Difference between revisions of "Anti-Heavy strategy"
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! class="header" colspan="1" width="800"| Anti-Heavy strategy | ! class="header" colspan="1" width="800"| Anti-Heavy strategy | ||
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon item| | + | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Minigun|100px}}<br />'''[[Minigun]] + reskins''' |
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* The Minigun has a shorter spin-up time than most of the Heavy's alternate primary weapons. Be aware of this and retreat if you are facing a Minigun-wielding Heavy at mid-to-close range. | * The Minigun has a shorter spin-up time than most of the Heavy's alternate primary weapons. Be aware of this and retreat if you are facing a Minigun-wielding Heavy at mid-to-close range. | ||
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! class="header" colspan="1" width="800"| Anti-Heavy strategy | ! class="header" colspan="1" width="800"| Anti-Heavy strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item| | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Sandvich|100px}}<br />'''{{item link|Sandvich}} + reskins''' |
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* The Sandvich slowly restores a Heavy to full health over the course of its consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor. | * The Sandvich slowly restores a Heavy to full health over the course of its consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor. | ||
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** A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain. | ** A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain. | ||
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Dalokohs Bar | + | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]] + reskins''' |
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* This item only heals the Heavy by 100 HP, yet takes the same amount of time to consume as the Sandvich. As a result, the Heavy is even more vulnerable when eating the Dalokohs Bar/Fishcake. | * This item only heals the Heavy by 100 HP, yet takes the same amount of time to consume as the Sandvich. As a result, the Heavy is even more vulnerable when eating the Dalokohs Bar/Fishcake. | ||
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! class="header" colspan="1" width="800"| Anti-Heavy strategy | ! class="header" colspan="1" width="800"| Anti-Heavy strategy | ||
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Fists | + | ! align="center" valign="center" style="padding:0.5em" | {{icon item|Fists|100px}} |
− | <br />'''[[Fists]] | + | <br />'''[[Fists]] + reskins''' |
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*The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack. | *The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack. | ||
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**A Heavy may switch to his Shotgun for the remainder of the bonus, as a Minigun takes too much time to fire. | **A Heavy may switch to his Shotgun for the remainder of the bonus, as a Minigun takes too much time to fire. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{icon item|Gloves of Running Urgently|100px}} | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Gloves of Running Urgently|100px}} |
+ | <br />'''[[Gloves of Running Urgently]] + reskins''' | ||
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*A Heavy will usually only have the G.R.U. out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him. | *A Heavy will usually only have the G.R.U. out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him. |
Revision as of 02:47, 1 June 2014
“ | This American boot just kicked your ass back to Russia.
Click to listen
— The Soldier
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” |
The Heavy is the sturdiest class, but also the least maneuverable. He has a large amount of health and firepower but moves very slowly, requiring swift observation behind himself and ambushing. Generally, going against a Heavy head-on is suicide: his Minigun can mow down any class within seconds at close range, and Medics tend to hang around Heavies for protection and kill assists. While not having quite as diverse a loadout as other classes, the Heavy can nevertheless change his gameplay in several different ways, including the ability to heal, run substantially faster than normal, and even shrug off a majority of ranged damage. Surprise and distance are often the best ways to overcome a Heavy's massive amount of firepower.
Contents
General
Attributes | Anti-Heavy strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary weapons
- All of the Heavy's primary weapons require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
- Keep your distance from Heavies with their miniguns spun up, as at close range, a Minigun can mow down you and your nearby teammates within seconds.
- If a Heavy is careless, he can consume all of his Minigun ammo in under a minute, but this is easily remedied by standing near a Dispenser or by picking up ammo boxes and weapons dropped by the dead; your team can counter this by destroying Dispensers, stealing any ammo sources, and taking caution in attacking a Heavy head-on.
Weapon | Anti-Heavy strategy |
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Minigun + reskins |
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Natascha |
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Brass Beast |
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Tomislav |
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Huo-Long Heater |
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Secondary weapons
Armaments
Weapon | Anti-Heavy strategy |
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Shotgun |
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Family Business |
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Edibles
- A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to kill a Heavy while he is eating.
- A Heavy makes a distinct noise while eating. Use this sound to track him down.
- Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
- Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
- A Lunchbox item replaces the Heavy's Shotgun, leaving him with one less weapon to attack you with.
Weapon | Anti-Heavy strategy |
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Sandvich + reskins |
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Dalokohs Bar + reskins |
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Buffalo Steak Sandvich |
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Melee weapons
Weapon | Anti-Heavy strategy |
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Killing Gloves of Boxing |
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Warrior's Spirit |
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Fists of Steel |
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Eviction Notice |
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Holiday Punch |
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See also
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