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| ==Weapon effect== | | ==Weapon effect== |
− | {| class="wikitable grid" cellpadding="0" cellspacing="0" | + | {{List of slowdown-inflicting weapons}} |
− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Slowdown notes
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}}
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− | *The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
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− | |-
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}}
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− | *On Hit: 100% chance to slow target.
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− | *Every bullet that hits the target will slow them to approximately 113 [[Hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
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− | *The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
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− | *Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon.
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− | |}
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| ==Weapon penalty== | | ==Weapon penalty== |
Revision as of 17:53, 13 April 2013
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
List of slowdown-inflicting weapons
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Melee
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- The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
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Sandman
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Primary
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- On Hit: 100% chance to slow target.
- Every bullet that hits the target slows them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
- The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
- Disguised Spies and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
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Natascha
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Note
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Weapon penalty
Baby Face's Blaster
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- Movement speed is reduced to 86%, speed increases as up to 99 damage is done without jumping.
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Cow Mangler 5000
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- Movement speed reduced to 27% while charging.
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Scotsman's Skullcutter
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- Movement speed reduced to 79% while equipped in the loadout.
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- Movement speed is reduced to 37% while spun up.
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Brass Beast
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- Movement speed is reduced to 14.66% while spun up.
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Hauling
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- Movement speed is reduced to 75% while hauling a building.
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- Movement speed is reduced to 27% while zoomed in with a scope.
- Movement speed is reduced to 1.33% while zoomed in and crouching.
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Cozy Camper
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- Movement speed is reduced to 20% while scoped/drawn.
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Huntsman
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- Movement speed is reduced to 45% while an arrow is drawn.
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Disguise Kit
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- Movement speed is reduced if disguised as a class slower than the Spy:
- Disguised as a Demoman (93%).
- Disguised as a Soldier (80%).
- Disguised as a Heavy (77%).
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Removed slowdown
Environmental slowdowns
Scared
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- On the maps Harvest Event, and Eyeaduct, occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The Horseless Headless Horsemann in Mann Manor can scream and inflict a similar effect on all players nearby.
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