Difference between revisions of "Trading"

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(Added currency and item value sections, edited Metal trading tip accordingly.)
(Trying to be a bit more NPOV, and aiming to clarify.)
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== Currency ==
 
== Currency ==
  
[[Crafting#Metal|Metal]] is often used as a trading currency by traders, and is traded for items according to their value in Metal. The value of specific items is usually given in terms of [[Refined Metal]], or "ref" (e.g. ''1.33 ref'', ''3 ref'', etc.). To know how much metal is being asked for an item, the specific values for each type of metal are as given as: 1 Scrap = 0.11 ref, 1 Reclaimed Metal (or rec) = 0.33 ref, 1 Refined Metal = 1 ref. Since a scrap is produced from 2 weapons, a single [[Unique]] weapon is sometimes considered as equivalent to 0.05 ref. However, it is usual to see individual Unique weapons sold for a scrap each, by players trying to make profit out of trades.
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[[Crafting#Metal|Metal]] is often used as a trading currency, as it has no practical use. The value of specific items is usually given in terms of [[Refined Metal]], or "ref" (e.g. ''1.33 ref'', ''3 ref'', etc.). Some prices may refer to Scrap Metal ("scrap") and Reclaimed Metal ("rec"), using .11 (1/9) ref and .33 (1/3) ref respectively. Since a scrap is produced from 2 weapons, a single [[Unique]] weapon is sometimes considered as equivalent to 0.05 (1/22) ref. For items with higher apparent value, higher-level currencies are used. [[Mann Co. Supply Crate Key|Keys]], [[Bill's Hat]]s, and [[Earbuds]] are the next tiers of currency.
 
 
For items with higher value, higher-level "currencies" are used. [[Mann Co. Supply Crate Key|Keys]] are used as the next tier of currency, although their equivalent in Metal is often accepted as substitute when trading. [[Bill's Hat|Bill's Hats]] are sometimes used as the next level of currency due to their high value in Keys and/or metal. [[Earbuds]], or "Buds", considered to be extremely rare and valuable, are often considered as the top tier of TF2 currency, and are used as such to buy and sell the most expensive items available.  
 
  
 
== Item Value ==
 
== Item Value ==
  
In general, the value of items is defined by their rarity, that is, the difficulty and/or expense in acquiring them by a player. By extension, item rarity is usually tied to an item's [[Item Quality|Quality]]. Hence, [[Unique]] weapons, the most usual drops in the game, have the lowest value of all items, due to them being the most usual drops, as well as being craftable. [[Mann Co. Supply Crates]] are also common drops and as such also considered of low value. [[Vintage]] items are considered more expensive, due to their originally higher crafting value, and their general unavailability at present. [[Strange]] items have a higher value than Uniques since they can only be obtained from Supply Crates, but their price varies wildly depending on each item's specific probability of being obtained from a Crate, as well as the availability of the crate they can be obtained from. [[Genuine]] item values are often higher than the aforementioned, due to the related expense of obtaining them as [[promotional items]], and the limited timeframe to obtain them this way.  
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In general, the value of items is defined by their rarity, that is, the difficulty and/or expense in acquiring them by a player. By extension, item rarity is usually tied to an item's [[Item Quality|Quality]]. [[Unique]] weapons, universally obtainable, are the lowest such tier of item quality. Vintage items, which were only obtainable from the {{Patch name|3|5|2010}} are of higher value, and [[Genuine]], [[Strange]] items are above those. [[Self-Made]] items, when tradable, and [[Unusual]] items are very hard to obtain, and thus tend to garner a very high trading value. [[Haunted]] items tend to have a slightly higher value, due to their limited drop window. [[Festive weapons]] have a similarly increase value, but tend to be valued a bit more highly, due to the requirement of keys to obtain them.
  
[[Haunted]] items are also considered to have a higher value, due to their dropping window being limited to Halloween events and maps. [[Festive weapons]] have a similar seasonal limitation, but are considered to be of a much higher value, due to the strict timeframe allowed for obtaining them from special Christmas Event crates (the crates themselves being destroyed after the end of the event), their relative probability of being obtained from crates, and their cosmetic decorations. Festive weapons of a Strange quality have an even higher value due to their even lower probability of being obtained.
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Items can be considered to be "dirty" when they contain additional descriptive text ("gifted by ___", a craft #, or being .), or when they have certain trading limitations, such as needing gift-wrap, or being uncraftable. Dirty items are considered to be of lesser value than "clean" items devoid of any of these attributes.  
  
Items of any quality are considered to be "dirty" when they contain additional descriptive text ("gifted by ___", craft #, etc.), or when they have certain trading limitations, such as needing gift-wrap, or being uncraftable. Dirty items are considered to be of lesser value than "clean" items devoid of any of these attributes.
+
Items with attributes added by [[Tools]], such as [[Paint Can]]s, [[Strange Parts]], [[Decal Tool]]s, or [[Name Tag]]s tend to increase the value of an item.
 
