[[Bottle]]''' | ||
− | | '''[[Demoman]]''' | + | | rowspan=3|'''[[Demoman]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
| Standard | | Standard | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| {{Backpack icon|weapon=Eyelander|icon-size=100x100px}} | | {{Backpack icon|weapon=Eyelander|icon-size=100x100px}} | ||
| align="center" | {{Icon killicon|weapon=Eyelander}} | | align="center" | {{Icon killicon|weapon=Eyelander}} | ||
| '''[[Eyelander]]''' | | '''[[Eyelander]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
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| align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}} | | align="center" | {{Icon killicon|weapon=Scotsman's Skullcutter}} | ||
| '''[[Scotsman's Skullcutter]]''' | | '''[[Scotsman's Skullcutter]]''' | ||
− | |||
| 71-86 | | 71-86 | ||
| 234 | | 234 | ||
Line 714: | Line 706: | ||
| align="center" | {{Icon killicon|weapon=Fists}} | | align="center" | {{Icon killicon|weapon=Fists}} | ||
| '''[[Fists]]''' | | '''[[Fists]]''' | ||
− | | '''[[Heavy]]''' | + | | rowspan=3|'''[[Heavy]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 722: | Line 714: | ||
| align="center" | {{Icon killicon|weapon=K.G.B.}} | | align="center" | {{Icon killicon|weapon=K.G.B.}} | ||
| '''[[K.G.B.]]''' | | '''[[K.G.B.]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 730: | Line 721: | ||
|align="center" | {{Icon killicon|weapon=GRU}} | |align="center" | {{Icon killicon|weapon=GRU}} | ||
| '''[[G.R.U.]]''' | | '''[[G.R.U.]]''' | ||
− | |||
| 29-35 | | 29-35 | ||
| 96 | | 96 | ||
Line 738: | Line 728: | ||
| align="center" | {{Icon killicon|weapon=Wrench}} | | align="center" | {{Icon killicon|weapon=Wrench}} | ||
| '''[[Wrench]]''' | | '''[[Wrench]]''' | ||
− | | '''[[Engineer]]''' | + | | rowspan=6|'''[[Engineer]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 746: | Line 736: | ||
| align="center" | {{Icon killicon|weapon=Golden Wrench}} | | align="center" | {{Icon killicon|weapon=Golden Wrench}} | ||
| '''[[Golden Wrench]]''' | | '''[[Golden Wrench]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 754: | Line 743: | ||
| align="center" | {{Icon killicon|weapon=Gunslinger}} | | align="center" | {{Icon killicon|weapon=Gunslinger}} | ||
| '''[[Gunslinger]]''' | | '''[[Gunslinger]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 767: | Line 755: | ||
| align="center" | {{Icon killicon|weapon=Southern Hospitality}} | | align="center" | {{Icon killicon|weapon=Southern Hospitality}} | ||
| '''[[Southern Hospitality]]''' | | '''[[Southern Hospitality]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 780: | Line 767: | ||
| align="center" | {{Icon killicon|weapon=Bonesaw}} | | align="center" | {{Icon killicon|weapon=Bonesaw}} | ||
| '''[[Bonesaw]]''' | | '''[[Bonesaw]]''' | ||
− | | '''[[Medic]]''' | + | | rowspan=3|'''[[Medic]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 788: | Line 775: | ||
| align="center" | {{Icon killicon|weapon=Ubersaw}} | | align="center" | {{Icon killicon|weapon=Ubersaw}} | ||
| '''[[Übersaw]]''' | | '''[[Übersaw]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 796: | Line 782: | ||
| align="center" | {{Icon killicon|weapon=Vita-Saw}} | | align="center" | {{Icon killicon|weapon=Vita-Saw}} | ||
| '''[[Vita-Saw]]''' | | '''[[Vita-Saw]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 804: | Line 789: | ||
| align="center" | {{Icon killicon|weapon=Kukri}} | | align="center" | {{Icon killicon|weapon=Kukri}} | ||
| '''[[Kukri]]''' | | '''[[Kukri]]''' | ||
− | | '''[[Sniper]]''' | + | | rowspan=4|'''[[Sniper]]''' |
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 812: | Line 797: | ||
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} | | align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} | ||
| '''[[Tribalman's Shiv]]''' | | '''[[Tribalman's Shiv]]''' | ||
− | |||
| 29-36 | | 29-36 | ||
| 96 | | 96 | ||
Line 825: | Line 809: | ||
| align="center" | {{Icon killicon|weapon=Bushwacka}} | | align="center" | {{Icon killicon|weapon=Bushwacka}} | ||
| '''[[Bushwacka]]''' | | '''[[Bushwacka]]''' | ||
− | |||
| 59-72 | | 59-72 | ||
| 195 | | 195 | ||
Line 833: | Line 816: | ||
| align="center" | {{Icon killicon|weapon=Knife}} | | align="center" | {{Icon killicon|weapon=Knife}} | ||
| '''[[Knife]]''' | | '''[[Knife]]''' | ||
− | |rowspan= | + | |rowspan=4 | '''[[Spy]]''' |
| 28-54 | | 28-54 | ||
| 120 | | 120 | ||
Line 846: | Line 829: | ||
| align="center" | {{Icon killicon|weapon=Your Eternal Reward}} | | align="center" | {{Icon killicon|weapon=Your Eternal Reward}} | ||
| '''[[Your Eternal Reward]]''' | | '''[[Your Eternal Reward]]''' | ||
