Difference between revisions of "Crafting/nl"
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! height="50px" | Smelt Klasse Wapens | ! height="50px" | Smelt Klasse Wapens | ||
| '''2''' wapens die beide door dezelfde klasse worden gebruikt<br /><small>''B.V. [[Ambassadeur]] + [[Doodse Gelijkenis]] ([[Spy/nl|Spy]] wapens)''</small> | | '''2''' wapens die beide door dezelfde klasse worden gebruikt<br /><small>''B.V. [[Ambassadeur]] + [[Doodse Gelijkenis]] ([[Spy/nl|Spy]] wapens)''</small> | ||
− | | style="white-space: nowrap;" | '''1''' | + | | style="white-space: nowrap;" | '''1''' Schroot |
|- | |- | ||
− | ! height="50px" | Smelt | + | ! height="50px" | Smelt Tekens |
− | | '''3''' | + | | '''3''' Tekens<br /><small>''B.V. [[Heavy/nl|Heavy]] Teken + [[Demoman/nl|Demoman]] Teken + [[Melee/nl|Handwapen]] Teken''</small> |
− | | style="white-space: nowrap;" | '''1''' | + | | style="white-space: nowrap;" | '''1''' Gerecycled Metaal |
|- | |- | ||
! height="50px" | Combineer Scrap Metal | ! height="50px" | Combineer Scrap Metal | ||
| '''3''' Scrap Metal | | '''3''' Scrap Metal | ||
− | | style="white-space: nowrap;" | '''1''' | + | | style="white-space: nowrap;" | '''1''' Bewerkt Metaal |
|- | |- | ||
! height="50px" | Combineer Reclaimed Metal | ! height="50px" | Combineer Reclaimed Metal | ||
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|} | |} | ||
− | === | + | ===Tekens=== |
{| class="wikitable grid" width="80%" | {| class="wikitable grid" width="80%" | ||
|- | |- | ||
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! class="header" | Resultaat | ! class="header" | Resultaat | ||
|- | |- | ||
− | ! height="50px" | Creëer Klasse | + | ! height="50px" | Creëer Klasse Teken |
| '''3''' wapens die door dezelfde klasse worden gebruikt <br /><small>''B.V. [[Natascha/nl|Natasja]] + [[Sandvich/nl|Sandwich]] + [[K.G.B./nl|M.H.B.]] ([[Heavy/nl|Heavy]] wapens)''</small> | | '''3''' wapens die door dezelfde klasse worden gebruikt <br /><small>''B.V. [[Natascha/nl|Natasja]] + [[Sandvich/nl|Sandwich]] + [[K.G.B./nl|M.H.B.]] ([[Heavy/nl|Heavy]] wapens)''</small> | ||
− | | '''1''' Class | + | | '''1''' Class Teken<br /><small>''B.V. 1 [[Heavy]] Teken''</small> |
|- | |- | ||
− | ! height="50px" | Creëer | + | ! height="50px" | Creëer Positieteken |
| '''3''' wapens die in dezelfde catagorie vallen <br /><small>''B.V. [[Blutsauger/nl|Bloedzuiger]] + [[Huntsman/nl|Jaagman]] + [[Direct Hit/nl|Directe Aanslag]]</small> | | '''3''' wapens die in dezelfde catagorie vallen <br /><small>''B.V. [[Blutsauger/nl|Bloedzuiger]] + [[Huntsman/nl|Jaagman]] + [[Direct Hit/nl|Directe Aanslag]]</small> | ||
− | | '''1''' | + | | '''1''' Positieteken<br /><small>''B.V. 1 [[Primary]] Teken''</small> |
|- | |- | ||
− | ! height="50px" | Herbouw Klasse | + | ! height="50px" | Herbouw Klasse Teken |
− | | '''1''' Klasse | + | | '''1''' Klasse Teken en een wapen van een andere Klasse<br /><small>''B.V. [[Sniper/nl|Sniper]] Teken + [[Buff Banner/nl|Help Vaandel]]''</small> |
− | | '''1''' Klasse | + | | '''1''' Klasse Teken<br /><small>''B.V. 1 [[Soldier/nl|Soldier]] Teken''</small> |
|- | |- | ||
− | ! height="50px" | Herbouw | + | ! height="50px" | Herbouw Positieteken |
− | | '''1''' | + | | '''1''' Positieteken en een wapen van een andere catagorie<br /><small>''B.V. [[Secondary/nl|Secundaire]] Teken + [[Axtinguisher/nl|Bijlblusser]]''</small> |
− | | '''1''' | + | | '''1''' Positieteken<br /><small>''B.V. 1 [[Melee/nl|Handwapen]] Teken''</small> |
|} | |} | ||
− | :''Notitie: Als 3 dezelfde wapens worden gebruikt, krijgt de speler de optie om een Klasse | + | :''Notitie: Als 3 dezelfde wapens worden gebruikt, krijgt de speler de optie om een Klasse Teken te maken ''of'' een Positieteken.<br />Daarbij, als de speler een ''[[Pain Train/nl|Pijn Trein]]'' met een Klasse Teken, of 3 Pijn Treinen en kiest voor Creëer een Klasse Teken, zal dit altijd een ''[[Soldier/nl|Soldier]] Teken worden''. |
===Hoeden=== | ===Hoeden=== | ||