 
Items with attributes added by [[Tools]], such as color from [[Paint Can|Paint Cans]], or [[Strange Parts]], usually have the value of such items added to the total value of the item up for trade.  
 
  
 
=== Unusual Items ===
 
=== Unusual Items ===
  
[[Unusual]] items are considered to be the most valuable and expensive items for trade in the game by a wide margin. As such, they are considered to be in their own separate tier of high prices (usually given in terms of Earbuds). In addition to the visual appeal of the [[Particle effects#Unusual Effects|Unusual Effects]] these items sport, their 1% probability of being acquired from Crates makes them extremely hard to come by, and makes their base trading price extremely high. However, within its own realm of Unusual prices, the value of an Unusual item may vary wildly according to visual or thematic appeal, rarity, and general desirability.  
+
[[Unusual]] items are considered to be the most valuable and expensive items for trade in the game. They are considered to be in their own separate tier of high prices (usually given in terms of Earbuds). In addition to the visual appeal of the [[Particle effects#Unusual Effects|Unusual Effects]] these items sport, their 1% probability of being acquired from Crates makes them extremely hard to come by, and makes their base trading price extremely high. However, within its own realm of Unusual prices, the value of an Unusual item may vary wildly according to visual or thematic appeal, rarity, or personal preference.
  
 
=== Pricing Guides ===         
 
=== Pricing Guides ===         
  
In any case, the value of all items varies with time, according to current trading trends, novelty of items, desirability, availability, and update modifications to items, among other variables. There are many sources for checking out current trading prices for items, such as:
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The value of all items vary with time, and in order to help players to make fair trades, certain sites offer lists of prices of items, generally in Refined Metal. There are many such guides, and it is never good to rely too heavily on one guide, since prices are so malleable. A list of guides is as follows:
  
 
* [[TF2 Backpack Examiner]]
 
* [[TF2 Backpack Examiner]]
* [http://tf2spreadsheet.traderempire.com/ TF2 Spreadsheet]
 
 
* [[TF2 Trading Post]]
 
* [[TF2 Trading Post]]
 
* [[TF2 Outpost]]
 
* [[TF2 Outpost]]
 
* [[TF2 Warehouse]]
 
* [[TF2 Warehouse]]
* [http://backpack.tf/ Backpack.tf]
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* [[Backpack.tf]]
* [http://bazaar.tf/ Bazaar.tf]
 
* [http://forums.sourceop.com/forum/ SourceOP Forums]
 
  
 
However, keep in mind that any listed prices are not set prices, but merely guidelines for traders to use as baselines for setting their own trade prices.  
 
However, keep in mind that any listed prices are not set prices, but merely guidelines for traders to use as baselines for setting their own trade prices.  
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== See also ==
 
== See also ==
* [[Gift Wrap]]
 
 
* [[SteamRep]]
 
* [[SteamRep]]
  
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* [https://support.steampowered.com/kb_article.php?ref=9958-MJDG-3003 Official Team Fortress 2 Item Trading Guidelines]
 
* [https://support.steampowered.com/kb_article.php?ref=9958-MJDG-3003 Official Team Fortress 2 Item Trading Guidelines]
 
* [https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417 Steam Trading FAQ page]
 
* [https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417 Steam Trading FAQ page]
 +
* [http://tf2spreadsheet.traderempire.com/ TF2 Spreadsheet]
 +
* [http://backpack.tf/ Backpack.tf]
 +
* [http://bazaar.tf/ Bazaar.tf]
 +
* [http://forums.sourceop.com/forum/ SourceOP Forums]
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 18:59, 21 February 2013

Steam trading.png
Another satisfied customer!
The Engineer on his delivery services

Trading is an in-game system that lets players exchange items with other players. Introduced with the Mann-Conomy Update, this system allows players to swap weapons, hats, misc items, tools and more with other players. Later on, Valve also added the ability to trade items from different games to each other.

Steam Trading

A screenshot of Steam Trading.

Steam Trading is a feature that was introduced on August 9, 2011 as an open beta. Steam Users that opted into the Steam Trade Beta were also given the ability to "Tag" people on their Friends List and organize them into Common Groups.[1] The beta updates were added to the public Steam client on September 6, 2011. With Steam Trading, players are able to trade their in-game items for other in-game items and/or gift copies of Steam games. Trade requests can be sent through Steam chat windows or via the Steam Friends List window.