− | |||
| 28-54 | | 28-54 | ||
| 120 | | 120 |
Revision as of 18:10, 11 October 2010
Contents
Slot 1 Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
Scattergun | Scout | 6 | 32 | 85-105 | 10-40 | 3-10 | 180 | Standard | ||
Force-A-Nature | 2 | 32 | 92-113 | 11-43 | 3-11 | 194 | Unlock | |||
Shortstop | 4 | 36 | 69-72 | 24-48 | 6-12 | 194 | Craft | |||
Rocket Launcher | Soldier | 4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Standard | ||
Direct Hit | 4 | 20 | 140 | 74-107 | 55-58 | 338 | Unlock | |||
Black Box | 3 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Craft | |||
Rocket Jumper | 4 | 60 | N/A | N/A | N/A | N/A | Craft | |||
Flamethrower | Pyro | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Standard | ||
Backburner | 200 | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) | Unlock | |||
Degreaser | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Craft | |||
Grenade Launcher | Demoman | 4 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) | Standard | ||
Minigun | Heavy | 200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | Standard | ||
Natascha | 200 | N/A | 32-36 | 3-20 | 3-6 | 72 (18 per bullet) | Unlock | |||
Shotgun | Engineer | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Frontier Justice | 3 | 32 | 80-90 | 10-30 | 3-10 | 180 | Unlock | |||
Syringe Gun | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Standard | ||
Blutsauger | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Unlock | |||
Sniper Rifle | Sniper | 25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot only) | Standard | ||
Huntsman | 1 | 12 | 44-137 | 44-137 | 44-137 | 150-360 | Unlock | |||
Sydney Sleeper | 25 | N/A | 45-160 | 45-160 | 45-160 | 150-450 | Craft | |||
Revolver | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Standard | ||
Big Kill | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Promotion | |||
Ambassador | 6 | 24 | 46-56 | 31-37 | 15-19 | 102 (Headshot only) | Unlock | |||
L'Etranger | 6 | 24 | 44-48 | 28-36 | 16-20 | 96 | Craft |
Slot 2 Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
Pistol | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Standard | ||
Lugermorph | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Promotion | |||
Bonk! Atomic Punch | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Crit-a-Cola | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | |||
Mad Milk | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | |||
Shotgun | Soldier/Pyro/Heavy/Engineer | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Buff Banner | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Battalion's Back-up | N/A | N/A | N/A | N/A | N/A | N/A | Craft | |||
Gunboats | N/A | N/A | N/A | N/A | N/A | N/A | Craft | |||
Flare Gun | Pyro | 16 | N/A | 27-33 | 27-33 | 27-33 | 90 | Unlock | ||
Sticky Launcher | Demoman | 8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Standard | ||
Scottish Resistance | 8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Unlock | |||
Chargin' Targe | N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | Unlock | |||
Dalokohs Bar | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | ||
Sandvich | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | |||
Wrangler | Engineer | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Medigun | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (Invulnerability) | Standard | ||
Kritzkrieg | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (100% Crit) | Unlock | |||
Submachine Gun | Sniper | 25 | 75 | 8-12 | 4-6 | 4-5 | 24 | Standard | ||
Razorback | 1 | N/A | N/A | N/A | N/A | N/A | Unlock | |||
Darwin's Danger Shield | 1 | N/A | N/A | N/A | N/A | N/A | Craft | |||
Jarate | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | |||
Electro Sapper | Spy | 1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | Standard |
Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Melee Weapons
Icon | Name | Class | Damage | Availability | ||
---|---|---|---|---|---|---|
Backpack | Kill | Point Blank | Critical | |||
Bat | Scout | 24-46 | 105 | Standard | ||
Sandman | 24-46 | 105 | Unlock | |||
(Baseball) | 15 | 45 | ||||
Holy Mackerel | 32-39 | 105 | Craft | |||
Shovel | Soldier | 59-72 | 195 | Standard | ||
Equalizer | Varies | Varies | Unlock | |||
Pain Train | Soldier/Demoman | 59-72 | 195 | Craft | ||
Frying Pan | 59-72 | 195 | Promotion | |||
Fire Axe | Pyro | 59-72 | 195 | Standard | ||
Axtinguisher | 23-43 | 195 | Unlock | |||
Homewrecker | 42-55 | 146 | Craft | |||
Powerjack | 72-93 | 244 | Craft | |||
Bottle | Demoman | 59-72 | 195 | Standard | ||