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|- | |- | ||
! height="50px" | Creëer Klasse specifieke Hoed | ! height="50px" | Creëer Klasse specifieke Hoed | ||
− | | '''4''' Refined Metal + '''1''' Klasse | + | | '''4''' Refined Metal + '''1''' Klasse Teken |
| '''1''' Klasse specifieke Hoed | | '''1''' Klasse specifieke Hoed | ||
|- | |- | ||
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! class="subheader" style="text-align: center;" | All | ! class="subheader" style="text-align: center;" | All | ||
! height="75px" | Fabricate Class Weapons | ! height="75px" | Fabricate Class Weapons | ||
− | | '''1''' Class | + | | '''1''' Class Teken + '''1''' Positieteken + '''1''' Scrap Metal<br /> |
− | <small>''E.g. [[Medic]] | + | <small>''E.g. [[Medic]] Teken + [[Secondary]] Teken + Scrap Metal''<br/>''E.g. [[Scout]] Teken + [[Melee]] Teken + Scrap Metal''</small> |
| '''1''' Class Specific Weapon<br /> | | '''1''' Class Specific Weapon<br /> | ||
<small>''E.g. [[Kritzkrieg]]''<br/>''E.g. [[Sandman]] or [[Holy Mackerel]]''</small> | <small>''E.g. [[Kritzkrieg]]''<br/>''E.g. [[Sandman]] or [[Holy Mackerel]]''</small> | ||
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| '''2 weapons''' | | '''2 weapons''' | ||
|- | |- | ||
− | ! height="50px" | Class or | + | ! height="50px" | Class or Positieteken |
| '''3 weapons''' | | '''3 weapons''' | ||
| '''3 weapons''' | | '''3 weapons''' | ||
|- | |- | ||
! height="50px" | Reclaimed Metal | ! height="50px" | Reclaimed Metal | ||
− | | '''6 weapons''' = 3 Scrap Metal ''or''<br />'''9 weapons''' = 3 | + | | '''6 weapons''' = 3 Scrap Metal ''or''<br />'''9 weapons''' = 3 Tekens |
| '''6 weapons''' | | '''6 weapons''' | ||
|- | |- | ||
! height="50px" | Class-specific Weapon | ! height="50px" | Class-specific Weapon | ||
− | | '''8 weapons''' = 1 Scrap Metal + 1 Class | + | | '''8 weapons''' = 1 Scrap Metal + 1 Class Teken + 1 Positieteken |
| '''8 weapons''' | | '''8 weapons''' | ||
|- | |- | ||
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|- | |- | ||
! height="50px" | Class-specific Headgear | ! height="50px" | Class-specific Headgear | ||
− | | '''75 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class | + | | '''75 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Teken of desired class) |
| '''75 weapons''' | | '''75 weapons''' | ||
|- | |- | ||
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|- | |- | ||
! class="header" style="text-align: center" | Class | ! class="header" style="text-align: center" | Class | ||
− | ! class="header" | [[File: | + | ! class="header" | [[File:Teken primary large.png|40px|Primary Teken]]<br />[[Primary]] weapons |
− | ! class="header" | [[File: | + | ! class="header" | [[File:Teken secondary large.png|40px|Secondary Teken]]<br />[[Secondary]] weapons |
− | ! class="header" | [[File: | + | ! class="header" | [[File:Teken melee large.png|40px|Melee Teken]]<br />[[Melee]] weapons |
− | ! class="header" | [[File: | + | ! class="header" | [[File:Teken pda large.png|40px|PDA2 Teken]]<br />[[PDA2|PDA]]s |
− | ! class="header" | | + | ! class="header" | Tekens |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Scout|link=Scout}}<br/>'''[[Scout]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Scout|link=Scout}}<br/>'''[[Scout]]''' | ||
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| {{Icon weapon|weapon=Sandman|icon-size=40x40px}} • {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} | | {{Icon weapon|weapon=Sandman|icon-size=40x40px}} • {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken scout large.png|40px|Scout Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|link=Soldier}}<br/>'''[[Soldier]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|link=Soldier}}<br/>'''[[Soldier]]''' | ||
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| {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} | | {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken soldier large.png|40px|Soldier Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|link=Pyro}}<br/>'''[[Pyro]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|link=Pyro}}<br/>'''[[Pyro]]''' | ||
