Difference between revisions of "Slowdown"

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m (Weapon penalty)
m (Removed slowdown)
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==Removed slowdown==
 
==Removed slowdown==
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{List of removed slowdown weapons}}
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Slowdown notes
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
 
|
 
*Removed in the {{Patch name|12|17|2010}}.
 
*Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}}
 
|
 
*Removed in the {{Patch name|4|28|2010}}.
 
*After use, it would temporarily reduce the Scout's speed by 56%.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
|
 
*Removed in the {{Patch name|6|23|2009}}.
 
*When equipped, the Sniper's movement speed was reduced to 85%.
 
|}
 
  
 
==Environmental slowdowns==
 
==Environmental slowdowns==

Revision as of 00:49, 14 April 2013

Sniper huntsman drawn.png
Shoot, son, you all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)

The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.


Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target slows them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 to 1536 Hammer units away, where it no longer slows the target at all.
  • Disguised Spies and enemies that are being healed by a continuous source of healing are not affected by slowdown from this weapon.
Natascha
Note


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Baby Face's Blaster
Secondary Bonk! Atomic Punch
  • Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
Bonk! Atomic Punch
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while deployed.
Scotsman's Skullcutter
Primary Minigun Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Minigun Iron Curtain
Natascha Tomislav
Natascha Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 90% while hauling a building.
Hauling
Primary Sniper Rifle AWPer Hand
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Sydney Sleeper
Bazaar Bargain Sydney Sleeper
Hitman's Heatmaker
Hitman's Heatmaker
Huntsman Fortified Compound
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman Fortified Compound
Classic
  • Movement speed is reduced to 27% while charging.
Classic
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 100% if disguised as a Pyro, Engineer, or Sniper
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit
Note

Removed slowdown

Template:List of removed slowdown weapons

Environmental slowdowns

Cause Slowdown notes
Ghost Yikes!.png


Scared

  • On the maps Harvest Event, and Eyeaduct, occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The Horseless Headless Horsemann in Mann Manor can scream and inflict a similar effect on all players nearby.