Eyelander | 59-72 | 195 | Unlock | |||
Scotsman's Skullcutter | 71-86 | 234 | Craft | |||
Fists | Heavy | 59-72 | 195 | Standard | ||
File:Backpack KGB.png | K.G.B. | 59-72 | 195 | Unlock | ||
File:Backpack GRU.png | G.R.U. | 29-35 | 96 | Drop | ||
Wrench | Engineer | 59-72 | 195 | Standard | ||
Golden Wrench | 59-72 | 195 | Special | |||
Gunslinger | 59-72 | 195 | Unlock | |||
(Triple Punch) | 59-72 for first two hits | 195 on third hit | ||||
Southern Hospitality | 59-72 | 195 | Craft | |||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total) |
N/A | ||||
Bonesaw | Medic | 59-72 | 195 | Standard | ||
Übersaw | 59-72 | 195 | Unlock | |||
Vita-Saw | 59-72 | 195 | Drop | |||
Kukri | Sniper | 59-72 | 195 | Standard | ||
Tribalman's Shiv | 29-36 | 96 | Craft | |||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total) |
N/A | ||||
Bushwacka | 59-72 | 195 | Craft | |||
Knife | Spy | 28-54 | 120 | Standard | ||
(Backstab) | N/A | Six times the target's current health. (Backstab) | ||||
Your Eternal Reward | 28-54 | 120 | Craft | |||
(Backstab) | N/A | Six times the target's current health. (Backstab) |
Primary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Builder.png | Build PDA | Engineer | Enables the Engineer to build Buildings | Standard |
Disguise Kit | Spy | Enables the Spy to Disguise himself | Standard |
Secondary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Destroy.png | Destroy PDA | Engineer | Enables the Engineer to destroy Buildings. | Standard |
Invisibility Watch | Spy | Enables the Spy to Cloak. Can be replenished by collecting metal. | Standard | |
Cloak and Dagger | Spy | Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. | Unlock | |
Dead Ringer | Spy | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock |
Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
File:Backpack Home Run.png | Home Run | Scout | Sandman | 500 (Instant kill) | 5 seconds | When hit by bat, the player is killed instantly and sent flying. | |
File:Backpack Kamikaze.png | Kamikaze | Soldier | Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius Kills player upon completion | |
File:Backpack Hadouken.png | Hadouken | Pyro | Shotgun Flare Gun |
500 (Instant kill) | 3 seconds | Kills with fire effect | |
File:Backpack Decapitation.png | Decapitation | Demoman | Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head count | |
File:Backpack Showdown.png | Showdown | Heavy | Fists | 500 (Instant kill) | 3 seconds | Has medium range | |
File:Backpack Dischord.png | Dischord | Engineer | Frontier Justice | 500 (Instant kill) | 4 seconds | Kills player instantly in the range of his guitar. | |
File:Backpack Organ Grinder.png | Organ Grinder | Engineer | Gunslinger | 500 (Instant kill) | 4 seconds | Kills with Gib Effect | |
File:Backpack Oktoberfest.png | Oktoberfest | Medic | Kritzkrieg | None | 4 seconds | Heals player for 10 health | |
File:Backpack Spinal Tap.png | Spinal Tap | Medic | Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | Initial stab with stun effect followed by the killing Übersaw removal Adds 50% to ÜberCharge meter | |
File:Backpack Skewer.png | Skewer | Sniper | Huntsman |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | Arrow stab with stun effect followed by the killing arrow removal. Kills people even if they weren't hit with the initial stab as long as they are in range of the arrow when the Sniper pulls it back. | |
File:Backpack Fencing.png | Fencing | Spy | Knife | 50 (swings) 500 (Instant kill) |
5 seconds | Two swings followed by the killing thrust |
Notes
When switching weapons, there is a .67 second delay before it can be fired. The Degreaser reduces this time 65%, to .2345 seconds for all weapon that that Pyro has equipped at that time.
Due to odd quirks of the item system, some weapons display as in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon Availability
- Standard weapons are always available.
- Unlock weapons are available via Achievements, crafting, Trading, buying, or the drop system.
- Craft weapons are only available by crafting, Trading, buying, or the drop system.
- Promotion weapons require participation in Valve promotions, and are not obtainable in game.
- Special weapons are only available for a period of time in/or through specific events.
- Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
- There exist only 35 different varieties of vintage weapons.
- Currently, any weapons earned through an Achievement Milestone are incapable of being traded. Though they can be crafted, any items crafted in conjunction with these weapons are also incapable of being traded.