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| {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} • {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} | | {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} • {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken pyro large.png|40px|Pyro Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|link=Demoman}}<br/>'''[[Demoman]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|link=Demoman}}<br/>'''[[Demoman]]''' | ||
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| {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} | | {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken demo large.png|40px|Demoman Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|link=Heavy}}<br/>'''[[Heavy]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|link=Heavy}}<br/>'''[[Heavy]]''' | ||
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| {{Icon weapon|weapon=KGB|icon-size=40x40px}} • {{Icon weapon|weapon=GRU|icon-size=40x40px}} | | {{Icon weapon|weapon=KGB|icon-size=40x40px}} • {{Icon weapon|weapon=GRU|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken heavy large.png|40px|Heavy Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|link=Engineer}}<br/>'''[[Engineer]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|link=Engineer}}<br/>'''[[Engineer]]''' | ||
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| {{Icon weapon|weapon=Gunslinger|icon-size=40x40px}} • {{Icon weapon|weapon=Southern Hospitality|icon-size=40x40px}} | | {{Icon weapon|weapon=Gunslinger|icon-size=40x40px}} • {{Icon weapon|weapon=Southern Hospitality|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken engineer large.png|40px|Engineer Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Medic|link=Medic}}<br/>'''[[Medic]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Medic|link=Medic}}<br/>'''[[Medic]]''' | ||
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| {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} • {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}} | | {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} • {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken medic large.png|40px|Medic Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|link=Sniper}}<br/>'''[[Sniper]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|link=Sniper}}<br/>'''[[Sniper]]''' | ||
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| {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} • {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} | | {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} • {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} | ||
| | | | ||
− | | [[File: | + | | [[File:Teken sniper large.png|40px|Sniper Teken]] |
|- | |- | ||
| class="subheader" style="text-align: center;" | {{Icon class|class=Spy|link=Spy}}<br/>'''[[Spy]]''' | | class="subheader" style="text-align: center;" | {{Icon class|class=Spy|link=Spy}}<br/>'''[[Spy]]''' | ||
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| {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}} | | {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}} | ||
| {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}} | | {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}} | ||
− | | [[File: | + | | [[File:Teken spy large.png|40px|Spy Teken]] |
|} | |} | ||
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==Notes== | ==Notes== | ||
* The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], [[Ellis' Cap]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the [[Mann Co. Cap]], the [[Lumbricus Lid]], and the [[Wiki Cap]]. | * The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], [[Ellis' Cap]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the [[Mann Co. Cap]], the [[Lumbricus Lid]], and the [[Wiki Cap]]. | ||