Demonstration

Features

  • At first, the Steam Trading window shows only 8 slots to trade. When the 3rd slot on the last line is filled, more slots will appear. This allows for up to 256 items to be traded at once, eliminating the need for successive trading.
  • Items can also be searched for by using the search tool, making trades quicker and easier to conduct. As with the in-game trading menu, a chat box is also available and items are color-coded according to their quality.
  • Once a trade is made, any received items are placed into the user's in-game Backpack and Steam Inventory, ready to be used.
  • Items from other games can also be traded by clicking the inventory drop down menu and choosing a supported game's inventory. The current inventories available are Portal 2, Team Fortress 2, Spiral Knights, Crimecraft: Gang Wars, Super MNC, Dota 2 and Steam gifts (games bought but not yet redeemed).

Trading inside TF2

Trading in-game opens up a Steam Trade window in the overlay, which can be toggled to return to the game and vice versa. After a trade is complete, any items a player receives are posted to the server's messages if they are in a server.

F2P players can not trade TF2 items with a few exceptions, such as tools like the Name Tag and the Description Tag, sometimes Miscs they may have found, and any items traded to them by premium users.

An option to filter trade requests is in the game's Advanced Options menu. This option can be set to Anyone, Friends Only, Friends and In-Game Players and No-one.

Currency

Metal is often used as a trading currency, as it has no practical use. The value of specific items is usually given in terms of Refined Metal, or "ref" (e.g. 1.33 ref, 3 ref, etc.). Some prices may refer to Scrap Metal ("scrap") and Reclaimed Metal ("rec"), using .11 (1/9) ref and .33 (1/3) ref respectively. Since a scrap is produced from 2 weapons, a single Unique weapon is sometimes considered as equivalent to 0.05 (1/22) ref. For items with higher apparent value, higher-level currencies are used. Keys, Bill's Hats, and Earbuds are the next tiers of currency.

Item Value

In general, the value of items is defined by their rarity, that is, the difficulty and/or expense in acquiring them by a player. By extension, item rarity is usually tied to an item's Quality. Unique weapons, universally obtainable, are the lowest such tier of item quality. Vintage items, which were only obtainable from the March 5, 2010 Patch are of higher value, and Genuine, Strange items are above those. Self-Made items, when tradable, and Unusual items are very hard to obtain, and thus tend to garner a very high trading value. Haunted items tend to have a slightly higher value, due to their limited drop window. Festive weapons have a similarly increase value, but tend to be valued a bit more highly, due to the requirement of keys to obtain them.

Items can be considered to be "dirty" when they contain additional descriptive text ("gifted by ___", a craft #, or being .), or when they have certain trading limitations, such as needing gift-wrap, or being uncraftable. Dirty items are considered to be of lesser value than "clean" items devoid of any of these attributes.

Items with attributes added by Tools, such as Paint Cans, Strange Parts, Decal Tools, or Name Tags tend to increase the value of an item.

Unusual Items

Unusual items are considered to be the most valuable and expensive items for trade in the game. They are considered to be in their own separate tier of high prices (usually given in terms of Earbuds). In addition to the visual appeal of the Unusual Effects these items sport, their 1% probability of being acquired from Crates makes them extremely hard to come by, and makes their base trading price extremely high. However, within its own realm of Unusual prices, the value of an Unusual item may vary wildly according to visual or thematic appeal, rarity, or personal preference.

Pricing Guides

The value of all items vary with time, and in order to help players to make fair trades, certain sites offer lists of prices of items, generally in Refined Metal. There are many such guides, and it is never good to rely too heavily on one guide, since prices are so malleable. A list of guides is as follows:

However, keep in mind that any listed prices are not set prices, but merely guidelines for traders to use as baselines for setting their own trade prices.

Trading tips

Note: Keep the following tips in mind while trading.
When trading for a Strange or Unusual item, look out for the quality colors to avoid being scammed. Note that the Free to Play account cannot give any items in the trade.
  • To know how much metal is being asked for an item, keep in mind the specific values for each type of metal: 1 Scrap = 0.11 ref, 1 Reclaimed Metal (or rec) = 0.33 ref, 1 Refined Metal = 1 ref. Adding these values by increments will give you the exact value of metal that a trader is asking for, and lets you know which and how many items of metal are being asked of you.
  • Check the person's Steam profile to see if the person is on trade probation by Valve, or has a reputation for being a scammer.
  • Pay attention to the quality of the items being offered.
  • Always review the items being traded before finishing the trade.
  • Trades should be conducted without any pressure; don't give into another player's pressure if they're urging you into a trade you do not want to be in.
  • If you feel that you are offering too much, ask a friend or another player. There are many "price guides" available online that estimate the value of items being traded (though these are often subjective).
  • Inventory items appear in the order in which they are arranged in your backpack. Be sure to preview items by hovering over them in the inventory or trading boxes to make sure you are adding the correct one(s).
  • Always respect the player you are trading with. Being polite, courteous and honest are very important aspects of trading, and are reflected on in real life trading too. Common courtesy is an important aspect.
  • Be aware of renamed items, as a scammer can rename a common item to appear as a rare item. For example, a Vintage Pyro's Beanie can be renamed to appear as an Unusual Pyro's Beanie. However, the hat will retain its blue lettering. The chat box will show notifications about renamed items to help avoid confusion.
  • Check if the items you receive in the trade are craftable. After the October 13, 2011 Patch, weapons bought from the store are uncraftable, but can be traded. Recently, through the November 29, 2012 Patch, cosmetic items bought from the store are craftable.
  • Make sure the items you are receiving are not duplicated.
  • If you are trading for a strange weapon, its current kill count will be reset to 0, unless the strange item is gift-wrapped.
  • While trading, verify the trader last alias (This user has also played as) at his profile. Scamming players often use many different alias, so they can't be recognized after the trade.
  • Some trading communities have adopted a verify system that can be very useful to the traders. If your trading spot has it, be aware of it.

