Difference between revisions of "Anti-Heavy strategy"
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− | The '''[[Heavy]]''' is the sturdiest class, but also the least maneuverable. He has a | + | The '''[[Heavy]]''' is the sturdiest class, but also the least maneuverable. He has a large amount of health and firepower but moves very slowly, requiring swift observation behind himself and ambushing. Generally, going against a Heavy head-on is suicide: his Minigun can mow down any class within seconds at close range, and Medics tend to hang around Heavies for protection and kill assists. While not having quite as diverse a loadout as other classes, the Heavy can nevertheless change his gameplay in several different ways, including the ability to heal, run substantially faster than normal, and even shrug off a majority of ranged damage. Surprise and distance are often the best ways to overcome a Heavy's massive amount of firepower. |
== General == | == General == | ||
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* Natascha has a longer spin-up than the Minigun. Hit-and-run tactics are more effective on Heavies using this weapon. | * Natascha has a longer spin-up than the Minigun. Hit-and-run tactics are more effective on Heavies using this weapon. | ||
* At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. | * At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. | ||
− | * Natascha deals the least amount of damage | + | * So long as they aren't caught off guard, Heavies not using Natascha will have the advantage against those that do, as it deals the least amount of damage compared to other miniguns. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Brass Beast}} | ||
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− | * With the Brass Beast spun up, a Heavy becomes | + | * With the Brass Beast spun up, a Heavy becomes extremely slow, making it impossible for him to avoid oncoming fire. Take advantage of this by attacking the Heavy outside of this weapon's effective range; a Sniper can easily headshot a Heavy who has deployed his Brass Beast. |
− | * The Brass Beast has an even longer spin-up time than Natascha, so hit-and-run tactics are much more effective | + | * The Brass Beast has an even longer spin-up time than Natascha, so hit-and-run tactics are much more effective against a Heavy using one. |
− | * | + | * Be even more cautious when venturing into enemy territory; if you are ambushed by one or more Heavies using the Brass Beast, it is unlikely that you'll survive. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Tomislav}} | ||
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* The Sandvich slowly restores a Heavy to full health over the course of its consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor. | * The Sandvich slowly restores a Heavy to full health over the course of its consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor. | ||
* A Heavy can aquire a new Sandvich by picking up a medkit at full health; either take any nearby medkits for yourself, or damage him so that he does not receive a brand new Sandvich. | * A Heavy can aquire a new Sandvich by picking up a medkit at full health; either take any nearby medkits for yourself, or damage him so that he does not receive a brand new Sandvich. | ||
− | * A Heavy can throw his Sandvich or Buffalo Steak Sandvich on the ground for anyone else to pick up in order to regain 50% of their HP instantly. To prevent a successful pick up, you can either steal the Sandvich (provided you are not at full health), or push the enemy away using knockback. A Heavy cannot | + | * A Heavy can throw his Sandvich or Buffalo Steak Sandvich on the ground for anyone else to pick up in order to regain 50% of their HP instantly. To prevent a successful pick up, you can either steal the Sandvich (provided you are not at full health), or push the enemy away using knockback. A Heavy cannot instantly recover health from a Sandvich that he dropped on the ground. It will instead refill his Food bar, allowing him to eat another Sandvich. |
** A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain. | ** A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Buffalo Steak Sandvich}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Buffalo Steak Sandvich}} | ||
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− | * Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He can deal Mini-Crits, but he will suffer 25% | + | * Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He can deal Mini-Crits, but he will suffer 25% more damage from all of your attacks. |
* Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up in order to regain 50% of their health instantly. Like the Sandvich, it cannot be eaten by the Heavy who dropped it; it will refill his Food bar instead. | * Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up in order to regain 50% of their health instantly. Like the Sandvich, it cannot be eaten by the Heavy who dropped it; it will refill his Food bar instead. | ||
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Revision as of 18:55, 19 September 2013
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The Heavy is the sturdiest class, but also the least maneuverable. He has a large amount of health and firepower but moves very slowly, requiring swift observation behind himself and ambushing. Generally, going against a Heavy head-on is suicide: his Minigun can mow down any class within seconds at close range, and Medics tend to hang around Heavies for protection and kill assists. While not having quite as diverse a loadout as other classes, the Heavy can nevertheless change his gameplay in several different ways, including the ability to heal, run substantially faster than normal, and even shrug off a majority of ranged damage. Surprise and distance are often the best ways to overcome a Heavy's massive amount of firepower.
Contents
General
Attributes | Anti-Heavy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary weapons
- All of the Heavy's primary weapons require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
- Keep your distance from Heavies with their miniguns spun up, as at close range, a Minigun can mow down you and your nearby teammates within seconds.
- If a Heavy is careless, he can consume all of his Minigun ammo in under a minute, but this is easily remedied by standing near a Dispenser or by picking up ammo boxes and weapons dropped by the dead; your team can counter this by destroying Dispensers, stealing any ammo sources, and taking caution in attacking a Heavy head-on.
Weapon | Anti-Heavy strategy |
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Minigun / Iron Curtain / Festive Minigun |
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Natascha |
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Brass Beast |
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Tomislav |
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Huo-Long Heater |
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Secondary weapons
Weapon | Anti-Heavy strategy |
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Shotgun |
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Family Business |
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Edibles
- A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to kill a Heavy while he is eating.
- A Heavy makes a distinct noise while eating. Use this sound to track him down.
- Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
- Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
Weapon | Anti-Heavy strategy |
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Sandvich |
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Dalokohs Bar / Fishcake |
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Buffalo Steak Sandvich |
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Melee weapons
Weapon | Anti-Heavy strategy |
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|
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Killing Gloves of Boxing |
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Gloves of Running Urgently |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
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See also
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