− | *Grenade, Building, and Head | + | *Grenade, Building, and Head Positietekens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Positieteken by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the [[Mann-Conomy]] update was launched (For example, [http://www.tf2items.com/profiles/76561198014646169 this] backpack [http://www.tf2items.com/profiles/76561198014646169?time=1285903107 before] and [http://www.tf2items.com/profiles/76561198014646169?time=1285969905 after] the update). |
− | *Three Camera Beards cannot be crafted into a Misc | + | *Three Camera Beards cannot be crafted into a Misc Teken, despite the fact that the option to Fabricate Positieteken can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered. |
− | *It is possible to craft a PDA | + | *It is possible to craft a PDA Positieteken by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. [[PDA2#Secondary PDAs|PDA Positietekens]] are not tradeable but are craftable to make a class weapon, rebuild Teken, or combined Tekens. |
* Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert. | * Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert. | ||
*If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals". | *If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals". |
Revision as of 13:18, 27 October 2010
“Oh nee, ik heb er een zootje van gemaakt.” Deze pagina moet worden veranderd en schoongemaakt. Lees alstublieft de Team Fortress Wiki style guide, hoe u dit artikel kan verbeteren. |
Deze pagina wordt momenteel vertaald naar het Nederlands. Als je Nederlands kan spreken, laat dan een bericht achter op de praat pagina of neem contact op met diegene die aan de pagina hebben bijgedragen (door het pagina verleden te bekijken). |
“ | Now this is a nice weapon.
Klik om te luisteren
— De Sniper over zelfgemaakte wapens
|
” |
Ontwerpen is een systeem in het spel dat spelers de mogelijkheid geeft om bepaalde wapens, hoeden of materialen voor verdere ontwerpen, door het gebruik van ongewenste of dubbele voorwerpen die verkregen zijn via het Voorwerp vind systeem . Om deze spullen te maken, moet de speler specifieke blauwdrukken volgen, waarvan sommige al beschikbaar zijn en sommige ontdekt moeten worden door uit te proberen. Na het volgen van een kloppen, een nog niet ontdekte blauwdruk, zal de speler zowel het specifieke voorwerp krijgen en de blauwdruk zal worden toegevoegd aan de lijst met blauwdrukken. Als de speler een voorwerp te maken via een ongeldige blauwdruk, dan zullen zij een bericht krijgen dat die blauwdruk niet bestaat, en hun voorwerpen worden niet gebruikt.
Inhoud
Blauwdrukken
Metaal
Blauwdrukken | Benodigdheden | Resultaat |
---|---|---|
Smelt Klasse Wapens | 2 wapens die beide door dezelfde klasse worden gebruikt B.V. Ambassadeur + Doodse Gelijkenis (Spy wapens) |
1 Schroot |
Smelt Tekens | 3 Tekens B.V. Heavy Teken + Demoman Teken + Handwapen Teken |
1 Gerecycled Metaal |
Combineer Scrap Metal | 3 Scrap Metal | 1 Bewerkt Metaal |
Combineer Reclaimed Metal | 3 Reclaimed Metal | 1 Refined Metal |
Smelt Refined Metal | 1 Refined Metal | 3 Reclaimed metal |
Smelt Reclaimed Metal | 1 Reclaimed Metal | 3 Scrap metal |
Tekens
Blauwdrukken | Benodigdheden | Resultaat |
---|---|---|
Creëer Klasse Teken | 3 wapens die door dezelfde klasse worden gebruikt B.V. Natasja + Sandwich + M.H.B. (Heavy wapens) |
1 Class Teken B.V. 1 Heavy Teken |
Creëer Positieteken | 3 wapens die in dezelfde catagorie vallen B.V. Bloedzuiger + Jaagman + Directe Aanslag |
1 Positieteken B.V. 1 Primary Teken |
Herbouw Klasse Teken | 1 Klasse Teken en een wapen van een andere Klasse B.V. Sniper Teken + Help Vaandel |
1 Klasse Teken B.V. 1 Soldier Teken |
Herbouw Positieteken | 1 Positieteken en een wapen van een andere catagorie B.V. Secundaire Teken + Bijlblusser |
1 Positieteken B.V. 1 Handwapen Teken |
- Notitie: Als 3 dezelfde wapens worden gebruikt, krijgt de speler de optie om een Klasse Teken te maken of een Positieteken.