Permanent


  • All items in the game are tradable with the exception of the items above and achievement milestone weapons. If metal is crafted using any achievement weapon, it becomes untradable. Anything crafted using untradable items also becomes untradable. However, most of the above items are gift-wrappable, providing a way to trade normally un-tradable items.

Temporary

  • With the Manniversary Update, all items purchased from the Mann Co. Store will become tradable after two days, as long as the Steam account has made another purchase at least 30 days prior.
  • Additionally, items that are awarded in Genuine quality upon pre-ordering a game on Steam are initially untradable, but generally become tradable once the game is released.

Types of trading

  • There are several different types of trading:
    • Scrap banking is an act where scrap banker changes metal for weapons. Scrap banker will (usually) change one scrap for 2 weapons.
    • Reverse scrap banking is where you sell 2 weapons that you bought with one scrap to a scrap banker.
    • Weapon banking is an act where a player gives another player a weapon for another weapon. Soon, weapon banker will find a weapon worth keeping, thus ending the cycle.
    • 1:1 trading is where a player exchanges a single item with another player for another item of similar worth.
    • Game trading involves exchanging items for games and vice versa.
    • Cash trading involves exchanging items for monetary compensation outside of the Steam trade. This form of trading should always be done with a trusted middleman if done at all as this practice is very risky.


Scamming is the act of stealing from other person, whether through trading itself or through hijacking and/or phishing. Sharking is a form of deceptive trading. A shark will target a player (often a new player or inexperienced trader) and intentionally offer items that are worth substantially less than the item the victim owns.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • Added trading system.

October 6, 2010 Patch

  • The Trading dialog now starts with the chat window having focus.
  • Gifted items are now craftable and tradable.
  • Community, Self-Made, and Valve items are not tradable or usable in crafting.

October 20, 2010 Patch

  • Added some anti-scam advice to the chat window.
  • Increased trading slots to 8 slots per person.
  • Added item rarity colors.
  • Added the item’s original name to the item description.

January 19, 2011 Patch

  • Added a note in the trading dialog to let you know when your trading partner is typing.

February 24, 2011 Patch (Community Map Pack Update)

  • [Undocumented] Fixed trades only displaying one of the items traded to the server.

June 14, 2011 Patch

  • Fixed Steam inventory/trading not showing the correct item level for some items.
  • Fixed Steam inventory/trading sort order not matching the in-game backpack.

October 20, 2011 Patch

  • Fixed "Not Usable in Crafting" text not appearing under certain conditions on item tooltips in the trading UI.

November 16, 2011 Patch

  • Fixed an exploit that allowed untradable items to be traded with Steam trading.

November 23, 2011 Patch

  • [Undocumented] Fixed a Steam Trading bug that allowed items to be duplicated.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Players with free accounts can now trade items that have been traded to them.

February 14, 2012 Patch

  • Updated the in-game trading system to use the Steam trading menus.

September 4, 2012 Patch

  • Added a notification to Steam Trading when a user's backpack is full

Bugs

  • If a player is kicked from a server while waiting for a trade request, the timer at the home screen will show over 10,000 seconds.

Notes

  • If you have been scammed, you can file a Steam support ticket and explain the situation. It helps to provide evidence of the scam, such as conversation logs or screenshots/videos of the scammed transaction.
  • There is a 30 second waiting period between unsuccessful trade requests.
  • If a player sends multiple trade requests to another player who declines them, there is a 2 minute waiting period between each trading request to prevent spamming.
  • Starting December 12th, Steam Guard will be required for trading TF2, and other items that are tradable. Steam also requires for Steam Guard to be on for at least 15 days before trading. If Steam Guard has not been enabled for 15 days, all attempted trades in TF2 will report that the other player is trading with someone else.

Old Trading System

Gallery

See also

References

External links