Daarbij, als de speler een Pijn Trein met een Klasse Teken, of 3 Pijn Treinen en kiest voor Creëer een Klasse Teken, zal dit altijd een Soldier Teken worden.
Hoeden
Blauwdrukken | Benodigdheden | Resultaat |
---|---|---|
Creëer Hoed | 3 Refined Metal | 1 Willekeurige Hoed |
Creëer Klasse specifieke Hoed | 4 Refined Metal + 1 Klasse Teken | 1 Klasse specifieke Hoed |
Herbouw Hoed | 2 Hoeden | 1 Willekeurige Hoed |
Creëer Bonk Helm† | 1 Slagmanhelm + 2 Bonk! Atomische Vuist | 1 Bonk Helm |
Creëer Melkboer | 4 Refined Metal + 1 Shortstop of Maffe Melk of Heilige Makreel | 1 Melkboer |
Creëer Grenadiers Softcap | 4 Refined Metal + 1 Zwarte Doos of Back-up van het Bataljon | 1 Grenadier's Softcap |
Creëer Bezoeker | 4 Refined Metal + 1 Ontvetter of Powerjack | 1 Bezoeker |
Creëer Ol' Snaggletooth | 4 Refined Metal + 1 Sydney Slaaper of Darwin's Gevaarschild of Bushwacka | 1 Ol' Snaggletooth |
Creëer Familiare Fez | 4 Refined Metal + 1 L'Etranger of Je Eeuwige Beloning | 1 Familiare Fez |
- Notitie: Sinds 19 Maart 2010, worden zowel Hoeden en Overige Voorwerpen als hoed gerekend.
- † Het level en vintage status van de Slagmanhelm wordt niet behouden als deze tot Bonk Helm ontworpen wordt. Het level wordt dan willekeurig bepaald.
Weapons
Class | Blueprint | Requires | Produces |
---|---|---|---|
All | Fabricate Class Weapons | 1 Class Teken + 1 Positieteken + 1 Scrap Metal E.g. Medic Teken + Secondary Teken + Scrap Metal |
1 Class Specific Weapon E.g. Kritzkrieg |
Scout |
Fabricate Shortstop | 1 Force-A-Nature + 1 Reclaimed Metal | 1 Shortstop |
Fabricate Crit-a-Cola | 1 Kritzkrieg + 1 Bonk! Atomic Punch | 1 Crit-a-Cola | |
Fabricate Mad Milk | 1 Jarate + 1 Reclaimed Metal | 1 Mad Milk | |
Fabricate Holy Mackerel | 1 Sandman + 1 Reclaimed Metal | 1 Holy Mackerel | |
Soldier |
Fabricate Black Box | 1 Direct Hit + 1 Reclaimed Metal | 1 Black Box |
Fabricate Battalion's Backup | 1 Buff Banner + 1 Reclaimed Metal | 1 Battalion's Backup | |
Fabricate Gunboats | 1 Chargin' Targe + 1 Razorback | 1 Gunboats | |
Fabricate Pain Train | 1 Sandman + 1 Scrap Metal | 1 Pain Train | |
Pyro |
Fabricate Degreaser | 1 Backburner + 1 Reclaimed Metal | 1 Degreaser |
Fabricate Powerjack | 1 Axtinguisher + 1 Reclaimed Metal | 1 Powerjack | |
Fabricate Homewrecker | 1 Eyelander + 1 Equalizer | 1 Homewrecker | |
Demoman |
Fabricate Scotsman's Skullcutter | 1 Axtinguisher + 1 Jarate | 1 Scotsman's Skullcutter |
Heavy |
Fabricate Dalokohs Bar | 1 Sandvich + 1 Bonk! Atomic Punch | 1 Dalokohs Bar |
Fabricate Gloves of Running Urgently | 1 Killing Gloves of Boxing + 1 Reclaimed metal | 1 Gloves of Running Urgently | |
Engineer |
Fabricate Southern Hospitality | 1 Ambassador + 1 Scrap Metal | 1 Southern Hospitality |
Medic |
Fabricate Vita-Saw | 1 Übersaw + 1 Reclaimed Metal | 1 Vita-Saw |
Sniper |
Fabricate Sydney Sleeper | 1 Huntsman + 1 Reclaimed Metal | 1 Sydney Sleeper |
Fabricate Darwin's Danger Shield | 1 Razorback + 1 Reclaimed Metal | 1 Danger Shield | |
Fabricate Tribalman's Shiv | 1 Huntsman + 1 Dead Ringer | 1 Tribalman's Shiv | |
Fabricate Bushwacka | 1 Eyelander + 1 Reclaimed Metal | 1 Bushwacka | |
Spy |
Fabricate L'Etranger | 1 Dead Ringer + 1 Reclaimed Metal | 1 L'Etranger |
Fabricate Your Eternal Reward | 1 Cloak and Dagger + 1 Reclaimed Metal | 1 Your Eternal Reward |
Cost summary table
Item | Total crafting cost | Smelt value |
---|---|---|
Scrap Metal | 2 weapons | 2 weapons |
Class or Positieteken | 3 weapons | 3 weapons |
Reclaimed Metal | 6 weapons = 3 Scrap Metal or 9 weapons = 3 Tekens |
6 weapons |
Class-specific Weapon | 8 weapons = 1 Scrap Metal + 1 Class Teken + 1 Positieteken | 8 weapons |
Refined Metal | 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal | 18 weapons |
Random Headgear | 2 headgear or 54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
54 weapons |
Class-specific Headgear | 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Teken of desired class) | 75 weapons |
Set Headgear | 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired set | 73 weapons |
Crafting weapon classifications
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's Revolver, which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.
Class | Primary Teken Primary weapons |
Secondary Teken Secondary weapons |
Melee Teken Melee weapons |
PDA2 Teken PDAs |
Tekens |
---|---|---|---|---|---|
Scout |
• | • • | • | Scout Teken | |
Soldier |
• • | • • | • • | Soldier Teken | |
Pyro |
• | • • | Pyro Teken | ||
Demoman |
• | • • • | Demoman Teken | ||
Heavy |
• | • | Heavy Teken | ||
Engineer |
• | Engineer Teken | |||
Medic |
• | Medic Teken | |||
Sniper |
• | • • | • | Sniper Teken | |
Spy |
• | • | Spy Teken |
Golden Wrench
- On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
- As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap.
- Grenade, Building, and Head Positietekens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Positieteken by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
- Three Camera Beards cannot be crafted into a Misc Teken, despite the fact that the option to Fabricate Positieteken can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
- It is possible to craft a PDA Positieteken by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. PDA Positietekens are not tradeable but are craftable to make a class weapon, rebuild Teken, or combined Tekens.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
- If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals".
- During the launch week of the Engineer update, Valve increased the weekly item drop limit for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended.
- The only category of items that cannot be crafted under any circumstances are Tools, namely Paint Cans, Name Tags, Crate Keys, and Dueling Mini-Games.
- Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. [1]
- All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
- Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.
- Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded. Crafting these items results in untradeable items. Example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.
- If an untradeable metal is used in the crafting of a hat or weapon, that hat or weapon will also be untradeable.
- As of October 20th, 2010, untradeable items crafted in this manner revert to tradeable in approximately two days.